[WorldEditStrings]
WESTRING_APPNAME=Warcraft III World Editor
WESTRING_FILESEPARATOR_CAMPAIGNMAP="--"
WESTRING_FILESEPARATOR_MAPAI="--"
WESTRING_RACE_HUMAN=Human
WESTRING_RACE_ORC=Orc
WESTRING_RACE_UNDEAD=Undead
WESTRING_RACE_NIGHTELF=Night Elf
WESTRING_RACE_NEUTRAL=Neutral
WESTRING_RACE_NEUTRAL_NAGA=Neutral - Naga
WESTRING_RACE_OTHER=Special
WESTRING_RACE_SELECTABLE=Selectable
WESTRING_NEUTRAL_HOSTILE=Neutral Hostile
WESTRING_NEUTRAL_PASSIVE=Neutral Passive
WESTRING_UTYPE_NORMAL=Normal
WESTRING_UTYPE_HERO=Hero
WESTRING_UTYPE_BUILDING=Building
WESTRING_UTYPE_HEROES=Heroes
WESTRING_UTYPE_BUILDINGS=Buildings
WESTRING_UTYPE_BUILDINGS_UPROOTED=Uprooted Buildings
WESTRING_UTYPE_SPECIAL=Special
WESTRING_UTYPE_CUSTOM=Custom
WESTRING_ITEM=Item
WESTRING_DROPPEDITEMS=Dropped Items
WESTRING_DTYPE_PROPS=Props
WESTRING_DTYPE_STRUCTURES=Structures
WESTRING_DTYPE_TERRAIN=WESTRING_TERRAIN
WESTRING_DTYPE_WATER=Water
WESTRING_DTYPE_DESTRUCTABLE=Trees/Destructibles
WESTRING_DTYPE_PATHING=Pathing Blockers
WESTRING_DTYPE_BRIDGE=Bridges/Ramps
WESTRING_DTYPE_CLIFF=Cliff/Terrain
WESTRING_DTYPE_ENVIRONMENT=Environment
WESTRING_DTYPE_CINEMATIC=Cinematic
WESTRING_BRUSH=Brush
WESTRING_BRUSHPALETTE=Brush Palette
WESTRING_BRUSHSIZE=Brush Size
WESTRING_BRUSHSHAPE=Brush Shape
WESTRING_BRUSH_TEXTURE=WESTRING_TEXTURE
WESTRING_BRUSH_HEIGHT=Height
WESTRING_BRUSH_CLIFF=Cliff
WESTRING_BRUSH_CLIFFLEVEL=WESTRING_CLIFFLEVEL
WESTRING_BRUSH_CLIFFTYPE=Cliff Type
WESTRING_BRUSH_DOODADS=WESTRING_DOODADS
WESTRING_BRUSH_UNITS=WESTRING_UNITS
WESTRING_BRUSH_PATHING=WESTRING_PATHING
WESTRING_BRUSH_REGIONS=WESTRING_REGIONS
WESTRING_BRUSH_CIRCLE=Circle
WESTRING_BRUSH_SQUARE=Square
WESTRING_BRUSH_RECTANGLE=Rectangle
WESTRING_BRUSH_PLATEAU=Plateau
WESTRING_BRUSH_NOISE=Noise
WESTRING_BRUSH_SELECT=Select
WESTRING_HEIGHT=Height
WESTRING_TRUE=True
WESTRING_FALSE=False
WESTRING_ZERO=Zero
WESTRING_ONE=One
WESTRING_TWO=Two
WESTRING_THREE=Three
WESTRING_FOUR=Four
WESTRING_FIVE=Five
WESTRING_SIX=Six
WESTRING_SEVEN=Seven
WESTRING_EIGHT=Eight
WESTRING_INCONE=Increase One
WESTRING_INCTWO=Increase Two
WESTRING_SAMELEVEL=Same Level
WESTRING_DECONE=Decrease One
WESTRING_DECTWO=Decrease Two
WESTRING_0=0
WESTRING_1=1
WESTRING_2=2
WESTRING_3=3
WESTRING_4=4
WESTRING_5=5
WESTRING_6=6
WESTRING_7=7
WESTRING_8=8
WESTRING_BRUSH_RAISE=Raise
WESTRING_BRUSH_LOWER=Lower
WESTRING_BRUSH_LEVEL=Level
WESTRING_BRUSH_MELT=Melt
WESTRING_BRUSH_SMOOTH=Smooth
WESTRING_BRUSH_RAMP=Ramp
WESTRING_PATHINGTYPE=Pathing Type
WESTRING_PASSABLE=Passable
WESTRING_IMPASSABLE=Impassable
WESTRING_PATHTYPE_GROUND=Ground
WESTRING_PATHTYPE_AIR=Air
WESTRING_PATHTYPE_BUILDINGS=Buildings
WESTRING_COMPUTINGPATHINGMAP=Computing pathing map
WESTRING_STARTLOCATION=Start Location
WESTRING_UNITPROPS=Unit Properties
WESTRING_DOODPROPS=Doodad Properties
WESTRING_MODIFYPLAYERS=Modify Players
WESTRING_ADDPLAYER=Add Player
WESTRING_REMOVEPLAYER=Remove Player
WESTRING_NEUTRAL=Neutral
WESTRING_NONE=None
WESTRING_PLAYER_HUMAN=User
WESTRING_PLAYER_COMPUTER=Computer
WESTRING_PLAYER_NEUTRAL=WESTRING_NEUTRAL
WESTRING_PLAYER_RESCUE=Rescuable
WESTRING_PROGRESS=Progress
WESTRING_RESETTINGPATHMAP=Resetting pathing map
WESTRING_RESETTINGHEIGHTS=Resetting height field
WESTRING_RANDOMIZINGHEIGHTS=Randomizing height field
WESTRING_SMOOTHINGHEIGHTS=Smoothing height field
WESTRING_REBUILDINGMODELS=Rebuilding models
WESTRING_TILE=Tile
WESTRING_TRANSFERTEXTURE=<----
WESTRING_COPYALLTEXTURES=Copy All
WESTRING_OK=&OK
WESTRING_CANCEL=Cancel
WESTRING_SUGGESTEDPLAYERS=&Suggested Players
WESTRING_PLAYERS=Players
WESTRING_NAME=&Name
WESTRING_DESCRIPTION=&Description
WESTRING_AUTHOR=&Author
WESTRING_MAPDESC_EXPANSION=Expansion Required
WESTRING_MAPVERSION=Map Version
WESTRING_MAPEDITORVERSION=Saved with Editor Version
WESTRING_SIZE=Size
WESTRING_SHAPE=Shape
WESTRING_CLIFFSET=Cliff Base Tiles - Group %d
WESTRING_TILESET=&Tileset
WESTRING_PLAYERNAME=Player Name
WESTRING_CONTROLLER=Control
WESTRING_RACE=Race
WESTRING_COLOR=Color
WESTRING_TEAM=Team
WESTRING_TEXTURE=Texture
WESTRING_NONE_CAPS=NONE
WESTRING_CREATINGMODELS=Creating models
WESTRING_INVALIDCELLSIZE=Invalid cell size detected
WESTRING_SCALETO=Scale to
WESTRING_SAVECHANGES=Save changes to
WESTRING_UNTITLED=Untitled
WESTRING_DEEPWATER=Deep Water
WESTRING_SHALLOWWATER=Shallow Water
WESTRING_LOWGROUND=Low Ground
WESTRING_MIDGROUND=Middle Ground
WESTRING_HIGHGROUND=High Ground
WESTRING_MOUNTAINPEAK=Mountain Peak
WESTRING_NOCLIFF=No Cliff
WESTRING_RANDOMHEIGHT=Random height field
WESTRING_RANDOM=&Random
WESTRING_VARIATION=&Variation
WESTRING_ROTATION=&Rotation
WESTRING_SMOOTHING=&Smoothing
WESTRING_PREFERENCES=Preferences
WESTRING_UNDOLIMIT=&Undo Limit
WESTRING_INVERTMOUSE=&Invert Mouse
WESTRING_AUTOSAVE=&Autosave
WESTRING_EVERY=every
WESTRING_MINUTES=minutes
WESTRING_SHOWTOOLTIPS=Show &Tooltips
WESTRING_RESETDEFAULTS=Reset Defaults
WESTRING_LARGEGRIDCOLOR=&Large Grid Color
WESTRING_MEDIUMGRIDCOLOR=&Medium Grid Color
WESTRING_SMALLGRIDCOLOR=&Small Grid Color
WESTRING_TERRAINWIRECOLOR=&Terrain Wireframe Color
WESTRING_PREFS_TERRAINCURSOR=Use Terrain C&ursor
WESTRING_PREFS_PREVIEWAUTOZOOM=Automatically &zoom Previewer to fit new models
WESTRING_TERRAIN=Terrain
WESTRING_DOODADS=Doodads
WESTRING_UNITS=Units
WESTRING_REGION=Region
WESTRING_REGIONS=Regions
WESTRING_PATHING=Pathing
WESTRING_DAWN=Dawn
WESTRING_NOON=Noon
WESTRING_DUSK=Dusk
WESTRING_MIDNIGHT=Midnight
WESTRING_FIXEDDNC=Fi&xed Time of Day
WESTRING_DEBUG=Debug
WESTRING_PLAYERNAME=Player Name
WESTRING_PLAYERNUMBER=#
WESTRING_PLAYERRACE=Race
WESTRING_PLAYERCONTROL=Controller
WESTRING_PLAYERFIXEDLOC=Fixed Start Location
WESTRING_PLAYERCOLOR=Color
WESTRING_PLAYER=Player
WESTRING_DATAMIRROR=Data Mirror
WESTRING_CHOOSEDIRECTORY=Choose a directory
WESTRING_TRIGGERS=Triggers
WESTRING_INITIALIZATION=Initialization
WESTRING_ALLPLAYERS=All Players
WESTRING_UNTITLEDTRIGGER=Untitled Trigger
WESTRING_TRIGGERCOMMENT_DEFAULT="---------------------------"
WESTRING_MELEEINITIALIZATION=Melee Initialization
WESTRING_MELEEINITIALIZATION_COMMENT=Default melee game initialization for all players
WESTRING_EVENTS=Events
WESTRING_CONDITIONS=Conditions
WESTRING_ACTIONS=Actions
WESTRING_EVENT=Event
WESTRING_CONDITION=Condition
WESTRING_ACTION=Action
WESTRING_FILTER=Filter
WESTRING_FUNCTIONS=Functions
WESTRING_FUNCTIONCALL=Function Call
WESTRING_FUNCTIONCALLS=Function Calls
WESTRING_CONFIGURE=Configure
WESTRING_TYPE=&Type
WESTRING_TEXT=Text
WESTRING_EDITFUNCTIP=Click on the underlined sections to set values
WESTRING_UNTITLEDTRIGGER=Untitled Trigger
WESTRING_UNTITLEDTRIGGERCATEGORY=Untitled Category
WESTRING_VICTORY=Victory
WESTRING_DEFEAT=Defeat
WESTRING_DRAW=Draw
WESTRING_WAR3=Warcraft III
WESTRING_MODIFYMAPBOUNDS=&Modify Map Bounds
WESTRING_MODIFYCAMERABOUNDS=Modify &Camera Bounds
WESTRING_DEFAULTCAMERABOUNDS=Default Camera Bounds
WESTRING_MAP=Map
WESTRING_CAMERA=Camera
WESTRING_LEVEL=Level
WESTRING_TOTAL=Total
WESTRING_ANYLEVEL=Any Level
WESTRING_VARIABLENAME=Variable &Name
WESTRING_VARIABLETYPE=Variable &Type
WESTRING_INITIALVALUE=Initial Value
WESTRING_GLOBALVARIABLE=Variable
WESTRING_GENVAR_SUFFIX= <gen>
WESTRING_VALUE=V&alue
WESTRING_GLOBVAR_DEFAULT= (Default)
WESTRING_GENSCRIPTONSAVE=Generate script when saving
WESTRING_EMPTYSTRING=<Empty String>
WESTRING_EMPTY=Empty
WESTRING_ITEMS=Items
WESTRING_ADD=Add
WESTRING_VIEW=View
WESTRING_DELETE=Delete
WESTRING_RENAME=Rename
WESTRING_ENTERREGIONNAME=Enter new region name
WESTRING_ENTERCAMERANAME=Enter new camera name
WESTRING_USESELECTEDOBJECT=Use Selected Object
WESTRING_CANTUSEOBJECT=Must have one '%s' object selected
WESTRING_CLIFFLEVEL=Cliff Level
WESTRING_TIME=Time
WESTRING_POINT=Point
WESTRING_LOCKPALVISIBLE=&Lock visibility for active palette
WESTRING_GLOBVARS=Variables
WESTRING_MAPSIZE_DIALOG=Camera Bounds and Map Size
WESTRING_PLAYERPROPS=Player Properties
WESTRING_RESETHEIGHT=Reset Height Field
WESTRING_EVENT=Event
WESTRING_CONDITION=Condition
WESTRING_ACTION=Action
WESTRING_PRESET=&Preset
WESTRING_GLOBAL=&Variable
WESTRING_FUNCTION=&Function
WESTRING_TRIGPARAM_SOURCE_IMPORT=Imported
WESTRING_EDIT=Edit
WESTRING_EDITFUNCTION=Edit Function
WESTRING_TRIGGERCOMMENT=Trigger &Comment:
WESTRING_TRIGGERFUNCTIONS=&Trigger Functions:
WESTRING_CUSTOMSCRIPT=Custom Script Code
WESTRING_CUSTOMSCRIPT_COMMENT=Custom Script Code &Comment:
WESTRING_CUSTOMSCRIPT_TEXT=Custom &Script Code:
WESTRING_CUSTOMSCRIPTCODE_DEFAULTCOMMENT=Enter map-specific custom script code below.  This text will be included in the map script after variables are declared and before any trigger code.
WESTRING_TRIGGERENABLED=En&abled
WESTRING_TRIGGERINITENABLED=&Initially On
WESTRING_TRIGGERCUSTOMMAPINIT=&Run on Map Initialization
WESTRING_PREVIEWER_ROTATE=Rotate
WESTRING_PREVIEWER_DISTANCE=Distance
WESTRING_PREVIEWER_ANIM=Animation
WESTRING_PREVIEWER_LIGHT=Lighting
WESTRING_PREVIEWER_VAR=Variation
WESTRING_PREVIEWCAMERAMOTION=Preview Camera Motion
WESTRING_CAMERAPREVIEW=Camera Preview
WESTRING_CAMERAS=Cameras
WESTRING_GEMACTIVATE=Gem Activated
WESTRING_GEMDEACTIVATE=Gem Deactivated
WESTRING_DUPLICATE=Duplicate
WESTRING_DUPNAMEENDING=Copy
WESTRING_PLACERANDOMVARIATION=Place Random Variation
WESTRING_RANDOMROTATION=Random Rotation
WESTRING_RANDOMSCALESYM=Random Scale - Symmetric
WESTRING_RANDOMSCALEZ=Random Scale - Z only
WESTRING_RANDOMSCALEXY=Random Scale - XY only
WESTRING_SCARE=Deleting all units and randomizing terrain...
WESTRING_CAKE_HINT1=Do you like Cake?
WESTRING_CAKE_HINT2=The Players like Cake.
WESTRING_CAKE_HINT3=Have your Cake and eat it too.
WESTRING_CAKE_1="One piece of Cake eaten..."
WESTRING_CAKE_2="Two pieces of Cake eaten..."
WESTRING_CAKE_3="Three pieces of Cake eaten.  Congratulations, restart the editor for your reward!"
WESTRING_COPY=Copy
WESTRING_EXTERNALIZETEXT=Game Display Text (Externalized)
WESTRING_MAPPROPS=Map Properties
WESTRING_MAPTAB_DESCRIPTION=Description
WESTRING_MAPTAB_OPTIONS=Options
WESTRING_MAPTAB_SIZE=Size and Camera Bounds
WESTRING_MAPTAB_LOADSCREEN=Loading Screen
WESTRING_MAPTAB_PROLOGUE=Prologue Screen
WESTRING_MAPTAB_PREFS=Prefs
WESTRING_MAPTAB_DESCRIPTION_RESET=&Reset Description to Defaults
WESTRING_MAPTAB_OPTIONS_RESET=&Reset Options to Defaults
WESTRING_MAPTAB_SIZE_RESET=&Reset Camera Bounds to Defaults
WESTRING_MAPTAB_LOADSCREEN_RESET=&Reset Loading Screen to Defaults
WESTRING_MAPTAB_PROLOGUE_RESET=Reset Prologue Screen to Defaults
WESTRING_MAPTAB_PREFS_RESET=Reset Map Preferences to Defaults
WESTRING_SCENARIOPROPS=Scenario Properties
WESTRING_SCENTAB_PLAYERS=WESTRING_PLAYERS
WESTRING_SCENTAB_FORCES=Forces
WESTRING_SCENTAB_TECHTREE=Techtree
WESTRING_SCENTAB_ABILITIES=Abilities
WESTRING_SCENTAB_UPGRADES=Upgrades
WESTRING_SCENTAB_ALLYPRIORITIES=Ally Priorities
WESTRING_SCENARIO_RESET=&Reset %s to Defaults
WESTRING_OBJECTEDITOR=Object Editor
WESTRING_OBJTAB_UNITS=Units
WESTRING_OBJTAB_ITEMS=Items
WESTRING_OBJTAB_DESTRUCTABLES=Destructibles
WESTRING_OBJTAB_DOODADS=Doodads
WESTRING_OBJTAB_ABILITIES=Abilities
WESTRING_OBJTAB_BUFFS=Buffs/Effects
WESTRING_OBJTAB_UPGRADES=Upgrades
WESTRING_PREFTAB_GENERAL=General
WESTRING_PREFTAB_VISUAL=Visual
WESTRING_PREFTAB_TRIGGERS=Text Colors
WESTRING_PREFTAB_TESTMAP=Test Map
WESTRING_PREFTAB_VIDEO=Video
WESTRING_PREFTAB_SOUND=Sound
WESTRING_PREFTAB_DEBUG=Debug
WESTRING_PREFTAB_GENERAL_RESET=&Reset General Preferences to Defaults
WESTRING_PREFTAB_VISUAL_RESET=&Reset Visual Preferences to Defaults
WESTRING_PREFTAB_TRIGGERS_RESET=&Reset Text Color Preferences to Defaults
WESTRING_PREFTAB_TESTMAP_RESET=&Reset Test Map Preferences to Defaults
WESTRING_PREFTAB_VIDEO_RESET=&Reset Video Preferences to Defaults
WESTRING_PREFTAB_SOUND_RESET=&Reset Sound Preferences to Defaults
WESTRING_PREFTAB_DEBUG_RESET=&Reset Debug Preferences to Defaults
WESTRING_ALLIED=Allied
WESTRING_ALLIEDVICTORY=Allied Victory
WESTRING_RANDOMSTARTLOC=Random Start Location
WESTRING_SHAREVISION=Share Vision
WESTRING_SHARECONTROL=Share Unit Control
WESTRING_SHARECONTROLADV=Share Adv. Unit Control
WESTRING_GOLDAMOUNT=&Gold Amount
WESTRING_NOFORCESELECTED=No force selected
WESTRING_SKIPWATERAREAS=Skip &water areas
WESTRING_CHOOSEITEM=Choose Item
WESTRING_CHANCE=&Chance
WESTRING_ARRAY=&Array
WESTRING_ARRAYSIZE=&Size
WESTRING_INDEX=Index
WESTRING_OWNER=Owner
WESTRING_SELECTION=Selection
WESTRING_NEWMAPONSTARTUP=&Create a new map on start-up
WESTRING_UNBUILDABLE=Unbuildable
WESTRING_GENERATINGSHADOWS=Generating Shadows
WESTRING_SMG_COMPUTINGHEIGHTS=Computing Heights
WESTRING_SMG_ADDINGDOODADS=Adding Object Shadows
WESTRING_ENTERSTRING=Enter text
WESTRING_CLEARVALUE=&Clear Value
WESTRING_BLIGHT=Blight
WESTRING_NOTHINGTILE=Boundary
WESTRING_REMOVENOTHINGTILE=Remove Boundary
WESTRING_APPLYTEXTURE=Apply Texture
WESTRING_APPLYCLIFF=Apply Cliff
WESTRING_APPLYHEIGHT=Apply Height
WESTRING_CONFIRMGENSHADOWS_1=Shadow map generation may take several minutes depending
WESTRING_CONFIRMGENSHADOWS_2=on the contents of your map and the speed of your system.
WESTRING_CONFIRMGENSHADOWS_3=Are you sure you want to regenerate the shadow map?
WESTRING_DP_SCALE=Scale (%)
WESTRING_DP_SCALE_X=&X
WESTRING_DP_SCALE_Y=&Y
WESTRING_DP_SCALE_Z=&Z
WESTRING_DP_LIFE=&Life (%)
WESTRING_DOODDEADSUFFIX= (Dead)
WESTRING_NA=N/A
WESTRING_MAPSIZE=Map Size
WESTRING_PLAYABLE=Playable
WESTRING_FULL=Full
WESTRING_PREFS_ASSOCIATEFILES=Associate Warcraft III files with this program
WESTRING_PREFS_CREATENEWPALS=Automatically create new &palette windows
WESTRING_PREFS_AUTOCREATEVARS=Automatically create unknown variables &while pasting trigger data
WESTRING_PREFS_NEGATIVEVALUES=Allow negative real values in the Object Editor
WESTRING_PREFS_PALBUTTONSIZE=Tool Palette &Button Size
WESTRING_PREFS_PALBUTTONSIZE_SMALL=Small
WESTRING_PREFS_PALBUTTONSIZE_MEDIUM=Medium
WESTRING_PREFS_PALBUTTONSIZE_LARGE=Large
WESTRING_PREFS_TRIGCATCOLORS=&Text Display Colors
WESTRING_PREFS_MODELDETAIL=&Model Detail
WESTRING_PREFS_ANIMQUALITY=&Animation Quality
WESTRING_PREFS_TEXQUALITY=&Texture Quality
WESTRING_PREFS_PARTICLES=&Particles
WESTRING_PREFS_LIGHTS=&Lights
WESTRING_PREFS_MATCHWAR3=Match &Video Options from Warcraft III
WESTRING_PREFS_TESTMAPDIFFICULTY=&Difficulty Level
WESTRING_PREFS_TESTMAPPROFILE=&Player Profile
WESTRING_PREFS_TESTMAPFIXEDSEED=Use &Fixed Random Seed
WESTRING_PREFS_TESTMAPCOPYFILE=&Copied Map File
WESTRING_PREFS_AUTOSCROLL=Mouse S&croll:
WESTRING_PREFS_AUTOSCROLL_OFF=Off
WESTRING_PREFS_AUTOSCROLL_VERYSLOW=Very Slow
WESTRING_PREFS_AUTOSCROLL_SLOW=Slow
WESTRING_PREFS_AUTOSCROLL_MEDIUM=Medium
WESTRING_PREFS_AUTOSCROLL_FAST=Fast
WESTRING_PREFS_AUTOSCROLL_VERYFAST=Very Fast
WESTRING_LOW=Low
WESTRING_MEDIUM=Medium
WESTRING_HIGH=High
WESTRING_PREFS_VOLUME_NORMAL=&Sound Volume:
WESTRING_PREFS_VOLUME_UI=&UI Effects Volume:
WESTRING_PREFS_VOLUME_MUSIC=&Music Volume:
WESTRING_TRIGCAT_NONE=General
WESTRING_TRIGCAT_DISABLED=Disabled
WESTRING_TRIGCAT_TRIG_ENABLED=Enabled
WESTRING_TRIGCAT_TRIG_PARTENABLED=Partially Enabled
WESTRING_TRIGCAT_TRIG_DISABLED=Disabled
WESTRING_TRIGCAT_TRIG_ENABLED_UNUSED=Enabled (Initially Off)
WESTRING_TRIGCAT_TRIG_PARTENABLED_UNUSED=Partially Enabled (Initially Off)
WESTRING_TRIGCAT_TRIG_DISABLED_UNUSED=Disabled (Initially Off)
WESTRING_TRIGCAT_TRIG_CUT=Cut
WESTRING_TRIGCAT_TRIG_COMMENT=Comment
WESTRING_OE_COLOR_DEFAULT=Default Value
WESTRING_OE_COLOR_FROMMAP=From Map Data
WESTRING_OE_COLOR_FROMCAMPAIGN=From Campaign Data
WESTRING_TRIGCAT_PREFIX_TRIGGER=Trigger Editor - Trigger
WESTRING_TRIGCAT_PREFIX_FUNCTION=Trigger Editor - Function
WESTRING_TRIGCAT_PREFIX_OEFIELD=Object Editor
WESTRING_TRIGCAT_ALL=- All
WESTRING_TRIGCAT_SEARCH=- Search for text -->
WESTRING_TRIGCAT_UNCAT=- General
WESTRING_NOFUNCTIONSFOUND=No functions found
WESTRING_GAMECAMERALOCK=Game Camera
WESTRING_GAMEVIEWLOCK=Game View Settings
WESTRING_MINIMUM=Minimum
WESTRING_MAXIMUM=Maximum
WESTRING_USECUSTOMFORCES=Use &Custom Forces
WESTRING_USECUSTOMPLAYERS=&Fixed Player Settings
WESTRING_USECUSTOMTECHTREE=Use &Custom Techtree
WESTRING_USECUSTOMABILITIES=Use &Custom Abilities
WESTRING_USECUSTOMUPGRADES=Use &Custom Upgrades
WESTRING_ALLYPRI_CUSTOM=&Modify Ally Priorities
WESTRING_ALLYPRI_PRIORITYHIGH=High Priority
WESTRING_ALLYPRI_PRIORITYLOW=Low Priority
WESTRING_ALLYPRI_PRIORITYNONE=None
WESTRING_EDITPROPERTIES=Edit Properties
WESTRING_PASTEMODE=Pasting Objects
WESTRING_UPGRADESRACE=Upgrades for R&ace
WESTRING_SELECTALLPLAYERS=&Select All Players
WESTRING_UPGRADE_UNAVAILABLE=Unavailable
WESTRING_UPGRADE_AVAILABLE=Available
WESTRING_UPGRADE_RESEARCHED=Researched
WESTRING_TECHTREERACE=R&ace
WESTRING_TECHTREETYPE=&Type
WESTRING_TECHTYPE_NORMAL=Unit
WESTRING_TECHTYPE_HERO=Hero
WESTRING_TECHTYPE_BUILDING=Building
WESTRING_TECHTYPE_SPECIAL=Special
WESTRING_TECHTYPE_ITEM=Item
WESTRING_TECHTREENAMELABEL=Unit Name
WESTRING_TECHTREEAVAILABLELABEL=Available
WESTRING_ABILTYPE_UNIT=Unit
WESTRING_ABILTYPE_HERO=Hero
WESTRING_ABILTYPE_ITEM=Item
WESTRING_ABILCUST_ALL=All
WESTRING_ABILCUST_STANDARD=Standard
WESTRING_ABILCUST_CUSTOM=Custom
WESTRING_BUFFTYPE_BUFF=Buff
WESTRING_BUFFTYPE_EFFECT=Effect
WESTRING_ABILITYNAMELABEL=Ability
WESTRING_UPGRADENAMELABEL=Upgrade
WESTRING_FORCEPROPS_ADD=&Add Force
WESTRING_FORCEPROPS_REMOVE=R&emove Force
WESTRING_FORCEPROPS_RENAME=Rena&me Force
WESTRING_EDITVARIABLES=&Edit Variables
WESTRING_NOVARSDEFINED=No variables of this type defined
WESTRING_NOGENVARSDEFINED=No generated variables of this type exist
WESTRING_GVD_NOVALUE=- None -
WESTRING_UPROPS_DROPTABLE_TOTCHANCE=Total Chance
WESTRING_SELECTION_MULTIPLE=Multiple
WESTRING_VARIES=Varies
WESTRING_STAT_MELEE=Melee Map
WESTRING_STAT_MELEEFAILURE=This map is not classified as a melee map because
WESTRING_YES=Yes
WESTRING_NO=No
WESTRING_UPGRADE=Upgrade
WESTRING_CAMPAL_RESIZEHINT=Make this window taller to display camera values
WESTRING_RANDOM_UNIT=Random Unit
WESTRING_RANDOM_BUILDING=Random Building
WESTRING_RANDOM_ITEM=Random Item
WESTRING_VERBOSETOOLTIPS=Show &verbose tips in unit palettes
WESTRING_PREFS_SKYMODEL=S&ky display
WESTRING_LOADING_IMAGE=Loading image file
WESTRING_PLACED=placed
WESTRING_ALLOWED=allowed
WESTRING_CHOOSECOLOR=Choose a Color
WESTRING_REMINDER=Reminder
WESTRING_VARIABLES=Variables
WESTRING_SOUNDS=Sounds
WESTRING_SHOWNEUTRALICONS=Show Neutral Building Icons
WESTRING_SHOWCREEPCAMPS=Show Creep Camp Icons
WESTRING_VIEWGAMEMINIMAP=View Game Minimap
WESTRING_CHOOSEICON=&Choose Icon
WESTRING_CHOOSEMODEL=&Choose Model
WESTRING_ICONDLG_SHOWRAWVAL=Display File Path
WESTRING_COMPILE_ERROR_SING=%d compile error
WESTRING_COMPILE_ERROR_MULT=%d compile errors
WESTRING_SCRIPTERRORS_LINE=Line:
WESTRING_ADJUSTCLIFFLEVELS=Enter Cliff Level Adjustment
WESTRING_DOODPAL_USERLIST=User-Specified

WESTRING_MODEL_CHECKCUBE_1=Checkered Cube (Purple)
WESTRING_MODEL_CHECKCUBE_2=Checkered Cube (Green)
WESTRING_MODEL_CAMERA=Camera Object
WESTRING_MODEL_QUESTION=Question Mark
WESTRING_MODEL_EXCLAMATION=Exclamation Mark
//#LINENOBETA
WESTRING_MODEL_MALFURIONNOSTAG=Malfurion without Stag
//#LINENOBETA
WESTRING_MODEL_VICTORYCINEMATICARTHAS=Cinematic Arthas vs Illidan
//#LINENOBETA
WESTRING_MODEL_VICTORYCINEMATICILLIDAN=Cinematic Illidan
WESTRING_MODEL_RUNE=Rune

WESTRING_ICON_INVALID=Unknown Object
WESTRING_ICON_MINIMAP_GOLD=Minimap - Gold
WESTRING_ICON_MINIMAP_BUILDING=Minimap - Building
WESTRING_ICON_MINIMAP_STARTLOC=Minimap - Start Location
WESTRING_ICON_MINIMAP_CREEPS1=Minimap - Creep Camp (Small)
WESTRING_ICON_MINIMAP_CREEPS2=Minimap - Creep Camp (Large)
WESTRING_ICON_MULTIPLE_UNITS=Multiple Units
WESTRING_ICON_MULTIPLE_DOODADS=Multiple Doodads
WESTRING_ICON_FORCE=Force
WESTRING_ICON_ITEMSET=Item Set
WESTRING_ICON_ALLY_HIGH=Ally Priority - High
WESTRING_ICON_ALLY_LOW=Ally Priority - Low
WESTRING_ICON_ALLY_NONE=Ally Priority - None
WESTRING_ICON_DOODCAT_PROPS=Doodads - Props
WESTRING_ICON_DOODCAT_STRUCT=Doodads - Structures
WESTRING_ICON_DOODCAT_WATER=Doodads - Water
WESTRING_ICON_DOODCAT_CLIFF=Doodads - Cliff/Terrain
WESTRING_ICON_DOODCAT_ENV=Doodads - Environment
WESTRING_ICON_DOODCAT_CINEMA=Doodads - Cinematic
WESTRING_ICON_DOODCAT_DEST=Doodads - Trees/Destructibles
WESTRING_ICON_DOODCAT_BRIDGE=Doodads - Bridges/Ramps
WESTRING_ICON_DWARFIN=Dwarf In
WESTRING_ICON_DWARFOUT=Dwarf Out
WESTRING_ICON_ACORN=Acorn
WESTRING_ICON_MINIMAPENTRANCE=Minimap Entrance
WESTRING_ICON_MINIMAPENTRANCESMALL=Minimap Entrance Small
WESTRING_ICON_SCORESCREEN_NAGA=Score Screen Player - Naga
WESTRING_ICON_SCORESCREEN_BLOODELF=Score Screen Player - Blood Elf

WESTRING_CONFIGCONTROLS=Configure Controls
WESTRING_CONFIGCONTROLS_RESET=Reset %s To Default Controls

WESTRING_BATCHRESAVE_CHOOSEDIR=Choose directory for batch resave
WESTRING_BATCHRESAVE_PROGRESS=Resaving
WESTRING_BATCHRESAVE_STOP=Stop

WESTRING_MODIFYTEXTURES=Modify Tileset
WESTRING_MODTEX_BASETILESET=Base Tileset
WESTRING_MODTEX_SHIFTLEFT=Shift &Left
WESTRING_MODTEX_SHIFTRIGHT=Shift &Right
WESTRING_MODTEX_REMOVETILE=R&emove Tile
WESTRING_MODTEX_SPACEUSED=Total Texture Space Used
WESTRING_MODTEX_SPACELEFT=Total Texture Space Remaining
WESTRING_MODTEX_CLIFFNOTE="NOTE: Cliff tiles (red) may not be added, removed, or replaced."
WESTRING_MODTEX_USECUSTOM=Use &custom tileset
WESTRING_MODTEX_ADDITIONALTEX=Additional Textures
WESTRING_MODTEX_ADDTILE=&Add Tile
WESTRING_MODTEX_REPLACETILE=Replace &Tile

WESTRING_REPLACE_CLIFFTYPE=Replace Cliff Type
WESTRING_REPLACE_CLIFFTYPE_OLD=Old Cliff Type:
WESTRING_REPLACE_CLIFFTYPE_NEW=New Cliff Type:
WESTRING_REPLACE_CLIFFTYPE_SWAP=Swap Both Cliff Types

WESTRING_REPLACE_TILES=Replace Tiles
WESTRING_REPLACE_TILES_OLD=Old Tile:
WESTRING_REPLACE_TILES_NEW=New Tile:
WESTRING_REPLACE_TILES_SWAP=Swap Both Tiles

WESTRING_REPLACE_DOODADS=Replace Doodads
WESTRING_REPLACE_DOODADS_OLD=Old Doodad Type:
WESTRING_REPLACE_DOODADS_NEW=New Doodad Type:
WESTRING_REPLACE_DOODADS_SWAP=Swap Both Doodad Types
WESTRING_REPLACE_DOODADS_SELONLY=Selected Doodads Only
WESTRING_REPLACE_DOODADS_RESETVAR=Reset Variations

WESTRING_REPLACE_UNITS=Replace Units
WESTRING_REPLACE_UNITS_OLD=Old Unit Type:
WESTRING_REPLACE_UNITS_NEW=New Unit Type:
WESTRING_REPLACE_UNITS_SWAP=Swap Both Unit Types
WESTRING_REPLACE_UNITS_SELONLY=Selected Units Only

WESTRING_TRIGSUBFUNC_FORLOOPACTIONS=Loop - Actions
WESTRING_TRIGSUBFUNC_IFCONDITIONS=If - Conditions
WESTRING_TRIGSUBFUNC_IFTHENACTIONS=Then - Actions
WESTRING_TRIGSUBFUNC_IFELSEACTIONS=Else - Actions
WESTRING_TRIGSUBFUNC_ANDORCONDITIONS=Conditions

WESTRING_SELECTOBJ_UNIT=&Select a Unit
WESTRING_SELECTOBJ_ITEM=&Select an Item
WESTRING_SELECTOBJ_DEST=&Select a Tree/Destructible
WESTRING_SELECTOBJ_REGION=&Select a Region
WESTRING_SELECTOBJ_CAMERA=&Select a Camera
WESTRING_OBJTYPE_UNIT=Unit
WESTRING_OBJTYPE_ITEM=Item
WESTRING_OBJTYPE_DEST=Tree/Destructible
WESTRING_OBJTYPE_REGION=Region
WESTRING_OBJTYPE_CAMERA=Camera

WESTRING_CREATENEWLEVEL=Create New Map
WESTRING_NEWMAP_SIZE=Map Size
WESTRING_NEWMAP_SIZEX=&Width
WESTRING_NEWMAP_SIZEY=&Height
WESTRING_NEWMAP_PLAYSIZE=Playable Area
WESTRING_NEWMAP_PLAYSIZEX=Width
WESTRING_NEWMAP_PLAYSIZEY=Height
WESTRING_NEWMAP_SIZEDESC=Size Description
WESTRING_NEWMAP_DEFTILE=Initial Tile
WESTRING_NEWMAP_DEFCLIFF=Initial Cliff &Level
WESTRING_NEWMAP_DEFWATER=Initial Water Level

WESTRING_EXPORTMINIMAP=Export Minimap
WESTRING_EXPORTMINIMAP_FILE=Image &File
WESTRING_EXPORTMINIMAP_SIZE=Image &Size
WESTRING_EXPORTMINIMAP_SMOOTH=I&mage Smoothing
WESTRING_EXPORTMINIMAP_OPTIONS=Options
WESTRING_MINIMAPOPT_TERRAIN=Include &Terrain
WESTRING_MINIMAPOPT_WATER=Include &Water
WESTRING_MINIMAPOPT_PATHING=Include &Pathing Map
WESTRING_MINIMAPOPT_DOODADS=Include &Doodads
WESTRING_MINIMAPOPT_UNITS=Include &Units
WESTRING_MINIMAPOPT_REGIONS=Include &Regions
WESTRING_MINIMAPOPT_ICONS=Include Preview &Icons
WESTRING_MINIMAPOPT_PLAYABLE=Playable &Area Only
WESTRING_MINIMAPOPT_BLIGHT=Include &Blight
WESTRING_MINIMAPOPT_CREEPS=Include &Creep Camp Icons

WESTRING_RANDOMGROUPS=Random Groups
WESTRING_RG_GROUPS=G&roups
WESTRING_RG_ADDGROUP=Add &Group
WESTRING_RG_DELGROUP=Dele&te Group
WESTRING_RG_ADDSET=&Add Set
WESTRING_RG_EDITSET=&Edit Set
WESTRING_RG_DELSET=&Delete Set
WESTRING_RG_COPYSET=&Copy Set
WESTRING_RG_NUMBER=Number
WESTRING_RG_TYPE=Type
WESTRING_RGTYPE_UNIT=Units
WESTRING_RGTYPE_BUILDING=Buildings
WESTRING_RGTYPE_ITEM=Items
WESTRING_RG_GROUPNAME=Group &Name
WESTRING_RG_UNTITLEDGROUP=Untitled Group
WESTRING_RG_SET=Set
WESTRING_RG_CHANCE=&Chance
WESTRING_RG_POSITION=Position
WESTRING_RG_CONFIRM_CHANGETYPE1="These group positions are still in use by one or more units or item tables.|nChanging their types will reset the random data currently in use.|n|nContinue anyway?"
WESTRING_RG_CONFIRM_CHANGETYPE2="Changing a type will revert all set objects in the corresponding position to 'None'.|n|nContinue anyway?"
WESTRING_RG_CONFIRM_DELETEGROUP="This group is still in use by one or more units or item tables.|nDeleting it will reset the random data currently in use.|n|nContinue anyway?"
WESTRING_RG_CONFIRM_DELETEPOS="These group positions are still in use by one or more units or item tables.|nDeleting them will reset the random data currently in use.|n|nContinue anyway?"
WESTRING_RG_EDITTYPES=&Edit Types
WESTRING_RS_TITLE=Random Group Set
WESTRING_RS_TITLE_TYPES=Random Group Types
WESTRING_RS_TYPELABEL=Type
WESTRING_RS_OBJECTLABEL=Position
WESTRING_RS_OBJECTLABEL_SHORT=Pos.
WESTRING_RS_EDITOBJ=Edit
WESTRING_RG_POSITIONS=&Positions
WESTRING_RUG_TYPE_ANYCREEP=Any Neutral Hostile Unit
WESTRING_RUG_TYPE_ANYBUILDING=Any Neutral Passive Building
WESTRING_RUG_TYPE_ANYITEM=Any Item
WESTRING_RUG_TYPE_FROMGROUP=From Random Group
WESTRING_RUG_TYPE_TABLE=Use Custom Table
WESTRING_RUG_GROUP=Random &Group
WESTRING_RUG_GROUPPOS=&Position
WESTRING_RUG_EDITGROUPS=&Edit Random Groups
WESTRING_RUG_NOGROUPS=No random groups defined
WESTRING_RUG_NOPOSITIONS=No positions match this type

WESTRING_ANYCREEP=Random %s Neutral Hostile Unit
WESTRING_ANYNPBUILDING=Random Neutral Passive Building
WESTRING_ANYITEM_NOCLASS=Random %s Item
WESTRING_ANYITEM_CLASS=Random %s %s Item
WESTRING_ANY=Any

WESTRING_RANDOMGROUP_UNIT_UNKNOWN="Group: Unknown"
WESTRING_RANDOMGROUP_UNIT="Group: %s, Pos. %d"

WESTRING_RNDDLG_RANDOM=&Random
WESTRING_RNDDLG_RANDGROUP=&Group
WESTRING_RNDDLG_SPECIFIC=&Specific

WESTRING_ITEMTABLES=Item Tables
WESTRING_ITEMTABLES_TABLES=Ta&bles
WESTRING_ITEMTABLES_ADDTABLE=&Add Table
WESTRING_ITEMTABLES_DELTABLE=De&lete Table
WESTRING_ITEMTABLES_TABLENAME=Table &Name
WESTRING_ITEMTABLES_UNTITLEDTABLE=Untitled Item Table
WESTRING_ITEMTABLES_CONFIRM_DELETETABLE="This table is still in use by one or more units or doodads.|nDeleting it will remove the item table from those units or doodads.|n|nContinue anyway?"

WESTRING_ITEMTABLE_CM_SETADD=New &Set
WESTRING_ITEMTABLE_CM_SETDEL=Dele&te Set
WESTRING_ITEMTABLE_CM_ITEMADD=&New Item
WESTRING_ITEMTABLE_CM_ITEMEDIT=&Edit Item
WESTRING_ITEMTABLE_CM_ITEMDEL=&Delete Item
WESTRING_ITEMTABLE_CM_REDISTCHANCES=&Redistribute Chances

WESTRING_DPROPS_NAME_MULTIPLE=Multiple types
WESTRING_DPROPS_LIGHTSOURCE=Light Source

WESTRING_UPTAB_GENERAL=General
WESTRING_UPTAB_RANDOMUNIT=Random Unit
WESTRING_UPTAB_ABILITIES=Abilities
WESTRING_UPTAB_INVENTORY=Inventory
WESTRING_UPTAB_DROPTABLE=Items Dropped
WESTRING_UPTAB_DESCRIPTION=Description

WESTRING_UPROPS_HITPOINTS=&Hit Points %
WESTRING_UPROPS_HPINFO=of %d
WESTRING_UPROPS_MANA=&Mana Points
WESTRING_UPROPS_MPINFO=of %d
WESTRING_UPROPS_LEVEL=&Level
WESTRING_UPROPS_LEVELINFO=of %d
WESTRING_UPROPS_DEFATTS=Use &Default Attributes
WESTRING_UPROPS_STR=&Strength
WESTRING_UPROPS_AGI=&Agility
WESTRING_UPROPS_INT=&Intelligence
WESTRING_UPROPS_ROTATION=&Facing (deg)
WESTRING_UPROPS_INVENTORY=Inventory
WESTRING_UPROPS_INVSLOT=Slot
WESTRING_UPROPS_ABILITIES=Abilities
WESTRING_UPROPS_ABILITIES_MULTIPLE=Abilities (Multiple unit types)
WESTRING_UPROPS_ABILITIES_ACTIVE=Active
WESTRING_UPROPS_ABILITIES_LEVEL=Level
WESTRING_UPROPS_ACQUIRERADIUS=Target Acquisition Range
WESTRING_UPROPS_AR_NORMAL=&Normal
WESTRING_UPROPS_AR_CAMP=&Camp
WESTRING_UPROPS_DROPTABLE=&Items Dropped On Death
WESTRING_UPROPS_DROPTABLE_FROMMAP=Use Item Table From Map
WESTRING_UPROPS_DROPTABLE_CUSTOM=Use Custom Item Table
WESTRING_UPROPS_DROPTABLE_TABLEID=Item Ta&ble
WESTRING_UPROPS_DROPTABLE_NOTABLES=No Item Tables defined
WESTRING_UPROPS_DROPTABLE_EDITTABLES=Edit &Map Item Tables
WESTRING_UPROPS_DROPTABLE_NEWSET=New &Set
WESTRING_UPROPS_DROPTABLE_DELETESET=Dele&te Set
WESTRING_UPROPS_DROPTABLE_NEWITEM=&New Item
WESTRING_UPROPS_DROPTABLE_DELETEITEM=&Delete Item
WESTRING_UPROPS_DROPTABLE_EDITITEM=&Edit Item
WESTRING_UPROPS_DROPTABLE_ITEMSET=Item Set
WESTRING_UPROPS_RANDOMUNITS=&Random Unit Type
WESTRING_UPROPS_RANDOMUNITS_NEWITEM=&New Unit
WESTRING_UPROPS_RANDOMUNITS_DELETEITEM=&Delete Unit
WESTRING_UPROPS_RANDOMUNITS_EDITITEM=&Edit Unit
WESTRING_UPROPS_RANDOMUNITS_CANTEDITMULTIPLE="Can't modify table for multiple random unit types. Please select only units, buildings, or items."
WESTRING_UPROPS_RANDOMUNITS_CHOOSEUNIT=Choose Unit
WESTRING_UPROPS_WAYGATEACTIVE=&Way Gate Active
WESTRING_UPROPS_WAYGATEDEST=&Destination
WESTRING_UPROPS_NOREGIONS=No regions defined
WESTRING_UPROPS_CUSTOMCOLOR=C&ustom Color

WESTRING_UPROPS_MULTIPLE=Multiple Settings
WESTRING_UPROPS_NAME_MULTIPLE=Multiple Types
WESTRING_UPROPS_NAME_MULT_SUFFIX=" (Count: %d, Levels: %d)"
WESTRING_UPROPS_DESC_MULTIPLE=Select one item at a time to see a description here
WESTRING_UPROPS_HPINFO_MULTIPLE=of (Varies)
WESTRING_UPROPS_AR_NORMAL_MULTIPLE=Varies
WESTRING_UPROPS_INVENTORY_MULTIPLE=WESTRING_UPROPS_MULTIPLE
WESTRING_UPROPS_DROPTABLE_MULTIPLE=WESTRING_UPROPS_MULTIPLE
WESTRING_UPROPS_RANDOMUNITS_MULTIPLE=WESTRING_UPROPS_MULTIPLE

WESTRING_DPTAB_GENERAL=General
WESTRING_DPTAB_DROPTABLE=Items Dropped

WESTRING_DPROPS_HPINFO_MULTIPLE=of (Varies)
WESTRING_DPROPS_HPINFO=of %d

WESTRING_MISCDATADLG_TITLE=Gameplay Constants
WESTRING_SKINDATADLG_TITLE=Game Interface
WESTRING_MISCDATADLG_USECUSTOMDATA=Use Custom Gameplay Constants
WESTRING_SKINDATADLG_USECUSTOMDATA=Use Custom Game Interface
WESTRING_MISCDATADLG_FIELDNAME=Name
WESTRING_MISCDATADLG_FIELDVALUE=Value
WESTRING_MISCDATADLG_EDITVALUE=Edit Gameplay Constant - %s
WESTRING_SKINDATADLG_EDITVALUE=Edit Game Interface - %s
WESTRING_MISCDATADLG_EDITBUTTON=&Edit Value
WESTRING_MISCDATADLG_RESETBUTTON=&Reset Value
WESTRING_MISCDATADLG_CM_EDITVAL=&Edit Value
WESTRING_MISCDATADLG_CM_RESETVAL=&Reset Value
WESTRING_MISCDATADLG_DISPLAYRAWDATA=&Display Values As Raw Data

WESTRING_AUTOFILL_TITLE=Auto Fill Levels
WESTRING_AUTOFILL_STARTLEVEL=Start From Level:
WESTRING_AUTOFILL_STARTVALUE=Base Value:
WESTRING_AUTOFILL_FACTORPREVIOUS=Previous Value Factor:
WESTRING_AUTOFILL_FACTORLEVEL=Level Factor:
WESTRING_AUTOFILL_FACTORCONSTANT=Constant Factor:
WESTRING_AUTOFILL_PREVIEW=Preview:
WESTRING_AUTOFILL_PREVIEW_LEVEL=Level
WESTRING_AUTOFILL_PREVIEW_VALUE=Value
WESTRING_AUTOFILL_STRINGVALUE=Base Text:
WESTRING_AUTOFILL_LEVELREPLACE=Replace With Level:

WESTRING_FINDDLG_TITLE=Find
WESTRING_FINDDLG_FIND=Find:
WESTRING_FINDDLG_CASESENS=Match Case

WESTRING_OP_FIELDNAME=Name
WESTRING_OP_FIELDVALUE=Value

WESTRING_SE_EXPORTAS=Export Trigger Data As
WESTRING_UE_EXPORTAS=Export Unit Data As
WESTRING_UE_FIELDNAME=Name
WESTRING_UE_FIELDVALUE=Value
WESTRING_UE_STANDARDUNITS=Standard Units
WESTRING_UE_CAMPAIGNUNITS=Campaign Units
WESTRING_UE_CUSTOMUNITS=Custom Units
WESTRING_UE_CREATECUSTOMUNIT=Create New Custom Unit
WESTRING_UE_BASEUNIT=&Base Unit
WESTRING_UE_NEWITEM=&Add %s
WESTRING_UE_EDITITEM=&Edit %s
WESTRING_UE_DELETEITEM=&Delete %s
WESTRING_UE_MOVEUPITEM=Move %s &Up
WESTRING_UE_MOVEDOWNITEM=Move %s Do&wn
WESTRING_UE_ENTERSTRING=Enter String
WESTRING_UE_ENTERNUMBER=Enter Number
WESTRING_UE_CHOOSEUNIT=Choose Unit
WESTRING_UE_CHOOSEITEM=Choose Item

WESTRING_IE_EXPORTAS=Export Item Data As
WESTRING_IE_FIELDNAME=Name
WESTRING_IE_FIELDVALUE=Value
WESTRING_IE_STANDARDITEMS=Standard Items
WESTRING_IE_CAMPAIGNITEMS=Campaign Items
WESTRING_IE_CUSTOMITEMS=Custom Items
WESTRING_IE_CREATECUSTOMITEM=Create New Custom Item
WESTRING_IE_BASEITEM=&Base Item
WESTRING_IE_NEWITEM=Add %s
WESTRING_IE_EDITITEM=Edit %s
WESTRING_IE_DELETEITEM=Delete %s
WESTRING_IE_MOVEUPITEM=Move %s Up
WESTRING_IE_MOVEDOWNITEM=Move %s Down
WESTRING_IE_ENTERSTRING=Enter String
WESTRING_IE_CHOOSEUNIT=Choose Unit
WESTRING_IE_CHOOSEITEM=Choose Item

WESTRING_BE_EXPORTAS=Export Destructible Data As
WESTRING_BE_FIELDNAME=Name
WESTRING_BE_FIELDVALUE=Value
WESTRING_BE_STANDARDDESTS=Standard Destructibles
WESTRING_BE_CAMPAIGNDESTS=Campaign Destructibles
WESTRING_BE_CUSTOMDESTS=Custom Destructibles
WESTRING_BE_CREATECUSTOMDEST=Create New Custom Destructible
WESTRING_BE_BASEDEST=&Base Destructible
WESTRING_BE_NEWITEM=Add %s
WESTRING_BE_EDITITEM=Edit %s
WESTRING_BE_DELETEITEM=Delete %s
WESTRING_BE_MOVEUPITEM=Move %s Up
WESTRING_BE_MOVEDOWNITEM=Move %s Down
WESTRING_BE_ENTERSTRING=Enter String

WESTRING_DE_EXPORTAS=Export Doodad Data As
WESTRING_DE_FIELDNAME=Name
WESTRING_DE_FIELDVALUE=Value
WESTRING_DE_STANDARDDOODS=Standard Doodads
WESTRING_DE_CAMPAIGNDOODS=Campaign Doodads
WESTRING_DE_CUSTOMDOODS=Custom Doodads
WESTRING_DE_CREATECUSTOMDOOD=Create New Custom Doodad
WESTRING_DE_BASEDOOD=&Base Doodad
WESTRING_DE_NEWITEM=Add %s
WESTRING_DE_EDITITEM=Edit %s
WESTRING_DE_DELETEITEM=Delete %s
WESTRING_DE_MOVEUPITEM=Move %s Up
WESTRING_DE_MOVEDOWNITEM=Move %s Down
WESTRING_DE_ENTERSTRING=Enter String

WESTRING_AE_EXPORTAS=Export Ability Data As
WESTRING_AE_FIELDNAME=Name
WESTRING_AE_FIELDVALUE=Value
WESTRING_AE_STANDARDABILS=Standard Abilities
WESTRING_AE_CAMPAIGNABILS=Campaign Abilities
WESTRING_AE_CUSTOMABILS=Custom Abilities
WESTRING_AE_ITEMS=Items
WESTRING_AE_CREATECUSTOMABIL=Create New Custom Ability
WESTRING_AE_BASEABIL=&Base Ability
WESTRING_AE_NEWITEM=Add %s
WESTRING_AE_EDITITEM=Edit %s
WESTRING_AE_DELETEITEM=Delete %s
WESTRING_AE_MOVEUPITEM=Move %s Up
WESTRING_AE_MOVEDOWNITEM=Move %s Down
WESTRING_AE_ENTERSTRING=Enter String
WESTRING_AE_CHOOSEUNIT=Choose Unit

WESTRING_FE_EXPORTAS=Export Buff/Effects Data As
WESTRING_FE_FIELDNAME=Name
WESTRING_FE_FIELDVALUE=Value
WESTRING_FE_STANDARDBUFFS=Standard Buffs/Effects
WESTRING_FE_CAMPAIGNBUFFS=Campaign Buffs/Effects
WESTRING_FE_CUSTOMBUFFS=Custom Buffs/Effects
WESTRING_FE_ITEMS=Items
WESTRING_FE_CREATECUSTOMBUFF=Create New Custom Buff/Effect
WESTRING_FE_BASEBUFF=&Base Buff/Effect
WESTRING_FE_NEWITEM=Add %s
WESTRING_FE_EDITITEM=Edit %s
WESTRING_FE_DELETEITEM=Delete %s
WESTRING_FE_MOVEUPITEM=Move %s Up
WESTRING_FE_MOVEDOWNITEM=Move %s Down
WESTRING_FE_ENTERSTRING=Enter String
WESTRING_FE_CHOOSEUNIT=Choose Unit

WESTRING_GE_EXPORTAS=Export Upgrade Data As
WESTRING_GE_FIELDNAME=Name
WESTRING_GE_FIELDVALUE=Value
WESTRING_GE_STANDARDUPGRS=Standard Upgrades
WESTRING_GE_CAMPAIGNUPGRS=Campaign Upgrades
WESTRING_GE_CUSTOMUPGRS=Custom Upgrades
WESTRING_GE_CREATECUSTOMUPGR=Create New Custom Upgrade
WESTRING_GE_BASEUPGR=&Base Upgrade
WESTRING_GE_NEWITEM=Add %s
WESTRING_GE_EDITITEM=Edit %s
WESTRING_GE_DELETEITEM=Delete %s
WESTRING_GE_MOVEUPITEM=Move %s Up
WESTRING_GE_MOVEDOWNITEM=Move %s Down
WESTRING_GE_ENTERSTRING=Enter String

WESTRING_CHOOSEUPGRADE=Choose Upgrade
WESTRING_CHOOSEABILITY=Choose Ability
WESTRING_CHOOSEBUFF=Choose Buff/Effect
WESTRING_CHOOSETECHITEM=Choose Tech Item
WESTRING_ABILITY=Ability
WESTRING_UPGRADE=Upgrade
WESTRING_TECHITEM=Tech Item
WESTRING_TECHITEMTYPE_UNIT=Units
WESTRING_TECHITEMTYPE_UPGR=Upgrades
WESTRING_TECHITEMTYPE_EQUIV=Equivalents

WESTRING_SPECEQUIV_HERO=Any Hero
WESTRING_SPECEQUIV_TALT=Any Altar
WESTRING_SPECEQUIV_TWN1=Any Tier 1 Hall
WESTRING_SPECEQUIV_TWN2=Any Tier 2 Hall
WESTRING_SPECEQUIV_TWN3=Any Tier 3 Hall
WESTRING_SPECEQUIV_TWN4=Any Tier 4 Hall
WESTRING_SPECEQUIV_TWN5=Any Tier 5 Hall
WESTRING_SPECEQUIV_TWN6=Any Tier 6 Hall
WESTRING_SPECEQUIV_TWN7=Any Tier 7 Hall
WESTRING_SPECEQUIV_TWN8=Any Tier 8 Hall
WESTRING_SPECEQUIV_TWN9=Any Tier 9 Hall

WESTRING_COD_TYPE_INT=Integer
WESTRING_COD_TYPE_REAL=Real
WESTRING_COD_TYPE_UNREAL=Real
WESTRING_COD_TYPE_STRING=String
WESTRING_COD_TYPE_BOOL=Boolean
WESTRING_COD_TYPE_CHAR=Character
WESTRING_COD_TYPE_UNIT=Unit
WESTRING_COD_TYPE_ITEM=Item
WESTRING_COD_TYPE_UNITCLASS=Unit Class
WESTRING_COD_TYPE_UNITLIST=Unit List
WESTRING_COD_TYPE_ITEMLIST=Item List
WESTRING_COD_TYPE_REGENTYPE=Regeneration Type
WESTRING_COD_TYPE_ATTACKTYPE=Attack Type
WESTRING_COD_TYPE_WEAPONTYPE=Weapon Type
WESTRING_COD_TYPE_TARGETLIST=Target Types
WESTRING_COD_TYPE_MOVEMENTTYPE=Movement Type
WESTRING_COD_TYPE_DEFENSETYPE=Defense Type
WESTRING_COD_TYPE_DEFENSETYPEINT=WESTRING_COD_TYPE_DEFENSETYPE
WESTRING_COD_TYPE_PATHINGTEXTURE=Pathing Map
WESTRING_COD_TYPE_UPGRADE=Upgrade
WESTRING_COD_TYPE_UPGRADELIST=Upgrade List
WESTRING_COD_TYPE_STRINGLIST=String List
WESTRING_COD_TYPE_ABILITY=Ability
WESTRING_COD_TYPE_ABILITYLIST=Ability List
WESTRING_COD_TYPE_HEROABILITY=Hero Ability
WESTRING_COD_TYPE_HEROABILITYLIST=Hero Ability List
WESTRING_COD_TYPE_ATTRIBUTETYPE=Hero Attribute
WESTRING_COD_TYPE_ATTACKBITS=Attacks
WESTRING_COD_TYPE_UPGRADECLASS=Upgrade Class
WESTRING_COD_TYPE_UPGRADEEFFECT=Upgrade Effect
WESTRING_COD_TYPE_DESTRUCTABLECATEGORY=Category
WESTRING_COD_TYPE_DOODADCATEGORY=Category
WESTRING_COD_TYPE_TILESETLIST=Tileset List
WESTRING_COD_TYPE_UNITICON=Unit Icon
WESTRING_COD_TYPE_UNITSOUND=Unit Sound
WESTRING_COD_TYPE_ABILICON=Ability Icon
WESTRING_COD_TYPE_UPGRICON=Upgrade Icon
WESTRING_COD_TYPE_UNITCODE=Unit Type
WESTRING_COD_TYPE_ABILCODE=Ability
WESTRING_COD_TYPE_UPGRADECODE=Upgrade
WESTRING_COD_TYPE_MODEL=Model
WESTRING_COD_TYPE_ICON=Icon
WESTRING_COD_TYPE_INTLIST=Integer List
WESTRING_COD_TYPE_UNREALLIST=Real List
WESTRING_COD_TYPE_PATHINGLIST_PREVENT=Pathing Types
WESTRING_COD_TYPE_PATHINGLIST_REQUIRE=Pathing Types
WESTRING_COD_TYPE_UNITRACE=Unit Race
WESTRING_COD_TYPE_DETECTIONTYPE=Detection Type
WESTRING_COD_TYPE_DEFENSETABLE=Defense Table
WESTRING_COD_TYPE_ATTACKTABLE=Attack Table
WESTRING_COD_TYPE_ITEMCLASS=Item Classification
WESTRING_COD_TYPE_ARMORTYPE=Armor Type
WESTRING_COD_TYPE_DEATHTYPE=Death Type
WESTRING_COD_TYPE_UBERSPLAT=Ground Texture
WESTRING_COD_TYPE_SHADOWTEXTURE=Shadow Texture
WESTRING_COD_TYPE_SHADOWIMAGE=Shadow Image
WESTRING_COD_TYPE_TEAMCOLOR=Team Color
WESTRING_COD_TYPE_AIBUFFER=AI Buffer Type
WESTRING_COD_TYPE_COMBATSOUND=Combat Sound
WESTRING_COD_TYPE_SOUNDLABEL=Sound Set
WESTRING_COD_TYPE_TEXTURE=Texture
WESTRING_COD_TYPE_TECHLIST=Techtree Requirement List
WESTRING_COD_TYPE_MORPHFLAGS=Morphing Flags
WESTRING_COD_TYPE_SILENCEFLAGS=Attack Types
WESTRING_COD_TYPE_STACKFLAGS=Stacking Types
WESTRING_COD_TYPE_INTERACTFLAGS=Interaction Types
WESTRING_COD_TYPE_PICKFLAGS=Building Types
WESTRING_COD_TYPE_MODELLIST=Model List
WESTRING_COD_TYPE_ORDERSTRING=Order String
WESTRING_COD_TYPE_MUSICFILE=Music File
WESTRING_COD_TYPE_VERSIONFLAGS=Versions
WESTRING_COD_TYPE_FULLFLAGS=Allow When Full Option
WESTRING_COD_TYPE_CHANNELTYPE=Ability Target Type
WESTRING_COD_TYPE_BUFFLIST=Buff List
WESTRING_COD_TYPE_EFFECTLIST=Effect List
WESTRING_COD_TYPE_SPELLDETAIL=Spell Detail Setting
WESTRING_COD_TYPE_TECHAVAIL=Tech Availability
WESTRING_COD_TYPE_LIGHTNINGEFFECT=Lightning
WESTRING_COD_TYPE_LIGHTNINGLIST=Lightning Effects
WESTRING_COD_TYPE_CHANNELFLAGS=Channel Options

WESTRING_SOUNDDBTYPE_UNITACK=Units
WESTRING_SOUNDDBTYPE_UNITCOMBAT=Combat
WESTRING_SOUNDDBTYPE_UI=Interface
WESTRING_SOUNDDBTYPE_AMBIENCE=Ambience
WESTRING_SOUNDDBTYPE_ANIM=Animation
WESTRING_SOUNDDBTYPE_ABILITY=Abilities
WESTRING_SOUNDDBTYPE_DIALOG=Dialogue

WESTRING_UE_DLG_EDITVALUE=Edit Unit Value - %s
WESTRING_IE_DLG_EDITVALUE=Edit Item Value - %s
WESTRING_AE_DLG_EDITVALUE=Edit Ability Value - %s
WESTRING_FE_DLG_EDITVALUE=Edit Buff/Effect Value - %s
WESTRING_BE_DLG_EDITVALUE=Edit Destructible Value - %s
WESTRING_DE_DLG_EDITVALUE=Edit Doodad Value - %s
WESTRING_GE_DLG_EDITVALUE=Edit Upgrade Value - %s

WESTRING_OE_DLG_PRESET=Preset:
WESTRING_OE_DLG_IMPORT=Import:
WESTRING_OE_DLG_CUSTOM=Custom:
WESTRING_OE_DLG_NOIMPORTS=No appropriate imported files exist
WESTRING_IMPORTMENU_CAMPAIGN_SUFFIX= (Campaign)

WESTRING_OE_TYPECAT_UNIT=Units
WESTRING_OE_TYPECAT_UNIT_MSSL=Units - Missiles
WESTRING_OE_TYPECAT_UNIT_SPEC=Units - Special
WESTRING_OE_TYPECAT_ITEM=Items
WESTRING_OE_TYPECAT_ABIL=Abilities
WESTRING_OE_TYPECAT_BUFF=Buffs
WESTRING_OE_TYPECAT_UPGR=Upgrades
WESTRING_OE_TYPECAT_DEST=Destructibles
WESTRING_OE_TYPECAT_DOOD=Doodads
WESTRING_OE_TYPECAT_SPWN=Spawned Effects
WESTRING_OE_TYPECAT_SKIN=Game Interface
WESTRING_OE_TYPECAT_XTRA=Extra

WESTRING_OE_TYPECAT_SUFFIX_CASTER= <Caster>
WESTRING_OE_TYPECAT_SUFFIX_TARGET= <Target>
WESTRING_OE_TYPECAT_SUFFIX_SPECIAL= <Special>
WESTRING_OE_TYPECAT_SUFFIX_EFFECT= <Effect>
WESTRING_OE_TYPECAT_SUFFIX_AREAEFFECT= <Area>
WESTRING_OE_TYPECAT_SUFFIX_MISSILE= <Missile>
WESTRING_OE_TYPECAT_SUFFIX_NORMAL= <Normal>
WESTRING_OE_TYPECAT_SUFFIX_TURNOFF= <Turn Off>
WESTRING_OE_TYPECAT_SUFFIX_RESEARCH= <Research>
WESTRING_OE_TYPECAT_SUFFIX_DEAD= <Dead>
WESTRING_OE_TYPECAT_SUFFIX_SCORESCREEN= <Score Screen>
WESTRING_OE_TYPECAT_SUFFIX_BUFF= <Buff>
WESTRING_OE_TYPECAT_SUFFIX_DOODBASE= <Base>
WESTRING_OE_TYPECAT_SUFFIX_DOODVAR= <Variation %d>

WESTRING_SNE_SOUNDS=Sounds
WESTRING_SNE_MUSIC=Music
WESTRING_SNE_INTERNAL=Internal
WESTRING_SNE_IMPORTED=Imported
WESTRING_SNE_FILENAME=File Name
WESTRING_SNE_VARNAME=Variable Name
WESTRING_SNE_LENGTH=Length
WESTRING_SNE_EXPORTSOUNDAS=Export Sound As
WESTRING_SNE_FORMAT_WAV="WAV - %.3f kHz, %d bit, %d %s"
WESTRING_SNE_FORMAT_MP3="MP3 - %.3f kHz, %d kbps, %s, layer %d"
WESTRING_SNE_MPEG1=MPEG1
WESTRING_SNE_MPEG2=MPEG2
WESTRING_SNE_CHANNEL=channel
WESTRING_SNE_CHANNELS=channels

WESTRING_SOUNDPROPS=Sound Properties
WESTRING_SNDPROPS_FILE=File
WESTRING_SNDPROPS_PATH=Path
WESTRING_SNDPROPS_FORMAT=Format
WESTRING_SNDPROPS_LENGTH=Length
WESTRING_SNDPROPS_VARIABLE=V&ariable
WESTRING_SNDPROPS_OPTIONS=Options
WESTRING_SNDPROPS_LOOPING=&Looping
WESTRING_SNDPROPS_3DSOUND=&3D sound
WESTRING_SNDPROPS_STOPOOR=&Stop when out of range
WESTRING_SNDPROPS_FADEINRATE=Fade &In Rate
WESTRING_SNDPROPS_FADEOUTRATE=&Fade Out Rate
WESTRING_SNDPROPS_EFFECT=&Effect
WESTRING_SNDPROPS_VOLUME=&Volume
WESTRING_SNDPROPS_PITCH=&Pitch
WESTRING_SNDPROPS_MINDIST=Mi&n Distance
WESTRING_SNDPROPS_MAXDIST=Ma&x Distance
WESTRING_SNDPROPS_DISTCUT=&Distance Cutoff
WESTRING_SNDPROPS_CHANNEL=&Channel

WESTRING_SOUNDCHANNEL_GENERAL=General
WESTRING_SOUNDCHANNEL_UNITSELECT=Unit Selection
WESTRING_SOUNDCHANNEL_UNITACK=Unit Acknowledgement
WESTRING_SOUNDCHANNEL_UNITMOVE=Unit Movement
WESTRING_SOUNDCHANNEL_UNITREADY=Unit Ready
WESTRING_SOUNDCHANNEL_COMBAT=Combat
WESTRING_SOUNDCHANNEL_ERROR=Error
WESTRING_SOUNDCHANNEL_MUSIC=Music
WESTRING_SOUNDCHANNEL_UI=User Interface
WESTRING_SOUNDCHANNEL_LOOPMOVE=Looping Movement
WESTRING_SOUNDCHANNEL_LOOPAMB=Looping Ambient
WESTRING_SOUNDCHANNEL_ANIM=Animations
WESTRING_SOUNDCHANNEL_CONSTRUCTION=Construction
WESTRING_SOUNDCHANNEL_BIRTH=Birth
WESTRING_SOUNDCHANNEL_FIRE=Fire

WESTRING_SNDENV_DEFAULT=Mountains
WESTRING_SNDENV_DUNGEON=Dungeon
WESTRING_SNDENV_FOREST=Forest
WESTRING_SNDENV_LAKE=Lake
WESTRING_SNDENV_PSYCHOTIC=Psychotic

WESTRING_EAX_DEFAULT=Default
WESTRING_EAX_COMBAT=Combat
WESTRING_EAX_KOTODRUMS=Drums
WESTRING_EAX_SPELLS=Spells
WESTRING_EAX_MISSILES=Missiles
WESTRING_EAX_HERO=Hero Speech
WESTRING_EAX_DOODADS=Doodads

WESTRING_OM_VIEW_MAPSUMMARY=Map Summary
WESTRING_OM_VIEW_UNITS=Units
WESTRING_OM_VIEW_ITEMS=Items
WESTRING_OM_VIEW_DOODADS=Doodads
WESTRING_OM_VIEW_REGIONS=Regions
WESTRING_OM_VIEW_CAMERAS=Cameras
WESTRING_OM_VIEW_TRIGGERS=Triggers
WESTRING_OM_VIEW_FUNCTIONS=Functions
WESTRING_OM_VIEW_VARIABLES=Variables
WESTRING_OM_VIEW_SOUNDS=Sounds

WESTRING_OM_MSROW_MAPNAME=Map Name
WESTRING_OM_MSROW_MAPSIZE=Playable Map Size
WESTRING_OM_MSROW_MAPSIZEDESC=Map Size Description
WESTRING_OM_MSROW_TILESET=Tileset
WESTRING_OM_MSROW_EXPREQ=Expansion Required
WESTRING_OM_MSROW_MAPTYPE=Map Type
WESTRING_OM_MSROW_UNITS_TOT=Total Units
WESTRING_OM_MSROW_UNITS=Units (%s)
WESTRING_OM_MSROW_ITEMS=Items
WESTRING_OM_MSROW_DEST=Doodads (Trees/Destructibles)
WESTRING_OM_MSROW_DOOD=Doodads (Other)
WESTRING_OM_MSROW_REGIONS=Regions
WESTRING_OM_MSROW_CAMERAS=Cameras
WESTRING_OM_MSROW_TRIGGERS=Triggers
WESTRING_OM_MSROW_VARIABLES=Variables
WESTRING_OM_MSROW_SOUNDS=Sounds
WESTRING_OM_MSROW_CUSTOM_TOTAL=Custom Objects (Total)
WESTRING_OM_MSROW_CUSTOM_UNIT=Custom Units
WESTRING_OM_MSROW_CUSTOM_ITEM=Custom Items
WESTRING_OM_MSROW_CUSTOM_DEST=Custom Destructibles
WESTRING_OM_MSROW_CUSTOM_DOOD=Custom Doodads
WESTRING_OM_MSROW_CUSTOM_ABIL=Custom Abilities
WESTRING_OM_MSROW_CUSTOM_BUFF=Custom Buffs/Effects
WESTRING_OM_MSROW_CUSTOM_UPGR=Custom Upgrades

WESTRING_CUSTOM=Custom
WESTRING_MELEE=Melee
WESTRING_CAMPAIGN=Campaign
WESTRING_EXPANSIONBECAUSE=This map requires the expansion because
WESTRING_OM_NUMBERWITHMAX=%d (Max: %d)
WESTRING_OM_SUPPLY_NOPROD= (Food Used: %d)
WESTRING_OM_SUPPLY_PROD= (Food Used: %d/%d)
WESTRING_OM_CUSTOMOBJECTCOUNTS="%d Standard, %d Custom"

WESTRING_OM_TRIGGERSUSED=Triggers Used
WESTRING_OM_USEDBYTRIGGERS=Used By Triggers
WESTRING_OM_ITEMTABLE=Item Table: %s

WESTRING_IMP_FILENAME=File Name
WESTRING_IMP_FILETYPE=Type
WESTRING_IMP_FILESIZE=Size (KB)
WESTRING_IMP_FILEPATH=Full Path

WESTRING_IMP_TYPE_OTHER=Other
WESTRING_IMP_TYPE_MODEL=Model
WESTRING_IMP_TYPE_IMAGE=Image/Texture
WESTRING_IMP_TYPE_SOUND=Sound/Music
WESTRING_IMP_TYPE_AISCRIPT=AI Script
WESTRING_IMP_TYPE_AIDATA=AI Data
WESTRING_IMP_TYPE_TEXT=Text
WESTRING_IMP_TYPE_PRELOAD=Preload

WESTRING_IM_CHOOSEIMPORTDIR=Choose directory for import:
WESTRING_IM_CHOOSEEXPORTDIR=Choose destination directory for export:
WESTRING_IM_EXPORTFILEAS=Export File As
WESTRING_IM_INFOBAR=Total Files: %d (%s KB)

WESTRING_IMPORTPROPS=Imported File Properties
WESTRING_IMPORTPROPS_NAME=File Name
WESTRING_IMPORTPROPS_TYPE=Type
WESTRING_IMPORTPROPS_SIZE=Size
WESTRING_IMPORTPROPS_BYTES=bytes
WESTRING_IMPORTPROPS_PATH=&Full Path
WESTRING_IMPORTPROPS_CUSTOMPATH=&Use custom path
WESTRING_IMPORTPROPS_PATHTIP=Note: Some files inside the main data archive (War3.mpq) can be overridden by using the same path here as used in the main archive.
WESTRING_IMPORTPROPS_USED=Used

WESTRING_CAMPAIGNTAB_GENERAL=General
WESTRING_CAMPAIGNTAB_SCREEN=Loading Screen
WESTRING_CAMPAIGNTAB_CUSTOMDATA=Custom Data
WESTRING_CAMPAIGNTAB_IMPORTS=Imported Files

WESTRING_CE_NOCAMPAIGNOPEN=No campaign file open. Create a 'New' campaign or 'Open' an existing one.
WESTRING_CE_NAME=&Name:
WESTRING_CE_DIFFICULTYTEXT=Diffi&culty:
WESTRING_CE_AUTHOR=&Author:
WESTRING_CE_DESCRIPTION=&Description:
WESTRING_CE_OPTIONS=Options:
WESTRING_CE_USEDIFFICULTY=Use &Variable Difficulty Levels
WESTRING_CE_FILEVERSION=Campaign Version:
WESTRING_CE_EDITORVERSION=Saved with Editor Version:
WESTRING_CE_IMAGE=Image (Minimap):
WESTRING_CE_IMAGE_PRESET=&Preset:
WESTRING_CE_IMAGE_MINIMAP=&Use Minimap From:
WESTRING_CE_IMAGE_IMPORT=&Imported File:
WESTRING_CE_SCREEN=Background Screen:
WESTRING_CE_SCREEN_GAME=&Game Screen:
WESTRING_CE_SCREEN_IMPORT=&Imported File:
WESTRING_CE_SOUND=Ambient Sound:
WESTRING_CE_SOUND_GAME=Game &Sound:
WESTRING_CE_SOUND_IMPORT=Im&ported File:
WESTRING_CE_NOMAPS=No maps exist
WESTRING_CE_CURSOR=&Cursor:
WESTRING_CE_USEFOG=Custom F&og Effects:

WESTRING_CAMPAIGNSCREEN_TUTORIAL=Tutorial
WESTRING_CAMPAIGNSCREEN_HUMAN=Human
WESTRING_CAMPAIGNSCREEN_ORC=Orc
WESTRING_CAMPAIGNSCREEN_UNDEAD=Undead
WESTRING_CAMPAIGNSCREEN_NIGHTELF=Night Elf
WESTRING_CAMPAIGNSCREEN_MAINMENU=Main Menu
WESTRING_CAMPAIGNSCREEN_BATTLENET=Battle.net
WESTRING_CAMPAIGNSCREEN_SCORESCREEN=Score Screen
//#LINENOBETA
WESTRING_CAMPAIGNSCREEN_NIGHTELFEXPANSION=Expansion Night Elf
//#LINENOBETA
WESTRING_CAMPAIGNSCREEN_HUMANEXPANSION=Expansion Human
//#LINENOBETA
WESTRING_CAMPAIGNSCREEN_UNDEADEXPANSION=Expansion Undead
//#LINENOBETA
WESTRING_CAMPAIGNSCREEN_ORCEXPANSION=Expansion Orc
WESTRING_CAMPAIGNSCREEN_LOADING_PREFIX=Loading - 

WESTRING_CAMPAIGNIMAGE_HUMAN=Human
WESTRING_CAMPAIGNIMAGE_ORC=Orc
WESTRING_CAMPAIGNIMAGE_UNDEAD=Undead
WESTRING_CAMPAIGNIMAGE_NIGHTELF=Night Elf
WESTRING_CAMPAIGNIMAGE_ORCCAMPAIGN=Orc Campaign

WESTRING_AMBIENTSOUND_TUTORIAL=Tutorial
WESTRING_AMBIENTSOUND_HUMAN=Human
WESTRING_AMBIENTSOUND_ORC=Orc
WESTRING_AMBIENTSOUND_UNDEAD=Undead
WESTRING_AMBIENTSOUND_NIGHTELF=Night Elf
WESTRING_AMBIENTSOUND_NIGHTELFEXP=Expansion Night Elf
WESTRING_AMBIENTSOUND_HUMANEXP=Expansion Human
WESTRING_AMBIENTSOUND_UNDEADEXP=Expansion Undead

WESTRING_CE_MAPLIST=Map Fi&les:
WESTRING_CE_ADDMAP=Add Map
WESTRING_CE_REMOVEMAP=Remove Map
WESTRING_CE_BUTTONLIST=Campaign Screen &Buttons:
WESTRING_CE_ADDBUTTON=Add Button
WESTRING_CE_EDITBUTTON=Edit Button
WESTRING_CE_DELETEBUTTON=Delete Button
WESTRING_CE_MOVEBUTTONUP=Move Button Up
WESTRING_CE_MOVEBUTTONDOWN=Move Button Down

WESTRING_CE_BUTTON_ID=ID
WESTRING_CE_BUTTON_INITVIS=Visible
WESTRING_CE_BUTTON_FILE=File Loaded
WESTRING_CE_BUTTON_CHAPTER=Chapter
WESTRING_CE_BUTTON_TITLE=Title

WESTRING_CAMPAIGNBUTTON_DLG=Campaign Button Properties
WESTRING_CAMPAIGNBUTTON_DLG_CHAPTER=&Chapter:
WESTRING_CAMPAIGNBUTTON_DLG_TITLE=&Title:
WESTRING_CAMPAIGNBUTTON_DLG_FILE=&File Loaded:
WESTRING_CAMPAIGNBUTTON_DLG_INITVIS=&Visible (first time campaign is loaded)
WESTRING_CAMPAIGNBUTTON_DLG_NOMAPS=No maps exist
WESTRING_CAMPAIGNBUTTON_DLG_DEFAULTCHAPTERNAME=Chapter One
WESTRING_CAMPAIGNBUTTON_DLG_DEFAULTTITLENAME=Untitled Button

WESTRING_AITAB_GENERAL=General
WESTRING_AITAB_BUILDINGS=Building
WESTRING_AITAB_HEROES=Heroes
WESTRING_AITAB_ATTACKS=Attacking
WESTRING_AITAB_TESTCONFIG=Test Configuration

WESTRING_AIE_ADDTOMAP_TITLE=Import AI data to the current map
WESTRING_AIE_ADDTOMAP_GETPATH=Import path for this AI data:
WESTRING_AIE_NAME=Name:
WESTRING_AIE_RACE=Race:
WESTRING_AIE_RACE_CUSTOM=Custom
WESTRING_AIE_OPTIONS=Options:
WESTRING_AIE_CUSTOMDATA=Custom Data:
WESTRING_AIE_CUSTOMDATA_FROMMAP=Using Map Data
WESTRING_AIE_CUSTOMDATA_IMPORT=Import
WESTRING_AIE_CUSTOMDATA_IMPORT_TIP="In order to use custom units in the AI Editor, import a Custom Object Data file defining those units here.|n|nA Custom Object Data file is created by using the 'Export All Object Data' command in the Object Editor."
WESTRING_AIE_CUSTOMDATA_EXPORT=Export
WESTRING_AIE_CUSTOMDATA_CLEAR=Clear
WESTRING_AIE_CUSTOMDATA_FILE=Last Import File:
WESTRING_AIE_CUSTOMDATA_TIME=Last Import Time:
WESTRING_AIE_GENERAL_CONDITIONS=Conditions: (to be used with Building and Attacking data)
WESTRING_AIE_GENERAL_COND_NAME=Name
WESTRING_AIE_GENERAL_COND_REFS=Used
WESTRING_AIE_GENERAL_COND_TEXT=Condition
WESTRING_AIE_GENERAL_CONDADD=Add Condition
WESTRING_AIE_GENERAL_CONDEDIT=Edit Condition
WESTRING_AIE_GENERAL_CONDDELETE=Delete Condition
WESTRING_AIFLAG_SETPLAYERNAME=Set Player Name
WESTRING_AIFLAG_SETPLAYERNAME_TIP="Enable this option to use the AI name above as the player name."
WESTRING_AIFLAG_MELEE=Melee
WESTRING_AIFLAG_MELEE_TIP="Use a Melee AI for standard melee games.|n|nMelee AIs tend to attack and defend more closely with allied players."
WESTRING_AIFLAG_DEFENDUSERS=Defend Users
WESTRING_AIFLAG_DEFENDUSERS_TIP="With this option enabled, the AI will attempt to aid allied user-controlled players who are under attack."
WESTRING_AIFLAG_RANDOMPATHS=Random Paths
WESTRING_AIFLAG_RANDOMPATHS_TIP="With this option enabled, the AI will tend to choose destinations in a more random fashion."
WESTRING_AIFLAG_TARGETHEROES=Target Heroes
WESTRING_AIFLAG_TARGETHEROES_TIP="With this option enabled, the AI will place a higher priority on attacking Heroes during battle."
WESTRING_AIFLAG_REPAIRS=Repair Structures
WESTRING_AIFLAG_REPAIRS_TIP="Enable this option to have workers automatically repair structures when needed."
WESTRING_AIFLAG_HEROESFLEE=Heroes Flee
WESTRING_AIFLAG_HEROESFLEE_TIP="With this option enabled, Heroes will attempt to flee from battle if they are seriously injured or unable to attack."
WESTRING_AIFLAG_UNITSFLEE=Units Flee
WESTRING_AIFLAG_UNITSFLEE_TIP="With this option enabled, non-Hero units will attempt to flee from battle if they are seriously injured or unable to attack."
WESTRING_AIFLAG_GROUPSFLEE=Groups Flee
WESTRING_AIFLAG_GROUPSFLEE_TIP="With this option enabled, attacking groups will attempt to retreat from battle if they are losing or at a disadvantage."
WESTRING_AIFLAG_WATCHMEGA=Have No Mercy
WESTRING_AIFLAG_WATCHMEGA_TIP="With this option enabled, the AI will watch for opportunities to attack when the enemy appears to be weakened or at a disadvantage.|n|nNote that these attacks correspond to the 'Enemy - Major Assault' target type."
WESTRING_AIFLAG_IGNOREINJURED=Ignore Injured
WESTRING_AIFLAG_IGNOREINJURED_TIP="Enable this option to ignore units with less than 50% life when assembling attack forces."
WESTRING_AIFLAG_REMOVEINJURIES=Remove Injuries
WESTRING_AIFLAG_REMOVEINJURIES_TIP="Enable this option to periodically send injured units home (or to a Fountain of Life) to recover."
WESTRING_AIFLAG_TAKEITEMS=Take Items
WESTRING_AIFLAG_TAKEITEMS_TIP="With this option enabled, Heroes will attempt to pick up any useful items they encounter."
WESTRING_AIFLAG_BUYITEMS=Buy Items
WESTRING_AIFLAG_BUYITEMS_TIP="With this option enabled, Heroes will attempt to buy useful items from any shops they encounter."
WESTRING_AIFLAG_SLOWHARVEST=Slow Harvesting
WESTRING_AIFLAG_SLOWHARVEST_TIP="With this option enabled, only 1 gold or wood will be harvested by workers instead of the normal amount.  This gives the AI a significant economic handicap."
WESTRING_AIFLAG_CAPTCHANGE=Allow Home Changes
WESTRING_AIFLAG_CAPTCHANGE_TIP="This option allows the AI to potentially choose a new location as a home base for gathering and retreating forces."
WESTRING_AIFLAG_SMARTART=Smart Artillery
WESTRING_AIFLAG_SMARTART_TIP="With this option enabled, artillery units will attempt to come forward and mount a siege attack on the enemy base when possible."

WESTRING_AIE_HERO_ID=Heroes Used:
WESTRING_AIE_HERO_ORDER=Training Order:
WESTRING_AIE_HERO_ORDERCHANCE=% Chance:
WESTRING_AIE_HERO_SKILLS=Skill Selection:
WESTRING_AIE_HERO_SKILLHERO=for Hero:
WESTRING_AIE_HERO_ASFIRST=as first Hero:
WESTRING_AIE_HERO_ASSECOND=as second Hero:
WESTRING_AIE_HERO_ASTHIRD=as third Hero:
WESTRING_AIE_HERO_SAMEASPREV=Same as previous
WESTRING_AIE_HERO_SKILLMOVEUP=Move Up
WESTRING_AIE_HERO_SKILLMOVEDOWN=Move Down

WESTRING_AIE_UNIT_HALL=Base Building:
WESTRING_AIE_UNIT_MINE=Mine Building:
WESTRING_AIE_UNIT_GOLD=Gold Worker:
WESTRING_AIE_UNIT_WOOD=Lumber Worker:
WESTRING_AIE_UNIT_HALL_TIP="(Custom Race AI Only)|n|nThe building to be constructed for new expansions.  It must have the 'Town Hall' classification."
WESTRING_AIE_UNIT_MINE_TIP="(Custom Race AI Only)|n|nIf applicable, the building to be constructed for gold mining.  This only applies to buildings with the 'Blighted Gold Mine' ability."
WESTRING_AIE_UNIT_GOLD_TIP="(Custom Race AI Only)|n|nThe unit normally used for harvesting gold.  It must have a 'Harvest' or 'Gather' ability which allows gold harvesting."
WESTRING_AIE_UNIT_WOOD_TIP="(Custom Race AI Only)|n|nThe unit normally used for harvesting lumber.  It must have a 'Harvest' or 'Gather' ability which allows lumber harvesting."
WESTRING_AIE_BUILDPRIORITIES=Build Priorities:
WESTRING_AIE_HARVESTPRIORITIES=Harvest Priorities:
WESTRING_AIE_TARGETPRIORITIES=Target Priorities:

WESTRING_AIE_TC_GAMESPEED=Game Speed:
WESTRING_AIE_TC_GAMESPEED_HINT="X regular game speed"
WESTRING_AIE_TC_GAMEOPTIONS=Game Options:
WESTRING_AIE_TC_SHOWMAP=Disable Fog of War
WESTRING_AIE_TC_NOVICDEF=Disable Victory/Defeat Conditions
WESTRING_AIE_TC_MAPFILE=Map File (Melee only):
WESTRING_AIE_TC_SETMAPFILE=Set Map
WESTRING_AIE_TC_PLAYERS=Players:
WESTRING_AIE_TC_P_SLOT=Slot
WESTRING_AIE_TC_P_CONTROL=Control
WESTRING_AIE_TC_P_RACE=Race
WESTRING_AIE_TC_P_TEAM=Team
WESTRING_AIE_TC_P_COLOR=Color
WESTRING_AIE_TC_P_HANDICAP=Handicap
WESTRING_AIE_TC_P_AI=AI
WESTRING_AIE_TC_P_AIDIFF=AI Difficulty
WESTRING_AIE_TC_P_AIFILE=AI Script (for Custom only)
WESTRING_AIE_TC_P_AI_SET=Set

WESTRING_AIE_PRI_BUILD=Build Type
WESTRING_AIE_PRI_HARVEST=Harvest Type
WESTRING_AIE_PRI_TARGET=Target Type
WESTRING_AIE_BUILD_TOWN=Town:
WESTRING_AIE_BUILD_TYPE=Build:
WESTRING_AIE_BUILD_SPECIFICUNIT=Specific Unit
WESTRING_AIE_BUILD_SPECIFICUPGRADE=Specific Upgrade
WESTRING_AIE_HARVEST_TYPE=Harvest:
WESTRING_AIE_HARVEST_TYPE_GOLD=Gold
WESTRING_AIE_HARVEST_TYPE_WOOD=Lumber
WESTRING_AIE_HARVEST_TOWN=Town:
WESTRING_AIE_TOWNMENU_ANY=Any
WESTRING_AIE_TOWNMENU_MAIN=Main
WESTRING_AIE_TOWNMENU_EXP=Expansion #
WESTRING_AIE_TOWNMENU_MINE=Current Mine #
WESTRING_AIE_HARVEST_WORKERS=Workers:
WESTRING_AIE_WORKERSMENU_ALL=All
WESTRING_AIE_WORKERSMENU_ALL_NOTATTACKING=All Not Attacking
WESTRING_AIE_WORKERSMENU_FIXED=Fixed Value
WESTRING_AIE_TARGET_TYPE=Target:
WESTRING_AIE_TARGET_MINCREEP=Minimum Strength:
WESTRING_AIE_TARGET_MAXCREEP=Maximum Strength:
WESTRING_AIE_TARGET_ALLOWFLYERS=Allow Flyers

WESTRING_AIE_UNIT_HERO1=Hero - First
WESTRING_AIE_UNIT_HERO2=Hero - Second
WESTRING_AIE_UNIT_HERO3=Hero - Third
WESTRING_AIE_UNIT_EXPANSION=Expansion Town
WESTRING_AIE_TOWN_ANY=Any
WESTRING_AIE_TOWN_MAIN=Main
WESTRING_AIE_TOWN_EXP=Exp %d
WESTRING_AIE_TOWN_MINE=Mine %d
WESTRING_AIE_WORKERS_ALL=All
WESTRING_AIE_WORKERS_ALL_NOTATTACKING=All NA
WESTRING_AIE_TARGET_ALLIANCE=Common Alliance Target
WESTRING_AIE_TARGET_EXPANSION=New Expansion Location
WESTRING_AIE_TARGET_ENEMY_MEGA=Enemy - Major Assault
WESTRING_AIE_TARGET_ENEMY_EXPANSION=Enemy - Expansion
WESTRING_AIE_TARGET_ENEMY_ANY=Enemy - Any Town
WESTRING_AIE_TARGET_CREEPS=Creep Camp
WESTRING_AIE_TARGET_CREEPS_LEVEL=" (%d-%d)"
WESTRING_AIE_TARGET_CREEPS_LEVEL_WITHFLYERS=" (%d-%d, flyers)
WESTRING_AIE_TARGET_BUYZEPPELIN=Purchase Goblin Zeppelin

WESTRING_AIE_CONTROL_NONE=None
WESTRING_AIE_CONTROL_COMPUTER=Computer
WESTRING_AIE_CONTROL_USER=User
WESTRING_AIE_RACE_RANDOM=Random
WESTRING_AIE_TEAM=Team %d
WESTRING_AIE_TEAM_OBSERVER=Observer
WESTRING_AIE_AI_STANDARD=Standard
WESTRING_AIE_AI_CURRENT=Current
WESTRING_AIE_AI_CUSTOM=Custom
WESTRING_AIE_AIDIFF_EASY=Easy
WESTRING_AIE_AIDIFF_NORMAL=Normal
WESTRING_AIE_AIDIFF_HARD=Insane

WESTRING_AIE_PRIORITY_ADD=Add Priority
WESTRING_AIE_PRIORITY_REMOVE=Remove Priority
WESTRING_AIE_PRIORITY_EDIT=Edit Priority
WESTRING_AIE_PRIORITY_MOVEUP=Move Priority Up
WESTRING_AIE_PRIORITY_MOVEDOWN=Move Priority Down

WESTRING_AIE_COL_BUILD_NAME=Build
WESTRING_AIE_COL_BUILD_QUANTITY=Total
WESTRING_AIE_COL_BUILD_SUPPLY=Food
WESTRING_AIE_COL_BUILD_TOWN=Town
WESTRING_AIE_COL_CONDITIONS=Conditions
WESTRING_AIE_COL_HARVEST_NAME=Harvest
WESTRING_AIE_COL_HARVEST_QUANTITY=Workers
WESTRING_AIE_COL_HARVEST_TOWN=Town
WESTRING_AIE_COL_TARGET_NAME=Target

WESTRING_AIE_CONDDLG_TITLE=AI Condition
WESTRING_AIE_CONDDLG_NAME=Name:
WESTRING_AIE_CONDDLG_CONDITION=Condition:
WESTRING_AIE_CONDDLG_SETCONDITION=Configure Condition
WESTRING_AIE_DEFAULT_CONDITION_NAME=Untitled Condition
WESTRING_AIE_CONDDLG_CUSTOMCOND=Custom

WESTRING_AIE_ATTACK_GROUPS=Attack Groups:
WESTRING_AIE_ATTACK_ADDGROUP=Add Group
WESTRING_AIE_ATTACK_DELETEGROUP=Delete Group
WESTRING_AIE_ATTACK_CURRENTGROUP=Current Group:
WESTRING_AIE_ATTACK_GROUPNAME=Name:
WESTRING_AIE_ATTACK_GROUPUNITS=Units:
WESTRING_AIE_ATTACK_ADDUNIT=Add Unit
WESTRING_AIE_ATTACK_EDITUNIT=Edit Unit
WESTRING_AIE_ATTACK_DELETEUNIT=Delete Unit
WESTRING_AIE_ATTACK_WAVES=Attack Waves:
WESTRING_AIE_ATTACK_ADDWAVE=Add Wave
WESTRING_AIE_ATTACK_EDITWAVE=Edit Wave
WESTRING_AIE_ATTACK_DELETEWAVE=Delete Wave
WESTRING_AIE_ATTACK_DELAY=Initial Delay:
WESTRING_AIE_ATTACK_DELAY_HINT="(time, in seconds, before first wave attacks)"
WESTRING_AIE_ATTACK_REPEATWAVES=Repeats Waves:
WESTRING_AIE_ATTACK_REPEATWAVES_HINT="(number of waves to repeat after end)"
WESTRING_AIE_ATTACK_MINFORCES=Minimum Forces:
WESTRING_AIE_GROUPNAME_ALLUNITS=All Units
WESTRING_AIE_GROUPNAME_HEROONLY=First Hero Only
WESTRING_AIE_GROUPNAME_DEFAULT=Untitled Attack Group
WESTRING_AIE_ATTACK_UNITTYPE=Unit Type
WESTRING_AIE_ATTACK_UNITQUANTITY=Quantity
WESTRING_AIE_ATTACK_WAVEID="#"
WESTRING_AIE_ATTACK_WAVEGROUP=Attack Group
WESTRING_AIE_ATTACK_WAVEDELAY=Delay
WESTRING_AIE_QUANTITY_ALL=All
WESTRING_AIE_UNITDLG_TITLE=Attack Units
WESTRING_AIE_UNITDLG_QUANTITY=Quantity:
WESTRING_AIE_UNITDLG_QTY_ALL=All
WESTRING_AIE_UNITDLG_QTY_SINGLE=Fixed Value
WESTRING_AIE_UNITDLG_QTY_RANGE_ALL=Range: Minimum - All
WESTRING_AIE_UNITDLG_QTY_RANGE_MAX=Range: Minimum - Maximum
WESTRING_AIE_UNITDLG_QTY_ALLEXCEPT=All Except Value
WESTRING_AIE_UNITDLG_VALUE=Value:
WESTRING_AIE_UNITDLG_MINVAL=Minimum:
WESTRING_AIE_UNITDLG_MAXVAL=Maximum:
WESTRING_AIE_UNITDLG_UNIT=Unit:
WESTRING_AIE_UNITDLG_UNIT_SPECIFIC=Specific Unit
WESTRING_AIE_WAVEDLG_TITLE=Attack Wave
WESTRING_AIE_WAVEDLG_GROUP=Attack Group:
WESTRING_AIE_WAVEDLG_DELAY=Delay:
WESTRING_AIE_WAVEDLG_DELAY_HINT="(time, in seconds, to wait before starting the next wave)"

WESTRING_REGIONPROPS=Region Properties
WESTRING_REGIONPROPS_MINX=&Left
WESTRING_REGIONPROPS_MAXX=&Right
WESTRING_REGIONPROPS_MINY=&Bottom
WESTRING_REGIONPROPS_MAXY=&Top
WESTRING_REGIONPROPS_MULTIPLE=Multiple Regions
WESTRING_REGIONPROPS_EDITCOLOR=Select &Color
WESTRING_REGIONPROPS_HASWEATHER=&Weather Effect
WESTRING_REGIONPROPS_HASSOUND=&Ambient Sound
WESTRING_REGIONPROPS_NOSOUNDS=No sounds defined

WESTRING_REGION_CM_EDITPROPS=Edit Region Properties
WESTRING_REGION_CM_VIEW=&View Region
WESTRING_REGION_CM_RENAME=&Rename Region
WESTRING_REGION_CM_DELETE=&Delete Region
WESTRING_REGION_CM_SORT=&Sort by Name

WESTRING_LOADSCREEN_GRAPHIC=Loading Screen Graphic
WESTRING_LOADSCREEN_USEDEFAULT=Use &Default Screen
WESTRING_LOADSCREEN_USECAMPAIGN=Use &Campaign Screen
WESTRING_LOADSCREEN_USEIMPORT=Use &Imported File
WESTRING_LOADSCREEN_TITLE=Loading Screen &Title
WESTRING_LOADSCREEN_SUBTITLE=Loading &Screen Subtitle
WESTRING_LOADSCREEN_TEXT=&Loading Screen Text

WESTRING_PROLOGUE_GRAPHIC=Prologue Screen Graphic
WESTRING_PROLOGUE_USEDEFAULT=Use Default Screen
WESTRING_PROLOGUE_USECAMPAIGN=Use Campaign Screen
WESTRING_PROLOGUE_TITLE=Prologue Screen Title
WESTRING_PROLOGUE_SUBTITLE=Prologue Screen Subtitle
WESTRING_PROLOGUE_TEXT=Prologue Screen Text

WESTRING_MAPPREFS_SKYDISPLAY=&Sky Display:
WESTRING_MAPPREFS_TIMEOFDAY=&Time of Day:
WESTRING_MAPPREFS_CUSTOMDATA=External &Custom Data Source:
WESTRING_MAPPREFS_CUSTOMDATA_SELECT=Choose &File
WESTRING_MAPPREFS_USEGLOBAL=Use Editor Preference
WESTRING_MAPPREFS_TIMEOFDAY_UNFIXED=Not Fixed
WESTRING_MAPPREFS_TIMEOFDAY_FIXED=Fixed - %s

WESTRING_CAMERA_CREATE=Create Camera
WESTRING_CAMERA_MOVETO=View Selected Camera
WESTRING_CAMERA_COPY=Set Camera To Current View

WESTRING_CAMERAPROPS=Camera Properties
WESTRING_CAMERAPROPS_NAME=Camera &Name
WESTRING_CAMERAPROPS_VALUES=Camera Values
WESTRING_CAMERAPROPS_PREVIEWVALS=Pre&view Values in Main Window
WESTRING_CAMERAPROPS_MULTIPLE=Multiple Cameras

WESTRING_CAMVAL_TARGX=Target &X
WESTRING_CAMVAL_TARGY=Target &Y
WESTRING_CAMVAL_ZOFF=&Z Offset
WESTRING_CAMVAL_DIR=&Rotation
WESTRING_CAMVAL_AOA=&Angle of Attack (AoA)
WESTRING_CAMVAL_DIST=&Distance
WESTRING_CAMVAL_ROLL=Ro&ll
WESTRING_CAMVAL_FOV=&Field of View (FoV)
WESTRING_CAMVAL_FARZ=Far &Clipping (FarZ)
WESTRING_CAMVAL_NEARZ=Near Clipping

WESTRING_CAMERA_CM_EDITPROPS=&Edit Camera Properties
WESTRING_CAMERA_CM_VIEW=&View Camera
WESTRING_CAMERA_CM_RENAME=&Rename Camera
WESTRING_CAMERA_CM_DUPLICATE=Duplicate &Camera
WESTRING_CAMERA_CM_DELETE=&Delete Camera
WESTRING_CAMERA_CM_SORT=&Sort by Name

WESTRING_MODULE_TERRAIN=Terrain Editor
WESTRING_MODULE_SCRIPTS=Trigger Editor
WESTRING_MODULE_CAMPAIGN=Campaign Editor
WESTRING_MODULE_SOUND=Sound Editor
WESTRING_MODULE_OBJEDIT=Object Editor
WESTRING_MODULE_OBJMAN=Object Manager
WESTRING_MODULE_IMPORT=Import Manager
WESTRING_MODULE_AI=AI Editor

WESTRING_TOOL_PALETTE=Tool Palette
WESTRING_PALETTE_TERRAIN=Terrain Palette
WESTRING_PALETTE_UNITS=Unit Palette
WESTRING_PALETTE_DOODADS=Doodad Palette
WESTRING_PALETTE_REGIONS=Region Palette
WESTRING_PALETTE_CAMERAS=Camera Palette

WESTRING_OLTYPE_DESTRUCTIBLE=Trees/Destructibles
WESTRING_OLTYPE_DOODAD=Doodads
WESTRING_OLTYPE_NEUTRALUNIT=Neutral Units and Hostile Buildings
WESTRING_OLTYPE_NEUTRALBUILDING=Neutral Passive Buildings
WESTRING_OLTYPE_PLAYERUNIT=Player Units
WESTRING_OLTYPE_PLAYERBUILDING=Player Buildings
WESTRING_OLTYPE_ITEM=Items

WESTRING_ABOUTTITLE=About Warcraft III World Editor
WESTRING_ABOUT_VERSION=Version
WESTRING_ABOUT_COPYRIGHT=Copyright  2002 - 2003 Blizzard Entertainment. All Rights Reserved.
WESTRING_ABOUT_LINK=Blizzard Entertainment

WESTRING_LICENSETITLE=Warcraft III World Editor - End User License Agreement
WESTRING_LICENSE_AGREE=Agree
WESTRING_LICENSE_DISAGREE=Disagree
WESTRING_LICENSE_DOYOUAGREE=Do you agree to the terms of the above license agreement?

WESTRING_WELCOMETITLE=Welcome to the Warcraft III World Editor
WESTRING_WELCOME_LARGETEXT=Welcome to the Warcraft III World Editor
WESTRING_WELCOME_SMALLTEXT1="The editor is a powerful tool that allows users to manipulate almost every aspect of the Warcraft III game. In order to familiarize yourself with the functionality of the editor, we strongly recommend that you load up an existing map as a point of reference."
WESTRING_WELCOME_SMALLTEXT2="PLEASE NOTE: Blizzard Entertainment does NOT directly support the editor. Our Technical Support team will be unable to answer questions about editor functionality or help resolve problems you may experience while using the editor."
WESTRING_WELCOME_LEGALTEXT="By using this program, you agree to be bound by the terms and conditions set forth in the End User License Agreement found in the license.txt file of the Warcraft III directory or in the accompanying program documentation."

// Colors
WESTRING_COLOR_CUSTOM=Custom
WESTRING_COLOR_BLACK=Black
WESTRING_COLOR_WHITE=White
WESTRING_COLOR_RED=Red
WESTRING_COLOR_GREEN=Green
WESTRING_COLOR_BLUE=Blue
WESTRING_COLOR_YELLOW=Yellow
WESTRING_COLOR_GRAY=Gray
WESTRING_COLOR_DARKGREEN=Dark Green
WESTRING_COLOR_PURPLE=Purple
WESTRING_COLOR_ORANGE=Orange
WESTRING_COLOR_BROWN=Brown
WESTRING_COLOR_CYAN=Teal
WESTRING_COLOR_MAROON=Maroon
WESTRING_COLOR_PINK=Pink
WESTRING_COLOR_LIGHTGRAY=Light Gray
WESTRING_COLOR_LIGHTBLUE=Light Blue
WESTRING_COLOR_DARKGRAY=Dark Gray
WESTRING_COLOR_AQUA=Dark Green
WESTRING_COLOR_DARKRED=Dark Red
WESTRING_COLOR_LIGHTGREEN=Light Green
WESTRING_COLOR_DARKBLUE=Dark Blue
WESTRING_COLOR_DARKYELLOW=Dark Yellow
WESTRING_COLOR_MAGENTA=Magenta
WESTRING_COLOR_DARKMAGENTA=Dark Magenta
WESTRING_COLOR_DARKCYAN=Dark Teal

// Game types
WESTRING_GAMETYPESALLOWED=Game Types Allowed
WESTRING_GAMETYPE_MELEE=Melee
WESTRING_GAMETYPE_FFA=Free For All
WESTRING_GAMETYPE_UMS=Use Map Settings
WESTRING_GAMETYPE_1V1=One vs One
WESTRING_GAMETYPE_2V2=Two vs Two
WESTRING_GAMETYPE_3V3=Three vs Three
WESTRING_GAMETYPE_4V4=Four vs Four

// Map flags
WESTRING_MAPOPTIONS=Map Options
WESTRING_MAPFLAG_HIDEMINIMAP=&Hide minimap in preview screens
WESTRING_MAPFLAG_USEDARKMASK=&Masked areas are partially visible
WESTRING_MAPFLAG_CLIFFWAVES=&Show water waves on cliff shores
WESTRING_MAPFLAG_ROLLINGWAVES=Show &water waves on rolling shores
WESTRING_MAPFLAG_USEITEMCLASS=Use &item classification system

WESTRING_MAPOPTIONS_USEFOG=Use Terrain &Fog
WESTRING_MAPOPTIONS_FOGSTYLE=St&yle
WESTRING_MAPOPTIONS_FOGZSTART=&Z Start
WESTRING_MAPOPTIONS_FOGZEND=Z E&nd
WESTRING_MAPOPTIONS_FOGDENSITY=&Density
WESTRING_MAPOPTIONS_FOGCOLOR=Color
WESTRING_MAPOPTIONS_SETFOGCOLOR=Set &Color

WESTRING_MAPOPTIONS_USEWEATHER=&Use Global Weather
WESTRING_MAPOPTIONS_SOUNDENV=Custom Sound En&vironment
WESTRING_MAPOPTIONS_LIGHTENV=Custom &Light Environment
WESTRING_MAPOPTIONS_WATERCOLOR=Use Water &Tinting Color
WESTRING_MAPOPTIONS_WATERCOLOR_SET=Set &Color

WESTRING_MAPOPTIONS_GAMEDATASET=&Game Data Set
WESTRING_GAMEDATASET_DEFAULT="Default (based on map melee status)"
WESTRING_GAMEDATASET_CUSTOM_V0="Custom (1.01)"
WESTRING_GAMEDATASET_CUSTOM_V1="Custom (TFT 1.07, RoC 1.01)"
WESTRING_GAMEDATASET_MELEE_V0="Melee (Latest Patch)"
WESTRING_GAMEDATASET_MELEE_V1="Melee (Latest Patch)"

// Item classes
WESTRING_ITEMCLASS_ANY=Any Class
WESTRING_ITEMCLASS_PERMANENT=Permanent
WESTRING_ITEMCLASS_CHARGED=Charged
WESTRING_ITEMCLASS_POWERUP=Power Up
WESTRING_ITEMCLASS_ARTIFACT=Artifact
WESTRING_ITEMCLASS_PURCHASABLE=Purchasable
WESTRING_ITEMCLASS_CAMPAIGN=Campaign
WESTRING_ITEMCLASS_MISCELLANEOUS=Miscellaneous
WESTRING_ITEMCLASS_UNKNOWN=WESTRING_UNKNOWN

// File types (shown in file open/save dialogs)
WESTRING_FILETYPE_MAP=Warcraft III Scenario
WESTRING_FILETYPE_MAP_EXP=Warcraft III Scenario - Expansion
WESTRING_FILETYPE_CAMPAIGN=Warcraft III Campaign
WESTRING_FILETYPE_SCRIPT=Warcraft III Script
WESTRING_FILETYPE_STRINGS=Warcraft III Strings
WESTRING_FILETYPE_UNITDATA=Warcraft III Unit Data
WESTRING_FILETYPE_ITEMDATA=Warcraft III Item Data
WESTRING_FILETYPE_ABILITYDATA=Warcraft III Ability Data
WESTRING_FILETYPE_BUFFDATA=Warcraft III Buff Data
WESTRING_FILETYPE_UPGRADEDATA=Warcraft III Upgrade Data
WESTRING_FILETYPE_DOODADDATA=Warcraft III Doodad Data
WESTRING_FILETYPE_DESTRUCTABLEDATA=Warcraft III Destructible Data
WESTRING_FILETYPE_OBJECTDATA=Warcraft III Custom Object Data
WESTRING_FILETYPE_AIDATA=Warcraft III AI Data
WESTRING_FILETYPE_AISCRIPT=Warcraft III AI Script
WESTRING_FILETYPE_TGA=Targa Image File
WESTRING_FILETYPE_EXE=Executable File
WESTRING_FILETYPE_WAV=WAV Audio
WESTRING_FILETYPE_MP3=MP3 Audio
WESTRING_FILETYPE_WAVMP3="WAV Audio, MP3 Audio"
WESTRING_FILETYPE_TRIGGERS=Warcraft III Trigger Data

// Loading
WESTRING_LOADING_MAPINFO=Loading Level Info
WESTRING_LOADING_DOODADS=Loading Doodads
WESTRING_LOADING_CLIFFDOODADS=Loading Cliff Doodads
WESTRING_LOADING_UNITS=Loading Units
WESTRING_LOADING_CUSTOMDATA=Loading Custom Object Data
WESTRING_LOADING_TERRAIN=Loading Terrain
WESTRING_LOADING_SHADOWMAP=Loading Shadow Map
WESTRING_LOADING_MINIMAP=Loading Minimap
WESTRING_LOADING_PATHMAP=Loading Pathing Map
WESTRING_LOADING_TEXTURE=Loading Texture
WESTRING_LOADING_VERTICES=Loading Vertices
WESTRING_LOADING_TRIGGERS=Loading Triggers
WESTRING_LOADING_REGIONS=Loading Regions
WESTRING_LOADING_OCCLUSIONMAP=Loading Occlusion Map
WESTRING_LOADING_CAMERAS=Loading Camera Objects
WESTRING_LOADING_TERRAIN_GEO=Loading Terrain Geometry
WESTRING_LOADING_SOUNDS=Loading Sounds
WESTRING_LOADING_GENERATINGOBJECTVARS=Generating Object Variables

// Saving
WESTRING_SAVING_MAPINFO=Saving Level Info
WESTRING_SAVING_DOODADS=Saving Doodads
WESTRING_SAVING_UNITS=Saving Units
WESTRING_SAVING_CUSTOMDATA=Saving Custom Object Data
WESTRING_SAVING_TERRAIN=Saving Terrain
WESTRING_SAVING_MINIMAP=Generating Minimap
WESTRING_SAVING_MINIMAP_FILTER_MEDIAN=Smoothing Edges
WESTRING_SAVING_MINIMAP_FILTER_BLUR=Blurring Edges
WESTRING_SAVING_PREVIEWMAP=Generating Preview Minimap
WESTRING_SAVING_PATHINGMAP=Saving Pathing Map
WESTRING_SAVING_TRIGGERS=Saving Triggers
WESTRING_SAVING_REGIONS=Saving Regions
WESTRING_SAVING_CAMERAS=Saving Camera Objects
WESTRING_SAVING_MAPSCRIPT=Generating Map Script
WESTRING_SAVING_ARCHIVE=Creating Map Archive
WESTRING_SAVING_SOUNDS=Sounds
WESTRING_SAVING_CAMPAIGNINFO=Saving Campaign Info
WESTRING_SAVING_CAMPAIGNMAPS=Saving Campaign Maps
WESTRING_SAVING_CAMPAIGNARCHIVE=Creating Campaign Archive

WESTRING_SAVING_MAPSCRIPT_HEADER=Header
WESTRING_SAVING_MAPSCRIPT_GLOBALS=Variables
WESTRING_SAVING_MAPSCRIPT_DESTRUCTABLES=Trees/Destructibles
WESTRING_SAVING_MAPSCRIPT_ITEMS=Items
WESTRING_SAVING_MAPSCRIPT_ITEMDROPTABLES=Item Drop Tables
WESTRING_SAVING_MAPSCRIPT_UNITS=Units
WESTRING_SAVING_MAPSCRIPT_SOUNDS=Sounds
WESTRING_SAVING_MAPSCRIPT_REGIONS=Regions
WESTRING_SAVING_MAPSCRIPT_CAMERAS=Camera Objects
WESTRING_SAVING_MAPSCRIPT_TRIGGERS_VAL=Validating Triggers
WESTRING_SAVING_MAPSCRIPT_TRIGGERS=Writing Triggers
WESTRING_SAVING_MAPSCRIPT_UPGRADES=Upgrades
WESTRING_SAVING_MAPSCRIPT_TECHTREE=Techtree
WESTRING_SAVING_MAPSCRIPT_PLAYERS=Players
WESTRING_SAVING_MAPSCRIPT_MAIN=Main Initialization
WESTRING_SAVING_MAPSCRIPT_MAPCONFIG=Map Configuration
WESTRING_SAVING_MAPSCRIPT_VALIDATE=Validating Script

WESTRING_UPDATINGDOODADS=Updating Doodads
WESTRING_UPDATINGUNITS=Updating Units
WESTRING_UPDATINGCAMERAS=Updating Camera Objects

// Melee condition failures
WESTRING_NOTMELEE_CUSTOMTRIGGERS=Custom triggers have been specified
WESTRING_NOTMELEE_PLAYERUNITS=Player-owned units have been placed
WESTRING_NOTMELEE_INVALIDSTARTLOCS=One or more start locations are in invalid positions
WESTRING_NOTMELEE_CUSTOMFORCES=Custom forces have been specified
WESTRING_NOTMELEE_CUSTOMTECHTREE=Custom techtree or ability settings have been specified
WESTRING_NOTMELEE_CUSTOMUPGRADES=Custom upgrade settings have been specified
WESTRING_NOTMELEE_HIDDENMINIMAP='Hide minimap' option has been turned on
WESTRING_NOTMELEE_NODARKMASK='Partially visible masked areas' option has been turned off
WESTRING_NOTMELEE_FIXEDSTARTLOCS=Fixed starting locations have been specified
WESTRING_NOTMELEE_CUSTOMUNITS=Custom unit data have been specified
WESTRING_NOTMELEE_CUSTOMITEMS=Custom item data have been specified
WESTRING_NOTMELEE_CUSTOMDESTRUCTABLES=Custom destructible data have been specified
WESTRING_NOTMELEE_CUSTOMDOODADS=Custom doodad data have been specified
WESTRING_NOTMELEE_CUSTOMABILITIES=Custom ability data have been specified
WESTRING_NOTMELEE_CUSTOMBUFFDATA=Custom buff/effect data have been specified
WESTRING_NOTMELEE_CUSTOMUPGRADEDATA=Custom upgrade data have been specified
WESTRING_NOTMELEE_CUSTOMMISCDATA=Custom gameplay constants have been specified
WESTRING_NOTMELEE_CUSTOMSKINDATA=Custom game interface has been specified
WESTRING_NOTMELEE_GAMEDATASET=Non-default game data set has been specified

// Expansion required
WESTRING_EXPFEATURE_LARGERMAPSIZE=Map size is greater than 192 x 192 (or equivalent)
WESTRING_EXPFEATURE_TERRAINFOG=Custom terrain fog has been specified (Map Options)
WESTRING_EXPFEATURE_INITARRAYS=Variable array sizes have been specified (Trigger Editor)
WESTRING_EXPFEATURE_CUSTOMDATA_DEST=Custom destructible data have been specified (Object Editor)
WESTRING_EXPFEATURE_CUSTOMDATA_DOOD=Custom doodad data have been specified (Object Editor)
WESTRING_EXPFEATURE_CUSTOMDATA_ABIL=Custom ability data have been specified (Object Editor)
WESTRING_EXPFEATURE_CUSTOMDATA_BUFF=Custom buff/effect data have been specified (Object Editor)
WESTRING_EXPFEATURE_CUSTOMDATA_UPGR=Custom upgrade data have been specified (Object Editor)
WESTRING_EXPFEATURE_OBJECTS_TERRAIN=Expansion-only terrain is being used
WESTRING_EXPFEATURE_OBJECTS_WEATHER=Expansion-only weather effects are being used
WESTRING_EXPFEATURE_OBJECTS_DOODAD=Expansion-only doodads/destructibles are being used
WESTRING_EXPFEATURE_OBJECTS_UNIT=Expansion-only units are being used
WESTRING_EXPFEATURE_OBJECTS_ITEM=Expansion-only items are being used
WESTRING_EXPFEATURE_OBJECTS_ABILITY=Expansion-only abilities are being used
WESTRING_EXPFEATURE_OBJECTS_UPGRADE=Expansion-only upgrades are being used
WESTRING_EXPFEATURE_OBJECTS_SOUND=Expansion-only sounds are being used
WESTRING_EXPFEATURE_OBJECTS_CUSTOM=Expansion-only custom data values are being used (Object Editor)
WESTRING_EXPFEATURE_OBJECTS_TRIGGER="Expansion-only trigger functions, types, or values are being used (Trigger Editor)"
WESTRING_EXPFEATURE_LOADINGSCREEN_EXP=Expansion-only loading screen has been specified (Loading Screen)
WESTRING_EXPFEATURE_LOADINGSCREEN_IMP=Imported loading screen has been specified (Loading Screen)
WESTRING_EXPFEATURE_CUSTOMHEROATTS=Custom hero attributes are specified (Unit Properties)
WESTRING_EXPFEATURE_COMMENTTRIGGERS=Trigger comments are being used (Trigger Editor)
WESTRING_EXPFEATURE_GLOBALWEATHER=Global weather effect has been specified (Map Options)
WESTRING_EXPFEATURE_CUSTOMDATA_MISC=Custom gameplay constants have been specified (Advanced->Gameplay Constants)
WESTRING_EXPFEATURE_CUSTOMDATA_SKIN=Custom game interface has been specified (Advanced->Game Interface)
WESTRING_EXPFEATURE_TRIGGER_SUBFUNCS=Trigger functions with multiple sub-functions are being used (Trigger Editor)
WESTRING_EXPFEATURE_SOUNDENVIRONMENT=Custom sound environment has been specified (Map Options)
WESTRING_EXPFEATURE_LIGHTENVIRONMENT=Custom light environment has been specified (Map Options)
WESTRING_EXPFEATURE_CUSTOMSCRIPTCODE=Custom script code has been specified (Trigger Editor)
WESTRING_EXPFEATURE_ITEMTABLES=Item tables have been specified (Advanced->Item Tables)
WESTRING_EXPFEATURE_DOODADDROPITEMS=Dropped items have been specified for doodads (Doodad Properties)
WESTRING_EXPFEATURE_WATERCOLOR=Custom water tinting color has been specified (Map Options)

// Tips
WESTRING_STARTLOCATION_TIP="Defines the starting camera position, as well as placement of melee units when the 'Melee Game - Create Starting Units' trigger action is used."
WESTRING_RANDOM_UNIT_TIP="Represents a unit to be randomly chosen when the game starts. Use the properties dialog to configure the list of possible units."
WESTRING_RANDOM_ITEM_TIP="Represents an item to be randomly chosen when the game starts. Use the properties dialog to configure the list of possible items."
WESTRING_RANDOM_BUILDING_TIP="Represents a neutral building to be randomly chosen when the game starts. Use the properties dialog to configure the list of possible buildings."
WESTRING_TIP_FIXEDPLAYERS="If 'Fixed Player Settings' is enabled, all of the settings in the Players tab will be unmodifiable in the game creation screens."

// Undo action text
WESTRING_UNDO_TERRAIN_BRUSH=Terrain Brush
WESTRING_UNDO_TERRAIN_FLIP=Mirror Terrain
WESTRING_UNDO_TERRAIN_ROTATE=Rotate Terrain
WESTRING_UNDO_PASTE_TERRAIN=Paste Terrain
WESTRING_UNDO_ADD_UNIT=Add Units
WESTRING_UNDO_ADD_DOODAD=Add Doodads
WESTRING_UNDO_ADD_REGION=Add Region
WESTRING_UNDO_ADD_CAMERA=Add Camera
WESTRING_UNDO_DELETE_UNIT=Delete Units
WESTRING_UNDO_DELETE_DOODAD=Delete Doodads
WESTRING_UNDO_DELETE_REGION=Delete Regions
WESTRING_UNDO_DELETE_CAMERA=Delete Cameras
WESTRING_UNDO_PASTE_UNIT=Paste Units
WESTRING_UNDO_PASTE_DOODAD=Paste Doodads
WESTRING_UNDO_PASTE_REGION=Paste Regions
WESTRING_UNDO_PASTE_CAMERA=Paste Cameras
WESTRING_UNDO_MODIFY_UNIT=Modify Units
WESTRING_UNDO_MODIFY_DOODAD=Modify Doodads
WESTRING_UNDO_MODIFY_REGION=Modify Regions
WESTRING_UNDO_MODIFY_CAMERA=Modify Cameras
WESTRING_UNDO_TRANSLATE_UNIT=Translate Units
WESTRING_UNDO_TRANSLATE_DOODAD=Translate Doodads
WESTRING_UNDO_ROTATE_UNIT=Rotate Units
WESTRING_UNDO_ROTATE_DOODAD=Rotate Doodads
WESTRING_UNDO_SCALE_DOODAD=Scale Doodads
WESTRING_UNDO_MODIFY_TILESET=Modify Tileset
WESTRING_UNDO_ADJUSTCLIFFLEVELS=Adjust Cliff Levels
WESTRING_UNDO_REPLACE_CLIFFTYPE=Replace Cliff Type
WESTRING_UNDO_REPLACE_TILES=Replace Tiles
WESTRING_UNDO_REPLACE_DOODADS=Replace Doodads
WESTRING_UNDO_REPLACE_UNITS=Replace Units

WESTRING_UNDO_ADD_TRIGGER=Add Trigger
WESTRING_UNDO_ADD_CATEGORY=Add Category
WESTRING_UNDO_ADD_FUNCTION=Add Function
WESTRING_UNDO_DELETE_TRIGGER=Delete Trigger
WESTRING_UNDO_DELETE_CATEGORY=Delete Category
WESTRING_UNDO_DELETE_FUNCTION=Delete Functions
WESTRING_UNDO_DELETE_VARIABLE=Delete Variable
WESTRING_UNDO_PASTE_TRIGGER=Paste Trigger
WESTRING_UNDO_PASTE_CATEGORY=Paste Category
WESTRING_UNDO_PASTE_FUNCTION=Paste Functions
WESTRING_UNDO_MOVE_TRIGGER=Move Trigger
WESTRING_UNDO_MOVE_CATEGORY=Move Category
WESTRING_UNDO_MOVE_FUNCTION=Move Function
WESTRING_UNDO_MODIFY_TRIGGER=Modify Trigger
WESTRING_UNDO_MODIFY_CATEGORY=Modify Category
WESTRING_UNDO_MODIFY_FUNCTION=Modify Function
WESTRING_UNDO_MODIFY_VARIABLES=Modify Variables
WESTRING_UNDO_RENAME_VARIABLE=Rename Variable
WESTRING_UNDO_CONVERT_TRIGGER=Convert Trigger

WESTRING_UNDO_VARIABLE_ADD=Add Variable
WESTRING_UNDO_VARIABLE_MODIFY=Modify Variable
WESTRING_UNDO_VARIABLE_DELETE=Delete Variable
WESTRING_UNDO_VARIABLE_PASTE=Paste Variable

// Errors and warnings
WESTRING_ERROR_CANTSAVE=Unable to save file
WESTRING_ERROR_CANTLOAD=Unable to load file
WESTRING_ERROR_CANTOPEN=Unable to open file
WESTRING_ERROR_CANTFIND=Cannot find file
WESTRING_ERROR_CANTEXECUTE=Error executing file
WESTRING_ERROR_MAC_CANTEXECUTE=Sorry, Warcraft III could not be loaded.
WESTRING_ERROR_CANTCREATEDIRECTORY=Unable to create directory
WESTRING_ERROR_MOVEFILE_CANTREPLACE=Unable to replace file '%s'
WESTRING_ERROR_MOVEFILE_CANTMOVE=Unable to move file '%s' to '%s'
WESTRING_ERROR_NOSUCHTRIGVAL=Trigger parameter does not exist
WESTRING_ERROR_TRIGVALTYPEMISMATCH=Specified value does not match trigger parameter type
WESTRING_ERROR_BADTRIGVAL=Invalid parameter value
WESTRING_ERROR_NOTRIGFUNC=Trigger function does not exist in database
WESTRING_ERROR_TRIGFUNCTYPEMISMATCH=Trigger function type mismatch
WESTRING_ERROR_PARAMWITHBADTYPE=Trigger parameter list contains invalid type
WESTRING_ERROR_SELECTWAR3APP=Please select your Warcraft III application in the Preferences dialog.
WESTRING_ERROR_CANTADDTOMPQ=Unable to add file to archive
WESTRING_ERROR_GLOBVARALREADYEXISTS=Variable already exists
WESTRING_ERROR_GLOBVARTYPEMISMATCH=Attempt to use differing types for the same variable
WESTRING_ERROR_GLOBVARPREDEFINED=User defined variable conflicts with generated variables
WESTRING_ERROR_GLOBALNAMERESERVED=Variables beginning with '%s' are reserved for internal use
WESTRING_ERROR_GLOBALNAMEINUSE=A variable named '%s' already exists.
WESTRING_ERROR_GLOBALNAMEINUSE_VARDLG=A variable named '%s' already exists.|n|nThis includes any variables which were deleted in the current Variables dialog.
WESTRING_ERROR_VARIABLENAMEINVALID=The text '%s' is not a valid script variable name.
WESTRING_ERROR_WAR3ALREADYRUNNING=Warcraft III is already running.  Please close Warcraft III and try again.
WESTRING_ERROR_TRIGGERCANTENABLE=The trigger cannot be enabled because the variable '%s' does not exist.
WESTRING_ERROR_TRIGNOINITFUNC=The trigger '%s' must have an initialization function called '%s'.
WESTRING_ERROR_TRIGGERDISABLED=Trigger '%s' has been disabled due to errors.
WESTRING_ERROR_TRIGDB_ERROR=Trigger Database Error
WESTRING_ERROR_TRIGDB_NUMPARAMMISMATCH=Data section and text section have differing number of parameters
WESTRING_ERROR_FILEASSOCIATIONEXISTS=A file association for %s files already exists (%s).  Overwrite these settings?
WESTRING_ERROR_TRIGFUNCLOADERROR=Error loading trigger function key '%s'
WESTRING_ERROR_CANTREMOVEFORCE=Only empty forces can be removed.  Move all players to a different force before removing this force.
WESTRING_ERROR_INVALIDGENGLOBALS=Invalid generated variables have been found and deleted.  Triggers using those variables have been disabled.
WESTRING_ERROR_CANTCREATEARCHIVE=Unable to create archive
WESTRING_ERROR_SYSTEMERROR=System Error
WESTRING_ERROR_TESTABORTED_SCRIPTERRS=Map test aborted due to script errors.
WESTRING_ERROR_AITESTABORTED_SCRIPTERRS=AI test aborted due to script errors.
WESTRING_ERROR_TRIGGERMISSINGVALUES=The trigger cannot be enabled because not all parameters have values.
WESTRING_ERROR_CANTENABLEFUNCTION_UNUSEDTRIG=This function cannot be enabled because it references the unused trigger '%s'.
WESTRING_ERROR_CANTENABLEFUNCTION_BADVAR=This function cannot be enabled because the variable '%s' does not exist.
WESTRING_ERROR_FUNCTIONMISSINGVALUES=This function cannot be enabled because not all parameters have values.
WESTRING_ERROR_STRINGIMPORTMISSING=Strings could not be imported because the following string IDs are missing in the new file:
WESTRING_ERROR_NOSAVEEXCEEDLIMITS1=This map could not be saved because the maximum number of objects has been exceeded
WESTRING_ERROR_NOSAVEEXCEEDLIMITS2=Please reduce the number of objects in order to save this map.
WESTRING_ERROR_NOSAVEEXCEEDLIMITS_DOODADNOTE=Note that tree/destructible doodads which are outside of the playable map bounds are counted as normal doodads.
WESTRING_ERROR_SOUNDVAREXISTS=The variable '%s' already exists.
WESTRING_ERROR_IMPORTFILEDOESNTEXIST=Import failed: File cannot be opened
WESTRING_ERROR_IMPORTFILENAMETOOLONG=Import failed: File name is too long
WESTRING_ERROR_IMPORTNOTEMPDIR=Import failed: Could not set up temporary directory
WESTRING_ERROR_IMPORTCANTCOPY=Import failed: Cannot copy file to
WESTRING_ERROR_IMPORTALREADYEXISTS=Import failed: File already exists
WESTRING_ERROR_SOUNDEXPORTFAILED=WESTRING_ERROR_FILEEXPORTFAILED
WESTRING_ERROR_FILEEXPORTFAILED=File export failed
WESTRING_ERROR_CANTRESTOREDESTLIFE=Unable to restore doodad life due to collision with other objects
WESTRING_ERROR_MAPSIZENOTMULTIPLE=The full map size must be a multiple of %d in both dimensions.
WESTRING_ERROR_MAPSIZETOOMANYCELLS=The full map area (%d cells) exceeds the limit of %d cells.
WESTRING_ERROR_TESTABORTED_NOSTARTLOCS=Map test aborted due to missing start locations
WESTRING_ERROR_MAPFILEEXISTS=The map file '%s' already exists in this campaign.
WESTRING_ERROR_CANTCOPYCAMPAIGNMAP=Unable to copy campaign map from '%s'
WESTRING_ERROR_CANTWRITECAMPAIGNMAP=Unable to write campaign map '%s'
WESTRING_ERROR_TESTAI_INVALIDMAPFILE=Test AI failed: Unable to open map file '%s'
WESTRING_ERROR_TESTAI_COMPASOBSERVER=Test AI failed: A computer is specified as an observer.
WESTRING_ERROR_TESTAI_INVALIDAISCRIPT=Test AI failed: Unable to open AI script '%s'
WESTRING_ERROR_TESTAI_NOPLAYERS=Test AI failed: No non-observing players specified.
WESTRING_ERROR_TESTAI_TOOMANYPLAYERS=Test AI failed: Too many non-observing players specified.
WESTRING_ERROR_TESTAI_NOUSER=Test AI failed: No user-controlled players specified.
WESTRING_ERROR_TESTAI_TOOMANYUSERS=Test AI failed: Multiple players specified as user-controlled.
WESTRING_AIE_ERROR_AICONDITIONNAMEXISTS=This condition name (or a similar one) is already in use.
WESTRING_ERROR_CE_REPLACEMAPINUSE=This map is currently open in the editor.  Please close it before replacing the map file.
WESTRING_ERROR_CE_DELETEMAPINUSE=This map is currently open in the editor.  Please close it before removing the map file.
WESTRING_ERROR_MAPEXTERNALDATA_NOTREL=Please choose a file within the same directory as the current map file.
WESTRING_ERROR_MAPEXTERNALDATA_NOMAP=Please save the current map file before setting external custom data.
WESTRING_ERROR_INVALIDSOUNDFILE=This does not appear to be a valid sound file.
WESTRING_ERROR_WINDOWS98ME="Sorry, this feature is not supported on Windows 98 or ME."
WESTRING_ERROR_TRIGGERIMPORTEXPANSIONONLY=Import failed: The trigger file contains expansion-only data.

WESTRING_LOADERROR_ARCHIVE=Main map file could not be opened.
WESTRING_LOADERROR_MAPINFO=Level Info data missing or invalid.
WESTRING_LOADERROR_VERSION=Map version is unsupported.
WESTRING_LOADERROR_TERRAIN=Terrain data missing or invalid.
WESTRING_LOADERROR_DOODADS=Doodad data missing or invalid.
WESTRING_LOADERROR_UNITS=Unit data missing or invalid.
WESTRING_LOADERROR_TRIGGERS=Trigger data missing or invalid.

WESTRING_WARNING_CANTUNDO=This action cannot be undone. Continue anyway?
WESTRING_WARNING_NOSTARTLOCS=Not all player starting locations have been placed.  Automatically generate locations?
WESTRING_WARNING_RESETTRIGS=Clear all triggers and reset to default?
WESTRING_WARNING_IMPORTTRIGGERS=Importing new triggers will replace all current triggers.  Continue with import?
WESTRING_WARNING_GLOBALVARSTILLREFERENCED=This variable is still being used
WESTRING_WARNING_INVALIDMAPSIZE=Map size must be between %d and %d
WESTRING_WARNING_NOGLOBALSDEFINED=No variables defined!
WESTRING_WARNING_DISABLEVARIABLETRIGGERS=The variable '%s' is still in use.|nDeleting this object will disable all trigger functions using it.|n|nContinue with delete?
WESTRING_WARNING_DISABLETRIGGERINUSE=The variable '%s' is still in use.|nDisabling this trigger will disable all trigger functions using it.|n|nContinue with disable?
WESTRING_WARNING_REGIONEXISTS=Another region with this name already exists.
WESTRING_WARNING_REGIONNAMEALLSPACES=Region names must contain at least one non-space character.
WESTRING_WARNING_CAMERAEXISTS=Another camera with this name already exists.
WESTRING_WARNING_CAMERANAMEALLSPACES=Camera names must contain at least one non-space character.
WESTRING_WARNING_TRIGGERNAMEEXISTS=Another trigger with this name already exists.
WESTRING_WARNING_TRIGGERNAMEALLSPACES=Trigger and category names must contain at least one non-space character.
WESTRING_WARNING_TRIGGERNAMEINVALID=The text '%s' is not a valid trigger name.
WESTRING_WARNING_VARIABLENAMEINVALID=The text '%s' is not a valid variable name.
WESTRING_WARNING_CUSTOMTRIGGER=Once a trigger is converted to text it cannot be converted back.|nYou will be responsible for ensuring that the trigger works properly.|n|nContinue anyway?
WESTRING_WARNING_REVERTINGPLAYERS=Are you sure you want to reset all player information to the default settings?
WESTRING_WARNING_REVERTINGALLYPRI=Disabling custom ally priorities will revert all current priority settings.  Continue anyway?
WESTRING_WARNING_REVERTINGFORCES=Disabling custom forces will revert all current force settings.  Continue anyway?
WESTRING_WARNING_REVERTINGTECHTREE=Disabling custom techtree settings will revert all current techtree settings.  Continue anyway?
WESTRING_WARNING_REVERTINGABILITIES=Disabling custom ability settings will revert all current ability settings.  Continue anyway?
WESTRING_WARNING_REVERTINGUPGRADES=Disabling custom upgrades will revert all current upgrade settings.  Continue anyway?
WESTRING_WARNING_NOMINIMAPFILE=Please choose a destination file for the minimap image.
WESTRING_WARNING_OVERWRITEFILE=The file '%s' already exists.|n|nReplace this file?
WESTRING_WARNING_CHANGEVARIABLETYPE=Variable '%s' is still in use.  Changing its type will reset all references to it.  Continue with change?
WESTRING_WARNING_TRIGFUNCSDISABLED=Functions which reference the variable '%s' have been disabled in the following triggers
WESTRING_WARNING_MUSTHAVEHUMANPLAYER=At least one player must be human controlled.
WESTRING_WARNING_NOLONGERMELEE=This map is no longer considered a melee map because
WESTRING_WARNING_EXPANSIONMAP=This map now requires the expansion because
WESTRING_WARNING_NOSTRINGSTOEXPORT=This map does not contain any externalized trigger strings.
WESTRING_WARNING_CANTUPROOT=Cannot uproot at this location
WESTRING_WARNING_CANTROOT=Cannot root at this location
WESTRING_WARNING_CANTMORPH=Cannot morph at this location
WESTRING_WARNING_EXCEEDEDLIMIT=Maximum number of %s exceeded!
WESTRING_WARNING_RESETUNIT=Are you sure you want to reset the selected unit to the default settings?
WESTRING_WARNING_RESETITEM=Are you sure you want to reset the selected item to the default settings?
WESTRING_WARNING_RESETDEST=Are you sure you want to reset the selected destructible to the default settings?
WESTRING_WARNING_RESETDOOD=Are you sure you want to reset the selected doodad to the default settings?
WESTRING_WARNING_RESETABIL=Are you sure you want to reset the selected ability to the default settings?
WESTRING_WARNING_RESETBUFF=Are you sure you want to reset the selected buff/effect to the default settings?
WESTRING_WARNING_RESETUPGR=Are you sure you want to reset the selected upgrade to the default settings?
WESTRING_WARNING_RESETALLUNITS=Are you sure you want to reset all standard units to the default settings?
WESTRING_WARNING_RESETALLITEMS=Are you sure you want to reset all standard items to the default settings?
WESTRING_WARNING_RESETALLDESTS=Are you sure you want to reset all standard destructibles to the default settings?
WESTRING_WARNING_RESETALLDOODS=Are you sure you want to reset all standard doodads to the default settings?
WESTRING_WARNING_RESETALLABILS=Are you sure you want to reset all standard abilities to the default settings?
WESTRING_WARNING_RESETALLBUFFS=Are you sure you want to reset all standard buffs/effects to the default settings?
WESTRING_WARNING_RESETALLUPGRS=Are you sure you want to reset all standard upgrades to the default settings?
WESTRING_WARNING_SOUNDINITFAILED=Warning: Could not initialize sound system
WESTRING_WARNING_DEFAULTNAME=This map is still using the default name of '%s'.|nThe name can be changed in the Map Description dialog.
WESTRING_WARNING_IMPORTUNITDATA=Imported unit data will replace all current unit data.  Continue with import?
WESTRING_WARNING_IMPORTITEMDATA=Imported item data will replace all current item data.  Continue with import?
WESTRING_WARNING_IMPORTDOODDATA=Imported doodad data will replace all current doodad data.  Continue with import?
WESTRING_WARNING_IMPORTDESTDATA=Imported destructible data will replace all current destructible data.  Continue with import?
WESTRING_WARNING_IMPORTABILDATA=Imported ability data will replace all current ability data.  Continue with import?
WESTRING_WARNING_IMPORTBUFFDATA=Imported buff/effect data will replace all current buff/effect data.  Continue with import?
WESTRING_WARNING_IMPORTUPGRDATA=Imported upgrade data will replace all current upgrade data.  Continue with import?
WESTRING_WARNING_IMPORTOBJECTDATA=Imported object data will replace all current data.  Continue with import?
WESTRING_WARNING_AIE_IMPORTCUSTOMDATA=Imported custom object data will replace all current data.  Continue with import?
WESTRING_WARNING_AIE_CLEARCUSTOMDATA=Clear all existing custom object data?
WESTRING_WARNING_AIE_CHANGERACE=Changing the AI race will reset all data in the other tabs.  Continue anyway?
WESTRING_WARNING_REGIONUSEDBYUNITS1=This region is referenced by the following units:
WESTRING_WARNING_REGIONUSEDBYUNITS2=Deleting it will remove the region data from these units.  Continue anyway?
WESTRING_WARNING_SOUNDUSEDBYREGIONS1=This sound is referenced by the following regions:
WESTRING_WARNING_SOUNDUSEDBYREGIONS2=Deleting it will remove the sound data from these regions.  Continue anyway?
WESTRING_WARNING_REVERTINGTILESET=Disabling custom tileset will revert all tiles to the standard tileset.  Continue anyway?
WESTRING_WARNING_CREATECAMOUTOFBOUNDS=The current camera position is outside of the world camera bounds.
WESTRING_WARNING_CUSTOMUNITSEXIST=The map still contains %d instances of this custom unit.  Continue and delete them?
WESTRING_WARNING_CUSTOMUNITSEXIST_ONE=The map still contains one instance of this custom unit.  Continue and delete it?
WESTRING_WARNING_CUSTOMDESTSEXIST=The map still contains %d instances of this custom destructible.  Continue and delete them?
WESTRING_WARNING_CUSTOMDESTSEXIST_ONE=The map still contains one instance of this custom destructible.  Continue and delete it?
WESTRING_WARNING_CUSTOMDOODSEXIST=The map still contains %d instances of this custom doodad.  Continue and delete them?
WESTRING_WARNING_CUSTOMDOODSEXIST_ONE=The map still contains one instance of this custom doodad.  Continue and delete it?
WESTRING_WARNING_DELETINGUNPLACEABLEOBJECT=Deleting unplaceable object
WESTRING_WARNING_MAPALREADYOPEN=The file '%s' is already open and active.
WESTRING_WARNING_CONFIRMDELETEIMPORT_UNUSED=Are you sure you want to delete the imported file '%s'?
WESTRING_WARNING_CONFIRMDELETEIMPORT_USED_ONE=The imported file '%s' is still being used (%d reference).  Continue with delete?
WESTRING_WARNING_CONFIRMDELETEIMPORT_USED_MUL=The imported file '%s' is still being used (%d references).  Continue with delete?
WESTRING_WARNING_CAMPAIGNUNKNOWNMAPS="This campaign contains references to unknown map files (%d, marked in red).|n|nContinue with save?"
WESTRING_WARNING_CAMPAIGNUNUSEDMAPS="This campaign contains map files which are not used (%d, marked in blue).|n|nContinue with save?"
WESTRING_WARNING_CAMPAIGNUNKNOWNANDUNUSEDMAPS="This campaign contains references to unknown map files (%d, marked in red)|nand map files which are not used (%d, marked in blue).|n|nContinue with save?"
WESTRING_WARNING_BADCLIFFLEVELALPHA=Unknown cliff level alpha value: %d
WESTRING_WARNING_ATTACKGROUPUSEDINWAVES=This attack group is still being used by one or more attack waves.|n|nDeleting it will also delete those waves.  Continue anyway?
WESTRING_WARNING_ATTACKGROUPUSEDASMIN=This attack group is still being used to define the Minimum Forces.|n|nContinue with delete?
WESTRING_WARNING_AICONDITIONINUSE=This condition is still being used. Deleting it will reset any usages to 'None'.|n|nContinue anyway?
WESTRING_WARNING_RESETGAMEPLAYCONSTANTS=Reset all Gameplay Constants to defaults?
WESTRING_WARNING_AITC_INVALIDMAP=This does not appear to be a valid Warcraft III map file.
WESTRING_WARNING_AITC_MAPNOTMELEE="This map is not a Melee map.  The Test AI feature only works with Melee maps.|n|nFor custom maps, it is recommended to import the AI directly into the map|nusing the Import Manager, and then use the Test Map command."
WESTRING_WARNING_AITC_MAPPATHTOOLONG="The specified map file path is too long.|n|nFor best results, use map files from within your Warcraft III directory."
WESTRING_WARNING_AITC_NOSTARTAIFUNCS=This map does not appear to contain any trigger functions to start the AI scripts.|n|nUse this map anyway?
WESTRING_WARNING_CANTLOADEXTERNALCUSTOMDATA=Unable to load external custom data from 
WESTRING_WARNING_REPLACEDOODAD_FAILED_SINGLE=One doodad could not be replaced in its current location
WESTRING_WARNING_REPLACEDOODAD_FAILED_MULT=%d doodads could not be replaced in their current locations
WESTRING_WARNING_REPLACEUNIT_FAILED_SINGLE=One unit could not be replaced in its current location
WESTRING_WARNING_REPLACEUNIT_FAILED_MULT=%d units could not be replaced in their current locations
WESTRING_WARNING_CONFIRMOENEGATIVEVALS=Please be aware that many data fields can cause problems or even crashes in the game if they are set to negative values.|nThis option exists to allow you to experiment and use negative values if they do work.|n|nAre you sure you want to allow negative values?
WESTRING_WARNING_CAMPAIGNMAPSTILLUSED=This map is still in use by one or more Loading Screen buttons.|n|nRemove it anyway?
WESTRING_WARNING_MAPVERSIONTOONEW="This map has been saved by a more recent version of the editor.|nIt may contain data which are not supported in this version.|n|nContinue loading map?"

// Toolbars
WESTRING_TOOLBAR_NEW=New Map...
WESTRING_TOOLBAR_OPEN=Open Map...
WESTRING_TOOLBAR_SAVE=Save Map
WESTRING_TOOLBAR_CUT=Cut
WESTRING_TOOLBAR_COPY=Copy
WESTRING_TOOLBAR_PASTE=Paste
WESTRING_TOOLBAR_UNDO=Undo
WESTRING_TOOLBAR_REDO=Redo
WESTRING_TOOLBAR_SELECT=Selection Brush
WESTRING_TOOLBAR_TESTMAP=Test Map
WESTRING_TOOLBAR_SE_VAR=Variables...
WESTRING_TOOLBAR_SE_NEWCAT=New Category
WESTRING_TOOLBAR_SE_NEWTRIG=New Trigger
WESTRING_TOOLBAR_SE_NEWTRIGCOM=New Trigger Comment
WESTRING_TOOLBAR_SE_EVENT=New Event
WESTRING_TOOLBAR_SE_COND=New Condition
WESTRING_TOOLBAR_SE_ACTION=New Action
WESTRING_TOOLBAR_OE_NEWOBJECT=New Custom Object
WESTRING_TOOLBAR_USESOUND=Use As Sound
WESTRING_TOOLBAR_IMPORTSOUND=Import Sound
WESTRING_TOOLBAR_EXPORTSOUND=Export Sound
WESTRING_TOOLBAR_USEMUSIC=Use As Music
WESTRING_TOOLBAR_PLAYSOUND=Play Sound
WESTRING_TOOLBAR_STOPLAYBACK=Stop All Sound Playback
WESTRING_TOOLBAR_IM_IMPORT=Import File
WESTRING_TOOLBAR_IM_EXPORT=Export File
WESTRING_TOOLBAR_CE_ADDMAP=Add Map
WESTRING_TOOLBAR_CE_REMOVEMAP=Remove Map
WESTRING_TOOLBAR_CE_EDITMAP=Edit Map
WESTRING_TOOLBAR_CE_EXPORTMAP=Export Map
WESTRING_TOOLBAR_AIE_TESTAI=Test AI

// Context menus
WESTRING_TRIGLIST_CM_CUT=Cu&t
WESTRING_TRIGLIST_CM_COPY=&Copy
WESTRING_TRIGLIST_CM_PASTE=&Paste
WESTRING_TRIGLIST_CM_DELETE=&Delete
WESTRING_TRIGLIST_CM_NEWCAT=New Cate&gory
WESTRING_TRIGLIST_CM_NEWTRIG=&New Trigger
WESTRING_TRIGLIST_CM_NEWTRIGCOM=New Trigger Co&mment
WESTRING_TRIGLIST_CM_ENABLED=&Enable Trigger
WESTRING_TRIGLIST_CM_INITON=&Initially On

WESTRING_FUNCLIST_CM_CUT=Cu&t
WESTRING_FUNCLIST_CM_COPY=&Copy
WESTRING_FUNCLIST_CM_COPYASTEXT=Cop&y As Text
WESTRING_FUNCLIST_CM_PASTE=&Paste
WESTRING_FUNCLIST_CM_DELETE=&Delete
WESTRING_FUNCLIST_CM_NEWEVENT=New E&vent
WESTRING_FUNCLIST_CM_NEWCOND=&New Condition
WESTRING_FUNCLIST_CM_NEWACTION=New &Action
WESTRING_FUNCLIST_CM_ENABLEFUNC=&Enable Function

WESTRING_SOUNDTREE_CM_PLAY=&Play
WESTRING_SOUNDTREE_CM_STOP=&Stop All Playback
WESTRING_SOUNDTREE_CM_USESOUND=&Use As Sound
WESTRING_SOUNDTREE_CM_EXPORTSOUND=&Export Sound
WESTRING_SOUNDTREE_CM_REMOVESOUND=Remo&ve Imported Sound
WESTRING_SOUNDTREE_CM_USEMUSIC=Use As &Music
WESTRING_SOUNDTREE_CM_REPLACESOUND=&Replace Internal Sound

WESTRING_SOUNDLIST_CM_PLAY=&Play
WESTRING_SOUNDLIST_CM_STOP=&Stop All Playback
WESTRING_SOUNDLIST_CM_EDIT=&Edit Sound Variable
WESTRING_SOUNDLIST_CM_RENAME=Rena&me Sound Variable
WESTRING_SOUNDLIST_CM_DELETE=&Delete Sound Variable

WESTRING_OETREE_CM_NEW=New Custom Object
WESTRING_OETREE_CM_RENAME=Rename Custom Object
WESTRING_OETREE_CM_DELETE=Delete Custom Object
WESTRING_OETREE_CM_RESET=Reset Selected Object To Default

WESTRING_FIELDLIST_CM_MODIFY=Modify Selected Field
WESTRING_FIELDLIST_CM_RESET=Reset Selected Field to Default
WESTRING_FIELDLIST_CM_AUTOFILL=Auto Fill Levels

WESTRING_OBJECTTREE_CM_VIEW=&View Object
WESTRING_OBJECTTREE_CM_CROSSREF=&Cross Reference Object
WESTRING_OBJECTTREE_CM_EDIT=&Edit Object Properties
WESTRING_OBJECTTREE_CM_RENAME=Rena&me Object
WESTRING_OBJECTTREE_CM_DELETE=&Delete Object

// Hotkey text
WESTRING_HOTKEY_MOD_NONE="No Modifier"
WESTRING_HOTKEY_MOD_CONTROL="Ctrl+"
WESTRING_HOTKEY_MOD_SHIFT="Shift+"
WESTRING_HOTKEY_MOD_ALT="Alt+"
WESTRING_HOTKEY_TAB="Tab"
WESTRING_HOTKEY_ESCAPE="Esc"
WESTRING_HOTKEY_DELETE="Delete"
WESTRING_HOTKEY_BACKSPACE="Backspace"
WESTRING_HOTKEY_SPACE="Space"
WESTRING_HOTKEY_UP="Up"
WESTRING_HOTKEY_DOWN="Down"
WESTRING_HOTKEY_LEFT="Left"
WESTRING_HOTKEY_RIGHT="Right"
WESTRING_HOTKEY_ENTER="Enter"
WESTRING_HOTKEY_BRACKET_OPEN="["
WESTRING_HOTKEY_BRACKET_CLOSE="]"
WESTRING_HOTKEY_PAGEUP="Pg Up"
WESTRING_HOTKEY_PAGEDOWN="Pg Down"
WESTRING_HOTKEY_HOME="Home"
WESTRING_HOTKEY_END="End"
WESTRING_HOTKEY_PLUS="="
WESTRING_HOTKEY_MINUS="-"
WESTRING_HOTKEY_TILDE="~"
WESTRING_HOTKEY_BACKSLASH="\"
WESTRING_HOTKEY_SEMICOLON=";"
WESTRING_HOTKEY_QUOTE="'"
WESTRING_HOTKEY_COMMA=","
WESTRING_HOTKEY_PERIOD="."
WESTRING_HOTKEY_SLASH="/"
WESTRING_HOTKEY_INSERT="Insert"
WESTRING_HOTKEY_PAUSE="Pause"
WESTRING_HOTKEY_CAPSLOCK="Caps Lock"
WESTRING_HOTKEY_NUMLOCK="Num Lock"
WESTRING_HOTKEY_SCROLLLOCK="Scroll Lock"
WESTRING_HOTKEY_PRINTSCREEN="Print Screen"
WESTRING_HOTKEY_NUMPAD_0="NumPad 0"
WESTRING_HOTKEY_NUMPAD_1="NumPad 1"
WESTRING_HOTKEY_NUMPAD_2="NumPad 2"
WESTRING_HOTKEY_NUMPAD_3="NumPad 3"
WESTRING_HOTKEY_NUMPAD_4="NumPad 4"
WESTRING_HOTKEY_NUMPAD_5="NumPad 5"
WESTRING_HOTKEY_NUMPAD_6="NumPad 6"
WESTRING_HOTKEY_NUMPAD_7="NumPad 7"
WESTRING_HOTKEY_NUMPAD_8="NumPad 8"
WESTRING_HOTKEY_NUMPAD_9="NumPad 9"
WESTRING_HOTKEY_NUMPAD_MULTIPLY="NumPad *"
WESTRING_HOTKEY_NUMPAD_DIVIDE="NumPad /"
WESTRING_HOTKEY_NUMPAD_PLUS="NumPad +"
WESTRING_HOTKEY_NUMPAD_MINUS="NumPad -"
WESTRING_HOTKEY_NUMPAD_DECIMAL="NumPad ."
WESTRING_HOTKEY_UNKNOWN=WESTRING_UNKNOWN

WESTRING_MOUSE_BUTTON_LEFT=Left Button
WESTRING_MOUSE_BUTTON_MIDDLE=Middle Button
WESTRING_MOUSE_BUTTON_RIGHT=Right Button
WESTRING_MOUSE_WHEEL_UP=Wheel Up
WESTRING_MOUSE_WHEEL_DOWN=Wheel Down

// Menus
WESTRING_MENU_FILE=&File
WESTRING_MENU_EDIT=&Edit
WESTRING_MENU_VIEW=&View
WESTRING_MENU_LAYER=&Layer
WESTRING_MENU_SCENARIO=&Scenario
WESTRING_MENU_TOOLS=&Tools
WESTRING_MENU_ADVANCED=&Advanced
WESTRING_MENU_MODULE=&Module
WESTRING_MENU_WINDOW=&Window
WESTRING_MENU_HELP=&Help
WESTRING_MENU_DEBUG=&Debug

WESTRING_MENU_NEW=&New Map...
WESTRING_MENU_OPEN=&Open Map...
WESTRING_MENU_CLOSE=&Close Map
WESTRING_MENU_SAVE=&Save Map
WESTRING_MENU_SAVEAS=Save Map &As...
WESTRING_MENU_CALCSHADOWS=Calculate S&hadows and Save Map
WESTRING_MENU_EXPORTSCRIPT=Export Sc&ript...
WESTRING_MENU_EXPORTMINIMAP=Export &Minimap...
WESTRING_MENU_EXPORTSTRINGS=Export Strin&gs...
WESTRING_MENU_IMPORTSTRINGS=&Import Strings...
WESTRING_MENU_EDITPREFS=Pre&ferences...
WESTRING_MENU_CONFIGCTRLS=Confi&gure Controls...
WESTRING_MENU_TESTMAP=&Test Map
WESTRING_MENU_EXIT=E&xit
WESTRING_MENU_QUIT=&Quit

WESTRING_MENU_UNDO=&Undo
WESTRING_MENU_REDO=&Redo
WESTRING_MENU_CUT=Cu&t
WESTRING_MENU_COPY=&Copy
WESTRING_MENU_COPYASTEXT=Cop&y As Text
WESTRING_MENU_PASTE=&Paste
WESTRING_MENU_PASTE_FLIPH=Mirror Paste &Horizontally
WESTRING_MENU_PASTE_FLIPV=Mirror Paste &Vertically
WESTRING_MENU_PASTE_ROTCW=Rotate Paste &90 CW
WESTRING_MENU_PASTE_ROTCCW=Rotate Paste &90 CCW
WESTRING_MENU_CLEAR=Cl&ear
WESTRING_MENU_SELECTALL=Select &All
WESTRING_MENU_SELECTALL_SPECIAL=Se&lect All Special
WESTRING_MENU_EDITPROPS=E&dit Properties...

WESTRING_MENU_VIEWSELECTION=Vie&w Selection
WESTRING_MENU_VIEWCYCLE_NEXT=&Cycle Main View - Next
WESTRING_MENU_VIEWCYCLE_PREV=C&ycle Main View - Previous
WESTRING_MENU_VIEWINOBJMAN=View In Object &Manager
WESTRING_MENU_VIEWINOBJED=View In &Object Editor
WESTRING_MENU_VIEWINPALETTE=Select In Tool &Palette

WESTRING_MENU_NUDGE=&Nudge Selection
WESTRING_MENU_NUDGE_MOVE_L=Move &Left
WESTRING_MENU_NUDGE_MOVE_R=Move &Right
WESTRING_MENU_NUDGE_MOVE_U=Move &Up
WESTRING_MENU_NUDGE_MOVE_D=Move &Down
WESTRING_MENU_NUDGE_MOVE_LU=Move Left+Up
WESTRING_MENU_NUDGE_MOVE_LD=Move Left+Down
WESTRING_MENU_NUDGE_MOVE_RU=Move Right+Up
WESTRING_MENU_NUDGE_MOVE_RD=Move Right+Down
WESTRING_MENU_NUDGE_ROTATE_L=Rotate Left
WESTRING_MENU_NUDGE_ROTATE_R=Rotate Right
WESTRING_MENU_NUDGE_SCALE_U=Scale Up
WESTRING_MENU_NUDGE_SCALE_D=Scale Down
WESTRING_MENU_NUDGE_SCALE_UXY=Scale Up XY
WESTRING_MENU_NUDGE_SCALE_DXY=Scale Down XY
WESTRING_MENU_NUDGE_SCALE_UZ=Scale Up Z
WESTRING_MENU_NUDGE_SCALE_DZ=Scale Down Z

WESTRING_MENU_FLIPV=Mirror Selection &Vertically
WESTRING_MENU_FLIPH=Mirror Selection &Horizontally
WESTRING_MENU_ROTATE180=Rotate Selection &180
WESTRING_MENU_ROTATE90CW=Rotate Selection &90 CW
WESTRING_MENU_ROTATE90CCW=Rotate Selection 9&0 CCW

WESTRING_MENU_OBJECTMOVEUP=&Move Up in List
WESTRING_MENU_OBJECTMOVEDOWN=Move Do&wn in List
WESTRING_MENU_SELECTNEXTOBJ=Select Ne&xt in List
WESTRING_MENU_SELECTPREVOBJ=Select Pre&vious in List

WESTRING_MENU_TEXTURED=&Textured
WESTRING_MENU_WIREFRAME=&Wireframe
WESTRING_MENU_HIDDEN=&Hidden

WESTRING_MENU_TERRAIN=&Terrain
WESTRING_MENU_DOODADS=&Doodads
WESTRING_MENU_UNITS=&Units
WESTRING_MENU_UNITINFO=&Info Display
WESTRING_MENU_WATER=&Water
WESTRING_MENU_BLIGHT=Blig&ht
WESTRING_MENU_PATHING=&Pathing - Ground
WESTRING_MENU_NAVALPATHING=Pathing - Na&val
WESTRING_MENU_SHADOWS=&Shadows
WESTRING_MENU_LIGHTING=&Lighting
WESTRING_MENU_WEATHER=W&eather
WESTRING_MENU_GRID=&Grid
WESTRING_MENU_GRID_NONE=&None
WESTRING_MENU_GRID_LARGE=&Large
WESTRING_MENU_GRID_MEDIUM=&Medium
WESTRING_MENU_GRID_SMALL=&Small
WESTRING_MENU_CAMERABOUNDS=Camera &Bounds
WESTRING_MENU_HEIGHTMAP=H&eight Map
WESTRING_MENU_REGIONS=&Regions
WESTRING_MENU_CAMERAS=&Cameras
WESTRING_MENU_CAMERAOBJECTS=Camera Ob&jects
WESTRING_MENU_SKY=S&ky
WESTRING_MENU_FOGEFFECTS=&Fog Effects
WESTRING_MENU_GAMEVIEWSETTINGS=Lock to Ga&me View Settings
WESTRING_MENU_GAMECAMERATOG=Lock to Game &Camera
WESTRING_MENU_LETTERBOX=Letterbo&x Mode
WESTRING_MENU_GAMECAMERASNAP=S&nap to Game Camera

WESTRING_MENU_MAPDESCRIPTION=Map &Description...
WESTRING_MENU_MAPOPTIONS=Map &Options...
WESTRING_MENU_MAPSIZE=Map &Size and Camera Bounds...
WESTRING_MENU_LOADSCREEN=Map &Loading Screen...
WESTRING_MENU_PROLOGUE=Map Prolo&gue Screen...
WESTRING_MENU_MAPPREFS=Map P&references...
WESTRING_MENU_PLAYERPROPS=&Player Properties...
WESTRING_MENU_FORCEPROPS=&Force Properties...
WESTRING_MENU_ALLYPRIPROPS=&Ally Priorities Properties...
WESTRING_MENU_TECHPROPS=&Techtree Properties...
WESTRING_MENU_ABILITIES=A&bility Properties...
WESTRING_MENU_UPGRADEPROPS=&Upgrade Properties...

WESTRING_MENU_SELBRUSH=S&election Brush
WESTRING_MENU_RESETRANDBRUSH=Reset Rando&m Brush
WESTRING_MENU_SETUNIFORMZ=Set &Uniform Doodad Heights
WESTRING_MENU_HEIGHTBRUSH=R&ound Brush
WESTRING_MENU_LEVELBRUSH=&Plateau Brush
WESTRING_MENU_NOISEBRUSH=&Noise Brush
WESTRING_MENU_SMOOTHBRUSH=&Smooth Brush
WESTRING_MENU_BRUSHSIZE=&Brush Size
WESTRING_MENU_BRUSHSHAPE=Brush Sh&ape
WESTRING_MENU_CIRCLE=&Circle
WESTRING_MENU_SQUARE=&Square
WESTRING_MENU_RANDROTDOODS=Randomly &Rotate Doodads
WESTRING_MENU_RANDSCALEDOODS=Randomly Scale &Doodads
WESTRING_MENU_OFF=&Off
WESTRING_MENU_SYMMETRIC=&Symmetric
WESTRING_MENU_ASYMMETRIC=&Asymmetric
WESTRING_MENU_ASYM_Z=Asymmetric &Z-axis only
WESTRING_MENU_ASYM_XY=Asymmetric &XY-axis only

WESTRING_MENU_MODTILESET=&Modify Tileset...
WESTRING_MENU_RANDOMGROUPS=Random &Groups...
WESTRING_MENU_ITEMTABLES=&Item Tables...
WESTRING_MENU_RESETHEIGHT=Reset &Height Field...
WESTRING_MENU_ADJUSTCLIFFLEVELS=Adjust Cliff &Levels...
WESTRING_MENU_REPLACETILES=Replace Tile&s...
WESTRING_MENU_REPLACECLIFFTYPE=Replace Cliff T&ype...
WESTRING_MENU_REPLACEDOODADS=Replace &Doodads...
WESTRING_MENU_REPLACEUNITS=Replace &Units...
WESTRING_MENU_GAMECONSTANTS=Game&play Constants...
WESTRING_MENU_GAMEINTERFACE=Game Inter&face...
WESTRING_MENU_VIEWENTIREMAP=&View Entire Map
WESTRING_MENU_RESETTEXVAR=Reset &Texture Variations
WESTRING_MENU_CYCLERG_NEXT=Cycle Random Groups - &Next
WESTRING_MENU_CYCLERG_PREV=Cycle Random Groups - P&revious
WESTRING_MENU_AUTORANDGROUPS=&Auto Cycle Random Groups
WESTRING_MENU_WATERLIMITS=Enforce &Water Height Limits
WESTRING_MENU_ENFORCE_CAMBOUNDS=Enforce &Camera Bounds
WESTRING_MENU_RESETFIXEDZ=Reset Fi&xed Object Heights

WESTRING_MENU_MODULE_TERRAIN=&Terrain Editor
WESTRING_MENU_MODULE_SCRIPTS=T&rigger Editor
WESTRING_MENU_MODULE_SOUND=Sou&nd Editor
WESTRING_MENU_OBJECTEDITOR=&Object Editor
WESTRING_MENU_MODULE_CAMPAIGN=&Campaign Editor
WESTRING_MENU_OBJECTMANAGER=&Object Manager
WESTRING_MENU_IMPORTMANAGER=&Import Manager
WESTRING_MENU_MODULE_AI=&AI Editor

WESTRING_MENU_NEWPALETTE=&New Palette
WESTRING_MENU_SHOWPALETTES=&Show Palettes
WESTRING_MENU_TOOLBAR=&Toolbar
WESTRING_MENU_MINIMAP=&Minimap
WESTRING_MENU_PREVIEWER=&Previewer
WESTRING_MENU_TREEVIEW=&Brush List

WESTRING_MENU_W3HELP=Warcraft III World Editor &Help...
WESTRING_MENU_LICENSE=&License Agreement...
WESTRING_MENU_ABOUT=&About Warcraft III World Editor...

WESTRING_MENU_DELINVALIDOBJS=Delete &Invalid Objects

WESTRING_MENU_RESETSCRIPT=&Reset Triggers
WESTRING_MENU_RENAME=Rena&me
WESTRING_MENU_IMPORTTRIGGERS=&Import Triggers...
WESTRING_MENU_EXPORTTRIGGERS=&Export Triggers...
WESTRING_MENU_CLOSEMODULE=&Close Module

WESTRING_MENU_ENABLETRIGGER=Enable Tr&igger
WESTRING_MENU_TRIGGERINITON=Trigger is Initially &On
WESTRING_MENU_ENABLEFUNCTION=Ena&ble Function
WESTRING_MENU_CATEGORYCOMMENT=Catego&ry is Comment
WESTRING_MENU_TRIGGERTOTEXT=Convert to Custom Te&xt
WESTRING_MENU_SE_FIND=&Find...
WESTRING_MENU_SE_FINDNEXT=Find &Next
WESTRING_MENU_SE_FINDPREV=Find &Previous
WESTRING_MENU_GLOBVARS=&Variables...
WESTRING_MENU_MOVEUP=&Move Up
WESTRING_MENU_MOVEDOWN=Move &Down

WESTRING_MENU_TE_NEW=&New
WESTRING_MENU_CATEGORY=Cate&gory
WESTRING_MENU_TRIGGER=&Trigger
WESTRING_MENU_TRIGGERCOMMENT=Trigger Co&mment
WESTRING_MENU_EVENT=&Event...
WESTRING_MENU_CONDITION=&Condition...
WESTRING_MENU_ACTION=&Action...

WESTRING_MENU_ADDVARIABLE=&New Variable...
WESTRING_MENU_EDITVARIABLE=&Edit Variable...
WESTRING_MENU_RENAMEVARIABLE=&Rename Variable...
WESTRING_MENU_DELETEVARIABLE=&Delete Variable

WESTRING_MENU_OE_NEW=&New Custom Object...
WESTRING_MENU_OE_RENAME=&Rename Custom Object...
WESTRING_MENU_OE_DELETE=&Delete Custom Object
WESTRING_MENU_OE_RESETSEL=Reset Se&lected Object To Defaults
WESTRING_MENU_OE_RESETALL=Reset S&tandard Objects To Defaults
WESTRING_MENU_OE_EXPORT=&Export Object Settings...
WESTRING_MENU_OE_IMPORT=&Import Object Settings...
WESTRING_MENU_OE_EXPORTALL=E&xport All Object Data...
WESTRING_MENU_OE_IMPORTALL=I&mport All Object Data...
WESTRING_MENU_OE_MODIFYFIELD=&Modify Selected Field...
WESTRING_MENU_OE_RESETFIELD=Re&set Selected Field To Default
WESTRING_MENU_OE_AUTOFILL=Auto Fill &Levels...
WESTRING_MENU_OE_TOGGLERAWDATA=Display Values As &Raw Data
WESTRING_MENU_OE_TOGGLESORTBYNAME=Sort Ob&jects By Name
WESTRING_MENU_OE_FIELD_COPY=&Copy Field Value
WESTRING_MENU_OE_FIELD_PASTE=&Paste Field Value
WESTRING_MENU_OE_FIND=&Find...
WESTRING_MENU_OE_FINDNEXT=Find &Next
WESTRING_MENU_OE_FINDPREV=Find &Previous

WESTRING_MENU_OE_UNIT_NEW=&New Custom Unit...
WESTRING_MENU_OE_UNIT_RENAME=Rena&me Custom Unit...
WESTRING_MENU_OE_UNIT_DELETE=&Delete Custom Unit
WESTRING_MENU_OE_UNIT_RESETSEL=Reset Se&lected Unit To Defaults
WESTRING_MENU_OE_UNIT_RESETALL=Reset S&tandard Units To Defaults
WESTRING_MENU_OE_UNIT_EXPORT=&Export Unit Settings...
WESTRING_MENU_OE_UNIT_IMPORT=&Import Unit Settings...
WESTRING_MENU_OE_UNIT_COPY=&Copy Unit
WESTRING_MENU_OE_UNIT_PASTE=&Paste Unit

WESTRING_MENU_OE_ITEM_NEW=&New Custom Item...
WESTRING_MENU_OE_ITEM_RENAME=Rena&me Custom Item...
WESTRING_MENU_OE_ITEM_DELETE=&Delete Custom Item
WESTRING_MENU_OE_ITEM_RESETSEL=Reset Se&lected Item To Defaults
WESTRING_MENU_OE_ITEM_RESETALL=Reset S&tandard Items To Defaults
WESTRING_MENU_OE_ITEM_EXPORT=&Export Item Settings...
WESTRING_MENU_OE_ITEM_IMPORT=&Import Item Settings...
WESTRING_MENU_OE_ITEM_COPY=&Copy Item
WESTRING_MENU_OE_ITEM_PASTE=&Paste Item

WESTRING_MENU_OE_ABIL_NEW=&New Custom Ability...
WESTRING_MENU_OE_ABIL_RENAME=Rena&me Custom Ability...
WESTRING_MENU_OE_ABIL_DELETE=&Delete Custom Ability
WESTRING_MENU_OE_ABIL_RESETSEL=Reset Se&lected Ability To Defaults
WESTRING_MENU_OE_ABIL_RESETALL=Reset S&tandard Abilities To Defaults
WESTRING_MENU_OE_ABIL_EXPORT=&Export Ability Settings...
WESTRING_MENU_OE_ABIL_IMPORT=&Import Ability Settings...
WESTRING_MENU_OE_ABIL_COPY=&Copy Ability
WESTRING_MENU_OE_ABIL_PASTE=&Paste Ability

WESTRING_MENU_OE_BUFF_NEW=&New Custom Buff/Effect...
WESTRING_MENU_OE_BUFF_RENAME=Rena&me Custom Buff/Effect...
WESTRING_MENU_OE_BUFF_DELETE=&Delete Custom Buff/Effect
WESTRING_MENU_OE_BUFF_RESETSEL=Reset Se&lected Buff/Effect To Defaults
WESTRING_MENU_OE_BUFF_RESETALL=Reset S&tandard Buffs/Effects To Defaults
WESTRING_MENU_OE_BUFF_EXPORT=&Export Buff/Effect Settings...
WESTRING_MENU_OE_BUFF_IMPORT=&Import Buff/Effect Settings...
WESTRING_MENU_OE_BUFF_COPY=&Copy Buff/Effect
WESTRING_MENU_OE_BUFF_PASTE=&Paste Buff/Effect

WESTRING_MENU_OE_UPGR_NEW=&New Custom Upgrade...
WESTRING_MENU_OE_UPGR_RENAME=Rena&me Custom Upgrade...
WESTRING_MENU_OE_UPGR_DELETE=&Delete Custom Upgrade
WESTRING_MENU_OE_UPGR_RESETSEL=Reset Se&lected Upgrade To Defaults
WESTRING_MENU_OE_UPGR_RESETALL=Reset S&tandard Upgrades To Defaults
WESTRING_MENU_OE_UPGR_EXPORT=&Export Upgrade Settings...
WESTRING_MENU_OE_UPGR_IMPORT=&Import Upgrade Settings...
WESTRING_MENU_OE_UPGR_COPY=&Copy Upgrade
WESTRING_MENU_OE_UPGR_PASTE=&Paste Upgrade

WESTRING_MENU_OE_DEST_NEW=&New Custom Destructible...
WESTRING_MENU_OE_DEST_RENAME=Rena&me Custom Destructible...
WESTRING_MENU_OE_DEST_DELETE=&Delete Custom Destructible
WESTRING_MENU_OE_DEST_RESETSEL=Reset Se&lected Destructible To Defaults
WESTRING_MENU_OE_DEST_RESETALL=Reset S&tandard Destructibles To Defaults
WESTRING_MENU_OE_DEST_EXPORT=&Export Destructible Settings...
WESTRING_MENU_OE_DEST_IMPORT=&Import Destructible Settings...
WESTRING_MENU_OE_DEST_COPY=&Copy Destructible
WESTRING_MENU_OE_DEST_PASTE=&Paste Destructible

WESTRING_MENU_OE_DOOD_NEW=&New Custom Doodad...
WESTRING_MENU_OE_DOOD_RENAME=Rena&me Custom Doodad...
WESTRING_MENU_OE_DOOD_DELETE=&Delete Custom Doodad
WESTRING_MENU_OE_DOOD_RESETSEL=Reset Se&lected Doodad To Defaults
WESTRING_MENU_OE_DOOD_RESETALL=Reset S&tandard Doodads To Defaults
WESTRING_MENU_OE_DOOD_EXPORT=&Export Doodad Settings...
WESTRING_MENU_OE_DOOD_IMPORT=&Import Doodad Settings...
WESTRING_MENU_OE_DOOD_COPY=&Copy Doodad
WESTRING_MENU_OE_DOOD_PASTE=&Paste Doodad

WESTRING_MENU_USESOUND=&Use As Sound
WESTRING_MENU_USESOUNDALL=&Use As Sounds (All)
WESTRING_MENU_IMPORTSOUND=&Import Sound...
WESTRING_MENU_EXPORTSOUND=&Export Sound...
WESTRING_MENU_REMOVESOUND=Remo&ve Imported Sound
WESTRING_MENU_USEMUSIC=Use As &Music
WESTRING_MENU_REPLACESOUND=&Replace Internal Sound...

WESTRING_MENU_PLAYSOUND=&Play Sound
WESTRING_MENU_STOPLAYBACK=&Stop All Sound Playback
WESTRING_MENU_RENAMESOUNDVAR=&Rename Sound Variable...
WESTRING_MENU_SORTSOUNDVAR=S&ort Sound Variables
WESTRING_MENU_DELETESOUNDVAR=&Delete Sound Variable
WESTRING_MENU_VIEWSOUNDPROPS=&Edit Sound Properties...
WESTRING_MENU_MOVESOUNDVARUP=Move Sound Variable &Up
WESTRING_MENU_MOVESOUNDVARDOWN=Move Sound Variable Do&wn
WESTRING_MENU_SNE_FIND=&Find...
WESTRING_MENU_SNE_FINDNEXT=Find &Next
WESTRING_MENU_SNE_FINDPREV=Find &Previous

WESTRING_MENU_SOUNDVOL_UP=&Increase Sound Volume
WESTRING_MENU_SOUNDVOL_DOWN=De&crease Sound Volume
WESTRING_MENU_MUSICVOL_UP=Increase &Music Volume
WESTRING_MENU_MUSICVOL_DOWN=Decrease M&usic Volume

WESTRING_MENU_CE_NEW=&New Campaign...
WESTRING_MENU_CE_OPEN=&Open Campaign...
WESTRING_MENU_CE_CLOSE=&Close Campaign
WESTRING_MENU_CE_SAVE=&Save Campaign
WESTRING_MENU_CE_SAVEAS=Save Campaign &As...
WESTRING_MENU_CE_ADDMAP=Add &Map...
WESTRING_MENU_CE_REMOVEMAP=&Remove Map
WESTRING_MENU_CE_EDITMAP=&Edit Map
WESTRING_MENU_CE_EXPORTMAP=E&xport Map...
WESTRING_MENU_CE_REPLACEMAP=Rep&lace Map...
WESTRING_MENU_CE_MOVEMAPUP=Move Map &Up
WESTRING_MENU_CE_MOVEMAPDOWN=Move Map &Down
WESTRING_MENU_CE_GAMECONSTANTS=Game&play Constants...
WESTRING_MENU_CE_GAMEINTERFACE=Game Inter&face...
WESTRING_MENU_CE_ADDBUTTON=&Add Button...
WESTRING_MENU_CE_EDITBUTTON=&Edit Button...
WESTRING_MENU_CE_DELETEBUTTON=&Delete Button
WESTRING_MENU_CE_MOVEBUTTONUP=Move Button &Up
WESTRING_MENU_CE_MOVEBUTTONDOWN=Move Button D&own
WESTRING_MENU_CE_HELP=Campaign Editor &Help...

WESTRING_MENU_AIE_NEW=&New AI Data...
WESTRING_MENU_AIE_OPEN=&Open AI Data...
WESTRING_MENU_AIE_CLOSE=&Close AI Data
WESTRING_MENU_AIE_SAVE=&Save AI Data
WESTRING_MENU_AIE_SAVEAS=Save AI Data &As...

WESTRING_MENU_AIE_EXPORTSCRIPT=E&xport Script...
WESTRING_MENU_AIE_ADDTOMAP=Add To &Map...
WESTRING_MENU_AIE_TESTAI=&Test AI
WESTRING_MENU_AIE_ADDITEM=&Add Item...
WESTRING_MENU_AIE_EDITITEM=&Edit Item...
WESTRING_MENU_AIE_MOVEUP=Move &Up
WESTRING_MENU_AIE_MOVEDOWN=Move &Down
WESTRING_MENU_AIE_MODIFY_COND=&Modify Condition...

WESTRING_MENU_AIE_ADD_COND=&Add Condition...
WESTRING_MENU_AIE_EDIT_COND=&Edit Condition...
WESTRING_MENU_AIE_ADD_PRIORITY=&Add Priority...
WESTRING_MENU_AIE_EDIT_PRIORITY=&Edit Priority...
WESTRING_MENU_AIE_ADD_GROUP=&Add Group
WESTRING_MENU_AIE_ADD_UNIT=&Add Unit...
WESTRING_MENU_AIE_EDIT_UNIT=&Edit Unit...
WESTRING_MENU_AIE_ADD_WAVE=&Add Wave...
WESTRING_MENU_AIE_EDIT_WAVE=&Edit Wave...

WESTRING_MENU_OM_VIEW=&View Object
WESTRING_MENU_OM_CROSSREF=&Cross Reference Object
WESTRING_MENU_OM_EDITPROPS=&Edit Object Properties
WESTRING_MENU_OM_DELETE=&Delete Object
WESTRING_MENU_OM_RENAME=&Rename Object
WESTRING_MENU_OM_PLAYSOUND=&Play Sound

WESTRING_MENU_OM_MAPSUMMARY=&Map Summary
WESTRING_MENU_OM_UNITS=&Units
WESTRING_MENU_OM_ITEMS=&Items
WESTRING_MENU_OM_DOODADS=&Doodads
WESTRING_MENU_OM_REGIONS=&Regions
WESTRING_MENU_OM_CAMERAS=&Cameras
WESTRING_MENU_OM_TRIGGERS=&Triggers
WESTRING_MENU_OM_FUNCTIONS=&Functions
WESTRING_MENU_OM_VARIABLES=&Variables
WESTRING_MENU_OM_SOUNDS=&Sounds

WESTRING_MENU_IM_IMPORT=&Import File...
WESTRING_MENU_IM_IMPORTMULT=Im&port Files...
WESTRING_MENU_IM_EXPORT=&Export File...
WESTRING_MENU_IM_EXPORTALL=E&xport All Files...
WESTRING_MENU_IM_MODIFY=&Modify File Properties...
WESTRING_MENU_IM_REPLACE=&Replace File...
WESTRING_MENU_IM_DELETE=&Delete File

// Tiles
WESTRING_TILE_DIRT=Dirt
WESTRING_TILE_CRACKED_DIRT=Cracked Dirt
//#LINENOBETA
WESTRING_TILE_DARK_CRACKED_DIRT=Cracked Dirt
WESTRING_TILE_LIGHT_DIRT=Light Dirt
WESTRING_TILE_ROCKY_DIRT=Rocky Dirt
WESTRING_TILE_ROUGH_DIRT=Rough Dirt
WESTRING_TILE_DARK_DIRT=Dark Dirt
WESTRING_TILE_FROSTY_DIRT=Frosty Dirt
WESTRING_TILE_RED_DIRT=Red Dirt
WESTRING_TILE_MIXED_DIRT=Mixed Dirt
WESTRING_TILE_FLAT_ROCK=Flat Rock
WESTRING_TILE_GRASSY_DIRT=Grassy Dirt
WESTRING_TILE_DIRT_SLAB=Dirt Slab
WESTRING_TILE_ROCK_COBBLE=Rock Cobble
WESTRING_TILE_DARK_ROCK=Dark Rock
WESTRING_TILE_LIGHT_ROCK=Light Rock
WESTRING_TILE_PEBBLES=Pebbles
WESTRING_TILE_MOSS=Moss
WESTRING_TILE_ROCKY_GRASS=Rocky Grass
WESTRING_TILE_DARK_GRASS=Dark Grass
WESTRING_TILE_GRASS=Grass
WESTRING_TILE_LIGHT_GRASS=Light Grass
WESTRING_TILE_LUMPY_GRASS=Lumpy Grass
WESTRING_TILE_SAND=Sand
WESTRING_TILE_FLAT_ROCK=Flat Rock
WESTRING_TILE_DARK_FLAT_ROCK=Dark Flat Rock
WESTRING_TILE_LIGHT_FLAT_ROCK=Light Flat Rock
WESTRING_TILE_ROCK=Rock
WESTRING_TILE_GREY_STONES=Grey Stones
WESTRING_TILE_RED_STONE=Red Stone
WESTRING_TILE_LAVA=Lava
WESTRING_TILE_LAVA_CRACKS=Lava Cracks
WESTRING_TILE_GRASSY_LEAVES=Grassy Leaves
WESTRING_TILE_LIGHT_LEAVES=Light Leaves
WESTRING_TILE_DARK_LEAVES=Dark Leaves
WESTRING_TILE_SNOWY_LEAVES=Snowy Leaves
WESTRING_TILE_LEAVES=Leaves
WESTRING_TILE_SNOW=Snow
WESTRING_TILE_CRACKED_POISON=Cracked Poison
WESTRING_TILE_POISON=Poison
WESTRING_TILE_SKULLS=Skulls
WESTRING_TILE_DARK_BLACK_ICE=Dark Black Ice
WESTRING_TILE_LIGHT_BLACK_ICE=Light Black Ice
WESTRING_TILE_BLACK_ROCK=Black Rock
WESTRING_TILE_DARK_ICE=Dark Ice
WESTRING_TILE_ICE=Ice
WESTRING_TILE_ICE_CHUNKS=Ice Chunks
WESTRING_TILE_ICE_THICK=Thick Ice
WESTRING_TILE_DARK_SNOW=Dark Snow
WESTRING_TILE_ROCKY_SNOW=Rocky Snow
WESTRING_TILE_TAR=Tar
WESTRING_TILE_DESERT=Desert
WESTRING_TILE_DESERT_DETAIL=Desert Detail
WESTRING_TILE_DARK_DESERT=Dark Desert
WESTRING_TILE_GRASSY_SNOW=Grassy Snow
WESTRING_TILE_MUD=Mud
WESTRING_TILE_MUDDY_DIRT=Muddy Dirt
WESTRING_TILE_DIRT_ROAD=Dirt Road
WESTRING_TILE_ROCKY_ROAD=Rocky Road
WESTRING_TILE_ROUND_TILES=Round Tiles
WESTRING_TILE_BRICK=Brick
WESTRING_TILE_SMALL_BRICKS=Small Bricks
WESTRING_TILE_LARGE_BRICKS=Large Bricks
WESTRING_TILE_SQUARE_TILES=Square Tiles
WESTRING_TILE_SHORT_GRASS=Short Grass
WESTRING_TILE_GRASS_TRIM=Grass Trim
WESTRING_TILE_BLACK_MARBLE=Black Marble
WESTRING_TILE_WHITE_MARBLE=White Marble
WESTRING_TILE_BOUNDARY=Boundary
WESTRING_TILE_ROCKS=Rocks
WESTRING_TILE_COBBLE_PATH=Cobble Path
WESTRING_TILE_VILLAGE_ROUNDS=Village Rounds
WESTRING_TILE_STONE_PATH=Stone Path
WESTRING_TILE_THICK_GRASS=Thick Grass
WESTRING_TILE_CROPS=Crops
WESTRING_TILE_VINES=Vines
WESTRING_TILE_ROUNDTILES=Round Tiles
WESTRING_TILE_BLACK_BRICKS=Black Bricks
WESTRING_TILE_CRACKED_ICE=Cracked Ice
WESTRING_TILE_DARK_ICE=Dark Ice
WESTRING_TILE_RUNED_BRICKS=Runed Bricks
WESTRING_TILE_TILED_BRICKS=Tiled Bricks
WESTRING_TILE_SAND=Sand
WESTRING_TILE_BLACK_SQUARES=Black Squares
WESTRING_TILE_FLAT_STONES=Flat Stones
WESTRING_TILE_DARK_TILES=Dark Tiles
WESTRING_TILE_LIGHT_FLAT_STONES=Light Flat Stones
//#LINENOBETA
WESTRING_TILE_ABYSS=Abyss

// Cliff types
WESTRING_CLIFF_CLdi=Dirt Cliff
WESTRING_CLIFF_CLgr=Grass Cliff
WESTRING_CLIFF_CLno=Dirt/Boundary Cliff
WESTRING_CLIFF_CFdi=Dirt Cliff
WESTRING_CLIFF_CFgr=Grass Cliff
WESTRING_CLIFF_CWsn=Snow Cliff
WESTRING_CLIFF_CWgr=Grass Cliff
WESTRING_CLIFF_CBde=Desert Cliff
WESTRING_CLIFF_CBgr=Grass Cliff
WESTRING_CLIFF_CNdi=Dirt Cliff
WESTRING_CLIFF_CNsn=Snow Cliff
WESTRING_CLIFF_CAgr=Grass Cliff
WESTRING_CLIFF_CAdi=Dirt Cliff
WESTRING_CLIFF_CCgr=Grass Cliff
WESTRING_CLIFF_CCdi=Dirt Cliff
WESTRING_CLIFF_CYdi=Dirt Cliff
WESTRING_CLIFF_CYsq=Tiled Walls
WESTRING_CLIFF_CVdi=Dirt Cliff
WESTRING_CLIFF_CVgr=Grass Cliff
WESTRING_CLIFF_CXdi=Dirt Cliff
WESTRING_CLIFF_CXsq=Tiled Walls
WESTRING_CLIFF_CDdi=Natural Walls
WESTRING_CLIFF_CDsq=Manmade Walls
WESTRING_CLIFF_CZdi=Dirt Cliff
WESTRING_CLIFF_CZlb=Ruined Walls
WESTRING_CLIFF_CIsn=Snow Cliff
WESTRING_CLIFF_CIrb=Brick Walls
WESTRING_CLIFF_COdi=Dirt Cliff
WESTRING_CLIFF_COdt=Dark Cliff
WESTRING_CLIFF_COrd=Rough Dirt Cliff
//#LINENOBETA
WESTRING_CLIFF_CKdi=Dirt Cliff
//#LINENOBETA
WESTRING_CLIFF_CKdt=Dark Cliff
//#LINENOBETA
WESTRING_CLIFF_CKrd=Rough Dirt Cliff
//#LINENOBETA
WESTRING_CLIFF_CJdi=Dirt Cliff
//#LINENOBETA
WESTRING_CLIFF_CJsq=Tiled Walls

// Doodads
WESTRING_DOOD_APBS=Bush
WESTRING_DOOD_APCT=Cattail
WESTRING_DOOD_APLP=Lily Pads
WESTRING_DOOD_ARST=Stones
WESTRING_DOOD_APMS=Mushrooms
WESTRING_DOOD_APHS=Stump Hollow
WESTRING_DOOD_APTV=Vines Thorny
WESTRING_DOOD_AOBD=Birds
WESTRING_DOOD_AOBR=Brazier Skull
WESTRING_DOOD_AOFS=Fish
WESTRING_DOOD_AOF2=Fish Green
WESTRING_DOOD_AOGS=Statue Guardian of Aszune
WESTRING_DOOD_AOKS=Statue Keeper
WESTRING_DOOD_AOLG=Log Straight
WESTRING_DOOD_AOLA=Log Angled
WESTRING_DOOD_AOOB=Obelisk
WESTRING_DOOD_AOGO=Obelisk Glowing
WESTRING_DOOD_AOSR=Remains Scorched
WESTRING_DOOD_AOTO=Totem
WESTRING_DOOD_ASPL=Pillar
WESTRING_DOOD_ASPR=Pier
WESTRING_DOOD_ASBC=Broken Column
WESTRING_DOOD_ASBR=Rubble
WESTRING_DOOD_ASBW=Wall Black Ruined
WESTRING_DOOD_ASBL=Blocks Ruined
WESTRING_DOOD_ASSL=Slab Ruined
WESTRING_DOOD_ASWT=World Tree
WESTRING_DOOD_BOBO=Bones
WESTRING_DOOD_BOCT=Totem Centaur
WESTRING_DOOD_BOTT=Totem Tauren
WESTRING_DOOD_BPCA=Cactus
WESTRING_DOOD_BRCR=Crater
WESTRING_DOOD_BRFS=Fissure
WESTRING_DOOD_BRGS=Geyser
WESTRING_DOOD_BRRP=Rock Pillar
WESTRING_DOOD_BRRS=Rock Spires
WESTRING_DOOD_BRSP=Rock Spires Small
WESTRING_DOOD_BSAR=Ruined Arch
WESTRING_DOOD_BSRB=Ruined Building
WESTRING_DOOD_BSRC=Ruined Chunk
WESTRING_DOOD_BSRV=Ruined Curved Wall
WESTRING_DOOD_BSRW=Ruined Wall
WESTRING_DOOD_BSBS=Stone Bridge
WESTRING_DOOD_COBL=Blighted Mist
WESTRING_DOOD_CODF=Fish Dead
WESTRING_DOOD_LPCR=Corn
WESTRING_DOOD_LPLP=Lily Pad
WESTRING_DOOD_LPFP=Lily Pads Floating
WESTRING_DOOD_LPRS=River Rushes
WESTRING_DOOD_LPWB=Wheat Bunch
WESTRING_DOOD_LPWH=Wheat
WESTRING_DOOD_LPCW=Grain Scorched
WESTRING_DOOD_LOAM=Rack Armor
WESTRING_DOOD_LOAR=Archery Target
WESTRING_DOOD_LOH1=Banner Human
WESTRING_DOOD_LOO1=Banner Orc
WESTRING_DOOD_LOO2=Banner Tutorial Orc
WESTRING_DOOD_LOBR=Brazier
WESTRING_DOOD_LOBZ=Brazier Glowing
WESTRING_DOOD_LOCA=Cauldron with heads
WESTRING_DOOD_LOCB=Hay Cart Broken
WESTRING_DOOD_LOXX=Hay Cart Broken (Infected)
WESTRING_DOOD_LOCH=Hay Cart
WESTRING_DOOD_LORC=Hay Cart (Infected)
WESTRING_DOOD_LOCG=Cage
WESTRING_DOOD_LOCE=Cage Empty
WESTRING_DOOD_LOCT=Cage Trashed
WESTRING_DOOD_LOFL=Flies
WESTRING_DOOD_LOFT=Firepit Trashed Orc
WESTRING_DOOD_LOFZ=Fire Pit Glowing
WESTRING_DOOD_LOGR=Grave
WESTRING_DOOD_LOHB=Hay
WESTRING_DOOD_LOHC=Hay Clump
WESTRING_DOOD_LOHP=Post Hitching
WESTRING_DOOD_LOIC=Corpse Impaled
WESTRING_DOOD_LOLP=Post Lantern
WESTRING_DOOD_LOPG=Grave Peasant
WESTRING_DOOD_LORB=Bones Rib
WESTRING_DOOD_LORH=Hay (Infected)
WESTRING_DOOD_LOSC=Corpse Sitting
WESTRING_DOOD_LOSP=Post Sign
WESTRING_DOOD_LOSS=Skulls on Sticks
WESTRING_DOOD_LOSH=Head on Spear
WESTRING_DOOD_LOSK=Skull Pile
WESTRING_DOOD_LOSM=Smoke Smudge
WESTRING_DOOD_LOSW=Wall Stone
WESTRING_DOOD_LOTH=Torch
WESTRING_DOOD_LOTZ=Torch Glowing
WESTRING_DOOD_LOT1=Trash
WESTRING_DOOD_LOTR=Trough
WESTRING_DOOD_LOWB=Wheelbarrow
WESTRING_DOOD_LOWR=Wheelbarrow Broken
WESTRING_DOOD_LOWP=Rack Weapon
WESTRING_DOOD_WRIC=Ice
WESTRING_DOOD_WRIS=Ice Shard
WESTRING_DOOD_LRRG=Rocks Grassy
WESTRING_DOOD_LRRS=Rocks Snowy
WESTRING_DOOD_LSBA=Barn
WESTRING_DOOD_LSSB=Barn Scorched
WESTRING_DOOD_LSSF=Farm Scorched
WESTRING_DOOD_LSGR=Granary
WESTRING_DOOD_LSGS=Granary Scorched
WESTRING_DOOD_LSIN=Inn
WESTRING_DOOD_LSSI=Inn Scorched
WESTRING_DOOD_LSST=Tower Scorched
WESTRING_DOOD_LSBR=Bridge
WESTRING_DOOD_LSBL=Bridge Long Log
WESTRING_DOOD_LSLB=Bridge Log
WESTRING_DOOD_LSBS=Bridge Small
WESTRING_DOOD_LSEB=Elven Building
WESTRING_DOOD_LSWB=Windmill Burned
WESTRING_DOOD_LSWL=Well
WESTRING_DOOD_LSWM=Windmill
WESTRING_DOOD_ASRA=Rock Archway
WESTRING_DOOD_ASR1=Rock Archway Diagonal
WESTRING_DOOD_BSRA=Rock Archway
WESTRING_DOOD_BSR1=Rock Archway Diagonal
WESTRING_DOOD_CSRA=Rock Archway
WESTRING_DOOD_CSR1=Rock Archway Diagonal
WESTRING_DOOD_DSRA=Rock Archway
WESTRING_DOOD_DSR1=Rock Archway Diagonal
WESTRING_DOOD_LSRA=Rock Archway
WESTRING_DOOD_LSR1=Rock Archway Diagonal
WESTRING_DOOD_YSA1=Archway Angled
WESTRING_DOOD_YSAW=Archway
WESTRING_DOOD_DSAH=Archway
WESTRING_DOOD_GSAH=Archway Stone
WESTRING_DOOD_GSA2=Archway Angled Stone
WESTRING_DOOD_ZSAR=Archway Natural
WESTRING_DOOD_ZSA1=Archway Angled Natural
WESTRING_DOOD_ZSAB=Archway
WESTRING_DOOD_ZSB1=Archway Angled
//#LINENOBETA
WESTRING_DOOD_ISAR=Archway Icy
//#LINENOBETA
WESTRING_DOOD_ISA1=Archway Angled Icy
WESTRING_DOOD_LWW0=Waterfall
WESTRING_DOOD_LCW0=Waterfall Base
WESTRING_DOOD_LWRW=Shoreline Wave
WESTRING_DOOD_LWWS=Shoreline Tide
WESTRING_DOOD_NOBC=Column Broken
WESTRING_DOOD_NOBK=Obelisk Broken
WESTRING_DOOD_NOFL=Fence
WESTRING_DOOD_NOAL=Fence Angled
WESTRING_DOOD_NOTB=Tombstone
WESTRING_DOOD_NOBT=Bats
WESTRING_DOOD_NOFB=Floating Box
WESTRING_DOOD_NOGV=Grave Stone
WESTRING_DOOD_NWFP=Floating Plank
WESTRING_DOOD_NWPA=Floating Panel
WESTRING_DOOD_NWI1=Iceberg
WESTRING_DOOD_NOFG=Fire Pit with Pig
WESTRING_DOOD_NOFP=Fire Pit
WESTRING_DOOD_NOFT=Fire Pit Trashed
WESTRING_DOOD_NWWH=Whale
WESTRING_DOOD_NORW=Rowboat
WESTRING_DOOD_NORD=Rowboat Destroyed
WESTRING_DOOD_NOSD=Ship Destroyed
WESTRING_DOOD_NRCI=Ice Chunks
WESTRING_DOOD_NRIC=Ice Claws
WESTRING_DOOD_NRRK=Rocks
WESTRING_DOOD_NRWR=Rocks Webbed
WESTRING_DOOD_NSCT=Crypt
WESTRING_DOOD_NSRB=Rubble
WESTRING_DOOD_VOFL=Fence Long
WESTRING_DOOD_VOAL=Fence Angled Long
WESTRING_DOOD_VOFS=Fence Short
WESTRING_DOOD_VOAS=Fence Angled Short
WESTRING_DOOD_VOLP=Lightpost
WESTRING_DOOD_VSVB=Building
WESTRING_DOOD_XOCL=Magical Lantern
WESTRING_DOOD_XOCS=Power Generator
WESTRING_DOOD_XOMR=Magical Runes
WESTRING_DOOD_YOBB=Banner Long Blue
WESTRING_DOOD_YOWB=Banner Long White
WESTRING_DOOD_YOBS=Bench Stone
WESTRING_DOOD_YOSA=Bench Angled Stone
WESTRING_DOOD_YOBW=Bench Wood
WESTRING_DOOD_YOWA=Bench Angled Wood
WESTRING_DOOD_YOEC=Crates Empty
WESTRING_DOOD_YOFN=Fountain
//#LINENOBETA
WESTRING_DOOD_YOFR=Fountain Ruined
WESTRING_DOOD_YOST=Statue
WESTRING_DOOD_YOKS=Statue Shieldless
WESTRING_DOOD_YOWS=Statue White
WESTRING_DOOD_YOTF=Fire
WESTRING_DOOD_YOFB=Fire Blue
WESTRING_DOOD_YOFS=Fire Small
WESTRING_DOOD_YOF1=Trap Side Fire
WESTRING_DOOD_YOF2=Trap Fire
WESTRING_DOOD_YOF3=Fire Gust
WESTRING_DOOD_YOR1=Trap Side Frost
WESTRING_DOOD_YOR2=Trap Frost
WESTRING_DOOD_YOSW=Sun Well
WESTRING_DOOD_YOTH=Throne
WESTRING_DOOD_YOTS=Sign Tavern
WESTRING_DOOD_YOBG=Sign Bob's Guns
WESTRING_DOOD_YOTA=Sign Tracey's Armory
WESTRING_DOOD_YPBS=Bush
WESTRING_DOOD_YPFS=Flower Bed Straight
WESTRING_DOOD_YPFA=Flower Bed Angled
WESTRING_DOOD_YPPP=Potted Plant
WESTRING_DOOD_YSCA=Cathedral
//#LINENOBETA
WESTRING_DOOD_YSCR=Cathedral Ruined
WESTRING_DOOD_YSCO=Column Single
WESTRING_DOOD_YSCD=Column Double
WESTRING_DOOD_YSC5=Column Angled Double
WESTRING_DOOD_YSCS=Column Semi Circle
WESTRING_DOOD_YSC2=Column Semi Circle
WESTRING_DOOD_YSC3=Column Semi Circle
WESTRING_DOOD_YSC4=Column Semi Circle
WESTRING_DOOD_YSLS=Wall End Short
WESTRING_DOOD_YSLT=Wall End Tall
WESTRING_DOOD_YSLL=Wall End Lantern
//#LINENOBETA
WESTRING_DOOD_YSLX=Wall End Lantern No Light
WESTRING_DOOD_YSTA=Tavern
WESTRING_DOOD_YSW0=Wall Low (Horizontal)
WESTRING_DOOD_YSW1=Wall Low (Diagonal 1)
WESTRING_DOOD_YSW2=Wall Low (Vertical)
WESTRING_DOOD_YSW3=Wall Low (Diagonal 2)
WESTRING_DOOD_YS00="City Building (Diagonal 1, Red)"
WESTRING_DOOD_YS01="City Building (Diagonal 1, Green)"
WESTRING_DOOD_YS02="City Building (Diagonal 1, Purple)"
WESTRING_DOOD_YS06="City Building (Diagonal 2, Purple)"
WESTRING_DOOD_YS07="City Building (Diagonal 2, Green)"
WESTRING_DOOD_YS08="City Building (Diagonal 2, Blue)"
WESTRING_DOOD_YS03="City Building (Horizontal, Blue)"
WESTRING_DOOD_YS04="City Building (Horizontal, Green)"
WESTRING_DOOD_YS05="City Building (Horizontal, Red)"
WESTRING_DOOD_YS09="City Building (Vertical, Green)"
WESTRING_DOOD_YS10="City Building (Vertical, Red)"
WESTRING_DOOD_YS11="City Building (Vertical, Blue)"
WESTRING_DOOD_YS13="City Building Large (Diagonal 1, Red)"
WESTRING_DOOD_YS15="City Building Large (Diagonal 2, Blue)"
WESTRING_DOOD_YS14="City Building Large (Horizontal, Green)"
WESTRING_DOOD_YS12="City Building Large (Vertical, Purple)"
//#LINENOBETA
WESTRING_DOOD_YSR0="City Building Ruined (Diagonal 1, Red)"
//#LINENOBETA
WESTRING_DOOD_YSR1="City Building Ruined (Diagonal 1, Green)"
//#LINENOBETA
WESTRING_DOOD_YSR2="City Building Ruined (Diagonal 1, Purple)"
//#LINENOBETA
WESTRING_DOOD_YSR6="City Building Ruined (Diagonal 2, Purple)"
//#LINENOBETA
WESTRING_DOOD_YSR7="City Building Ruined (Diagonal 2, Green)"
//#LINENOBETA
WESTRING_DOOD_YSR8="City Building Ruined (Diagonal 2, Blue)"
//#LINENOBETA
WESTRING_DOOD_YSR3="City Building Ruined (Horizontal, Blue)"
//#LINENOBETA
WESTRING_DOOD_YSR4="City Building Ruined (Horizontal, Green)"
//#LINENOBETA
WESTRING_DOOD_YSR5="City Building Ruined (Horizontal, Red)"
//#LINENOBETA
WESTRING_DOOD_YSR9="City Building Ruined (Vertical, Green)"
//#LINENOBETA
WESTRING_DOOD_YSRA="City Building Ruined (Vertical, Red)"
//#LINENOBETA
WESTRING_DOOD_YSRB="City Building Ruined (Vertical, Blue)"
//#LINENOBETA
WESTRING_DOOD_YSRD="City Building Large Ruined (Diagonal 1, Red)"
//#LINENOBETA
WESTRING_DOOD_YSRF="City Building Large Ruined (Diagonal 2, Blue)"
//#LINENOBETA
WESTRING_DOOD_YSRE="City Building Large Ruined (Horizontal, Green)"
//#LINENOBETA
WESTRING_DOOD_YSRC="City Building Large Ruined (Vertical, Purple)"
WESTRING_DOOD_LOMI=Cinematic Medivh
WESTRING_DOOD_YOCP=Camera Prop
WESTRING_DOOD_YOLB=Lightning Bolt
WESTRING_DOOD_YZEF=Energy Field
WESTRING_DOOD_DOTP=Pile of Treasure
WESTRING_DOOD_DOJP=Pile of Junk
WESTRING_DOOD_DOCH=Chains
WESTRING_DOOD_DOCP=Chain Post
WESTRING_DOOD_DOLC=Lava Cracks
WESTRING_DOOD_DOCR=Chair
WESTRING_DOOD_DOBH=Bench
WESTRING_DOOD_DOBK=Bookshelf
WESTRING_DOOD_DOKB=Bookshelf Large
WESTRING_DOOD_DOBW=Bookshelf Long
WESTRING_DOOD_DOAB=Bookshelf Angled
WESTRING_DOOD_DOTB=Table
WESTRING_DOOD_DOTC=Table and Chair
WESTRING_DOOD_DOTT=Table Torture
WESTRING_DOOD_DOIM=Iron Maiden
WESTRING_DOOD_DOMC=Mine Cart
WESTRING_DOOD_DOME=Mine Cart Empty
WESTRING_DOOD_DPSH=Mushroom Blue
WESTRING_DOOD_DSP0=Wall Barred Small
WESTRING_DOOD_DSP9=Wall Barred Large
WESTRING_DOOD_DRFC=Crater Fiery
WESTRING_DOOD_DRST=Stalagmite
WESTRING_DOOD_LCC0=Cliff Cave
WESTRING_DOOD_LCC2=Cliff Cave 2
WESTRING_DOOD_LWWF=Waterfall
WESTRING_DOOD_LZTH=Thrall's Hut
WESTRING_DOOD_ZOFO=Ruins Fountain
WESTRING_DOOD_ZOSS=Ruins Stones
WESTRING_DOOD_ZWSF=Fish School
WESTRING_DOOD_ZSRB=Ruins
WESTRING_DOOD_ZOSB=Ruins Broken Statue
WESTRING_DOOD_ZORT=Ruins Throne
WESTRING_DOOD_ZORP=Ruins Pillars
WESTRING_DOOD_ZOBR=Ruins Brazier
WESTRING_DOOD_ZOOB=Ruins Obelisk
WESTRING_DOOD_ZOST=Ruins Statue
WESTRING_DOOD_ZOSH=Shells
//#LINENOBETA
WESTRING_DOOD_YCC1=Cave City Cliff (North Right)
//#LINENOBETA
WESTRING_DOOD_YCC2=Cave City Cliff (North Left)
//#LINENOBETA
WESTRING_DOOD_YCC3=Cave City Cliff (West)
//#LINENOBETA
WESTRING_DOOD_YCC4=Cave City Cliff (East)
//#LINENOBETA
WESTRING_DOOD_YCD1=Ruined City Cliff (North)
//#LINENOBETA
WESTRING_DOOD_YCD2=Ruined City Cliff (East)
//#LINENOBETA
WESTRING_DOOD_YCD3=Ruined City Cliff (South)
//#LINENOBETA
WESTRING_DOOD_YCD4=Ruined City Cliff (West)
//#LINENOBETA
WESTRING_DOOD_YCR1=Cave Natural Cliff (North Right)
//#LINENOBETA
WESTRING_DOOD_YCR2=Cave Natural Cliff (North Left)
//#LINENOBETA
WESTRING_DOOD_YCR3=Cave Natural Cliff (West)
//#LINENOBETA
WESTRING_DOOD_YCR4=Cave Natural Cliff (East)
//#LINENOBETA
WESTRING_DOOD_YCP1=Ruined Natural Cliff (North)
//#LINENOBETA
WESTRING_DOOD_YCP2=Ruined Natural Cliff (East)
//#LINENOBETA
WESTRING_DOOD_YCP3=Ruined Natural Cliff (South)
//#LINENOBETA
WESTRING_DOOD_YCP4=Ruined Natural Cliff (West)
//#LINENOBETA
WESTRING_DOOD_YCS1=Slide City Cliff (North)
//#LINENOBETA
WESTRING_DOOD_YCS2=Slide City Cliff (East)
//#LINENOBETA
WESTRING_DOOD_YCS3=Slide City Cliff (South)
//#LINENOBETA
WESTRING_DOOD_YCS4=Slide City Cliff (West)
//#LINENOBETA
WESTRING_DOOD_YCT1=Ruined City Cliff Short (North)
//#LINENOBETA
WESTRING_DOOD_YCT2=Ruined City Cliff Short (East)
//#LINENOBETA
WESTRING_DOOD_YCT3=Ruined City Cliff Short (South)
//#LINENOBETA
WESTRING_DOOD_YCT4=Ruined City Cliff Short (West)
//#LINENOBETA
WESTRING_DOOD_YCO1=Slide City Cliff Short (North)
//#LINENOBETA
WESTRING_DOOD_YCO2=Slide City Cliff Short (East)
//#LINENOBETA
WESTRING_DOOD_YCO3=Slide City Cliff Short (South)
//#LINENOBETA
WESTRING_DOOD_YCO4=Slide City Cliff Short (West)
//#LINENOBETA
WESTRING_DOOD_YCG1=Slide Natural Cliff (North)
//#LINENOBETA
WESTRING_DOOD_YCG2=Slide Natural Cliff (East)
//#LINENOBETA
WESTRING_DOOD_YCG3=Slide Natural Cliff (South)
//#LINENOBETA
WESTRING_DOOD_YCG4=Slide Natural Cliff (West)
//#LINENOBETA
WESTRING_DOOD_YCU1=Slide Natural Cliff Short (North)
//#LINENOBETA
WESTRING_DOOD_YCU2=Slide Natural Cliff Short (East)
//#LINENOBETA
WESTRING_DOOD_YCU3=Slide Natural Cliff Short (South)
//#LINENOBETA
WESTRING_DOOD_YCU4=Slide Natural Cliff Short (West)
//#LINENOBETA
WESTRING_DOOD_YCL1=Ruined Natural Cliff Short (North)
//#LINENOBETA
WESTRING_DOOD_YCL2=Ruined Natural Cliff Short (East)
//#LINENOBETA
WESTRING_DOOD_YCL3=Ruined Natural Cliff Short (South)
//#LINENOBETA
WESTRING_DOOD_YCL4=Ruined Natural Cliff Short (West)
//#LINENOBETA
WESTRING_DOOD_ZORC=Ruined Crystal Tower
//#LINENOBETA
WESTRING_DOOD_ZODT=Ruined Tower
//#LINENOBETA
WESTRING_DOOD_ZORB=Ruined Tower Base
//#LINENOBETA
WESTRING_DOOD_ZOTB=Ruined Double Base
//#LINENOBETA
WESTRING_DOOD_ZOVR=Dalaran Violet Citadel Ruined
WESTRING_DOOD_ZOFP=Ruins Firepot
WESTRING_DOOD_ZCV1=Vines Cliffside
WESTRING_DOOD_ZWSW=Seaweed
WESTRING_DOOD_ZWBG=Bubbles
//#LINENOBETA
WESTRING_DOOD_IWBG=Bubbles Steam
//#LINENOBETA
WESTRING_DOOD_IWIE=Ice Floating
//#LINENOBETA
WESTRING_DOOD_IWWF=Icy Waterfall
WESTRING_DOOD_ZPFW=Flowers
WESTRING_DOOD_ZPSH=Shrub
WESTRING_DOOD_ZWCL=Coral
WESTRING_DOOD_ZWCA=Coral Arch
//#LINENOBETA
WESTRING_DOOD_ZZDT=Footprints Demonic
//#LINENOBETA
WESTRING_DOOD_IOST=Skull Torch
//#LINENOBETA
WESTRING_DOOD_IRIC=Ice Block
//#LINENOBETA
WESTRING_DOOD_DOAS=Statue of Azshara
//#LINENOBETA
WESTRING_DOOD_IOSM=Snowman
//#LINENOBETA
WESTRING_DOOD_IOSS=Ice Spider on Pedestal
//#LINENOBETA
WESTRING_DOOD_IOSL=Statue Ice Spider
//#LINENOBETA
WESTRING_DOOD_AZRF=Ruined Ship
//#LINENOBETA
WESTRING_DOOD_OPOP=Outland Plants
//#LINENOBETA
WESTRING_DOOD_IRGC=Glacier
//#LINENOBETA
WESTRING_DOOD_ORMK=Rock Magma
//#LINENOBETA
WESTRING_DOOD_YCX1=Ruined Ground (2x2)
//#LINENOBETA
WESTRING_DOOD_YCX2=Ruined Ground (4x4)
//#LINENOBETA
WESTRING_DOOD_YCX3=Ruined Ground (4x2)
//#LINENOBETA
WESTRING_DOOD_ZRBS=Rubble Small
//#LINENOBETA
WESTRING_DOOD_ZRBD=Rubble Large
//#LINENOBETA
WESTRING_DOOD_ORFK=Rocks Floating
//#LINENOBETA
WESTRING_DOOD_ORFC=Rocks Cluster Floating
//#LINENOBETA
WESTRING_DOOD_ASPR=Pier
//#LINENOBETA
WESTRING_DOOD_ASPT=Pier Ruined
//#LINENOBETA
WESTRING_DOOD_ZPVP=Viny Plant
//#LINENOBETA
WESTRING_DOOD_ZOLS=Ruins Library Shelf
//#LINENOBETA
WESTRING_DOOD_ZZGR=Gul'dan's Runes
//#LINENOBETA
WESTRING_DOOD_JZIF=Invulnerability Field
//#LINENOBETA
WESTRING_DOOD_ZZYS=Eye of Sargeras
//#LINENOBETA
WESTRING_DOOD_JSCS=Column Semi Circle Ruined
//#LINENOBETA
WESTRING_DOOD_JSC2=Column Semi Circle Ruined
//#LINENOBETA
WESTRING_DOOD_JSC3=Column Semi Circle Ruined
//#LINENOBETA
WESTRING_DOOD_JSC4=Column Semi Circle Ruined
//#LINENOBETA
WESTRING_DOOD_JSCO=Column Ruined
//#LINENOBETA
WESTRING_DOOD_JSCX=Column Ruined with Cap
//#LINENOBETA
WESTRING_DOOD_JSRC=City Building Large Base Ruined
//#LINENOBETA
WESTRING_DOOD_JSR6=City Building Base Ruined
//#LINENOBETA
WESTRING_DOOD_JSAR=Archway Ruined
//#LINENOBETA
WESTRING_DOOD_JSAX=Archway Ruined
//#LINENOBETA
WESTRING_DOOD_ZZCD=Dust
//#LINENOBETA
WESTRING_DOOD_LSRG=Ruined Goblin Shipyard
//#LINENOBETA
WESTRING_DOOD_AONT=Totem Lantern
//#LINENOBETA
WESTRING_DOOD_DOSV=Sewer Vents
//#LINENOBETA
WESTRING_DOOD_DOSW=Sewer Wallpipes
//#LINENOBETA
WESTRING_DOOD_LOWF=Wall Fountain
//#LINENOBETA
WESTRING_DOOD_KODR=Runes
//#LINENOBETA
WESTRING_DOOD_ASV0=Night Elf Fishing Village
//#LINENOBETA
WESTRING_DOOD_ASV1=Night Elf Fishing Village
//#LINENOBETA
WESTRING_DOOD_ASV2=Night Elf Fishing Village
//#LINENOBETA
WESTRING_DOOD_ASV3=Night Elf Fishing Village
//#LINENOBETA
WESTRING_DOOD_ASV4=Night Elf Fishing Village
//#LINENOBETA
WESTRING_DOOD_ASX0=Night Elf Fishing Village Ruined
//#LINENOBETA
WESTRING_DOOD_ASX1=Night Elf Fishing Village Ruined
//#LINENOBETA
WESTRING_DOOD_ASX2=Night Elf Fishing Village Ruined
//#LINENOBETA
WESTRING_DOOD_ZOTR=Ruins Trash
//#LINENOBETA
WESTRING_DOOD_ZOBA=Ruins Bloody Altar
//#LINENOBETA
WESTRING_DOOD_IZRW=Rising Water
//#LINENOBETA
WESTRING_DOOD_KOST=Statue Black Citadel
//#LINENOBETA
WESTRING_DOOD_IZFT=The Frozen Throne
//#LINENOBETA
WESTRING_DOOD_IOIC=Chair Icey
//#LINENOBETA
WESTRING_DOOD_IRCY=Crystal
//#LINENOBETA
WESTRING_DOOD_ISSR=Archway Icecrown Stone
//#LINENOBETA
WESTRING_DOOD_ISS1=Archway Angled Icecrown Stone
//#LINENOBETA
WESTRING_DOOD_IOCH=Chair
//#LINENOBETA
WESTRING_DOOD_OOAL=Altar
//#LINENOBETA
WESTRING_DOOD_OOGR=Flame Grate
//#LINENOBETA
WESTRING_DOOD_OOOB=Obstacle
//#LINENOBETA
WESTRING_DOOD_OOSK=Skull
//#LINENOBETA
WESTRING_DOOD_OOST=Stake
//#LINENOBETA
WESTRING_DOOD_ORRR=Rubble
//#LINENOBETA
WESTRING_DOOD_JZUD=Underground Dome
//#LINENOBETA
WESTRING_DOOD_OOSD=Standard
//#LINENOBETA
WESTRING_DOOD_IRRS=Snowy Rock
//#LINENOBETA
WESTRING_DOOD_JOGR=Glowing Runes
//#LINENOBETA
WESTRING_DOOD_BPTW=Barrens Tree (Indestructible)
//#LINENOBETA
WESTRING_DOOD_ZPTW=Sunken Ruins Tree (Indestructible)
//#LINENOBETA
WESTRING_DOOD_IZWW=Rising Water Wide
//#LINENOBETA
WESTRING_DOOD_OSAR=Archway Outland
//#LINENOBETA
WESTRING_DOOD_OSA1=Archway Angled Outland

// Triggers - Function categories
WESTRING_TRIGCAT_NOTHING="Nothing"
WESTRING_TRIGCAT_ARITHMETIC="Arithmetic"
WESTRING_TRIGCAT_COMMENT="Comment"
WESTRING_TRIGCAT_CUSTOM="Custom Script"
WESTRING_TRIGCAT_CONDITION="Condition"
WESTRING_TRIGCAT_CONVERSION="Conversion"
WESTRING_TRIGCAT_WAIT="Wait"
WESTRING_TRIGCAT_SETVARIABLE="Set Variable"
WESTRING_TRIGCAT_SKIPACTIONS="Skip Actions"
WESTRING_TRIGCAT_LOGIC="If/Then/Else"
WESTRING_TRIGCAT_FORLOOP="For Loop"
WESTRING_TRIGCAT_LAST="Last"
WESTRING_TRIGCAT_AI="AI"
WESTRING_TRIGCAT_ANIMATION="Animation"
WESTRING_TRIGCAT_CAMERA="Camera"
WESTRING_TRIGCAT_CINEMATIC="Cinematic"
WESTRING_TRIGCAT_TIMER="Countdown Timer"
WESTRING_TRIGCAT_DESTRUCT="Destructible"
WESTRING_TRIGCAT_DIALOG="Dialog"
WESTRING_TRIGCAT_ENVIRONMENT="Environment"
WESTRING_TRIGCAT_EVENTRESPONSE="Event Response"
WESTRING_TRIGCAT_TEXTTAG="Floating Text"
WESTRING_TRIGCAT_GAME="Game"
WESTRING_TRIGCAT_GAMECACHE="Game Cache"
WESTRING_TRIGCAT_HASHTABLE="Hashtable"
WESTRING_TRIGCAT_HERO="Hero"
WESTRING_TRIGCAT_ITEM="Item"
WESTRING_TRIGCAT_LEADERBOARD="Leaderboard"
WESTRING_TRIGCAT_MATH="Math"
WESTRING_TRIGCAT_MELEE="Melee Game"
WESTRING_TRIGCAT_MULTIBOARD="Multiboard"
WESTRING_TRIGCAT_NEUTRALBUILDING="Neutral Building"
WESTRING_TRIGCAT_PLAYER="Player"
WESTRING_TRIGCAT_PLAYERGROUP="Player Group"
WESTRING_TRIGCAT_QUEST="Quest"
WESTRING_TRIGCAT_REGION="Region"
WESTRING_TRIGCAT_UNITSEL="Selection"
WESTRING_TRIGCAT_SOUND="Sound"
WESTRING_TRIGCAT_SPECIALEFFECT="Special Effect"
WESTRING_TRIGCAT_TIME="Time"
WESTRING_TRIGCAT_TRIGGER="Trigger"
WESTRING_TRIGCAT_UNIT="Unit"
WESTRING_TRIGCAT_UNITGROUP="Unit Group"
WESTRING_TRIGCAT_VISIBILITY="Visibility"
//%%% DEBUG - Remove for retail
//WESTRING_TRIGCAT_OBSOLETE="OBSOLETE"
//WESTRING_TRIGCAT_DEBUG="DEBUG"

WESTRING_TRIGCAT_AI_TOWN=Town
WESTRING_TRIGCAT_AI_HERO=Hero
WESTRING_TRIGCAT_AI_RESOURCES=Resources
WESTRING_TRIGCAT_AI_MISC=Misc
WESTRING_TRIGCAT_AI_UNIT=Unit
WESTRING_TRIGCAT_AI_UPGRADE=Upgrade
WESTRING_TRIGCAT_AI_COMMAND=Command

// Trigger Variable Types
// These are sorted so that they appear as such in the Variables dialog.
WESTRING_TRIGTYPE_abilcode="Ability"
WESTRING_TRIGTYPE_boolean="Boolean"
WESTRING_TRIGTYPE_buffcode="Buff"
WESTRING_TRIGTYPE_camerasetup="Camera Object"
WESTRING_TRIGTYPE_destructable="Destructible"
WESTRING_TRIGTYPE_destructablecode="Destructible-Type"
WESTRING_TRIGTYPE_defeatcondition="Defeat Condition"
WESTRING_TRIGTYPE_dialog="Dialog"
WESTRING_TRIGTYPE_button="Dialog Button"
WESTRING_TRIGTYPE_texttag="Floating Text"
WESTRING_TRIGTYPE_gamecache="Game Cache"
WESTRING_TRIGTYPE_gamespeed="Game Speed"
WESTRING_TRIGTYPE_handle="Handle"
WESTRING_TRIGTYPE_hashtable="Hashtable"
WESTRING_TRIGTYPE_integer="Integer"
WESTRING_TRIGTYPE_item="Item"
WESTRING_TRIGTYPE_itemcode="Item-Type"
WESTRING_TRIGTYPE_itemtype="Item-Class"
WESTRING_TRIGTYPE_leaderboard="Leaderboard"
WESTRING_TRIGTYPE_multiboard="Multiboard"
WESTRING_TRIGTYPE_ordercode="Order"
WESTRING_TRIGTYPE_player="Player"
WESTRING_TRIGTYPE_playercolor="Player Color"
WESTRING_TRIGTYPE_force="Player Group"
WESTRING_TRIGTYPE_location="Point"
WESTRING_TRIGTYPE_quest="Quest"
WESTRING_TRIGTYPE_questitem="Quest Requirement"
WESTRING_TRIGTYPE_race="Race"
WESTRING_TRIGTYPE_real="Real"
WESTRING_TRIGTYPE_rect="Region"
WESTRING_TRIGTYPE_sound="Sound"
WESTRING_TRIGTYPE_effect="Special Effect"
WESTRING_TRIGTYPE_string="String"
WESTRING_TRIGTYPE_techcode="Tech-Type"
WESTRING_TRIGTYPE_timer="Timer"
WESTRING_TRIGTYPE_timerdialog="Timer Window"
WESTRING_TRIGTYPE_trigger="Trigger"
WESTRING_TRIGTYPE_unit="Unit"
WESTRING_TRIGTYPE_group="Unit Group"
WESTRING_TRIGTYPE_unitcode="Unit-Type"
WESTRING_TRIGTYPE_fogmodifier="Visibility Modifier"
WESTRING_TRIGTYPE_weathereffect="Weather Effect"
WESTRING_TRIGTYPE_terraindeformation="Terrain Deformation"

// Trigger Non-Variable Types - Atomic (built-in to the language)
WESTRING_TRIGTYPE_code="Function"

// Trigger Non-Variable Types - Basic (from common.j)
WESTRING_TRIGTYPE_event="Event"
WESTRING_TRIGTYPE_triggercondition="Trigger Condition"
WESTRING_TRIGTYPE_triggeraction="Trigger Action"
WESTRING_TRIGTYPE_boolexpr="Boolean Expression"
WESTRING_TRIGTYPE_unittype="Unit Classification"
WESTRING_TRIGTYPE_alliancetype="Alliance Type"
WESTRING_TRIGTYPE_playerstate="Player Property"
WESTRING_TRIGTYPE_playerscore="Player Score"
WESTRING_TRIGTYPE_playergameresult="Player Game Result"
WESTRING_TRIGTYPE_unitstate="Unit Property"
WESTRING_TRIGTYPE_playerunitevent="Player Unit Event"
WESTRING_TRIGTYPE_unitevent="Unit Event"
WESTRING_TRIGTYPE_limitop="Limit Operation"
WESTRING_TRIGTYPE_gamedifficulty="Game Difficulty"
WESTRING_TRIGTYPE_gameevent="Game Event"
WESTRING_TRIGTYPE_aidifficulty="Melee AI"
WESTRING_TRIGTYPE_mapdensity="Map Density"
WESTRING_TRIGTYPE_mapcontrol="Player Controller"
WESTRING_TRIGTYPE_mapflag="Map Flag"
WESTRING_TRIGTYPE_playerslotstate="Player Slot Status"
WESTRING_TRIGTYPE_camerafield="Camera Field"
WESTRING_TRIGTYPE_raritycontrol="Animation Rarity"
WESTRING_TRIGTYPE_blendmode="Blending Method"
WESTRING_TRIGTYPE_fogstate="Visibility State"
WESTRING_TRIGTYPE_volumegroup="Volume Channel"

// Trigger Non-Variable Types - Utility, only used to simplify triggers
WESTRING_TRIGTYPE_keyeventtype="Keyboard Event Type"
WESTRING_TRIGTYPE_keyeventkey="Keyboard Event Key"
WESTRING_TRIGTYPE_colorchangeoption="Color Change Option"
WESTRING_TRIGTYPE_playerchangecoloroption="Player Change Color Option"
WESTRING_TRIGTYPE_chatmatchtype="Chat Match Type"
WESTRING_TRIGTYPE_unitfacingbone="Unit Facing Source"
WESTRING_TRIGTYPE_inclusionoption="Include Option"
WESTRING_TRIGTYPE_cameraapplyoption="Camera Apply Option"
WESTRING_TRIGTYPE_cameraorientationoption="Camera Orientation Option"
WESTRING_TRIGTYPE_invulnerableoption="Invulnerability Option"
WESTRING_TRIGTYPE_availabilityoption="Availability Option"
WESTRING_TRIGTYPE_showhideoption="Show / Hide Option"
WESTRING_TRIGTYPE_minimizeoption="Minimize / Maximize Option"
WESTRING_TRIGTYPE_skymodelstring="Sky Model"
WESTRING_TRIGTYPE_cinefiltertexture="Cinematic Filter Texture"
WESTRING_TRIGTYPE_pathingoption="Pathing Option"
WESTRING_TRIGTYPE_pawnableoption="Pawnable Option"
WESTRING_TRIGTYPE_dropnodropoption="Droppable Option"
WESTRING_TRIGTYPE_droppableoption="Drop On Death Option"
WESTRING_TRIGTYPE_beforeafteroption="Before / After Option"
WESTRING_TRIGTYPE_onoffoption="On / Off Option"
WESTRING_TRIGTYPE_enabledisableoption="Enable / Disable Option"
WESTRING_TRIGTYPE_enableddisabledoption="Enabled / Disabled Option"
WESTRING_TRIGTYPE_rescuableoption="Rescuable / Unrescuable Option"
WESTRING_TRIGTYPE_allowdontoption="Allow / Don't Allow Option"
WESTRING_TRIGTYPE_fadedontoption="Fade / Don't Fade Option"
WESTRING_TRIGTYPE_unitorderutarg="Unit-Targeted Unit Order"
WESTRING_TRIGTYPE_unitorderptarg="Point-Targeted Unit Order"
WESTRING_TRIGTYPE_unitorderdtarg="Destructible-Targeted Unit Order"
WESTRING_TRIGTYPE_unitorderitarg="Item-Targeted Unit Order"
WESTRING_TRIGTYPE_unitordernotarg="Untargeted Unit Order"
WESTRING_TRIGTYPE_heroskillcode="Hero Skill"
WESTRING_TRIGTYPE_weathereffectcode="Weather Effect Type"
WESTRING_TRIGTYPE_alliancesetting="Alliance Setting"
WESTRING_TRIGTYPE_addsettooption="Add / Subtract / Set To Option"
WESTRING_TRIGTYPE_modifymethod="Modification Method"
WESTRING_TRIGTYPE_waitdontoption="Wait / Don't Wait Option"
WESTRING_TRIGTYPE_cratertype="Crater Type"
WESTRING_TRIGTYPE_rippletype="Ripple Type"
WESTRING_TRIGTYPE_createremoveoption="Create / Remove Option"
WESTRING_TRIGTYPE_addremoveoption="Add / Remove Option"
WESTRING_TRIGTYPE_questtypeoption="Quest Type"
WESTRING_TRIGTYPE_questmessagetype="Quest Message Type"
WESTRING_TRIGTYPE_herostat="Hero Attribute"
WESTRING_TRIGTYPE_completionoption="Completion Option"
WESTRING_TRIGTYPE_failureoption="Failure Option"
WESTRING_TRIGTYPE_discoveredoption="Discovered Option"
WESTRING_TRIGTYPE_pauseresumeoption="Pause / Resume Option"
WESTRING_TRIGTYPE_periodicoption="Periodic Option"
WESTRING_TRIGTYPE_leaderboardsortoption="Sorting Method"
WESTRING_TRIGTYPE_ascendingoption="Ascending / Descending Option"
WESTRING_TRIGTYPE_sleepwakeoption="Sleep / Remain awake Option"
WESTRING_TRIGTYPE_pauseunpauseoption="Pause / Unpause Option"
WESTRING_TRIGTYPE_sharedontoption="Grant / Deny Option"
WESTRING_TRIGTYPE_fadetypeoption="Fade Type"
WESTRING_TRIGTYPE_bufftype="Buff Type"
WESTRING_TRIGTYPE_buffpolarity="Buff Type"
WESTRING_TRIGTYPE_buffresist="Buff Resistance"
WESTRING_TRIGTYPE_cameraboundsadjusttype="Camera Bounds Adjustment Type"
WESTRING_TRIGTYPE_availableoption="Availability Option"
WESTRING_TRIGTYPE_explodedontoption="Explode Option"
WESTRING_TRIGTYPE_suspendresumeoption="Suspend / Resume Option"
WESTRING_TRIGTYPE_missionindex="Mission"
WESTRING_TRIGTYPE_campaignindex="Campaign"
WESTRING_TRIGTYPE_cinematicindex="Cinematic"
WESTRING_TRIGTYPE_musictheme="Music Theme"
WESTRING_TRIGTYPE_ambientthemeday="Daytime Ambient Theme"
WESTRING_TRIGTYPE_ambientthemenight="Nighttime Ambient Theme"
WESTRING_TRIGTYPE_unitstatemethod="Unit Property Usage"
WESTRING_TRIGTYPE_checkingignoringoption="Checking / Ignoring Option"
WESTRING_TRIGTYPE_playerflag="Player Flag"
WESTRING_TRIGTYPE_playerresource="Resource Type"
WESTRING_TRIGTYPE_gateoperation="Gate Operation"
WESTRING_TRIGTYPE_elevatorwallop="Elevator Wall Operation"
WESTRING_TRIGTYPE_elevatorwalltype="Elevator Wall"
WESTRING_TRIGTYPE_useskipoption="Show / Skip Option"
WESTRING_TRIGTYPE_seldeseloption="Selected / Deselected Option"
WESTRING_TRIGTYPE_cachevaluetype="Game Cache Value Types"
WESTRING_TRIGTYPE_hashtablevaluetype="Hashtable Value Types"
WESTRING_TRIGTYPE_fogstyle="Fog Style"
WESTRING_TRIGTYPE_timedlifebuffcode="Expiration Timer Type"
WESTRING_TRIGTYPE_aicaptaintype="AI Captain Type"
WESTRING_TRIGTYPE_aicommandpop="AI Command Option"
WESTRING_TRIGTYPE_scriptcode="Script Code"
WESTRING_TRIGTYPE_itemstatus="Item Status"
WESTRING_TRIGTYPE_itemcodestatus="Item-Type Status"
WESTRING_TRIGTYPE_minimappingstyle="Minimap Ping Style"
WESTRING_TRIGTYPE_corpsetype="Corpse Type"
WESTRING_TRIGTYPE_stringcaseoption="String Case Option"

// Trigger Non-Variable Types - File strings
WESTRING_TRIGTYPE_aiscript="AI Script File"
WESTRING_TRIGTYPE_modelfile="Model File"
WESTRING_TRIGTYPE_anyfile="Any File"
WESTRING_TRIGTYPE_preloadfile="Preload File"
WESTRING_TRIGTYPE_imagefile="Image File"

// Trigger Non-Variable Types - Custom (handled internally by the editor)
WESTRING_TRIGTYPE_StringExt="String"
WESTRING_TRIGTYPE_AnyGlobal="Variable"
WESTRING_TRIGTYPE_AnyType="Type"
WESTRING_TRIGTYPE_VarAsString_Real="Variable (Real)"
WESTRING_TRIGTYPE_ArithmeticOperator="Arithmetic Operator"
WESTRING_TRIGTYPE_ComparisonOperator="Comparison Operator"
WESTRING_TRIGTYPE_EqualNotEqualOperator="Comparison Operator"
WESTRING_TRIGTYPE_boolcall="Boolean Expression"
WESTRING_TRIGTYPE_eventcall="Trigger Event"
WESTRING_TRIGTYPE_doodadcode="Doodad-Type"
WESTRING_TRIGTYPE_musicfile="Music File"

// Trigger Variable Default values
WESTRING_TRIGDEFAULT_GROUP=Empty Unit Group
WESTRING_TRIGDEFAULT_FORCE=Empty Player Group
WESTRING_TRIGDEFAULT_TIMER=New Timer
WESTRING_TRIGDEFAULT_DIALOG=New Dialog

// Trigger ComparisonOperator values
WESTRING_COMPARISONOPERATOR_EQUAL="Equal to"
WESTRING_COMPARISONOPERATOR_NOTEQUAL="Not equal to"
WESTRING_COMPARISONOPERATOR_GREATER="Greater than"
WESTRING_COMPARISONOPERATOR_GREATEREQ="Greater than or equal to"
WESTRING_COMPARISONOPERATOR_LESS="Less than"
WESTRING_COMPARISONOPERATOR_LESSEQ="Less than or equal to"

// Trigger EqualNotEqualOperator values
WESTRING_EQUALNOTEQUALOPERATOR_EQUAL="Equal to"
WESTRING_EQUALNOTEQUALOPERATOR_NOTEQUAL="Not equal to"

// Trigger ArithmeticOperator values
WESTRING_ARITHMETICOPERATOR_ADD="+"
WESTRING_ARITHMETICOPERATOR_SUBTRACT="-"
WESTRING_ARITHMETICOPERATOR_MULTIPLY="x"
WESTRING_ARITHMETICOPERATOR_DIVIDE="/"

// Trigger unit colors
WESTRING_UNITCOLOR_00="Red"
WESTRING_UNITCOLOR_01="Blue"
WESTRING_UNITCOLOR_02="Teal"
WESTRING_UNITCOLOR_03="Purple"
WESTRING_UNITCOLOR_04="Yellow"
WESTRING_UNITCOLOR_05="Orange"
WESTRING_UNITCOLOR_06="Green"
WESTRING_UNITCOLOR_07="Pink"
WESTRING_UNITCOLOR_08="Gray"
WESTRING_UNITCOLOR_09="Light Blue"
WESTRING_UNITCOLOR_10="Dark Green"
WESTRING_UNITCOLOR_11="Brown"
WESTRING_UNITCOLOR_12="Black"

// Trigger map flags
WESTRING_MAPFLAG_USEHANDICAPS="Use handicaps"
WESTRING_MAPFLAG_OBSERVERS="Allow observers"
WESTRING_MAPFLAG_OBSERVERSONDEATH="Observers on defeat"
WESTRING_MAPFLAG_RESOURCETRADINGLOCK="Lock resource trading"
WESTRING_MAPFLAG_RESOURCETRADINGALLIES="Restrict resource trading to allies"
WESTRING_MAPFLAG_ALLIANCECHANGESLOCK="Lock alliance settings"
WESTRING_MAPFLAG_ALLIANCECHANGESHIDDEN="Hide alliance changes"
WESTRING_MAPFLAG_MAPRELOADED="Map transitioned"
WESTRING_MAPFLAG_RANDOM_HERO="Use random heroes"
WESTRING_MAPFLAG_RANDOM_RACES="Use random races"
WESTRING_MAPFLAG_FOG_HIDE_TERRAIN="Visibility - Hide Terrain"
WESTRING_MAPFLAG_FOG_MAP_EXPLORED="Visibility - Map Explored"
WESTRING_MAPFLAG_FOG_ALWAYS_VISIBLE="Visibility - Always Visible"

// Trigger reals
WESTRING_QUEUE_DELAY_QUEST="Campaign quest delay"
WESTRING_QUEUE_DELAY_HINT="Campaign hint delay"
WESTRING_QUEUE_DELAY_SECRET="Campaign secret delay"
WESTRING_HANDICAP_EASY="Campaign easy handicap"
WESTRING_REAL_CELLWIDTH="Cell width"
WESTRING_REAL_UNITFACING="Default building facing"
WESTRING_CAMDEFAULT_DISTANCE="Default camera distance"
WESTRING_CAMDEFAULT_FARZ="Default camera far Z"
WESTRING_CAMDEFAULT_AOA="Default camera angle of attack"
WESTRING_CAMDEFAULT_FOV="Default camera field of view"
WESTRING_CAMDEFAULT_ROLL="Default camera roll"
WESTRING_CAMDEFAULT_ROTATION="Default camera rotation"
WESTRING_REAL_E="e"
WESTRING_REAL_PI="Pi"

// Trigger players
WESTRING_PLAYER_00="Player 1 (Red)"
WESTRING_PLAYER_01="Player 2 (Blue)"
WESTRING_PLAYER_02="Player 3 (Teal)"
WESTRING_PLAYER_03="Player 4 (Purple)"
WESTRING_PLAYER_04="Player 5 (Yellow)"
WESTRING_PLAYER_05="Player 6 (Orange)"
WESTRING_PLAYER_06="Player 7 (Green)"
WESTRING_PLAYER_07="Player 8 (Pink)"
WESTRING_PLAYER_08="Player 9 (Gray)"
WESTRING_PLAYER_09="Player 10 (Light Blue)"
WESTRING_PLAYER_10="Player 11 (Dark Green)"
WESTRING_PLAYER_11="Player 12 (Brown)"
WESTRING_PLAYER_NA="Neutral Hostile"
WESTRING_PLAYER_NV="Neutral Victim"
WESTRING_PLAYER_NE="Neutral Extra"
WESTRING_PLAYER_NP="Neutral Passive"

// Trigger forces
WESTRING_FORCE_00="Player Group - Player 1 (Red)"
WESTRING_FORCE_01="Player Group - Player 2 (Blue)"
WESTRING_FORCE_02="Player Group - Player 3 (Teal)"
WESTRING_FORCE_03="Player Group - Player 4 (Purple)"
WESTRING_FORCE_04="Player Group - Player 5 (Yellow)"
WESTRING_FORCE_05="Player Group - Player 6 (Orange)"
WESTRING_FORCE_06="Player Group - Player 7 (Green)"
WESTRING_FORCE_07="Player Group - Player 8 (Pink)"
WESTRING_FORCE_08="Player Group - Player 9 (Gray)"
WESTRING_FORCE_09="Player Group - Player 10 (Light Blue)"
WESTRING_FORCE_10="Player Group - Player 11 (Dark Green)"
WESTRING_FORCE_11="Player Group - Player 12 (Brown)"
WESTRING_FORCE_NA="Player Group - Neutral Hostile"
WESTRING_FORCE_NV="Player Group - Neutral Victim"
WESTRING_FORCE_NE="Player Group - Neutral Extra"
WESTRING_FORCE_NP="Player Group - Neutral Passive"

// Trigger player states
WESTRING_PSTATE_GOLD="Current gold"
WESTRING_PSTATE_LUMBER="Current lumber"
WESTRING_PSTATE_HEROTOKENS="Available free Heroes"
WESTRING_PSTATE_UPKEEPGOLD="Gold upkeep rate"
WESTRING_PSTATE_UPKEEPLUMBER="Lumber upkeep rate"
WESTRING_PSTATE_GOLDGATHERED="Total gold gathered"
WESTRING_PSTATE_LUMBER_GATHERED="Total lumber gathered"
WESTRING_PSTATE_FOODUSED="Food used"
WESTRING_PSTATE_FOODCAP="Food cap"
WESTRING_PSTATE_FOODCAPLIMIT="Food max"
WESTRING_PSTATE_GAMERESULT="Game result"

// Trigger player resources
WESTRING_PRESOURCE_GOLD="Gold"
WESTRING_PRESOURCE_LUMBER="Lumber"

// Trigger player scores
WESTRING_PSCORE_UNITSTRAINED=Units Trained
WESTRING_PSCORE_UNITSKILLED=Units Killed
WESTRING_PSCORE_STRUCTBUILT=Structures Built
WESTRING_PSCORE_STRUCTRAZED=Structures Razed
WESTRING_PSCORE_TECHPERCENT=Tech Percentage
WESTRING_PSCORE_FOODPROD=Maximum Food Produced
WESTRING_PSCORE_FOODUSED=Maximum Food Used
WESTRING_PSCORE_HEROESKILLED=Heroes Killed
WESTRING_PSCORE_ITEMSGAINED=Items Gained
WESTRING_PSCORE_MERCSHIRED=Mercenaries Hired
WESTRING_PSCORE_GOLDTOTAL=Gold Mined (Total)
WESTRING_PSCORE_GOLDUPKEEP=Gold Mined (with Upkeep)
WESTRING_PSCORE_GOLDLOSTUPKEEP=Gold Lost to Upkeep
WESTRING_PSCORE_GOLDLOSTTAX=Gold Lost to Tax
WESTRING_PSCORE_GOLDGIVEN=Gold Given To Allies
WESTRING_PSCORE_GOLDRECEIVED=Gold Received From Allies
WESTRING_PSCORE_LUMBERTOTAL=Lumber Harvested
WESTRING_PSCORE_LUMBERLOSTUPKEEP=Lumber Lost to Upkeep
WESTRING_PSCORE_LUMBERLOSTTAX=Lumber Lost to Tax
WESTRING_PSCORE_LUMBERGIVEN=Lumber Given to Allies
WESTRING_PSCORE_LUMBERECEIVED=Lumber Received from Allies
WESTRING_PSCORE_UNITTOTAL=Total Unit Score
WESTRING_PSCORE_HEROTOTAL=Total Hero Score
WESTRING_PSCORE_RESOURCETOTAL=Total Resource Score
WESTRING_PSCORE_TOTAL=Total Overall Score

// Trigger player flags
WESTRING_PFLAG_UNFOLLOWABLE="Unfollowable"
WESTRING_PFLAG_GIVESBOUNTY="Gives bounty"
WESTRING_PFLAG_ALLIEDVICTORY="Allied victory"

// Trigger gate states
WESTRING_GATEOPERATION_CLOSE="Close"
WESTRING_GATEOPERATION_OPEN="Open"
WESTRING_GATEOPERATION_DESTROY="Destroy"

// Trigger elevator wall operations
WESTRING_ELEVATORWALLOP_CLOSE="Close"
WESTRING_ELEVATORWALLOP_OPEN="Open"

// Trigger elevator wall choices
WESTRING_ELEVATORWALLTYPE_ALL="All walls"
WESTRING_ELEVATORWALLTYPE_EAST="East wall"
WESTRING_ELEVATORWALLTYPE_NORTH="North wall"
WESTRING_ELEVATORWALLTYPE_SOUTH="South wall"
WESTRING_ELEVATORWALLTYPE_WEST="West wall"

// Trigger usage options
WESTRING_USESKIPOPTION_USE="Show"
WESTRING_USESKIPOPTION_SKIP="Skip"

// Trigger seldesel options
WESTRING_SELDESELOPTION_SEL="Selects"
WESTRING_SELDESELOPTION_DESEL="Deselects"

// Trigger AI Captain options
WESTRING_AICAPTAIN_ATTACK="Attack"
WESTRING_AICAPTAIN_DEFENSE="Defense"

// Trigger AI Command Pop options
WESTRING_AICOMMAND_REMOVE="Remove"
WESTRING_AICOMMAND_LEAVE="Leave"

// Trigger cache value types (hashtable uses these too)
WESTRING_CACHEVALUETYPE_BOOLEAN="Boolean"
WESTRING_CACHEVALUETYPE_INTEGER="Integer"
WESTRING_CACHEVALUETYPE_REAL="Real"
WESTRING_CACHEVALUETYPE_UNIT="Unit"
WESTRING_CACHEVALUETYPE_STRING="String"
WESTRING_CACHEVALUETYPE_HANDLE="Handle"

// Trigger map control
WESTRING_MAPCONTROL_NONE="None"
WESTRING_MAPCONTROL_USER="User"
WESTRING_MAPCONTROL_COMPUTER="Computer"
WESTRING_MAPCONTROL_RESCUABLE="Rescuable"
WESTRING_MAPCONTROL_NEUTRAL="Passive"
WESTRING_MAPCONTROL_CREEP="Hostile"

// Trigger player slot states
WESTRING_PSLOT_EMPTY="Is unused"
WESTRING_PSLOT_PLAYING="Is playing"
WESTRING_PSLOT_LEFT="Has left the game"

// Trigger player events
WESTRING_PEVENT_VICTORY="Victory"
WESTRING_PEVENT_DEFEAT="Defeat"
WESTRING_PEVENT_ALLIANCECHANGED="Alliance settings changed"

// Trigger player event messages
WESTRING_PEVENT_DEFEAT_MSG="Defeat!"
WESTRING_PEVENT_VICTORY_MSG="Victory!"

// Trigger player unit events
WESTRING_PUEVENT_DEATH="Dies"
WESTRING_PUEVENT_DECAY="Decays"
WESTRING_PUEVENT_CHANGESOWNER="Changes owner"
WESTRING_PUEVENT_HEROLEVEL="Gains a level"
WESTRING_PUEVENT_HEROSKILL="Learns a skill"
WESTRING_PUEVENT_HEROREVIVABLE="Becomes revivable"
WESTRING_PUEVENT_HEROUSEITEM="Uses an item"
WESTRING_PUEVENT_HEROPICKUPITEM="Acquires an item"
WESTRING_PUEVENT_HERODROPITEM="Loses an item"
WESTRING_PUEVENT_SELL="Sells a unit"
WESTRING_PUEVENT_SELLITEM="Sells an item (from shop)"
WESTRING_PUEVENT_PAWNITEM="Pawns an item (to shop)"
WESTRING_PUEVENT_ATTACKED="Is attacked"
WESTRING_PUEVENT_RESCUED="Is rescued"
WESTRING_PUEVENT_SUMMONED="Spawns a summoned unit"
WESTRING_PUEVENT_SPELLCHANNEL="Begins channeling an ability"
WESTRING_PUEVENT_SPELLCAST="Begins casting an ability"
WESTRING_PUEVENT_SPELLENDCAST="Stops casting an ability"
WESTRING_PUEVENT_SPELLEFFECT="Starts the effect of an ability"
WESTRING_PUEVENT_SPELLFINISH="Finishes casting an ability"
WESTRING_PUEVENT_LOADED="Is loaded into a transport"
WESTRING_PUEVENT_TRAINSTART="Begins training a unit"
WESTRING_PUEVENT_TRAINCANCEL="Cancels training a unit"
WESTRING_PUEVENT_TRAINFINISH="Finishes training a unit"
WESTRING_PUEVENT_CONSTRUCTSTART="Begins construction"
WESTRING_PUEVENT_CONSTRUCTCANCEL="Cancels construction"
WESTRING_PUEVENT_CONSTRUCTFINISH="Finishes construction"
WESTRING_PUEVENT_REVIVESTART="Begins reviving"
WESTRING_PUEVENT_REVIVECANCEL="Cancels reviving"
WESTRING_PUEVENT_REVIVEFINISH="Finishes reviving"
WESTRING_PUEVENT_UPGRADESTART="Begins an upgrade"
WESTRING_PUEVENT_UPGRADECANCEL="Cancels an upgrade"
WESTRING_PUEVENT_UPGRADEFINISH="Finishes an upgrade"
WESTRING_PUEVENT_RESEARCHSTART="Begins research"
WESTRING_PUEVENT_RESEARCHCANCEL="Cancels research"
WESTRING_PUEVENT_RESEARCHFINISH="Finishes research"
WESTRING_PUEVENT_ISSUEDUNITORDER="Is issued an order targeting an object"
WESTRING_PUEVENT_ISSUEDPOINTORDER="Is issued an order targeting a point"
WESTRING_PUEVENT_ISSUEDORDER="Is issued an order with no target"

// Trigger unit events
WESTRING_UEVENT_DEATH="Dies"
WESTRING_UEVENT_DECAY="Decays"
WESTRING_UEVENT_CHANGESOWNER="Changes owner"
WESTRING_UEVENT_DAMAGED="Takes damage"
WESTRING_UEVENT_HEROLEVEL="Gains a level"
WESTRING_UEVENT_HEROSKILL="Learns a skill"
WESTRING_UEVENT_HEROREVIVABLE="Becomes revivable"
WESTRING_UEVENT_HEROUSEITEM="Uses an item"
WESTRING_UEVENT_HEROPICKUPITEM="Acquires an item"
WESTRING_UEVENT_HERODROPITEM="Loses an item"
WESTRING_UEVENT_SELL="Sells a unit"
WESTRING_UEVENT_SELLITEM="Sells an item (from shop)"
WESTRING_UEVENT_PAWNITEM="Pawns an item (to shop)"
WESTRING_UEVENT_ATTACKED="Is attacked"
WESTRING_UEVENT_RESCUED="Is rescued"
WESTRING_UEVENT_SELECTED="Is selected"
WESTRING_UEVENT_DESELECTED="Is deselected"
WESTRING_UEVENT_SPELLCHANNEL="Begins channeling an ability"
WESTRING_UEVENT_SPELLCAST="Begins casting an ability"
WESTRING_UEVENT_SPELLENDCAST="Stops casting an ability"
WESTRING_UEVENT_SPELLEFFECT="Starts the effect of an ability"
WESTRING_UEVENT_SPELLFINISH="Finishes casting an ability"
WESTRING_UEVENT_LOADED="Is loaded into a transport"
WESTRING_UEVENT_ACQUIREDTARGET="Acquires a target"
WESTRING_UEVENT_TARGETINRANGE="Notices a target in range"
WESTRING_UEVENT_TRAINSTART="Begins training a unit"
WESTRING_UEVENT_TRAINCANCEL="Cancels training a unit"
WESTRING_UEVENT_TRAINFINISH="Finishes training a unit"
WESTRING_UEVENT_REVIVESTART="Begins reviving"
WESTRING_UEVENT_REVIVECANCEL="Cancels reviving"
WESTRING_UEVENT_REVIVEFINISH="Finishes reviving"
WESTRING_UEVENT_UPGRADESTART="Begins an upgrade"
WESTRING_UEVENT_UPGRADECANCEL="Cancels an upgrade"
WESTRING_UEVENT_UPGRADEFINISH="Finishes an upgrade"
WESTRING_UEVENT_RESEARCHSTART="Begins research"
WESTRING_UEVENT_RESEARCHCANCEL="Cancels research"
WESTRING_UEVENT_RESEARCHFINISH="Finishes research"
WESTRING_UEVENT_ISSUEUNITORDER="Is issued an order targeting an object"
WESTRING_UEVENT_ISSUEPOINTORDER="Is issued an order targeting a point"
WESTRING_UEVENT_ISSUEORDER="Is issued an order with no target"

// Trigger unit states (read-only)
WESTRING_USTATE_LIFE="Life"
WESTRING_USTATE_MAXLIFE="Max life"
WESTRING_USTATE_MANA="Mana"
WESTRING_USTATE_MAXMANA="Max mana"

// Trigger keyboard event types
WESTRING_KEYEVENTTYPE_DEPRESS="Presses"
WESTRING_KEYEVENTTYPE_RELEASE="Releases"

// Trigger keyboard events
WESTRING_KEYEVENTKEY_LEFT="Left Arrow"
WESTRING_KEYEVENTKEY_RIGHT="Right Arrow"
WESTRING_KEYEVENTKEY_DOWN="Down Arrow"
WESTRING_KEYEVENTKEY_UP="Up Arrow"

// Trigger unit types
WESTRING_UNITTYPE_STRUCTURE="A structure"
WESTRING_UNITTYPE_HERO="A Hero"
WESTRING_UNITTYPE_GROUND="A ground unit"
WESTRING_UNITTYPE_FLYING="A flying unit"
WESTRING_UNITTYPE_ATTACKSGROUND="Able to attack ground units"
WESTRING_UNITTYPE_ATTACKSFLYING="Able to attack flying units"
WESTRING_UNITTYPE_MELEEATTACKER="A melee attacker"
WESTRING_UNITTYPE_RANGEDATTACKER="A ranged attacker"
WESTRING_UNITTYPE_SUMMONED="Summoned"
WESTRING_UNITTYPE_UNDEAD="Undead"
WESTRING_UNITTYPE_MECHANICAL="Mechanical"
WESTRING_UNITTYPE_ANCIENT="An Ancient"
WESTRING_UNITTYPE_PEON="A peon-type unit"
WESTRING_UNITTYPE_TOWNHALL="A town-hall-type unit"
WESTRING_UNITTYPE_SAPPER="A sapper"

// Trigger game speeds
WESTRING_GAMESPEED_SLOWEST="Slowest"
WESTRING_GAMESPEED_SLOW="Slow"
WESTRING_GAMESPEED_NORMAL="Normal"
WESTRING_GAMESPEED_FAST="Fast"
WESTRING_GAMESPEED_FASTEST="Fastest"

// Trigger game difficulties
WESTRING_GAMEDIFFICULTY_EASY="Easy"
WESTRING_GAMEDIFFICULTY_NORMAL="Normal"
WESTRING_GAMEDIFFICULTY_HARD="Hard"

// Trigger melee AI difficulties
WESTRING_AIDIFFICULTY_NEWBIE="Easy AI"
WESTRING_AIDIFFICULTY_NORMAL="Normal AI"
WESTRING_AIDIFFICULTY_INSANE="Insane AI"

// Trigger map densities
WESTRING_MAPDENSITY_NONE="None"
WESTRING_MAPDENSITY_LIGHT="Light"
WESTRING_MAPDENSITY_MEDIUM="Medium"
WESTRING_MAPDENSITY_HEAVY="Heavy"

// Trigger races
WESTRING_TRIGRACE_HUMAN="Human"
WESTRING_TRIGRACE_ORC="Orc"
WESTRING_TRIGRACE_UNDEAD="Undead"
WESTRING_TRIGRACE_NIGHTELF="Night Elf"
WESTRING_TRIGRACE_DEMON="Demon"

// Trigger item classes
WESTRING_ITEMTYPE_ANY="Any Class"
WESTRING_ITEMTYPE_PERMANENT="Permanent"
WESTRING_ITEMTYPE_CHARGED="Charged"
WESTRING_ITEMTYPE_POWERUP="Powerup"
WESTRING_ITEMTYPE_ARTIFACT="Artifact"
WESTRING_ITEMTYPE_PURCHASABLE="Purchasable"
WESTRING_ITEMTYPE_CAMPAIGN="Campaign"
WESTRING_ITEMTYPE_MISCELLANEOUS="Miscellaneous"
WESTRING_ITEMTYPE_UNKNOWN="Unknown"

// Trigger units
WESTRING_TRIGUNIT_NULL="No unit"

// Trigger unit-types
WESTRING_TRIGUNITTYPE_NULL="No unit-type"

// Trigger items
WESTRING_TRIGITEM_NULL="No item"

// Trigger destructables
WESTRING_TRIGDESTRUCTABLE_NULL="No destructible"

// Trigger rects
WESTRING_TRIGRECT_NULL="No region"

// Trigger sounds
WESTRING_TRIGSOUND_NULL="No sound"

// Trigger musicfiles
WESTRING_TRIGMUSICFILE_MUSIC="Music"

// Trigger limit operators
WESTRING_LIMITOP_EQUAL="Equal to"
WESTRING_LIMITOP_NOTEQUAL="Not equal to"
WESTRING_LIMITOP_LESSTHAN="Less than"
WESTRING_LIMITOP_LESSTHANOREQUAL="Less than or equal to"
WESTRING_LIMITOP_GREATERTHAN="Greater than"
WESTRING_LIMITOP_GREATERTHANOREQUAL="Greater than or equal to"

// Trigger alliance settings
WESTRING_ALLIANCE_UNALLIED="Enemy"
WESTRING_ALLIANCE_UNALLIEDVISION="Enemy with shared vision"
WESTRING_ALLIANCE_NEUTRAL="Neutral"
WESTRING_ALLIANCE_NEUTRAL_VISION="Neutral with shared vision"
WESTRING_ALLIANCE_ALLIED="Ally"
WESTRING_ALLIANCE_ALLIEDVISION="Ally with shared vision"
WESTRING_ALLIANCE_ALLIEDUNITS="Ally with shared vision and shared units"
WESTRING_ALLIANCE_ALLIEDADVUNITS="Ally with shared vision and full shared units"

// Trigger alliance types
WESTRING_ALLIANCE_PASSIVE="Alliance (non-aggression)"
WESTRING_ALLIANCE_SHAREDVISION="Shared vision"
WESTRING_ALLIANCE_SHAREDCONTROL="Shared units"
WESTRING_ALLIANCE_SHAREDFULLCONTROL="Full shared units"
WESTRING_ALLIANCE_XP="Experience sharing"
WESTRING_ALLIANCE_SPELLS="Friendly spell targeting"
WESTRING_ALLIANCE_HELPREQUEST="Help requests"
WESTRING_ALLIANCE_HELPRESPONSE="Help responses"

// Trigger camera fields
WESTRING_CAMERA_TARGETDISTANCE="Distance to target"
WESTRING_CAMERA_FARZ="Far Z"
WESTRING_CAMERA_AOA="Angle of attack"
WESTRING_CAMERA_FOV="Field of view"
WESTRING_CAMERA_ROLL="Roll"
WESTRING_CAMERA_ROTATION="Rotation"
WESTRING_CAMERA_ZOFFSET="Height Offset"

// Trigger animation rarity controls
WESTRING_RARITY_FREQUENT="Common"
WESTRING_RARITY_Rare="Rare"

// Blending Methods
WESTRING_BLENDMODE_NONE="No blending"
WESTRING_BLENDMODE_BLEND="Normal blending"
WESTRING_BLENDMODE_ADDITIVE="Additive blending"
WESTRING_BLENDMODE_MODULATE="Modulated blending"
WESTRING_BLENDMODE_MODULATE_2X="Modulated 2x blending"
WESTRING_BLENDMODE_KEYALPHA="Key alpha blending"

// Volume Groups
WESTRING_VOLUMEGROUP_AMBIENTSOUNDS="Ambient Sounds"
WESTRING_VOLUMEGROUP_SPELLS="Animation and Spell Sounds"
WESTRING_VOLUMEGROUP_COMBAT="Combat Sounds"
WESTRING_VOLUMEGROUP_FIRE="Fire Sounds"
WESTRING_VOLUMEGROUP_MUSIC="Music"
WESTRING_VOLUMEGROUP_UNITMOVEMENT="Unit Movement Sounds"
WESTRING_VOLUMEGROUP_UNITSOUNDS="Unit Response Sounds"
WESTRING_VOLUMEGROUP_UI="User Interface Sounds"

// Fog states
WESTRING_FOGSTATE_MASKED="Black mask"
WESTRING_FOGSTATE_FOGGED="Fog of war"
WESTRING_FOGSTATE_VISIBLE="Visibility"

// Fog styles
WESTRING_FOGSTYLE_LINEAR="Linear"
WESTRING_FOGSTYLE_EXP1="Exponential 1"
WESTRING_FOGSTYLE_EXP2="Exponential 2"

// Trigger timed-life buff codes
WESTRING_TIMEDLIFEBUFFCODE_ANIMATEDEAD="Animate Dead"
WESTRING_TIMEDLIFEBUFFCODE_PLAGUEWARD="Disease Cloud"
WESTRING_TIMEDLIFEBUFFCODE_FORCEOFNATURE="Force Of Nature"
WESTRING_TIMEDLIFEBUFFCODE_GENERIC="Generic"
WESTRING_TIMEDLIFEBUFFCODE_HEALINGWARD="Healing Ward"
WESTRING_TIMEDLIFEBUFFCODE_RAISEDEAD="Raise Dead"
WESTRING_TIMEDLIFEBUFFCODE_WATERELEMENTAL="Water Elemental"

// Trigger item status codes
WESTRING_ITEMSTATUS_HIDDEN="Hidden"
WESTRING_ITEMSTATUS_OWNED="Owned"
WESTRING_ITEMSTATUS_INVULNERABLE="Invulnerable"
WESTRING_ITEMSTATUS_POWERUP="A powerup"
WESTRING_ITEMSTATUS_SELLABLE="Sellable"
WESTRING_ITEMSTATUS_PAWNABLE="Pawnable"

// Trigger itemcode status codes
WESTRING_ITEMCODESTATUS_POWERUP="A powerup"
WESTRING_ITEMCODESTATUS_SELLABLE="Sellable"
WESTRING_ITEMCODESTATUS_PAWNABLE="Pawnable"

// Trigger minimap ping styles
WESTRING_MINIMAPPINGSTYLE_SIMPLE="Simple"
WESTRING_MINIMAPPINGSTYLE_FLASHY="Flashy"
WESTRING_MINIMAPPINGSTYLE_ATTACK="Warning"

// Trigger corpse creation styles
WESTRING_CORPSETYPE_FLESH="Fleshy"
WESTRING_CORPSETYPE_BONE="Skeletal"

// String case options
WESTRING_STRINGCASE_LOWER="Lower case"
WESTRING_STRINGCASE_UPPER="Upper case"

// Trigger change color options
WESTRING_CHANGECOLOR_CHANGE="Change color"
WESTRING_CHANGECOLOR_RETAIN="Retain color"

// Trigger set player color options
WESTRING_SETPLAYERCOLOR_CHANGE="Changing color"
WESTRING_SETPLAYERCOLOR_RETAIN="Retaining color"

// Trigger chat match types
WESTRING_CHATMATCH_EXACT="An exact match"
WESTRING_CHATMATCH_SUBSTRING="A substring"

// Trigger unit-facing bones
WESTRING_UNITFACINGBONE_HEAD="Head"
WESTRING_UNITFACINGBONE_CHEST="Chest"

// Trigger inclusion options
WESTRING_INCLUSION_INCLUDE="Include"
WESTRING_INCLUSION_EXCLUDE="Exclude"

// Trigger Camera Pan options
WESTRING_CAMERAAPPLYOPTION_APPLY="Apply"
WESTRING_CAMERAAPPLYOPTION_APPLYNOPAN="Apply without panning"

// Trigger Camera Orientation options
WESTRING_CAMERAORIENTATION_INHERIT="The unit's rotation"
WESTRING_CAMERAORIENTATION_NORMAL="Default rotation"

// Trigger invulnerability options
WESTRING_INVULNERABILITY_INVULNERABLE="Invulnerable"
WESTRING_INVULNERABILITY_VULNERABLE="Vulnerable"

// Trigger availability options
WESTRING_AVAILABILITY_AVAILABLE="Available"
WESTRING_AVAILABILITY_UNAVAILABLE="Unavailable"

// Trigger showhide options
WESTRING_SHOWHIDE_SHOW="Show"
WESTRING_SHOWHIDE_HIDE="Hide"

// Trigger minimize options
WESTRING_MINIMIZEOPTION_MINIMIZE="Minimize"
WESTRING_MINIMIZEOPTION_MAXIMIZE="Maximize"

// Trigger sky models
WESTRING_SKYMODEL_NONE="None"
WESTRING_SKYMODEL_SKY01="Generic Sky"
WESTRING_SKYMODEL_SKY02="Dalaran Sky"
WESTRING_SKYMODEL_SKY03="Lordaeron Fall Sky"
WESTRING_SKYMODEL_SKY04="Lordaeron Summer Sky"
WESTRING_SKYMODEL_SKY05="Lordaeron Winter Sky"
WESTRING_SKYMODEL_SKY06="Felwood Sky"
WESTRING_SKYMODEL_SKY07="Fogged Sky"
WESTRING_SKYMODEL_SKY08="Blizzard Sky"
WESTRING_SKYMODEL_SKY09="Lordaeron Winter Sky (Bright Green)"
WESTRING_SKYMODEL_SKY10="Lordaeron Winter Sky (Pink)"
WESTRING_SKYMODEL_SKY11="Lordaeron Winter Sky (Purple)"
WESTRING_SKYMODEL_SKY12="Lordaeron Winter Sky (Red)"
WESTRING_SKYMODEL_SKY13="Lordaeron Winter Sky (Yellow)"
//#LINENOBETA
WESTRING_SKYMODEL_SKY14="Outland Sky"

// Trigger cinematic filter textures
WESTRING_CINEFILTERTEX_WHITE="White Mask"
WESTRING_CINEFILTERTEX_BLACK="Black Mask"
WESTRING_CINEFILTERTEX_HAZE="Haze Filter"
WESTRING_CINEFILTERTEX_GROUNDFOG="Ground Fog"
WESTRING_CINEFILTERTEX_HAZEANDFOG="Haze And Fog"
WESTRING_CINEFILTERTEX_DIAGONAL="Diagonal Slash"
WESTRING_CINEFILTERTEX_DREAM="Dream"
WESTRING_CINEFILTERTEX_SCOPE="Scope"
WESTRING_CINEFILTERTEX_POW="Pow!"
WESTRING_CINEFILTERTEX_SPLAT="Splatt!"
WESTRING_CINEFILTERTEX_PANDA="Panda-n-Cub"

// Music themes
WESTRING_MUSICTHEME_ARTHAS="Arthas' Theme"
WESTRING_MUSICTHEME_BLOODELF="Blood Elf Theme"
WESTRING_MUSICTHEME_COMRADESHIP="Comradeship"
WESTRING_MUSICTHEME_CREDITS="Credits"
WESTRING_MUSICTHEME_DARKAGENTS="Dark Agents"
WESTRING_MUSICTHEME_DARKVICTORY="Dark Victory"
WESTRING_MUSICTHEME_DOOM="Doom"
WESTRING_MUSICTHEME_HEROIC_VICTORY="Heroic Victory"
WESTRING_MUSICTHEME_HUMAN1="Human 1"
WESTRING_MUSICTHEME_HUMAN2="Human 2"
WESTRING_MUSICTHEME_HUMAN3="Human 3"
WESTRING_MUSICTHEME_HUMANX1="Human X1"
WESTRING_MUSICTHEME_DEFEAT_HUMAN="Human Defeat"
WESTRING_MUSICTHEME_VICTORY_HUMAN="Human Victory"
WESTRING_MUSICTHEME_ILLIDAN="Illidan's Theme"
WESTRING_MUSICTHEME_LICHKING="Lich King's Theme"
WESTRING_MUSICTHEME_MAINSCREEN="Main Screen"
WESTRING_MUSICTHEME_MAINSCREENX="Main Screen X"
WESTRING_MUSICTHEME_NAGA="Naga Theme"
WESTRING_MUSICTHEME_NIGHTELF1="Night Elf 1"
WESTRING_MUSICTHEME_NIGHTELF2="Night Elf 2"
WESTRING_MUSICTHEME_NIGHTELF3="Night Elf 3"
WESTRING_MUSICTHEME_NIGHTELFX1="Night Elf X1"
WESTRING_MUSICTHEME_DEFEAT_NIGHTELF="Night Elf Defeat"
WESTRING_MUSICTHEME_VICTORY_NIGHTELF="Night Elf Victory"
WESTRING_MUSICTHEME_ORC1="Orc 1"
WESTRING_MUSICTHEME_ORC2="Orc 2"
WESTRING_MUSICTHEME_ORC3="Orc 3"
WESTRING_MUSICTHEME_ORCX1="Orc X1"
WESTRING_MUSICTHEME_DEFEAT_ORC="Orc Defeat"
WESTRING_MUSICTHEME_ORC_THEME="Orc Theme"
WESTRING_MUSICTHEME_VICTORY_ORC="Orc Victory"
WESTRING_MUSICTHEME_PURSUIT="Pursuit"
WESTRING_MUSICTHEME_SADMYSTERY="Sad Mystery"
WESTRING_MUSICTHEME_TENSION="Tension"
WESTRING_MUSICTHEME_TRAGICCONFRONTATION="Tragic Confrontation"
WESTRING_MUSICTHEME_UNDEAD1="Undead 1"
WESTRING_MUSICTHEME_UNDEAD2="Undead 2"
WESTRING_MUSICTHEME_UNDEAD3="Undead 3"
WESTRING_MUSICTHEME_UNDEADX1="Undead X1"
WESTRING_MUSICTHEME_DEFEAT_UNDEAD="Undead Defeat"
WESTRING_MUSICTHEME_VICTORY_UNDEAD="Undead Victory"

// Daytime Ambient Themes
WESTRING_AMBIENTTHEMEDAY_A="Ashenvale"
WESTRING_AMBIENTTHEMEDAY_B="Barrens"
WESTRING_AMBIENTTHEMEDAY_K="Black Citadel"
WESTRING_AMBIENTTHEMEDAY_Y="Cityscape"
WESTRING_AMBIENTTHEMEDAY_X="Dalaran"
WESTRING_AMBIENTTHEMEDAY_J="Dalaran Ruins"
WESTRING_AMBIENTTHEMEDAY_D="Dungeon"
WESTRING_AMBIENTTHEMEDAY_C="Felwood"
WESTRING_AMBIENTTHEMEDAY_I="Icecrown"
WESTRING_AMBIENTTHEMEDAY_F="Lordaeron Fall"
WESTRING_AMBIENTTHEMEDAY_L="Lordaeron Summer"
WESTRING_AMBIENTTHEMEDAY_W="Lordaeron Winter"
WESTRING_AMBIENTTHEMEDAY_N="Northrend"
WESTRING_AMBIENTTHEMEDAY_O="Outland"
WESTRING_AMBIENTTHEMEDAY_Z="Sunken Ruins"
WESTRING_AMBIENTTHEMEDAY_V="Village"
WESTRING_AMBIENTTHEMEDAY_Q="Village Fall"

// Nighttime Ambient Themes
WESTRING_AMBIENTTHEMENIGHT_A="Ashenvale"
WESTRING_AMBIENTTHEMENIGHT_B="Barrens"
WESTRING_AMBIENTTHEMENIGHT_K="Black Citadel"
WESTRING_AMBIENTTHEMENIGHT_Y="Cityscape"
WESTRING_AMBIENTTHEMENIGHT_X="Dalaran"
WESTRING_AMBIENTTHEMENIGHT_J="Dalaran Ruins"
WESTRING_AMBIENTTHEMENIGHT_D="Dungeon"
WESTRING_AMBIENTTHEMENIGHT_C="Felwood"
WESTRING_AMBIENTTHEMENIGHT_I="Icecrown"
WESTRING_AMBIENTTHEMENIGHT_F="Lordaeron Fall"
WESTRING_AMBIENTTHEMENIGHT_L="Lordaeron Summer"
WESTRING_AMBIENTTHEMENIGHT_W="Lordaeron Winter"
WESTRING_AMBIENTTHEMENIGHT_N="Northrend"
WESTRING_AMBIENTTHEMENIGHT_O="Outland"
WESTRING_AMBIENTTHEMENIGHT_Z="Sunken Ruins"
WESTRING_AMBIENTTHEMENIGHT_V="Village"
WESTRING_AMBIENTTHEMENIGHT_Q="Village Fall"

// Unit State Method
WESTRING_UNITSTATEMETHOD_ABSOLUTE="The old unit's"
WESTRING_UNITSTATEMETHOD_RELATIVE="The old unit's relative"
WESTRING_UNITSTATEMETHOD_DEFAULTS="The new unit's default"
WESTRING_UNITSTATEMETHOD_MAXIMUM="The new unit's max"

// Trigger CheckingIgnoring option
WESTRING_CHECKINGIGNORINGOPTION_CHECKING="Checking"
WESTRING_CHECKINGIGNORINGOPTION_IGNORING="Ignoring"

// Trigger pathing options
WESTRING_PATHING_ON="On"
WESTRING_PATHING_OFF="Off"

// Trigger Pawnable option
WESTRING_PAWNABLEOPTION_PAWNABLE="Pawnable"
WESTRING_PAWNABLEOPTION_UNPAWNABLE="Unpawnable"

// Trigger DropNoDrop option
WESTRING_DROPNODROPOPTION_DROP="Droppable"
WESTRING_DROPNODROPOPTION_NODROP="Undroppable"

// Trigger Droppable option
WESTRING_DROPPABLE_DROP="Drop from"
WESTRING_DROPPABLE_NODROP="Stay with"

// Trigger BeforeAfter option
WESTRING_BEFOREAFTER_BEFORE="Before"
WESTRING_BEFOREAFTER_AFTER="After"

// Trigger OnOff option
WESTRING_ONOFF_ON="On"
WESTRING_ONOFF_OFF="Off"

// Trigger EnableDisable option
WESTRING_ENABLEDISABLE_ENABLE="Enable"
WESTRING_ENABLEDISABLE_DISABLE="Disable"

// Trigger EnabledDisabled option
WESTRING_ENABLEDDISABLED_ENABLED="Enabled"
WESTRING_ENABLEDDISABLED_DISABLED="Disabled"

// Trigger Rescuable option
WESTRING_RESCUABLEOPTION_RESCUABLE="Rescuable"
WESTRING_RESCUABLEOPTION_UNRESCUABLE="Unrescuable"

// AllowDont option
WESTRING_ALLOWDONTOPTION_ALLOW="Allow"
WESTRING_ALLOWDONTOPTION_DONT="Don't allow"

// FadeDont option
WESTRING_FADEDONTOPTION_FADE="After fading"
WESTRING_FADEDONTOPTION_DONT="Immediately"

// AddSetTo option
WESTRING_ADDSETTOOPTION_ADD="Add"
WESTRING_ADDSETTOOPTION_SUB="Subtract"
WESTRING_ADDSETTOOPTION_SET="Set to"

// Modify methods
WESTRING_MODIFYMETHOD_ADD="Add"
WESTRING_MODIFYMETHOD_SUB="Subtract"
WESTRING_MODIFYMETHOD_SET="Set to"

// WaitDont option
WESTRING_WAITDONTOPTION_WAIT="Wait"
WESTRING_WAITDONTOPTION_DONT="Don't wait"

// Crater types
WESTRING_CRATERTYPE_TEMPORARY="Temporary"
WESTRING_CRATERTYPE_PERMANENT="Permanent"

// Ripple types
WESTRING_RIPPLETYPE_NORMAL="Normal"
WESTRING_RIPPLETYPE_DEPRESSION="Depression"

// CreateRemove option
WESTRING_CREATEREMOVEOPTION_CREATE="Create"
WESTRING_CREATEREMOVEOPTION_REMOVE="Remove"

// AddRemove option
WESTRING_ADDREMOVEOPTION_ADD="Add"
WESTRING_ADDREMOVEOPTION_REMOVE="Remove"

// QuestType option
WESTRING_QUESTTYPE_REQ_DISCOVERED="Required"
WESTRING_QUESTTYPE_OPT_DISCOVERED="Optional"
WESTRING_QUESTTYPE_REQ_UNDISCOVERED="Required, undiscovered"
WESTRING_QUESTTYPE_OPT_UNDISCOVERED="Optional, undiscovered"

// QuestMessageType option
WESTRING_QUESTMESSAGE_DISCOVERED="Quest Discovered"
WESTRING_QUESTMESSAGE_UPDATED="Quest Update"
WESTRING_QUESTMESSAGE_COMPLETED="Quest Completed"
WESTRING_QUESTMESSAGE_FAILED="Quest Failed"
WESTRING_QUESTMESSAGE_REQUIREMENT="Quest Requirement"
WESTRING_QUESTMESSAGE_MISSIONFAILED="Mission Failed"
WESTRING_QUESTMESSAGE_ALWAYSHINT="Hint"
WESTRING_QUESTMESSAGE_HINT="Simple Hint"
WESTRING_QUESTMESSAGE_SECRET="Secret"
WESTRING_QUESTMESSAGE_WARNING="Warning"
WESTRING_QUESTMESSAGE_UNITACQUIRED="New Unit Acquired"
WESTRING_QUESTMESSAGE_UNITAVAILABLE="New Unit Available"
WESTRING_QUESTMESSAGE_ITEMACQUIRED="New Item Received"

// Hero Stats
WESTRING_HEROSTAT_STR="Strength"
WESTRING_HEROSTAT_AGI="Agility"
WESTRING_HEROSTAT_INT="Intelligence"

// Completion option
WESTRING_COMPLETIONOPTION_COMPLETED="Completed"
WESTRING_COMPLETIONOPTION_INCOMPLETE="Incomplete"

// Failure option
WESTRING_FAILUREOPTION_FAILED="Failed"
WESTRING_FAILUREOPTION_NOTFAILED="Not failed"

// Discovered option
WESTRING_DISCOVEREDOPTION_DISCOVERED="Discovered"
WESTRING_DISCOVEREDOPTION_UNDISCOVERED="Undiscovered"

// PauseResume option
WESTRING_PAUSERESUMEOPTION_PAUSE="Pause"
WESTRING_PAUSERESUMEOPTION_RESUME="Resume"

// Periodic option
WESTRING_PERIODICOPTION_ONETIME="One-shot"
WESTRING_PERIODICOPTION_PERIODIC="Repeating"

// LeaderboardSort option
WESTRING_LEADERBOARDSORT_BYVALUE="Value"
WESTRING_LEADERBOARDSORT_BYPLAYER="Player"
WESTRING_LEADERBOARDSORT_BYLABEL="Label"

// Ascending option
WESTRING_ASCENDINGOPTION_ASCENDING="Ascending"
WESTRING_ASCENDINGOPTION_DESCENDING="Descending"

// SleepWake option
WESTRING_SLEEPWAKEOPTION_SLEEP="Sleep"
WESTRING_SLEEPWAKEOPTION_WAKE="Remain awake"

// PauseUnpause option
WESTRING_PAUSEUNPAUSEOPTION_PAUSE="Pause"
WESTRING_PAUSEUNPAUSEOPTION_UNPAUSE="Unpause"

// ShareDont option
WESTRING_SHAREDONTOPTION_SHARE="Grant"
WESTRING_SHAREDONTOPTION_DONT="Deny"

// InOut option
WESTRING_FADETYPEOPTION_FADEOUTIN="Fade out and back in"
WESTRING_FADETYPEOPTION_FADEOUT="Fade out"
WESTRING_FADETYPEOPTION_FADEIN="Fade in"

// Buff Types
WESTRING_BUFFTYPE_ALL="All"
WESTRING_BUFFTYPE_NONTLIFE="All except expiration timer"
WESTRING_BUFFTYPE_POSITIVE="Positive"
WESTRING_BUFFTYPE_NEGATIVE="Negative"

// Buff Polarity options
WESTRING_BUFF_POLARITY_POSITIVE="Positive"
WESTRING_BUFF_POLARITY_NEGATIVE="Negative"
WESTRING_BUFF_POLARITY_EITHER="All"

// Buff Resistance types
WESTRING_BUFF_RESIST_MAGIC="Magic"
WESTRING_BUFF_RESIST_PHYSICAL="Physical"
WESTRING_BUFF_RESIST_EITHER="Magic or physical"
WESTRING_BUFF_RESIST_BOTH="Magic and physical"

// Camera Bounds Adjustment Type
WESTRING_CAMERABOUNDSADJUST_ADD="Extend"
WESTRING_CAMERABOUNDSADJUST_SUB="Shrink"

// Availability Option
WESTRING_AVAILABLEOPTION_AVAILABLE="Available"
WESTRING_AVAILABLEOPTION_UNAVAILABLE="Unavailable"

// Explode Option
WESTRING_EXPLODEDONTOPTION_EXPLODE="Explode"
WESTRING_EXPLODEDONTOPTION_DONT="Die normally"

// SuspendResume Option
WESTRING_SUSPENDRESUMEOPTION_SUSPEND="Suspend"
WESTRING_SUSPENDRESUMEOPTION_RESUME="Resume"

// Tournament Event Option
WESTRING_GAMEEVENT_TOURNAMENTFINISHSOON="Soon"
WESTRING_GAMEEVENT_TOURNAMENTFINISHNOW="Now"

// Mission Index
// Tutorial
WESTRING_MISSION_INDEX_T00="Tutorial 01"
WESTRING_MISSION_INDEX_T01="Tutorial 02"
// Human
WESTRING_MISSION_INDEX_H00="Human 01"
WESTRING_MISSION_INDEX_H01="Human 02"
WESTRING_MISSION_INDEX_H02="Human 02 Interlude"
WESTRING_MISSION_INDEX_H03="Human 03"
WESTRING_MISSION_INDEX_H04="Human 04"
WESTRING_MISSION_INDEX_H05="Human 05"
WESTRING_MISSION_INDEX_H06="Human 05 Interlude"
WESTRING_MISSION_INDEX_H07="Human 06"
WESTRING_MISSION_INDEX_H08="Human 06 Interlude"
WESTRING_MISSION_INDEX_H09="Human 07"
WESTRING_MISSION_INDEX_H10="Human 08"
WESTRING_MISSION_INDEX_H11="Human 09"
// Undead
WESTRING_MISSION_INDEX_U00="Undead 01"
WESTRING_MISSION_INDEX_U01="Undead 02"
WESTRING_MISSION_INDEX_U02="Undead 02 Interlude"
WESTRING_MISSION_INDEX_U03="Undead 03"
WESTRING_MISSION_INDEX_U05="Undead 04"
WESTRING_MISSION_INDEX_U07="Undead 05"
WESTRING_MISSION_INDEX_U08="Undead 05 Interlude"
WESTRING_MISSION_INDEX_U09="Undead 06"
WESTRING_MISSION_INDEX_U10="Undead 07"
WESTRING_MISSION_INDEX_U11="Undead 08"
// Orc
WESTRING_MISSION_INDEX_O00="Orc 01"
WESTRING_MISSION_INDEX_O01="Orc 02"
WESTRING_MISSION_INDEX_O02="Orc 02 Interlude"
WESTRING_MISSION_INDEX_O03="Orc 03"
WESTRING_MISSION_INDEX_O04="Orc 04"
WESTRING_MISSION_INDEX_O05="Orc 04 Interlude"
WESTRING_MISSION_INDEX_O06="Orc 05"
WESTRING_MISSION_INDEX_O07="Orc 06"
WESTRING_MISSION_INDEX_O08="Orc 07"
WESTRING_MISSION_INDEX_O09="Orc 07 Interlude"
WESTRING_MISSION_INDEX_O10="Orc 08"
// Night Elf
WESTRING_MISSION_INDEX_N00="Night Elf 01"
WESTRING_MISSION_INDEX_N01="Night Elf 02"
WESTRING_MISSION_INDEX_N02="Night Elf 03"
WESTRING_MISSION_INDEX_N03="Night Elf 04"
WESTRING_MISSION_INDEX_N04="Night Elf 05"
WESTRING_MISSION_INDEX_N05="Night Elf 06"
WESTRING_MISSION_INDEX_N06="Night Elf 06 Interlude"
WESTRING_MISSION_INDEX_N07="Night Elf 07"
// Expansion Night Elf
WESTRING_MISSION_INDEX_XN00="Night Elf X01"
WESTRING_MISSION_INDEX_XN01="Night Elf X02"
WESTRING_MISSION_INDEX_XN02="Night Elf X03"
WESTRING_MISSION_INDEX_XN03="Night Elf X04"
WESTRING_MISSION_INDEX_XN04="Night Elf X04 Interlude"
WESTRING_MISSION_INDEX_XN05="Night Elf X05"
WESTRING_MISSION_INDEX_XN06="Night Elf X06"
WESTRING_MISSION_INDEX_XN07="Night Elf X06 Interlude"
WESTRING_MISSION_INDEX_XN08="Night Elf X07"
WESTRING_MISSION_INDEX_XN09="Night Elf X08"
WESTRING_MISSION_INDEX_XN10="Night Elf X08 Finale"
// Expansion Human
WESTRING_MISSION_INDEX_XH00="Human X01"
WESTRING_MISSION_INDEX_XH01="Human X02"
WESTRING_MISSION_INDEX_XH02="Human X03"
WESTRING_MISSION_INDEX_XH03="Human X03 Secret"
WESTRING_MISSION_INDEX_XH04="Human X03 Interlude"
WESTRING_MISSION_INDEX_XH05="Human X04"
WESTRING_MISSION_INDEX_XH06="Human X04 Interlude"
WESTRING_MISSION_INDEX_XH07="Human X05"
WESTRING_MISSION_INDEX_XH08="Human X06"
WESTRING_MISSION_INDEX_XH09="Human X06 Finale"
// Expansion Undead
WESTRING_MISSION_INDEX_XU00="Undead X01"
WESTRING_MISSION_INDEX_XU01="Undead X01 Interlude"
WESTRING_MISSION_INDEX_XU02="Undead X02"
WESTRING_MISSION_INDEX_XU03="Undead X02 Interlude"
WESTRING_MISSION_INDEX_XU04="Undead X03"
WESTRING_MISSION_INDEX_XU05="Undead X04"
WESTRING_MISSION_INDEX_XU06="Undead X05"
WESTRING_MISSION_INDEX_XU07="Undead X06"
WESTRING_MISSION_INDEX_XU08="Undead X07a"
WESTRING_MISSION_INDEX_XU09="Undead X07b"
WESTRING_MISSION_INDEX_XU10="Undead X07c"
WESTRING_MISSION_INDEX_XU11="Undead X07 Interlude"
WESTRING_MISSION_INDEX_XU12="Undead X08"
WESTRING_MISSION_INDEX_XU13="Undead X08 Finale"
// Expansion Orc
WESTRING_MISSION_INDEX_XO00="Orc X01"

// Campaign Index
WESTRING_CAMPAIGN_INDEX_T="Tutorial Campaign"
WESTRING_CAMPAIGN_INDEX_H="Human Campaign"
WESTRING_CAMPAIGN_INDEX_U="Undead Campaign"
WESTRING_CAMPAIGN_INDEX_O="Orc Campaign"
WESTRING_CAMPAIGN_INDEX_N="Night Elf Campaign"
WESTRING_CAMPAIGN_INDEX_XN="Expansion Night Elf Campaign"
WESTRING_CAMPAIGN_INDEX_XH="Expansion Human Campaign"
WESTRING_CAMPAIGN_INDEX_XU="Expansion Undead Campaign"
WESTRING_CAMPAIGN_INDEX_XO="Expansion Orc Campaign"

// Cinematic Index
WESTRING_CINEMATICTYPE_TOP="Tutorial Opening Cinematic"
WESTRING_CINEMATICTYPE_HOP="Human Opening Cinematic"
WESTRING_CINEMATICTYPE_HED="Human Ending Cinematic"
WESTRING_CINEMATICTYPE_UED="Undead Ending Cinematic"
WESTRING_CINEMATICTYPE_OED="Orc Ending Cinematic"
WESTRING_CINEMATICTYPE_NED="Night Elf Ending Cinematic"
WESTRING_CINEMATICTYPE_XOP="Expansion Opening Cinematic"
WESTRING_CINEMATICTYPE_XED="Expansion Ending Cinematic"

// Trigger Unit-Targeted Unit Orders
// Common
WESTRING_UNITORDERUTARG_ATTACK="Attack"
WESTRING_UNITORDERUTARG_ATTACKONCE="Attack Once"
WESTRING_UNITORDERUTARG_MOVE="Follow"
WESTRING_UNITORDERUTARG_SMART="Right-Click"
WESTRING_UNITORDERUTARG_HARVEST="Harvest"
WESTRING_UNITORDERUTARG_REVIVE="Revive Hero"
WESTRING_UNITORDERUTARG_LOAD="Load"
WESTRING_UNITORDERUTARG_UNLOAD="Unload"
WESTRING_UNITORDERUTARG_BOARD="Board"
WESTRING_UNITORDERUTARG_FORCEBOARD="Force Board"
// Human
WESTRING_UNITORDERUTARG_REPAIR="Human Peasant - Repair"
WESTRING_UNITORDERUTARG_INNERFIRE="Human Priest - Inner Fire"
WESTRING_UNITORDERUTARG_DISPEL="Human Priest - Dispel"
WESTRING_UNITORDERUTARG_HEAL="Human Priest - Heal"
WESTRING_UNITORDERUTARG_SLOW="Human Sorceress - Slow"
WESTRING_UNITORDERUTARG_INVISIBILITY="Human Sorceress - Invisibility"
WESTRING_UNITORDERUTARG_POLYMORPH="Human Sorceress - Polymorph"
WESTRING_UNITORDERUTARG_CONTROLMAGIC="Human Spell Breaker - Control Magic"
WESTRING_UNITORDERUTARG_SPELLSTEAL="Human Spell Breaker - Spell Steal"
WESTRING_UNITORDERUTARG_AERIALSHACKLES="Human Dragonhawk Rider - Aerial Shackles"
WESTRING_UNITORDERUTARG_MASSTELEPORT="Human Archmage - Mass Teleport"
WESTRING_UNITORDERUTARG_BANISH="Human Blood Mage - Banish"
WESTRING_UNITORDERUTARG_SIPHONMANA="Human Blood Mage - Siphon Mana"
WESTRING_UNITORDERUTARG_THUNDERBOLT="Human Mountain King - Storm Bolt"
WESTRING_UNITORDERUTARG_HOLYBOLT="Human Paladin - Holy Light"
// Orc
WESTRING_UNITORDERUTARG_REPAIRO="Orc Peon - Repair"
WESTRING_UNITORDERUTARG_ENSNARE="Orc Raider - Ensnare"
WESTRING_UNITORDERUTARG_UNSTABLECONCOCTION="Orc Batrider - Unstable Concoction"
WESTRING_UNITORDERUTARG_PURGE="Orc Shaman - Purge"
WESTRING_UNITORDERUTARG_LIGHTNINGSHIELD="Orc Shaman - Lightning Shield"
WESTRING_UNITORDERUTARG_BLOODLUST="Orc Shaman - Bloodlust"
WESTRING_UNITORDERUTARG_SPIRITLINK="Orc Spirit Walker - Spirit Link"
WESTRING_UNITORDERUTARG_DEVOUR="Orc Kodo Beast - Devour"
WESTRING_UNITORDERUTARG_CHAINLIGHTNING="Orc Far Seer - Chain Lightning"
WESTRING_UNITORDERUTARG_HEALINGWAVE="Orc Shadow Hunter - Healing Wave"
WESTRING_UNITORDERUTARG_HEX="Orc Shadow Hunter - Hex"
WESTRING_UNITORDERUTARG_ANCESTRALSPIRIT="Orc Spirit Walker - Ancestral Spirit"
// Night Elf
WESTRING_UNITORDERUTARG_RENEW="Night Elf Wisp - Renew"
WESTRING_UNITORDERUTARG_ENTANGLE="Night Elf Tree Of Life - Entangle"
WESTRING_UNITORDERUTARG_ENTANGLEINSTANT="Night Elf Tree Of Life - Entangle (Instant)"
WESTRING_UNITORDERUTARG_REPLENISH="Night Elf Moon Well - Replenish Mana And Life"
WESTRING_UNITORDERUTARG_MOUNTHIPPOGRYPH="Night Elf Archer - Mount Hippogryph (Obsolete)"
WESTRING_UNITORDERUTARG_LOADARCHER="Night Elf Hippogryph - Pick Up Archer (Obsolete)"
WESTRING_UNITORDERUTARG_AUTODISPEL="Night Elf Dryad - Abolish Magic"
WESTRING_UNITORDERUTARG_FAERIEFIRE="Night Elf Druid Of The Talon - Faerie Fire"
WESTRING_UNITORDERUTARG_CYCLONE="Night Elf Druid Of The Talon - Cyclone"
WESTRING_UNITORDERUTARG_REJUVINATION="Night Elf Druid Of The Claw - Rejuvenation"
WESTRING_UNITORDERUTARG_VENGEANCE="Night Elf Avatar Of Vengeance - Spirit Of Vengeance"
WESTRING_UNITORDERUTARG_MANABURN="Night Elf Demon Hunter - Mana Burn"
WESTRING_UNITORDERUTARG_ENTANGLINGROOTS="Night Elf Keeper Of The Grove - Entangling Roots"
WESTRING_UNITORDERUTARG_SHADOWSTRIKE="Night Elf Warden - Shadow Strike"
// Undead
WESTRING_UNITORDERUTARG_RESTORE="Night Elf Wisp - Restore"
WESTRING_UNITORDERUTARG_SACRIFICEACOLYTE="Undead Sacrificial Pit - Sacrifice"
WESTRING_UNITORDERUTARG_SACRIFICE="Undead Acolyte - Sacrifice"
WESTRING_UNITORDERUTARG_UNSUMMON="Undead Acolyte - Unsummon"
WESTRING_UNITORDERUTARG_WEB="Undead Crypt Fiend - Web"
WESTRING_UNITORDERUTARG_RAISEDEAD="Undead Necromancer - Raise Dead"
WESTRING_UNITORDERUTARG_UNHOLYFRENZY="Undead Necromancer - Unholy Frenzy"
WESTRING_UNITORDERUTARG_CRIPPLE="Undead Necromancer - Cripple"
WESTRING_UNITORDERUTARG_CURSE="Undead Banshee - Curse"
WESTRING_UNITORDERUTARG_ANTIMAGICSHELL="Undead Banshee - Anti-magic Shell"
WESTRING_UNITORDERUTARG_POSSESSION="Undead Banshee - Possession"
WESTRING_UNITORDERUTARG_ABSORBMANA="Undead Destroyer - Absorb Mana"
WESTRING_UNITORDERUTARG_FLAMINGATTACK="Undead Destroyer - Orb Of Annihilation"
WESTRING_UNITORDERUTARG_IMPALE="Undead Crypt Lord - Impale"
WESTRING_UNITORDERUTARG_CARRIONSCARABS="Undead Crypt Lord - Carrion Beetles"
WESTRING_UNITORDERUTARG_DEATHCOIL="Undead Death Knight - Death Coil"
WESTRING_UNITORDERUTARG_DEATHPACT="Undead Death Knight - Death Pact"
WESTRING_UNITORDERUTARG_SLEEP="Undead Dreadlord - Sleep"
WESTRING_UNITORDERUTARG_FROSTNOVA="Undead Lich - Frost Nova"
WESTRING_UNITORDERUTARG_FROSTARMOR="Undead Lich - Frost Armor"
WESTRING_UNITORDERUTARG_DARKRITUAL="Undead Lich - Dark Ritual"
// Neutral
WESTRING_UNITORDERUTARG_CREEPDEVOUR="Neutral - Devour"
WESTRING_UNITORDERUTARG_FIREBOLT="Neutral - Firebolt"
WESTRING_UNITORDERUTARG_CREEPHEAL="Neutral - Heal"
WESTRING_UNITORDERUTARG_CREEPTHUNDERBOLT="Neutral - Hurl Boulder"
WESTRING_UNITORDERUTARG_PARASITE="Neutral - Parasite"
WESTRING_UNITORDERUTARG_SELFDESTRUCT="Neutral - Kaboom!"
WESTRING_UNITORDERUTARG_BLACKARROW="Neutral Dark Ranger - Black Arrow"
WESTRING_UNITORDERUTARG_CHARM="Neutral Dark Ranger - Charm"
WESTRING_UNITORDERUTARG_LIFEDRAIN="Neutral Dark Ranger - Life Drain"
WESTRING_UNITORDERUTARG_COLDARROW="Neutral Naga Sea Witch - Frost Arrows"
WESTRING_UNITORDERUTARG_FORKEDLIGHTNING="Neutral Naga Sea Witch - Forked Lightning"
WESTRING_UNITORDERUTARG_STRONGDRINK="Neutral Pandaren Brewmaster - Drunken Haze"
WESTRING_UNITORDERUTARG_DOOM="Neutral Pit Lord - Doom"
WESTRING_UNITORDERUTARG_POISONARROW="Neutral - Poison Arrows"
WESTRING_UNITORDERUTARG_ACIDBOMB="Neutral Alchemist - Acid Bomb"
WESTRING_UNITORDERUTARG_TRANSMUTE="Neutral Alchemist - Transmute"
WESTRING_UNITORDERUTARG_SOULBURN="Neutral Fire Lord - Soul Burn"
// Special
WESTRING_UNITORDERUTARG_FINGEROFDEATH="Special Archimonde - Finger Of Death"
WESTRING_UNITORDERUTARG_DARKCONVERSION="Special Malganis - Dark Conversion"
WESTRING_UNITORDERUTARG_SOULPRESERVATION="Special Malganis - Soul Preservation"
WESTRING_UNITORDERUTARG_DARKCONVERSIONFAST="Special Miscellaneous - Dark Conversion (Fast)"

// Trigger Point-Targeted Unit Orders
// Common
WESTRING_UNITORDERPTARG_ATTACK="Attack-Move To"
WESTRING_UNITORDERPTARG_ATTACKGROUND="Attack Ground"
WESTRING_UNITORDERPTARG_MOVE="Move To"
WESTRING_UNITORDERPTARG_PATROL="Patrol To"
WESTRING_UNITORDERPTARG_SMART="Right-Click"
WESTRING_UNITORDERPTARG_SETRALLY="Set Rally Point To"
WESTRING_UNITORDERPTARG_UNLOADALL="Unload All At"
// Human
WESTRING_UNITORDERPTARG_FLARE="Human Mortar Team - Flare"
WESTRING_UNITORDERPTARG_CLOUDOFFOG="Human Dragonhawk Rider - Cloud"
WESTRING_UNITORDERPTARG_BLIZZARD="Human Archmage - Blizzard"
WESTRING_UNITORDERPTARG_FLAMESTRIKE="Human Blood Mage - Flame Strike"
// Orc
WESTRING_UNITORDERPTARG_SENTRYWARD="Orc Witch Doctor - Sentry Ward"
WESTRING_UNITORDERPTARG_STASISTRAP="Orc Witch Doctor - Stasis Trap"
WESTRING_UNITORDERPTARG_HEALINGWARD="Orc Witch Doctor - Healing Ward"
WESTRING_UNITORDERPTARG_DISENCHANT="Orc Spirit Walker - Disenchant"
WESTRING_UNITORDERPTARG_FARSIGHT="Orc Far Seer - Far Sight"
WESTRING_UNITORDERPTARG_EARTHQUAKE="Orc Far Seer - Earthquake"
WESTRING_UNITORDERPTARG_SERPENTWARD="Orc Shadow Hunter - Serpent Ward"
WESTRING_UNITORDERPTARG_SHOCKWAVE="Orc Tauren Chieftain - Shockwave"
// Night Elf
WESTRING_UNITORDERPTARG_ROOT="Night Elf Ancients - Root"
WESTRING_UNITORDERPTARG_DETONATE="Night Elf Wisp - Detonate"
WESTRING_UNITORDERPTARG_FORCEOFNATURE="Night Elf Keeper Of The Grove - Force Of Nature"
WESTRING_UNITORDERPTARG_STARFALL="Night Elf Priestess Of The Moon - Starfall (Obsolete)"
WESTRING_UNITORDERPTARG_BLINK="Night Elf Warden - Blink"
// Undead
WESTRING_UNITORDERPTARG_DEVOURMAGIC="Undead Destroyer - Devour Magic"
WESTRING_UNITORDERPTARG_IMPALE="Undead Crypt Lord - Impale"
WESTRING_UNITORDERPTARG_CARRIONSWARM="Undead Dreadlord - Carrion Swarm"
WESTRING_UNITORDERPTARG_DARKSUMMONING="Undead Dreadlord - Inferno"
WESTRING_UNITORDERPTARG_DEATHANDDECAY="Undead Lich - Death And Decay"
// Neutral
WESTRING_UNITORDERPTARG_BREATHOFFROST="Neutral - Breath Of Frost"
WESTRING_UNITORDERPTARG_MONSOON="Neutral - Monsoon"
WESTRING_UNITORDERPTARG_SELFDESTRUCT="Neutral - Kaboom!"
WESTRING_UNITORDERPTARG_STAMPEDE="Neutral Beastmaster - Stampede"
WESTRING_UNITORDERPTARG_SILENCE="Neutral Dark Ranger - Silence"
WESTRING_UNITORDERPTARG_TORNADO="Neutral Naga Sea Witch - Tornado"
WESTRING_UNITORDERPTARG_BREATHOFFIRE="Neutral Pandaren Brewmaster - Breath Of Fire"
WESTRING_UNITORDERPTARG_HERORAINOFFIRE="Neutral Pit Lord - Rain Of Fire"
WESTRING_UNITORDERPTARG_HEALINGSPRAY="Neutral Alchemist - Healing Spray"
WESTRING_UNITORDERPTARG_CLUSTERROCKETS="Neutral Tinker - Cluster Rockets"
WESTRING_UNITORDERPTARG_SUMMONFACTORY="Neutral Tinker - Pocket Factory"
WESTRING_UNITORDERPTARG_VOLCANO="Neutral Fire Lord - Volcano"
// Special
WESTRING_UNITORDERPTARG_DARKPORTAL="Special Archimonde - Dark Portal"
WESTRING_UNITORDERPTARG_RAINOFCHAOS="Special Archimonde - Rain Of Chaos"
WESTRING_UNITORDERPTARG_RAINOFFIRE="Special Doom Guard - Rain Of Fire"
WESTRING_UNITORDERPTARG_INFERNO="Special Warlock - Inferno"
WESTRING_UNITORDERPTARG_DARKSUMMONINGOLD="Special - Dark Summoning"

// Trigger Destructible-Targeted Unit Orders
// Common
WESTRING_UNITORDERDTARG_ATTACK="Attack"
WESTRING_UNITORDERDTARG_SMART="Right-Click"
WESTRING_UNITORDERDTARG_HARVEST="Harvest"
// Human
// Orc
// Night Elf
WESTRING_UNITORDERDTARG_CONSUMETREE="Night Elf Ancients - Eat Tree"
WESTRING_UNITORDERDTARG_SENTINEL="Night Elf Huntress - Sentinel"
WESTRING_UNITORDERDTARG_GRABTREE="Night Elf Mountain Giant - War Club"
// Undead
// Neutral
// Special

// Trigger Item-Targeted Unit Orders
// Common
WESTRING_UNITORDERITARG_ATTACK="Attack"
WESTRING_UNITORDERITARG_ATTACKONCE="Attack Once"
WESTRING_UNITORDERITARG_MOVE="Move To"
WESTRING_UNITORDERITARG_SMART="Right-Click"

// Trigger Immediate / Untargeted Unit Orders
// Common
WESTRING_UNITORDERNOTARG_STOP="Stop"
WESTRING_UNITORDERNOTARG_HOLDPOSITION="Hold Position"
WESTRING_UNITORDERNOTARG_AUTOHARVESTGOLD="Harvest Nearby Gold"
WESTRING_UNITORDERNOTARG_AUTOHARVESTLUMBER="Harvest Nearby Lumber"
WESTRING_UNITORDERNOTARG_RETURNRESOURCES="Return Resources"
WESTRING_UNITORDERNOTARG_BUILD="Build"
WESTRING_UNITORDERNOTARG_LEVELUP="Level Up"
// Human
WESTRING_UNITORDERNOTARG_HUMANBUILD="Human - Build"
WESTRING_UNITORDERNOTARG_TOWNBELLON="Human Town Hall - Call To Arms"
WESTRING_UNITORDERNOTARG_TOWNBELLOFF="Human Town Hall - Back To Work"
WESTRING_UNITORDERNOTARG_MILITIA="Human Peasant - Call To Arms"
WESTRING_UNITORDERNOTARG_MILITIAOFF="Human Militia - Back To Work"
WESTRING_UNITORDERNOTARG_REPAIRON="Human Peasant - Activate Repair"
WESTRING_UNITORDERNOTARG_REPAIROFF="Human Peasant - Deactivate Repair"
WESTRING_UNITORDERNOTARG_DEFEND="Human Footman - Defend"
WESTRING_UNITORDERNOTARG_UNDEFEND="Human Footman - Stop Defend"
WESTRING_UNITORDERNOTARG_HEALON="Human Priest - Activate Heal"
WESTRING_UNITORDERNOTARG_HEALOFF="Human Priest - Deactivate Heal"
WESTRING_UNITORDERNOTARG_INNERFIREON="Human Priest - Activate Inner Fire"
WESTRING_UNITORDERNOTARG_INNERFIREOFF="Human Priest - Deactivate Inner Fire"
WESTRING_UNITORDERNOTARG_SLOWON="Human Sorceress - Activate Slow"
WESTRING_UNITORDERNOTARG_SLOWOFF="Human Sorceress - Deactivate Slow"
WESTRING_UNITORDERNOTARG_SPELLSTEALON="Human Spell Breaker - Activate Spell Steal"
WESTRING_UNITORDERNOTARG_SPELLSTEALOFF="Human Spell Breaker - Deactivate Spell Steal"
WESTRING_UNITORDERNOTARG_WATERELEMENTAL="Human Archmage - Summon Water Elemental"
WESTRING_UNITORDERNOTARG_PHOENIX="Human Blood Mage - Phoenix"
WESTRING_UNITORDERNOTARG_THUNDERCLAP="Human Mountain King - Thunder Clap"
WESTRING_UNITORDERNOTARG_AVATAR="Human Mountain King - Activate Avatar"
WESTRING_UNITORDERNOTARG_DIVINESHIELD="Human Paladin - Activate Divine Shield"
WESTRING_UNITORDERNOTARG_UNDIVINESHIELD="Human Paladin - Deactivate Divine Shield"
WESTRING_UNITORDERNOTARG_RESURRECTION="Human Paladin - Resurrection"
// Orc
WESTRING_UNITORDERNOTARG_ORCBUILD="Orc - Build"
WESTRING_UNITORDERNOTARG_BATTLESTATIONS="Orc Burrow - Battle Stations"
WESTRING_UNITORDERNOTARG_STANDDOWN="Orc Burrow - Stand Down"
WESTRING_UNITORDERNOTARG_REPAIROON="Orc Peon - Activate Repair"
WESTRING_UNITORDERNOTARG_REPAIROOFF="Orc Peon - Deactivate Repair"
WESTRING_UNITORDERNOTARG_BERSERK="Orc Troll Berserker - Berserk"
WESTRING_UNITORDERNOTARG_BLOODLUSTON="Orc Shaman - Activate Bloodlust"
WESTRING_UNITORDERNOTARG_BLOODLUSTOFF="Orc Shaman - Deactivate Bloodlust"
WESTRING_UNITORDERNOTARG_ANCESTRALSPIRIT="Orc Spirit Walker - Ancestral Spirit"
WESTRING_UNITORDERNOTARG_ETHEREALFORM="Orc Spirit Walker - Ethereal Form"
WESTRING_UNITORDERNOTARG_CORPOREALFORM="Orc Spirit Walker - Corporeal Form"
WESTRING_UNITORDERNOTARG_WINDWALK="Orc Blademaster - Wind Walk"
WESTRING_UNITORDERNOTARG_MIRRORIMAGE="Orc Blademaster - Mirror Image"
WESTRING_UNITORDERNOTARG_BLADESTORM="Orc Blademaster - Bladestorm"
WESTRING_UNITORDERNOTARG_FERALSPIRIT="Orc Far Seer - Feral Spirit"
WESTRING_UNITORDERNOTARG_VOODOO="Orc Shadow Hunter - Big Bad Voodoo"
WESTRING_UNITORDERNOTARG_WARSTOMP="Orc Tauren Chieftain - War Stomp"
// Night Elf
WESTRING_UNITORDERNOTARG_NIGHTELFBUILD="Night Elf - Build"
WESTRING_UNITORDERNOTARG_UNROOT="Night Elf Ancients - Uproot"
WESTRING_UNITORDERNOTARG_AUTOENTANGLE="Night Elf Tree Of Life - Entangle Nearby Gold Mine"
WESTRING_UNITORDERNOTARG_AUTOENTANGLEINSTANT="Night Elf Tree Of Life - Entangle Nearby Gold Mine (Instant)"
WESTRING_UNITORDERNOTARG_REPLENISHON="Night Elf Moon Well - Activate Replenish Mana And Life"
WESTRING_UNITORDERNOTARG_REPLENISHOFF="Night Elf Moon Well - Deactivate Replenish Mana And Life"
WESTRING_UNITORDERNOTARG_HIDE="Night Elf Sentinels - Hide"
WESTRING_UNITORDERNOTARG_RENEWON="Night Elf Wisp - Activate Renew"
WESTRING_UNITORDERNOTARG_RENEWOFF="Night Elf Wisp - Deactivate Renew"
WESTRING_UNITORDERNOTARG_COUPLEINSTANT1="Night Elf Archer - Mount Hippogryph"
WESTRING_UNITORDERNOTARG_COUPLEINSTANT2="Night Elf Hippogryph - Pick Up Archer"
WESTRING_UNITORDERNOTARG_DECOUPLE="Night Elf Hippogryph Rider - Decouple"
WESTRING_UNITORDERNOTARG_AUTODISPELON="Night Elf Dryad - Activate Abolish Magic"
WESTRING_UNITORDERNOTARG_AUTODISPELOFF="Night Elf Dryad - Deactivate Abolish Magic"
WESTRING_UNITORDERNOTARG_FAERIEFIREON="Night Elf Druid Of The Talon - Activate Faerie Fire"
WESTRING_UNITORDERNOTARG_FAERIEFIREOFF="Night Elf Druid Of The Talon - Deactivate Faerie Fire"
WESTRING_UNITORDERNOTARG_RAVENFORM="Night Elf Druid Of The Talon - Storm Crow Form"
WESTRING_UNITORDERNOTARG_UNRAVENFORM="Night Elf Druid Of The Talon - Night Elf Form"
WESTRING_UNITORDERNOTARG_ROAR="Night Elf Druid Of The Claw - Roar"
WESTRING_UNITORDERNOTARG_BEARFORM="Night Elf Druid Of The Claw - Bear Form"
WESTRING_UNITORDERNOTARG_UNBEARFORM="Night Elf Druid Of The Claw - Night Elf Form"
WESTRING_UNITORDERNOTARG_TAUNT="Night Elf Mountain Giant - Taunt"
WESTRING_UNITORDERNOTARG_MANAFLAREON="Night Elf Faerie Dragon - Mana Flare"
WESTRING_UNITORDERNOTARG_MANAFLAREOFF="Night Elf Faerie Dragon - Stop Mana Flare"
WESTRING_UNITORDERNOTARG_PHASESHIFT="Night Elf Faerie Dragon - Phase Shift"
WESTRING_UNITORDERNOTARG_PHASESHIFTON="Night Elf Faerie Dragon - Activate Phase Shift"
WESTRING_UNITORDERNOTARG_PHASESHIFTOFF="Night Elf Faerie Dragon - Deactivate Phase Shift"
WESTRING_UNITORDERNOTARG_VENGEANCEINSTANT="Night Elf Avatar Of Vengeance - Spirit Of Vengeance"
WESTRING_UNITORDERNOTARG_VENGEANCEON="Night Elf Avatar Of Vengeance - Activate Spirit Of Vengeance"
WESTRING_UNITORDERNOTARG_VENGEANCEOFF="Night Elf Avatar Of Vengeance - Deactivate Spirit Of Vengeance"
WESTRING_UNITORDERNOTARG_IMMOLATION="Night Elf Demon Hunter - Activate Immolation"
WESTRING_UNITORDERNOTARG_UNIMMOLATION="Night Elf Demon Hunter - Deactivate Immolation"
WESTRING_UNITORDERNOTARG_METAMORPHOSIS="Night Elf Demon Hunter - Metamorphosis"
WESTRING_UNITORDERNOTARG_TRANQUILITY="Night Elf Keeper Of The Grove - Tranquility"
WESTRING_UNITORDERNOTARG_SEARINGARROWS="Night Elf Priestess Of The Moon - Activate Searing Arrows"
WESTRING_UNITORDERNOTARG_UNSEARINGARROWS="Night Elf Priestess Of The Moon - Deactivate Searing Arrows"
WESTRING_UNITORDERNOTARG_SCOUT="Night Elf Priestess Of The Moon - Scout"
WESTRING_UNITORDERNOTARG_STARFALL="Night Elf Priestess Of The Moon - Starfall"
WESTRING_UNITORDERNOTARG_FANOFKNIVES="Night Elf Warden - Fan Of Knives"
WESTRING_UNITORDERNOTARG_SPIRITOFVENGEANCE="Night Elf Warden - Vengeance"
// Undead
WESTRING_UNITORDERNOTARG_UNDEADBUILD="Undead Build"
WESTRING_UNITORDERNOTARG_RESTOREON="Undead Acolyte - Activate Restore"
WESTRING_UNITORDERNOTARG_RESTOREOFF="Undead Acolyte - Deactivate Restore"
WESTRING_UNITORDERNOTARG_CANNIBALIZE="Undead Ghoul - Cannibalize"
WESTRING_UNITORDERNOTARG_WEBON="Undead Crypt Fiend - Activate Web"
WESTRING_UNITORDERNOTARG_WEBOFF="Undead Crypt Fiend - Deactivate Web"
WESTRING_UNITORDERNOTARG_BURROW="Undead Crypt Fiend - Burrow"
WESTRING_UNITORDERNOTARG_UNBURROW="Undead Crypt Fiend - Unburrow"
WESTRING_UNITORDERNOTARG_LOADCORPSE="Undead Meat Wagon - Get Corpse"
WESTRING_UNITORDERNOTARG_UNLOADALLCORPSES="Undead Meat Wagon - Drop All Corpses"
WESTRING_UNITORDERNOTARG_STONEFORM="Undead Gargoyle - Stone Form"
WESTRING_UNITORDERNOTARG_UNSTONEFORM="Undead Gargoyle - Gargoyle Form"
WESTRING_UNITORDERNOTARG_RAISEDEAD="Undead Necromancer - Raise Dead"
WESTRING_UNITORDERNOTARG_RAISEDEADON="Undead Necromancer - Activate Raise Dead"
WESTRING_UNITORDERNOTARG_RAISEDEADOFF="Undead Necromancer - Deactivate Raise Dead"
WESTRING_UNITORDERNOTARG_CURSEON="Undead Banshee - Activate Curse"
WESTRING_UNITORDERNOTARG_CURSEOFF="Undead Banshee - Deactivate Curse"
WESTRING_UNITORDERNOTARG_FLAMINGATTACKON="Undead Destroyer - Activate Orb Of Annihilation"
WESTRING_UNITORDERNOTARG_FLAMINGATTACKOFF="Undead Destroyer - Deactivate Orb Of Annihilation"
WESTRING_UNITORDERNOTARG_SPHINXFORM="Undead Obsidian Statue - Morph Into Destroyer"
WESTRING_UNITORDERNOTARG_REPLENISHLIFE="Undead Obsidian Statue - Essence of Blight"
WESTRING_UNITORDERNOTARG_REPLENISHLIFEON="Undead Obsidian Statue - Activate Essence of Blight"
WESTRING_UNITORDERNOTARG_REPLENISHLIFEOFF="Undead Obsidian Statue - Deactivate Essence of Blight"
WESTRING_UNITORDERNOTARG_REPLENISHMANA="Undead Obsidian Statue - Spirit Touch"
WESTRING_UNITORDERNOTARG_REPLENISHMANAON="Undead Obsidian Statue - Activate Spirit Touch"
WESTRING_UNITORDERNOTARG_REPLENISHMANAOFF="Undead Obsidian Statue - Deactivate Spirit Touch"
WESTRING_UNITORDERNOTARG_CARRIONSCARABSON="Undead Crypt Lord - Activate Carrion Beetles"
WESTRING_UNITORDERNOTARG_CARRIONSCARABSOFF="Undead Crypt Lord - Deactivate Carrion Beetles"
WESTRING_UNITORDERNOTARG_CARRIONSCARABS="Undead Crypt Lord - Carrion Scarabs"
WESTRING_UNITORDERNOTARG_LOCUSTSWARM="Undead Crypt Lord - Locust Swarm"
WESTRING_UNITORDERNOTARG_ANIMATEDEAD="Undead Death Knight - Animate Dead"
WESTRING_UNITORDERNOTARG_FROSTARMORON="Undead Lich - Activate Frost Armor"
WESTRING_UNITORDERNOTARG_FROSTARMOROFF="Undead Lich - Deactivate Frost Armor"
// Neutral
WESTRING_UNITORDERNOTARG_NAGABUILD="Naga - Build"
WESTRING_UNITORDERNOTARG_CREEPANIMATEDEAD="Neutral - Animate Dead"
WESTRING_UNITORDERNOTARG_CREEPHEALON="Neutral - Activate Heal"
WESTRING_UNITORDERNOTARG_CREEPHEALOFF="Neutral - Deactivate Heal"
WESTRING_UNITORDERNOTARG_REVENGE="Neutral - Revenge"
WESTRING_UNITORDERNOTARG_CREEPTHUNDERCLAP="Neutral - Slam"
WESTRING_UNITORDERNOTARG_WATERYMINION="Neutral - Watery Minion"
WESTRING_UNITORDERNOTARG_SELFDESTRUCTON="Neutral - Activate Kaboom!"
WESTRING_UNITORDERNOTARG_SELFDESTRUCTOFF="Neutral - Deactivate Kaboom!"
WESTRING_UNITORDERNOTARG_SUMMONGRIZZLY="Neutral Beastmaster - Summon Bear"
WESTRING_UNITORDERNOTARG_SUMMONQUILLBEAST="Neutral Beastmaster - Summon Quilbeast"
WESTRING_UNITORDERNOTARG_SUMMONWAREAGLE="Neutral Beastmaster - Summon Hawk"
WESTRING_UNITORDERNOTARG_BLACKARROWON="Neutral Dark Ranger - Activate Black Arrow"
WESTRING_UNITORDERNOTARG_BLACKARROWOFF="Neutral Dark Ranger - Deactivate Black Arrow"
WESTRING_UNITORDERNOTARG_COLDARROWON="Neutral Naga Sea Witch - Activate Frost Arrows"
WESTRING_UNITORDERNOTARG_COLDARROWOFF="Neutral Naga Sea Witch - Deactivate Frost Arrows"
WESTRING_UNITORDERNOTARG_MANASHIELDON="Neutral Naga Sea Witch - Activate Mana Shield"
WESTRING_UNITORDERNOTARG_MANASHIELDOFF="Neutral Naga Sea Witch - Deactivate Mana Shield"
WESTRING_UNITORDERNOTARG_ELEMENTALFURY="Neutral Pandaren Brewmaster - Storm, Earth, And Fire"
WESTRING_UNITORDERNOTARG_HOWLOFTERROR="Neutral Pit Lord - Howl Of Terror"
WESTRING_UNITORDERNOTARG_POISONARROWON="Neutral - Activate Poison Arrows"
WESTRING_UNITORDERNOTARG_POISONARROWOFF="Neutral - Deactivate Poison Arrows"
WESTRING_UNITORDERNOTARG_CHEMICALRAGE="Neutral Alchemist - Chemical Rage"
WESTRING_UNITORDERNOTARG_ROBOGOBLIN="Neutral Tinker - Activate Robo-Goblin"
WESTRING_UNITORDERNOTARG_UNROBOGOBLIN="Neutral Tinker - Deactivate Robo-Goblin"
WESTRING_UNITORDERNOTARG_LAVAMONSTER="Neutral Fire Lord - Summon Lava Spawn"
// Special
WESTRING_UNITORDERNOTARG_CHANNEL="Special - Channel"
WESTRING_UNITORDERNOTARG_MEDIVHRAVENFORM="Special Medivh - Raven Form"
WESTRING_UNITORDERNOTARG_MEDIVHUNRAVENFORM="Special Medivh - Human Form"
WESTRING_UNITORDERNOTARG_REXXARBATTLEROAR="Special Rexxar - Battle Roar"
WESTRING_UNITORDERNOTARG_COLDARROWS="Special Sylvanas Windrunner - Activate Cold Arrows"
WESTRING_UNITORDERNOTARG_UNCOLDARROWS="Special Sylvanas Windrunner - Deactivate Cold Arrows"

// Trigger Hero Skills
// Human Archmage
WESTRING_HEROSKILL_BLIZZARD="Human Archmage - Blizzard"
WESTRING_HEROSKILL_WATERELEMENTAL="Human Archmage - Summon Water Elemental"
WESTRING_HEROSKILL_BRILLIANCEAURA="Human Archmage - Brilliance Aura"
WESTRING_HEROSKILL_MASSTELEPORT="Human Archmage - Mass Teleport"
// Human Blood Mage
WESTRING_HEROSKILL_FLAMESTRIKE="Human Blood Mage - Flame Strike"
WESTRING_HEROSKILL_BANISH="Human Blood Mage - Banish"
WESTRING_HEROSKILL_SIPHONMANA="Human Blood Mage - Siphon Mana"
WESTRING_HEROSKILL_PHOENIX="Human Blood Mage - Phoenix"
// Human Mountain King
WESTRING_HEROSKILL_STORMBOLT="Human Mountain King - Storm Bolt"
WESTRING_HEROSKILL_THUNDERCLAP="Human Mountain King - Thunder Clap"
WESTRING_HEROSKILL_BASH="Human Mountain King - Bash"
WESTRING_HEROSKILL_AVATAR="Human Mountain King - Avatar"
// Human Paladin
WESTRING_HEROSKILL_DIVINESHIELD="Human Paladin - Divine Shield"
WESTRING_HEROSKILL_HOLYBOLT="Human Paladin - Holy Light"
WESTRING_HEROSKILL_DEVOTIONAURA="Human Paladin - Devotion Aura"
WESTRING_HEROSKILL_RESURRECTION="Human Paladin - Resurrection"
// Orc Blademaster
WESTRING_HEROSKILL_WINDWALK="Orc Blademaster - Wind Walk"
WESTRING_HEROSKILL_MIRRORIMAGE="Orc Blademaster - Mirror Image"
WESTRING_HEROSKILL_CRITICALSTRIKE="Orc Blademaster - Critical Strike"
WESTRING_HEROSKILL_WHIRLWIND="Orc Blademaster - Bladestorm"
// Orc Far Seer
WESTRING_HEROSKILL_CHAINLIGHTNING="Orc Far Seer - Chain Lightning"
WESTRING_HEROSKILL_FARSIGHT="Orc Far Seer - Far Sight"
WESTRING_HEROSKILL_SPIRITWOLF="Orc Far Seer - Feral Spirit"
WESTRING_HEROSKILL_EARTHQUAKE="Orc Far Seer - Earthquake"
// Orc Shadow Hunter
WESTRING_HEROSKILL_HEALINGWAVE="Orc Shadow Hunter - Healing Wave"
WESTRING_HEROSKILL_HEX="Orc Shadow Hunter - Hex"
WESTRING_HEROSKILL_SERPENTWARD="Orc Shadow Hunter - Serpent Ward"
WESTRING_HEROSKILL_VOODOO="Orc Shadow Hunter - Big Bad Voodoo"
// Orc Tauren Chieftain
WESTRING_HEROSKILL_SHOCKWAVE="Orc Tauren Chieftain - Shockwave"
WESTRING_HEROSKILL_WARSTOMP="Orc Tauren Chieftain - War Stomp"
WESTRING_HEROSKILL_ENDURANCEAURA="Orc Tauren Chieftain - Endurance Aura"
WESTRING_HEROSKILL_REINCARNATION="Orc Tauren Chieftain - Reincarnation"
// Undead Crypt Lord
WESTRING_HEROSKILL_IMPALE="Undead Crypt Lord - Impale"
WESTRING_HEROSKILL_THORNYSHIELD="Undead Crypt Lord - Spiked Carapace"
WESTRING_HEROSKILL_CARRIONSCARABS="Undead Crypt Lord - Carrion Beetles"
WESTRING_HEROSKILL_LOCUSTSWARM="Undead Crypt Lord - Locust Swarm"
// Undead Death Knight
WESTRING_HEROSKILL_DEATHCOIL="Undead Death Knight - Death Coil"
WESTRING_HEROSKILL_DEATHPACT="Undead Death Knight - Death Pact"
WESTRING_HEROSKILL_UNHOLYAURA="Undead Death Knight - Unholy Aura"
WESTRING_HEROSKILL_ANIMATEDEAD="Undead Death Knight - Animate Dead"
// Undead Dreadlord
WESTRING_HEROSKILL_CARRIONSWARM="Undead Dreadlord - Carrion Swarm"
WESTRING_HEROSKILL_SLEEP="Undead Dreadlord - Sleep"
WESTRING_HEROSKILL_VAMPIRICAURA="Undead Dreadlord - Vampiric Aura"
WESTRING_HEROSKILL_DARKSUMMONING="Undead Dreadlord - Inferno"
// Undead Lich
WESTRING_HEROSKILL_FROSTNOVA="Undead Lich - Frost Nova"
WESTRING_HEROSKILL_FROSTARMOR="Undead Lich - Frost Armor"
WESTRING_HEROSKILL_DARKRITUAL="Undead Lich - Dark Ritual"
WESTRING_HEROSKILL_DEATHANDDECAY="Undead Lich - Death And Decay"
// Night Elf Demon Hunter
WESTRING_HEROSKILL_MANABURN="Night Elf Demon Hunter - Mana Burn"
WESTRING_HEROSKILL_IMMOLATION="Night Elf Demon Hunter - Immolation"
WESTRING_HEROSKILL_EVASION="Night Elf Demon Hunter - Evasion"
WESTRING_HEROSKILL_METAMORPHOSIS="Night Elf Demon Hunter - Metamorphosis"
// Night Elf Keeper of the Grove
WESTRING_HEROSKILL_ENTANGLINGROOTS="Night Elf Keeper Of The Grove - Entangling Roots"
WESTRING_HEROSKILL_FORCEOFNATURE="Night Elf Keeper Of The Grove - Force Of Nature"
WESTRING_HEROSKILL_THORNSAURA="Night Elf Keeper Of The Grove - Thorns Aura"
WESTRING_HEROSKILL_TRANQUILITY="Night Elf Keeper Of The Grove - Tranquility"
// Night Elf Priestess of the Moon
WESTRING_HEROSKILL_SCOUT="Night Elf Priestess Of The Moon - Scout"
WESTRING_HEROSKILL_SEARINGARROWS="Night Elf Priestess Of The Moon - Searing Arrows"
WESTRING_HEROSKILL_TRUESHOTAURA="Night Elf Priestess Of The Moon - Trueshot Aura"
WESTRING_HEROSKILL_STARFALL="Night Elf Priestess Of The Moon - Starfall"
// Night Elf Warden
WESTRING_HEROSKILL_FANOFKNIVES="Night Elf Warden - Fan Of Knives"
WESTRING_HEROSKILL_BLINK="Night Elf Warden - Blink"
WESTRING_HEROSKILL_SHADOWTOUCH="Night Elf Warden - Shadow Strike"
WESTRING_HEROSKILL_SPIRITOFVENGEANCE="Night Elf Warden - Vengeance"
// Neutral Beast Master
WESTRING_HEROSKILL_GRIZZLY="Neutral Beastmaster - Summon Bear"
WESTRING_HEROSKILL_QUILLBEAST="Neutral Beastmaster - Summon Quilbeast"
WESTRING_HEROSKILL_WAREAGLE="Neutral Beastmaster - Summon Hawk"
WESTRING_HEROSKILL_STAMPEDE="Neutral Beastmaster - Stampede"
// Neutral Dark Ranger
WESTRING_HEROSKILL_SILENCE="Neutral Dark Ranger - Silence"
WESTRING_HEROSKILL_BLACKARROW="Neutral Dark Ranger - Black Arrow"
WESTRING_HEROSKILL_LIFEDRAIN="Neutral Dark Ranger - Life Drain"
WESTRING_HEROSKILL_CHARM="Neutral Dark Ranger - Charm"
// Neutral Naga Sea Witch
WESTRING_HEROSKILL_FORKEDLIGHTNING="Neutral Naga Sea Witch - Forked Lightning"
WESTRING_HEROSKILL_COLDARROW="Neutral Naga Sea Witch - Frost Arrows"
WESTRING_HEROSKILL_MANASHIELD="Neutral Naga Sea Witch - Mana Shield"
WESTRING_HEROSKILL_TORNADO="Neutral Naga Sea Witch - Tornado"
// Neutral Pandaren Brewmaster
WESTRING_HEROSKILL_BREATHOFFIRE="Neutral Pandaren Brewmaster - Breath Of Fire"
WESTRING_HEROSKILL_STRONGDRINK="Neutral Pandaren Brewmaster - Drunken Haze"
WESTRING_HEROSKILL_DRUNKENBRAWLER="Neutral Pandaren Brewmaster - Drunken Brawler"
WESTRING_HEROSKILL_ELEMENTALFURY="Neutral Pandaren Brewmaster - Storm, Earth, And Fire"
// Neutral Pit Lord
WESTRING_HEROSKILL_RAINOFFIRE="Neutral Pit Lord - Rain Of Fire"
WESTRING_HEROSKILL_HOWLOFTERROR="Neutral Pit Lord - Howl Of Terror"
WESTRING_HEROSKILL_CLEAVINGATTACK="Neutral Pit Lord - Cleaving Attack"
WESTRING_HEROSKILL_DOOM="Neutral Pit Lord - Doom"
// Neutral Alchemist
WESTRING_HEROSKILL_ACIDBOMB="Neutral Alchemist - Acid Bomb"
WESTRING_HEROSKILL_CHEMICALRAGE="Neutral Alchemist - Chemical Rage"
WESTRING_HEROSKILL_HEALINGSPRAY="Neutral Alchemist - Healing Spray"
WESTRING_HEROSKILL_TRANSMUTE=Neutral Alchemist - Transmute"
// Neutral Tinker
WESTRING_HEROSKILL_ENGINEERINGUPGRADE="Neutral Tinker - Engineering Upgrade"
WESTRING_HEROSKILL_CLUSTERROCKETS="Neutral Tinker - Cluster Rockets"
WESTRING_HEROSKILL_SUMMONFACTORY="Neutral Tinker - Pocket Factory"
WESTRING_HEROSKILL_ROBOGOBLIN="Neutral Tinker - Robo-Goblin"
// Neutral Fire Lord
WESTRING_HEROSKILL_INCINERATE="Neutral Fire Lord - Incinerate"
WESTRING_HEROSKILL_SOULBURN="Neutral Fire Lord - Soul Burn"
WESTRING_HEROSKILL_LAVAMONSTER="Neutral Fire Lord - Summon Lava Spawn"
WESTRING_HEROSKILL_VOLCANO="Neutral Fire Lord - Volcano"
// Special Akama
WESTRING_HEROSKILL_AKAMA_CHAINLIGHTNING="Special Akama - Chain Lightning"
WESTRING_HEROSKILL_AKAMA_FERALSPIRIT="Special Akama - Feral Spirit"
WESTRING_HEROSKILL_AKAMA_SHADOWTOUCH="Special Akama - Shadow Strike"
WESTRING_HEROSKILL_AKAMA_REINCARNATION="Special Akama - Reincarnation"
// Special Archimonde
WESTRING_HEROSKILL_DARKPORTAL="Special Archimonde - Dark Portal"
WESTRING_HEROSKILL_RAINOFCHAOS="Special Archimonde - Rain Of Chaos"
WESTRING_HEROSKILL_ARCHIBASH="Special Archimonde - Bash"
WESTRING_HEROSKILL_FINGEROFDEATH="Special Archimonde - Finger Of Death"
// Special Balnazzar
WESTRING_HEROSKILL_BALNA_SLEEP="Special Balnazzar - Sleep"
WESTRING_HEROSKILL_BALNA_VAMPIRICAURA="Special Balnazzar - Vampiric Aura"
WESTRING_HEROSKILL_BALNA_RAINOFCHAOS="Special Balnazzar - Rain Of Chaos"
WESTRING_HEROSKILL_BALNA_FINGEROFPAIN="Special Balnazzar - Finger Of Pain"
WESTRING_HEROSKILL_BALNA_EARTHQUAKE="Special Balnazzar - Earthquake"
// Special Chen
WESTRING_HEROSKILL_CHEN_BREATHOFFIRE="Special Chen - Breath Of Fire"
WESTRING_HEROSKILL_CHEN_STRONGDRINK="Special Chen - Drunken Haze"
WESTRING_HEROSKILL_CHEN_DRUNKENBRAWLER="Special Chen - Drunken Brawler"
WESTRING_HEROSKILL_CHEN_ELEMENTALFURY="Special Chen - Storm, Earth, And Fire"
WESTRING_HEROSKILL_CHEN_ATTRIBUTEBONUS="Special Chen - Attribute Bonus"
// Special Detheroc
WESTRING_HEROSKILL_DETHE_SLEEP="Special Detheroc - Sleep"
WESTRING_HEROSKILL_DETHE_SHADOWTOUCH="Special Detheroc - Shadow Strike"
WESTRING_HEROSKILL_DETHE_CARRIONSWARM="Special Detheroc - Carrion Swarm"
WESTRING_HEROSKILL_DETHE_DEATHANDDECAY="Special Detheroc - Death And Decay"
// Special Garithos
WESTRING_HEROSKILL_GARIT_SHOCKWAVE="Special Garithos - Shockwave"
WESTRING_HEROSKILL_GARIT_HOLYLIGHT="Special Garithos - Holy Light"
WESTRING_HEROSKILL_GARIT_DEVOTIONAURA="Special Garithos - Devotion Aura"
WESTRING_HEROSKILL_GARIT_AVATAR="Special Garithos - Avatar"
// Special Illidan
WESTRING_HEROSKILL_ILLIMORPHOSIS="Special Illidan - Metamorphosis"
WESTRING_HEROSKILL_EVILILLIMORPHOSIS="Special Illidan (Evil) - Metamorphosis"
// Special Malganis
WESTRING_HEROSKILL_DARKCONVERSION="Special Malganis - Dark Conversion"
WESTRING_HEROSKILL_SOULPRESERVATION="Special Malganis - Soul Preservation"
// Special Malganis
WESTRING_HEROSKILL_MANAROTHREINCARNATION="Special Mannoroth - Reincarnation"
// Special Rexxar
WESTRING_HEROSKILL_REXXAR_GRIZZLY="Special Rexxar - Summon Bear"
WESTRING_HEROSKILL_REXXAR_QUILLBEAST="Special Rexxar - Summon Quilbeast"
WESTRING_HEROSKILL_REXXAR_STORMBOLT="Special Rexxar - Storm Bolt"
WESTRING_HEROSKILL_REXXAR_STAMPEDE="Special Rexxar - Stampede"
WESTRING_HEROSKILL_REXXAR_ATTRIBUTEBONUS="Special Rexxar - Attribute Bonus"
// Special Rokhan
WESTRING_HEROSKILL_ROKHAN_HEALINGWAVE="Special Rokhan - Healing Wave"
WESTRING_HEROSKILL_ROKHAN_HEX="Special Rokhan - Hex"
WESTRING_HEROSKILL_ROKHAN_SERPENTWARD="Special Rokhan - Serpent Ward"
WESTRING_HEROSKILL_ROKHAN_VOODOOSPIRITS="Special Rokhan - Voodoo Spirits"
WESTRING_HEROSKILL_ROKHAN_ATTRIBUTEBONUS="Special Rokhan - Attribute Bonus"
// Special Sylvanas Windrunner
WESTRING_HEROSKILL_COLDARROWS="Special Sylvanas Windrunner - Cold Arrows"
// Special Tichondrius
WESTRING_HEROSKILL_TICHONDRIUSINFERNO="Special Tichondrius - Inferno"
// Special Varimathras
WESTRING_HEROSKILL_VARIM_SLEEP="Special Varimathras - Sleep"
WESTRING_HEROSKILL_VARIM_VAMPIRICAURA="Special Varimathras - Vampiric Aura"
WESTRING_HEROSKILL_VARIM_RAINOFFIRE="Special Varimathras - Rain Of Fire"
WESTRING_HEROSKILL_VARIM_DOOM="Special Varimathras - Doom"
// Special Warlock
WESTRING_HEROSKILL_INFERNAL="Special Warlock - Summon Infernal"
// Special Miscellaneous
WESTRING_HEROSKILL_DARKCONVERSIONFAST="Special - Dark Conversion (Fast)"
WESTRING_HEROSKILL_DARKSUMMONINGOLD="Special - Dark Summoning"

// Weather Effects
WESTRING_WEATHER_ASHENVALEHEAVYRAIN="Ashenvale Rain (Heavy)"
WESTRING_WEATHER_ASHENVALELIGHTRAIN="Ashenvale Rain (Light)"
WESTRING_WEATHER_DALARANSHIELD="Dalaran Shield"
WESTRING_WEATHER_DUNGEONHEAVYBLUEFOG="Dungeon Blue Fog (Heavy)"
WESTRING_WEATHER_DUNGEONBLUEFOG="Dungeon Blue Fog (Light)"
WESTRING_WEATHER_DUNGEONHEAVYGREENFOG="Dungeon Green Fog (Heavy)"
WESTRING_WEATHER_DUNGEONGREENFOG="Dungeon Green Fog (Light)"
WESTRING_WEATHER_DUNGEONHEAVYREDFOG="Dungeon Red Fog (Heavy)"
WESTRING_WEATHER_DUNGEONREDFOG="Dungeon Red Fog (Light)"
WESTRING_WEATHER_DUNGEONHEAVYWHITEFOG="Dungeon White Fog (Heavy)"
WESTRING_WEATHER_DUNGEONWHITEFOG="Dungeon White Fog (Light)"
WESTRING_WEATHER_LORDAERONHEAVYRAIN="Lordaeron Rain (Heavy)"
WESTRING_WEATHER_LORDAERONLIGHTRAIN="Lordaeron Rain (Light)"
WESTRING_WEATHER_NORTHRENDBLIZZARD="Northrend Blizzard"
WESTRING_WEATHER_NORTHRENDHEAVYSNOW="Northrend Snow (Heavy)"
WESTRING_WEATHER_NORTHRENDLIGHTSNOW="Northrend Snow (Light)"
//#LINENOBETA
WESTRING_WEATHER_OUTLANDWIND="Outland Wind (Heavy)"
//#LINENOBETA
WESTRING_WEATHER_OUTLANDWINDLIGHT="Outland Wind (Light)"
WESTRING_WEATHER_RAYSOFLIGHT="Rays Of Light"
WESTRING_WEATHER_RAYSOFMOONLIGHT="Rays Of Moonlight"
WESTRING_WEATHER_WIND="Wind (Heavy)"

// Object Editor categories
WESTRING_OE_CAT_ABILITIES=A&bilities
WESTRING_OE_CAT_ART=&Art
WESTRING_OE_CAT_COMBAT=&Combat
WESTRING_OE_CAT_DATA=&Data
WESTRING_OE_CAT_EDITOR=&Editor
WESTRING_OE_CAT_MOVEMENT=&Movement
WESTRING_OE_CAT_PATHING=&Pathing
WESTRING_OE_CAT_SOUND=S&ound
WESTRING_OE_CAT_STATS=&Stats
WESTRING_OE_CAT_TECHTREE=&Techtree
WESTRING_OE_CAT_TEXT=Te&xt

// Object Editor Unit fields
WESTRING_UEVAL_UABI=Normal
WESTRING_UEVAL_UDAA=Default Active Ability
WESTRING_UEVAL_UHAB=Hero
WESTRING_UEVAL_UMDL=Model File
WESTRING_UEVAL_UVER=Model File - Extra Versions
WESTRING_UEVAL_USCA=Scaling Value
WESTRING_UEVAL_UCLR=Tinting Color 1 (Red)
WESTRING_UEVAL_UCLG=Tinting Color 2 (Green)
WESTRING_UEVAL_UCLB=Tinting Color 3 (Blue)
WESTRING_UEVAL_USSC=Selection Scale
WESTRING_UEVAL_ULPX=Projectile Launch - X
WESTRING_UEVAL_ULPY=Projectile Launch - Y
WESTRING_UEVAL_ULPZ=Projectile Launch - Z
WESTRING_UEVAL_ULSZ=Projectile Launch - Z (Swimming)
WESTRING_UEVAL_UIMZ=Projectile Impact - Z
WESTRING_UEVAL_UISZ=Projectile Impact - Z (Swimming)
WESTRING_UEVAL_UUBS=Ground Texture
WESTRING_UEVAL_USHU=Shadow Image (Unit)
WESTRING_UEVAL_USHB=Shadow Texture (Building)
WESTRING_UEVAL_UICO=Icon - Game Interface
WESTRING_UEVAL_USSI=Icon - Score Screen
WESTRING_UEVAL_UANI=Required Animation Names
WESTRING_UEVAL_UAAP=Required Animation Names - Attachments
WESTRING_UEVAL_UALP=Required Attachment Link Names
WESTRING_UEVAL_UBPR=Required Bone Names
WESTRING_UEVAL_UCUA=Caster Upgrade Art
WESTRING_UEVAL_UBPX=Button Position (X)
WESTRING_UEVAL_UBPY=Button Position (Y)
WESTRING_UEVAL_UDTM=Death Time (seconds)
WESTRING_UEVAL_USHW=Shadow Image - Width
WESTRING_UEVAL_USHH=Shadow Image - Height
WESTRING_UEVAL_USHX=Shadow Image - Center X
WESTRING_UEVAL_USHY=Shadow Image - Center Y
WESTRING_UEVAL_USHR=Has Water Shadow
WESTRING_UEVAL_USEW=Selection Circle On Water
WESTRING_UEVAL_UTCO=Team Color
WESTRING_UEVAL_UTCC=Allow Custom Team Color
WESTRING_UEVAL_UPRW=Propulsion Window (degrees)
WESTRING_UEVAL_UORI=Orientation Interpolation
WESTRING_UEVAL_UCPT=Animation - Cast Point
WESTRING_UEVAL_UCBS=Animation - Cast Backswing
WESTRING_UEVAL_UBLE=Animation - Blend Time (seconds)
WESTRING_UEVAL_ULOS=Use Extended Line of Sight
WESTRING_UEVAL_UMXP=Maximum Pitch Angle (degrees)
WESTRING_UEVAL_UMXR=Maximum Roll Angle (degrees)
WESTRING_UEVAL_UEPT=Elevation - Sample Points
WESTRING_UEVAL_UERD=Elevation - Sample Radius
WESTRING_UEVAL_UFRD=Fog of War - Sample Radius
WESTRING_UEVAL_UWAL=Animation - Walk Speed
WESTRING_UEVAL_URUN=Animation - Run Speed
WESTRING_UEVAL_USLZ=Selection Circle - Height
WESTRING_UEVAL_UOCC=Occluder Height
WESTRING_UEVAL_USCB=Scale Projectiles
WESTRING_UEVAL_USPA=Special
WESTRING_UEVAL_UTAA=Target
WESTRING_UEVAL_UAEN=Attacks Enabled
WESTRING_UEVAL_UA1M=Attack 1 - Projectile Art
WESTRING_UEVAL_UA1Z=Attack 1 - Projectile Speed
WESTRING_UEVAL_UMA1=Attack 1 - Projectile Arc
WESTRING_UEVAL_UMH1=Attack 1 - Projectile Homing Enabled
WESTRING_UEVAL_UA1R=Attack 1 - Range
WESTRING_UEVAL_UA1C=Attack 1 - Cooldown Time
WESTRING_UEVAL_UA1F=Attack 1 - Area of Effect (Full Damage)
WESTRING_UEVAL_UA1H=Attack 1 - Area of Effect (Medium Damage)
WESTRING_UEVAL_UHD1=Attack 1 - Damage Factor - Medium
WESTRING_UEVAL_UA1Q=Attack 1 - Area of Effect (Small Damage)
WESTRING_UEVAL_UQD1=Attack 1 - Damage Factor - Small
WESTRING_UEVAL_UA1P=Attack 1 - Area of Effect Targets
WESTRING_UEVAL_UA1T=Attack 1 - Attack Type
WESTRING_UEVAL_UA1W=Attack 1 - Weapon Type
WESTRING_UEVAL_UCS1=Attack 1 - Weapon Sound
WESTRING_UEVAL_UA1G=Attack 1 - Targets Allowed
WESTRING_UEVAL_UTC1=Attack 1 - Maximum Number of Targets
WESTRING_UEVAL_UA1B=Attack 1 - Damage Base
WESTRING_UEVAL_UA1D=Attack 1 - Damage Number of Dice
WESTRING_UEVAL_UA1S=Attack 1 - Damage Sides per Die
WESTRING_UEVAL_UDU1=Attack 1 - Damage Upgrade Amount
WESTRING_UEVAL_UA2M=Attack 2 - Projectile Art
WESTRING_UEVAL_UA2Z=Attack 2 - Projectile Speed
WESTRING_UEVAL_UMA2=Attack 2 - Projectile Arc
WESTRING_UEVAL_UMH2=Attack 2 - Projectile Homing Enabled
WESTRING_UEVAL_UA2R=Attack 2 - Range
WESTRING_UEVAL_UA2C=Attack 2 - Cooldown Time
WESTRING_UEVAL_UA2F=Attack 2 - Area of Effect (Full Damage)
WESTRING_UEVAL_UA2H=Attack 2 - Area of Effect (Medium Damage)
WESTRING_UEVAL_UHD2=Attack 2 - Damage Factor - Medium
WESTRING_UEVAL_UA2Q=Attack 2 - Area of Effect (Small Damage)
WESTRING_UEVAL_UQD2=Attack 2 - Damage Factor - Small
WESTRING_UEVAL_UA2P=Attack 2 - Area of Effect Targets
WESTRING_UEVAL_UA2T=Attack 2 - Attack Type
WESTRING_UEVAL_UA2W=Attack 2 - Weapon Type
WESTRING_UEVAL_UCS2=Attack 2 - Weapon Sound
WESTRING_UEVAL_UA2G=Attack 2 - Targets Allowed
WESTRING_UEVAL_UTC2=Attack 2 - Maximum Number of Targets
WESTRING_UEVAL_UA2B=Attack 2 - Damage Base
WESTRING_UEVAL_UA2D=Attack 2 - Damage Number of Dice
WESTRING_UEVAL_UA2S=Attack 2 - Damage Sides per Die
WESTRING_UEVAL_UDU2=Attack 2 - Damage Upgrade Amount
WESTRING_UEVAL_UWU1=Attack 1 - Show UI
WESTRING_UEVAL_UWU2=Attack 2 - Show UI
WESTRING_UEVAL_URB1=Attack 1 - Range Motion Buffer
WESTRING_UEVAL_URB2=Attack 2 - Range Motion Buffer
WESTRING_UEVAL_UDP1=Attack 1 - Animation Damage Point
WESTRING_UEVAL_UDP2=Attack 2 - Animation Damage Point
WESTRING_UEVAL_UBS1=Attack 1 - Animation Backswing Point
WESTRING_UEVAL_UBS2=Attack 2 - Animation Backswing Point
WESTRING_UEVAL_UDL1=Attack 1 - Damage Loss Factor
WESTRING_UEVAL_UDL2=Attack 2 - Damage Loss Factor
WESTRING_UEVAL_USD1=Attack 1 - Damage Spill Distance
WESTRING_UEVAL_USD2=Attack 2 - Damage Spill Distance
WESTRING_UEVAL_USR1=Attack 1 - Damage Spill Radius
WESTRING_UEVAL_USR2=Attack 2 - Damage Spill Radius
WESTRING_UEVAL_UACQ=Acquisition Range
WESTRING_UEVAL_UAMN=Minimum Attack Range
WESTRING_UEVAL_UDTY=Defense Type
WESTRING_UEVAL_UDEF=Defense Base
WESTRING_UEVAL_UDUP=Defense Upgrade Bonus
WESTRING_UEVAL_UTAR=Targeted as
WESTRING_UEVAL_UARM=Armor Type
WESTRING_UEVAL_UDEA=Death Type
WESTRING_UEVAL_UHOS=Display as Neutral Hostile
WESTRING_UEVAL_UTIL=Tilesets
WESTRING_UEVAL_UTSS=Has Tileset Specific Data
WESTRING_UEVAL_UINE=Placeable In Editor
WESTRING_UEVAL_USPE=Categorization - Special
WESTRING_UEVAL_UCAM=Categorization - Campaign
WESTRING_UEVAL_UDRO=Can Drop Items On Death
WESTRING_UEVAL_UUCH=Use Click Helper
WESTRING_UEVAL_UMVT=Type
WESTRING_UEVAL_UMVH=Height
WESTRING_UEVAL_UMVF=Height Minimum
WESTRING_UEVAL_UMVS=Speed Base
WESTRING_UEVAL_UMVS_HINT="The speed for moving units will be clamped between the minimum and maximum values."
WESTRING_UEVAL_UMIS=Speed Minimum
WESTRING_UEVAL_UMIS_HINT="A value of zero means to use the default value (from Gameplay Constants)."
WESTRING_UEVAL_UMAS=Speed Maximum
WESTRING_UEVAL_UMAS_HINT=WESTRING_UEVAL_UMIS_HINT
WESTRING_UEVAL_UMVR=Turn Rate
WESTRING_UEVAL_URPO=Group Separation - Enabled
WESTRING_UEVAL_URPP=Group Separation - Parameter
WESTRING_UEVAL_URPG=Group Separation - Group Number
WESTRING_UEVAL_URPR=Group Separation - Priority
WESTRING_UEVAL_UCOL=Collision Size
WESTRING_UEVAL_UPAT=Pathing Map
WESTRING_UEVAL_UPAP=Placement Requires
WESTRING_UEVAL_UPAR=Placement Prevented By
WESTRING_UEVAL_UPAW=Placement Requires Water Radius
WESTRING_UEVAL_UABT=AI Placement Type
WESTRING_UEVAL_UABR=AI Placement Radius
WESTRING_UEVAL_USND=Unit Sound Set
WESTRING_UEVAL_UBSL=Construction
WESTRING_UEVAL_UMSL=Movement
WESTRING_UEVAL_URSL=Random
WESTRING_UEVAL_ULFI=Looping Fade In Rate
WESTRING_UEVAL_ULFO=Looping Fade Out Rate
WESTRING_UEVAL_UGOL=Gold Cost
WESTRING_UEVAL_ULUM=Lumber Cost
WESTRING_UEVAL_UGOR=Repair Gold Cost
WESTRING_UEVAL_ULUR=Repair Lumber Cost
WESTRING_UEVAL_UFOO=Food Cost
WESTRING_UEVAL_UFMA=Food Produced
WESTRING_UEVAL_UTYP=Unit Classification
WESTRING_UEVAL_UHPM=Hit Points Maximum (Base)
WESTRING_UEVAL_UHPR=Hit Points Regeneration Rate
WESTRING_UEVAL_UHRT=Hit Points Regeneration Type
WESTRING_UEVAL_UMPM=Mana Maximum
WESTRING_UEVAL_UMPR=Mana Regeneration
WESTRING_UEVAL_UMPI=Mana Initial Amount
WESTRING_UEVAL_USID=Sight Radius (Day)
WESTRING_UEVAL_USIN=Sight Radius (Night)
WESTRING_UEVAL_UCAR=Transported Size
WESTRING_UEVAL_ULEV=Level
WESTRING_UEVAL_UBBA=Gold Bounty Awarded - Base
WESTRING_UEVAL_UBDI=Gold Bounty Awarded - Number of Dice
WESTRING_UEVAL_UBSI=Gold Bounty Awarded - Sides per Die
WESTRING_UEVAL_ULBA=Lumber Bounty Awarded - Base
WESTRING_UEVAL_ULBD=Lumber Bounty Awarded - Number of Dice
WESTRING_UEVAL_ULBS=Lumber Bounty Awarded - Sides per Die
WESTRING_UEVAL_USMA=Stock Maximum
WESTRING_UEVAL_USRG=Stock Replenish Interval
WESTRING_UEVAL_UPRI=Priority
WESTRING_UEVAL_USTR=Starting Strength
WESTRING_UEVAL_USTP=Strength per Level
WESTRING_UEVAL_UINT=Starting Intelligence
WESTRING_UEVAL_UINP=Intelligence per Level
WESTRING_UEVAL_UAGI=Starting Agility
WESTRING_UEVAL_UAGP=Agility per Level
WESTRING_UEVAL_UPRA=Primary Attribute
WESTRING_UEVAL_UPOI=Point Value
WESTRING_UEVAL_USLE=Sleeps
WESTRING_UEVAL_UFLE=Can Flee
WESTRING_UEVAL_USST=Stock Start Delay
WESTRING_UEVAL_UBLD=Build Time
WESTRING_UEVAL_URTM=Repair Time
WESTRING_UEVAL_UFOR=Formation Rank
WESTRING_UEVAL_URAC=Race
WESTRING_UEVAL_UNBR=Neutral Building - Valid As Random Building
WESTRING_UEVAL_UNBM=Neutral Building - Shows Minimap Icon
WESTRING_UEVAL_UHHB=Hero - Hide Hero Interface Icon
WESTRING_UEVAL_UHHM=Hero - Hide Hero Minimap Display
WESTRING_UEVAL_UHHD=Hero - Hide Hero Death Message
WESTRING_UEVAL_UHOM=Hide Minimap Display
WESTRING_UEVAL_UBDG=Is a Building
WESTRING_UEVAL_UREQ=Requirements
WESTRING_UEVAL_URQC=Requirements - Tiers Used
WESTRING_UEVAL_URQ1=Requirements - Tier 2
WESTRING_UEVAL_URQ2=Requirements - Tier 3
WESTRING_UEVAL_URQ3=Requirements - Tier 4
WESTRING_UEVAL_URQ4=Requirements - Tier 5
WESTRING_UEVAL_URQ5=Requirements - Tier 6
WESTRING_UEVAL_URQ6=Requirements - Tier 7
WESTRING_UEVAL_URQ7=Requirements - Tier 8
WESTRING_UEVAL_URQ8=Requirements - Tier 9
WESTRING_UEVAL_URQA=Requirements - Levels
WESTRING_UEVAL_UDEP=Dependency Equivalents
WESTRING_UEVAL_UTRA=Units Trained
WESTRING_UEVAL_URVA=Hero Revival Locations
WESTRING_UEVAL_URES=Researches Available
WESTRING_UEVAL_USEI=Items Sold
WESTRING_UEVAL_UMKI=Items Made
WESTRING_UEVAL_USEU=Units Sold
WESTRING_UEVAL_UPGR=Upgrades Used
WESTRING_UEVAL_UBUI=Structures Built
WESTRING_UEVAL_UUPT=Upgrades To
WESTRING_UEVAL_UTIP=Tooltip - Basic
WESTRING_UEVAL_UTUB=Tooltip - Extended
WESTRING_UEVAL_UTPR=Tooltip - Revive
WESTRING_UEVAL_UAWT=Tooltip - Awaken
WESTRING_UEVAL_UPRO=Proper Names
WESTRING_UEVAL_UPRU=Proper Names Used
WESTRING_UEVAL_UHOT=Hotkey
WESTRING_UEVAL_UNSF=Name - Editor Suffix
WESTRING_UEVAL_UCUN=Caster Upgrade Names
WESTRING_UEVAL_UCUT=Caster Upgrade Tips
WESTRING_UEVAL_UNAM=Name
WESTRING_UEVAL_UREV=Revives Dead Heros

WESTRING_UEVAL_IICO=Interface Icon
WESTRING_UEVAL_IGOL=Gold Cost
WESTRING_UEVAL_ILUM=Lumber Cost
WESTRING_UEVAL_IUSE=Number of Charges
WESTRING_UEVAL_IUSA=Actively Used
WESTRING_UEVAL_IPER=Perishable
WESTRING_UEVAL_ISTO=Stock Maximum
WESTRING_UEVAL_ISTR=Stock Replenish Interval
WESTRING_UEVAL_IDES=Description
WESTRING_UEVAL_ISST=Stock Start Delay
WESTRING_UEVAL_IABI=Abilities
WESTRING_UEVAL_ICLA=Classification
WESTRING_UEVAL_ILEV=Level
WESTRING_UEVAL_ILVO=Level (Unclassified)
WESTRING_UEVAL_IDRO=Can Be Dropped
WESTRING_UEVAL_IDRP=Dropped When Carrier Dies
WESTRING_UEVAL_IHTP=Hit Points
WESTRING_UEVAL_IPRI=Priority
WESTRING_UEVAL_IPRN=Include As Random Choice
WESTRING_UEVAL_IPOW=Use Automatically When Acquired
WESTRING_UEVAL_IMOR=Valid Target For Transformation
WESTRING_UEVAL_IFIL=Model Used
WESTRING_UEVAL_IARM=Armor Type
WESTRING_UEVAL_ICID=Cooldown Group
WESTRING_UEVAL_ISEL=Can Be Sold By Merchants
WESTRING_UEVAL_IPAW=Can Be Sold To Merchants
WESTRING_UEVAL_ISCA=Scaling Value
WESTRING_UEVAL_ISSC=Selection Size - Editor
WESTRING_UEVAL_ICLR=Tinting Color 1 (Red)
WESTRING_UEVAL_ICLG=Tinting Color 2 (Green)
WESTRING_UEVAL_ICLB=Tinting Color 3 (Blue)
WESTRING_UEVAL_IICD=Ignore Cooldown

// Unit Editor field values
WESTRING_UE_REGENTYPE_NONE=None
WESTRING_UE_REGENTYPE_ALWAYS=Always
WESTRING_UE_REGENTYPE_BLIGHT=Only while on Blight
WESTRING_UE_REGENTYPE_DAY=Only during the day
WESTRING_UE_REGENTYPE_NIGHT=Only during the night

WESTRING_UE_ATTACKBITS_NONE=None
WESTRING_UE_ATTACKBITS_ONE=Attack 1 Only
WESTRING_UE_ATTACKBITS_TWO=Attack 2 Only
WESTRING_UE_ATTACKBITS_BOTH=Both

WESTRING_UE_DEATHTYPE_NONE="Can't raise, Does not decay"
WESTRING_UE_DEATHTYPE_RAISE="Can raise, Does not decay"
WESTRING_UE_DEATHTYPE_DECAY="Can't raise, Does decay"
WESTRING_UE_DEATHTYPE_BOTH="Can raise, Does decay"

WESTRING_UE_WEAPONTYPE_NONE=None
WESTRING_UE_WEAPONTYPE_NORMAL=Normal
WESTRING_UE_WEAPONTYPE_MISSILE=Missile
WESTRING_UE_WEAPONTYPE_INSTANT=Instant
WESTRING_UE_WEAPONTYPE_ARTILLERY=Artillery
WESTRING_UE_WEAPONTYPE_MSPLASH=Missile (Splash)
WESTRING_UE_WEAPONTYPE_MBOUNCE=Missile (Bounce)
WESTRING_UE_WEAPONTYPE_MLINE=Missile (Line)
WESTRING_UE_WEAPONTYPE_ALINE=Artillery (Line)

WESTRING_UE_ATTACKTYPE_NORMAL=Normal
WESTRING_UE_ATTACKTYPE_PIERCE=Pierce
WESTRING_UE_ATTACKTYPE_SIEGE=Siege
WESTRING_UE_ATTACKTYPE_SPELLS=Spells
WESTRING_UE_ATTACKTYPE_MAGIC=Magic
WESTRING_UE_ATTACKTYPE_CHAOS=Chaos
WESTRING_UE_ATTACKTYPE_HERO=Hero

WESTRING_UE_TARGETTYPE_GROUND=Ground
WESTRING_UE_TARGETTYPE_AIR=Air
WESTRING_UE_TARGETTYPE_STRUCTURE=Structure
WESTRING_UE_TARGETTYPE_WARD=Ward

WESTRING_UE_MOVETYPE_FOOT=Foot
WESTRING_UE_MOVETYPE_HORSE=Horse
WESTRING_UE_MOVETYPE_FLY=Fly
WESTRING_UE_MOVETYPE_HOVER=Hover
WESTRING_UE_MOVETYPE_FLOAT=Float
WESTRING_UE_MOVETYPE_AMPH=Amphibious

WESTRING_UE_DEFENSETYPE_NORMAL=Normal
WESTRING_UE_DEFENSETYPE_SMALL=Small
WESTRING_UE_DEFENSETYPE_MEDIUM=Medium
WESTRING_UE_DEFENSETYPE_LARGE=Large
WESTRING_UE_DEFENSETYPE_FORT=Fortified
WESTRING_UE_DEFENSETYPE_HERO=Hero
WESTRING_UE_DEFENSETYPE_DIVINE=Divine
WESTRING_UE_DEFENSETYPE_NONE=Unarmored

WESTRING_UE_ATTRIBUTETYPE_AGI=Agility
WESTRING_UE_ATTRIBUTETYPE_INT=Intelligence
WESTRING_UE_ATTRIBUTETYPE_STR=Strength

WESTRING_UE_DETECTIONTYPE_NONE=None
WESTRING_UE_DETECTIONTYPE_INVIS=Invisible
WESTRING_UE_DETECTIONTYPE_BURROW=Burrowed
WESTRING_UE_DETECTIONTYPE_BOTH=Both

WESTRING_UE_MISSILE_ANCGUARD=Ancestral Guardian
WESTRING_UE_MISSILE_ANCPROT=Ancient Protector
WESTRING_UE_MISSILE_ARROW=Arrow
WESTRING_UE_MISSILE_AXE=Axe
WESTRING_UE_MISSILE_BALLISTA=Ballista
WESTRING_UE_MISSILE_BANSHEE=Banshee
WESTRING_UE_MISSILE_BRISTLEBACK=Bristleback
WESTRING_UE_MISSILE_CANNONTOWER=Cannon Tower
WESTRING_UE_MISSILE_CATAPULT=Catapult
WESTRING_UE_MISSILE_CHIMACID=Chimaera Acid
WESTRING_UE_MISSILE_CHIMLIGHTNING=Chimaera Lightning
WESTRING_UE_MISSILE_COLDARROW=Cold Arrow
WESTRING_UE_MISSILE_CRYPTFIEND=Crypt Fiend
WESTRING_UE_MISSILE_DEMONHUNTER=Demon Hunter
WESTRING_UE_MISSILE_DRAGONHAWK=Dragonhawk Rider
WESTRING_UE_MISSILE_DRUIDTALON=Druid of the Talon
WESTRING_UE_MISSILE_DRYAD=Dryad
WESTRING_UE_MISSILE_FARSEER=Far Seer
WESTRING_UE_MISSILE_FIREBALL=Fireball
WESTRING_UE_MISSILE_FLAMINGARROW=Flaming Arrow
WESTRING_UE_MISSILE_FROSTWYRM=Frost Wyrm
WESTRING_UE_MISSILE_GARGOYLE=Gargoyle
WESTRING_UE_MISSILE_GRYPHONRIDER=Gryphon Rider
WESTRING_UE_MISSILE_GUARDTOWER=Guard Tower
WESTRING_UE_MISSILE_GYROCOPTER=Gyrocopter
WESTRING_UE_MISSILE_GYROCOPTER_IMPACT=Gyrocopter Impact
WESTRING_UE_MISSILE_HARPY=Harpy
WESTRING_UE_MISSILE_HUNTER=Headhunter
WESTRING_UE_MISSILE_LICH=Lich
WESTRING_UE_MISSILE_MEATWAGON=Meat Wagon
WESTRING_UE_MISSILE_MOONPRIESTESS=Priestess of the Moon
WESTRING_UE_MISSILE_MORTAR=Mortar
WESTRING_UE_MISSILE_NECROMANCER=Necromancer
WESTRING_UE_MISSILE_POISONARROW=Poison Arrow
WESTRING_UE_MISSILE_POISONSTING=Poison Sting
WESTRING_UE_MISSILE_PRIEST=Priest
WESTRING_UE_MISSILE_RANGER=Ranger
WESTRING_UE_MISSILE_REDDRAGON=Red Dragon
WESTRING_UE_MISSILE_RIFLE=Rifle
WESTRING_UE_MISSILE_SEARINGARROW=Searing Arrow
WESTRING_UE_MISSILE_SENTINEL=Huntress
WESTRING_UE_MISSILE_SORCERESS=Sorceress
WESTRING_UE_MISSILE_TREANT=Treant
WESTRING_UE_MISSILE_WATERELEMENTAL=Water Elemental
WESTRING_UE_MISSILE_WITCHDOCTOR=Witch Doctor
WESTRING_UE_MISSILE_WYVERNSPEAR=Wyvern Spear
WESTRING_UE_MISSILE_ZIGGURAT=Spirit Tower
WESTRING_UE_MISSILE_STEAMTANK=Steam Tank Impact
WESTRING_UE_MISSILE_KEEPERGROVE=Keeper of the Grove
WESTRING_UE_MISSILE_BANDIT=Bandit
WESTRING_UE_MISSILE_GREENDRAGON=Green Dragon
WESTRING_UE_MISSILE_BLACKKEEPER=Black Keeper
WESTRING_UE_MISSILE_SLUDGE=Sludge

WESTRING_UE_UNITCLASS_GIANT=&Giant
WESTRING_UE_UNITCLASS_UNDEAD=&Undead
WESTRING_UE_UNITCLASS_SUMMONED=&Summoned
WESTRING_UE_UNITCLASS_MECHANICAL=&Mechanical
WESTRING_UE_UNITCLASS_PEON=Wor&ker
WESTRING_UE_UNITCLASS_SAPPER=Sui&cidal
WESTRING_UE_UNITCLASS_TOWNHALL=Town &Hall
WESTRING_UE_UNITCLASS_TREE=&Tree
WESTRING_UE_UNITCLASS_WARD=War&d
WESTRING_UE_UNITCLASS_ANCIENT=&Ancient
WESTRING_UE_UNITCLASS_STANDON=&Walkable
WESTRING_UE_UNITCLASS_NEUTRAL=&Neutral
WESTRING_UE_UNITCLASS_TAUREN=Tau&ren

WESTRING_UE_UNITRACE_HUMAN=WESTRING_RACE_HUMAN
WESTRING_UE_UNITRACE_ORC=WESTRING_RACE_ORC
WESTRING_UE_UNITRACE_UNDEAD=WESTRING_RACE_UNDEAD
WESTRING_UE_UNITRACE_NIGHTELF=WESTRING_RACE_NIGHTELF
WESTRING_UE_UNITRACE_DEMON=Demon
WESTRING_UE_UNITRACE_CREEPS=Creep
WESTRING_UE_UNITRACE_CRITTERS=Critter
WESTRING_UE_UNITRACE_OTHER=Other
WESTRING_UE_UNITRACE_COMMONER=Commoner
WESTRING_UE_UNITRACE_NAGA=Naga
WESTRING_UE_UNITRACE_UNKNOWN=None

WESTRING_UE_PATHINGTYPE_PREVENT_UNFLYABLE=Air-pathable
WESTRING_UE_PATHINGTYPE_PREVENT_UNAMPHIBIOUS=Amphibious-pathable
WESTRING_UE_PATHINGTYPE_PREVENT_UNBUILDABLE=Buildable
WESTRING_UE_PATHINGTYPE_PREVENT_UNWALKABLE=Ground-pathable
WESTRING_UE_PATHINGTYPE_PREVENT_UNFLOATABLE=Sea-pathable
WESTRING_UE_PATHINGTYPE_PREVENT_BLIGHTED=Unblighted

WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLYABLE=Air-pathable
WESTRING_UE_PATHINGTYPE_REQUIRE_UNAMPHIBIOUS=Amphibious-pathable
WESTRING_UE_PATHINGTYPE_REQUIRE_UNBUILDABLE=Buildable
WESTRING_UE_PATHINGTYPE_REQUIRE_UNWALKABLE=Ground-pathable
WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLOATABLE=Sea-pathable
WESTRING_UE_PATHINGTYPE_REQUIRE_BLIGHTED=Unblighted

WESTRING_UE_TARGETTYPE_AIR=&Air
WESTRING_UE_TARGETTYPE_ALIVE=Alive
WESTRING_UE_TARGETTYPE_ALLIES=A&llied
WESTRING_UE_TARGETTYPE_DEAD=&Dead
WESTRING_UE_TARGETTYPE_DEBRIS=De&bris
WESTRING_UE_TARGETTYPE_ENEMIES=Enem&y
WESTRING_UE_TARGETTYPE_GROUND=&Ground
WESTRING_UE_TARGETTYPE_HERO=&Hero
WESTRING_UE_TARGETTYPE_INVULNERABLE=Inv&ulnerable
WESTRING_UE_TARGETTYPE_ITEM=&Item
WESTRING_UE_TARGETTYPE_MECHANICAL=&Mechanical
WESTRING_UE_TARGETTYPE_NEUTRAL=&Neutral
WESTRING_UE_TARGETTYPE_NONE=Non&e
WESTRING_UE_TARGETTYPE_NONHERO=Non-He&ro
WESTRING_UE_TARGETTYPE_NONSAPPER=Non-suicidal
WESTRING_UE_TARGETTYPE_NOTSELF=Not self
WESTRING_UE_TARGETTYPE_ORGANIC=Organi&c
WESTRING_UE_TARGETTYPE_PLAYERUNITS=&Player Units
WESTRING_UE_TARGETTYPE_SAPPER=Suicidal
WESTRING_UE_TARGETTYPE_SELF=Self
WESTRING_UE_TARGETTYPE_STRUCTURE=&Structure
WESTRING_UE_TARGETTYPE_TERRAIN=Terrain
WESTRING_UE_TARGETTYPE_TREE=&Tree
WESTRING_UE_TARGETTYPE_VULNERABLE=&Vulnerable
WESTRING_UE_TARGETTYPE_WALL=Wall
WESTRING_UE_TARGETTYPE_WARD=&Ward
WESTRING_UE_TARGETTYPE_ANCIENT=Ancient
WESTRING_UE_TARGETTYPE_NONANCIENT=Non-Ancient
WESTRING_UE_TARGETTYPE_FRIEND=&Friend
WESTRING_UE_TARGETTYPE_BRIDGE=&Bridge
WESTRING_UE_TARGETTYPE_DECORATION=Decoration

WESTRING_UE_ARMORTYPE_FLESH=Flesh
WESTRING_UE_ARMORTYPE_METAL=Metal
WESTRING_UE_ARMORTYPE_WOOD=Wood
WESTRING_UE_ARMORTYPE_ETHEREAL=Ethereal
WESTRING_UE_ARMORTYPE_STONE=Stone

WESTRING_UE_SHADOWIMAGE_NORMAL=Normal
WESTRING_UE_SHADOWIMAGE_FLYER=Flyer

WESTRING_UE_TEAMCOLOR_NONE=Match Owning Player
WESTRING_UE_TEAMCOLOR_00=WESTRING_PLAYER_00
WESTRING_UE_TEAMCOLOR_01=WESTRING_PLAYER_01
WESTRING_UE_TEAMCOLOR_02=WESTRING_PLAYER_02
WESTRING_UE_TEAMCOLOR_03=WESTRING_PLAYER_03
WESTRING_UE_TEAMCOLOR_04=WESTRING_PLAYER_04
WESTRING_UE_TEAMCOLOR_05=WESTRING_PLAYER_05
WESTRING_UE_TEAMCOLOR_06=WESTRING_PLAYER_06
WESTRING_UE_TEAMCOLOR_07=WESTRING_PLAYER_07
WESTRING_UE_TEAMCOLOR_08=WESTRING_PLAYER_08
WESTRING_UE_TEAMCOLOR_09=WESTRING_PLAYER_09
WESTRING_UE_TEAMCOLOR_10=WESTRING_PLAYER_10
WESTRING_UE_TEAMCOLOR_11=WESTRING_PLAYER_11
WESTRING_UE_TEAMCOLOR_12=WESTRING_PLAYER_NA

WESTRING_UE_AIBUFFER_NONE=WESTRING_NONE
WESTRING_UE_AIBUFFER_HALL=Hall
WESTRING_UE_AIBUFFER_RESOURCE=Resource
WESTRING_UE_AIBUFFER_FACTORY=Factory
WESTRING_UE_AIBUFFER_GENERAL=General

WESTRING_UE_COMBATSOUND_AXEMEDIUMCHOP=Axe Medium Chop
WESTRING_UE_COMBATSOUND_METALHEAVYBASH=Metal Heavy Bash
WESTRING_UE_COMBATSOUND_METALHEAVYCHOP=Metal Heavy Chop
WESTRING_UE_COMBATSOUND_METALHEAVYSLICE=Metal Heavy Slice
WESTRING_UE_COMBATSOUND_METALLIGHTCHOP=Metal Light Chop
WESTRING_UE_COMBATSOUND_METALLIGHTSLICE=Metal Light Slice
WESTRING_UE_COMBATSOUND_METALMEDIUMBASH=Metal Medium Bash
WESTRING_UE_COMBATSOUND_METALMEDIUMCHOP=Metal Medium Chop
WESTRING_UE_COMBATSOUND_METALMEDIUMSLICE=Metal Medium Slice
WESTRING_UE_COMBATSOUND_ROCKHEAVYBASH=Rock Heavy Bash
WESTRING_UE_COMBATSOUND_WOODHEAVYBASH=Wood Heavy Bash
WESTRING_UE_COMBATSOUND_WOODLIGHTBASH=Wood Light Bash
WESTRING_UE_COMBATSOUND_WOODMEDIUMBASH=Wood Medium Bash

WESTRING_UE_MORPHFLAGS_UNINTERRUPTABLE=Uninterruptable
WESTRING_UE_MORPHFLAGS_IMMEDIATE_LANDING=Immediate Landing
WESTRING_UE_MORPHFLAGS_IMMEDIATE_TAKEOFF=Immediate Take Off
WESTRING_UE_MORPHFLAGS_PERMANENT=Permanent
WESTRING_UE_MORPHFLAGS_REQUIREPAYMENT=Requires Payment

WESTRING_UE_SILENCEFLAGS_MELEE=Melee
WESTRING_UE_SILENCEFLAGS_RANGED=Ranged
WESTRING_UE_SILENCEFLAGS_SPECIAL=Special
WESTRING_UE_SILENCEFLAGS_SPELLS=Spells

WESTRING_UE_STACKFLAGS_DAMAGE=Damage
WESTRING_UE_STACKFLAGS_MOVEMENT=Movement
WESTRING_UE_STACKFLAGS_ATTACKRATE=Attack Rate
WESTRING_UE_STACKFLAGS_KILLUNIT=Kill unit

WESTRING_UE_INTERACTIONFLAGS_INVENTORY=Any Unit w/Inventory
WESTRING_UE_INTERACTIONFLAGS_UNIT=Any Non-Building
WESTRING_UE_INTERACTIONFLAGS_ANY=Any

WESTRING_UE_PICKFLAGS_TOWNHALL=Hall
WESTRING_UE_PICKFLAGS_RESOURCE=Resource
WESTRING_UE_PICKFLAGS_FACTORY=Factory
WESTRING_UE_PICKFLAGS_BUFFER=General

WESTRING_UE_VERSIONFLAGS_VER0=Reign of Chaos
WESTRING_UE_VERSIONFLAGS_VER1=The Frozen Throne

WESTRING_UE_FULLFLAGS_NONE=Never
WESTRING_UE_FULLFLAGS_LIFE=Life Only
WESTRING_UE_FULLFLAGS_MANA=Mana Only
WESTRING_UE_FULLFLAGS_BOTH=Always

WESTRING_UE_CHANNELTYPE_INSTANT=Instant (No Target)
WESTRING_UE_CHANNELTYPE_UNIT=Unit Target
WESTRING_UE_CHANNELTYPE_POINT=Point Target
WESTRING_UE_CHANNELTYPE_UNITPOINT=Unit or Point Target

WESTRING_UE_CHANNELFLAGS_VISIBLE=Visible
WESTRING_UE_CHANNELFLAGS_TARGIMAGE=Targeting Image
WESTRING_UE_CHANNELFLAGS_PHYSICAL=Physical Spell
WESTRING_UE_CHANNELFLAGS_UNIVERSAL=Universal Spell
WESTRING_UE_CHANNELFLAGS_UNIQUE=Unique Cast

WESTRING_UE_SPELLDETAIL_LOW=Low
WESTRING_UE_SPELLDETAIL_MEDIUM=Medium
WESTRING_UE_SPELLDETAIL_HIGH=High

WESTRING_UE_TECHAVAIL_AVAILABLE=Available
WESTRING_UE_TECHAVAIL_UNAVAILABLE=Unavailable

WESTRING_UE_LIGHTNINGEFFECT_CLPB=Chain Lightning - Primary
WESTRING_UE_LIGHTNINGEFFECT_CLSB=Chain Lightning - Secondary
WESTRING_UE_LIGHTNINGEFFECT_MBUR=Mana Burn
WESTRING_UE_LIGHTNINGEFFECT_CHIM=Lightning Attack
WESTRING_UE_LIGHTNINGEFFECT_AFOD=Finger of Death
WESTRING_UE_LIGHTNINGEFFECT_HWPB=Healing Wave - Primary
WESTRING_UE_LIGHTNINGEFFECT_HWSB=Healing Wave - Secondary
WESTRING_UE_LIGHTNINGEFFECT_MFPB=Mana Flare
WESTRING_UE_LIGHTNINGEFFECT_DRAB=Drain Life and Mana
WESTRING_UE_LIGHTNINGEFFECT_DRAL=Drain Life
WESTRING_UE_LIGHTNINGEFFECT_DRAM=Drain Mana
WESTRING_UE_LIGHTNINGEFFECT_FORK=Forked Lighting
WESTRING_UE_LIGHTNINGEFFECT_SPLK=Spirit Link
WESTRING_UE_LIGHTNINGEFFECT_LEAS=Aerial Shackles

// Destructable Editor fields
WESTRING_BEVAL_BNAM=Name
WESTRING_BEVAL_BSUF=Editor Suffix
WESTRING_BEVAL_BCAT=Category
WESTRING_BEVAL_BTIL=Tilesets
WESTRING_BEVAL_BTSP=Has Tileset Specific Data
WESTRING_BEVAL_BDIR=Model Directory
WESTRING_BEVAL_BFIL=Model File
WESTRING_BEVAL_BLIT=Model File - Has Lightweight Model
WESTRING_BEVAL_BFLO=Fat Line of Sight
WESTRING_BEVAL_BTXI=Replaceable Texture ID
WESTRING_BEVAL_BTXF=Replaceable Texture File
WESTRING_BEVAL_BUCH=Show Helper Object for Selection
WESTRING_BEVAL_BONC=Placeable on Cliffs
WESTRING_BEVAL_BONW=Placeable on Water
WESTRING_BEVAL_BCPD=Show Dead Version in Palette
WESTRING_BEVAL_BWAL=Is Walkable
WESTRING_BEVAL_BCLH=Cliff Height
WESTRING_BEVAL_BTAR=Targeted As
WESTRING_BEVAL_BARM=Armor Type
WESTRING_BEVAL_BVAR=Model File - Variations
WESTRING_BEVAL_BHPS=Hit Points
WESTRING_BEVAL_BOCH=Occlusion Height
WESTRING_BEVAL_BFLH=Fly-Over Height
WESTRING_BEVAL_BFXR=Fixed Rotation
WESTRING_BEVAL_BSEL=Selection Size - Editor
WESTRING_BEVAL_BMIS=Minimum Scale
WESTRING_BEVAL_BMAS=Maximum Scale
WESTRING_BEVAL_BCPR=Can Place Random Scale
WESTRING_BEVAL_BMAP=Maximum Pitch Angle (degrees)
WESTRING_BEVAL_BMAR=Max Roll Angle (degrees)
WESTRING_BEVAL_BRAD=Elevation Sample Radius
WESTRING_BEVAL_BFRA=Fog Radius
WESTRING_BEVAL_BFVI=Fog Visibility
WESTRING_BEVAL_BPTX=Pathing Texture
WESTRING_BEVAL_BPTD=Pathing Texture (Dead)
WESTRING_BEVAL_BDSN=Death
WESTRING_BEVAL_BSHD=Shadow
WESTRING_BEVAL_BSMM=Minimap - Show
WESTRING_BEVAL_BMMR=Minimap Color 1 (Red)
WESTRING_BEVAL_BMMG=Minimap Color 2 (Green)
WESTRING_BEVAL_BMMB=Minimap Color 3 (Blue)
WESTRING_BEVAL_BUMM=Minimap - Use Custom Color
WESTRING_BEVAL_BBUT=Build Time
WESTRING_BEVAL_BRET=Repair Time
WESTRING_BEVAL_BREG=Repair Gold Cost
WESTRING_BEVAL_BREL=Repair Lumber Cost
WESTRING_BEVAL_BUSR=On User-Specified List
WESTRING_BEVAL_BVCR=Tinting Color 1 (Red)
WESTRING_BEVAL_BVCG=Tinting Color 2 (Green)
WESTRING_BEVAL_BVCB=Tinting Color 3 (Blue)
WESTRING_BEVAL_BGSE=Selectable In Game
WESTRING_BEVAL_BGSC=Selection Size - Game
WESTRING_BEVAL_BGPM=Model File - Portrait

// Doodad Editor fields
WESTRING_DEVAL_VAR=Variation %d
WESTRING_DEVAL_DNAM=Name
WESTRING_DEVAL_DCAT=Category
WESTRING_DEVAL_DTIL=Tilesets
WESTRING_DEVAL_DTSP=Has Tileset Specific Data
WESTRING_DEVAL_DDIR=Model Directory
WESTRING_DEVAL_DFIL=Model File
WESTRING_DEVAL_DSND=Looping Sound
WESTRING_DEVAL_DSEL=Selection Size
WESTRING_DEVAL_DDES=Default Scale
WESTRING_DEVAL_DMIS=Minimum Scale
WESTRING_DEVAL_DMAS=Maximum Scale
WESTRING_DEVAL_DCPR=Can Place Random Scale
WESTRING_DEVAL_DUCH=Use Click Helper
WESTRING_DEVAL_DIMC=Ignore Model Clicks
WESTRING_DEVAL_DMAP=Maximum Pitch Angle (degrees)
WESTRING_DEVAL_DMAR=Max Roll Angle (degrees)
WESTRING_DEVAL_DVIS=Visibility Radius
WESTRING_DEVAL_DWLK=Walkable
WESTRING_DEVAL_DVAR=Variations
WESTRING_DEVAL_DONC=Placeable on Cliffs
WESTRING_DEVAL_DONW=Placeable on Water
WESTRING_DEVAL_DFLT=Floats
WESTRING_DEVAL_DSHD=Has a Shadow
WESTRING_DEVAL_DSHF=Show in Fog
WESTRING_DEVAL_DANF=Animate in Fog
WESTRING_DEVAL_DFXR=Fixed Rotation
WESTRING_DEVAL_DPTX=Pathing Texture
WESTRING_DEVAL_DSMM=Minimap - Show
WESTRING_DEVAL_DUMC=Minimap - Use Custom Color
WESTRING_DEVAL_DMMR=Minimap Color 1 (Red)
WESTRING_DEVAL_DMMG=Minimap Color 2 (Green)
WESTRING_DEVAL_DMMB=Minimap Color 3 (Blue)
WESTRING_DEVAL_DVR1=Tinting Color 1 (Red)
WESTRING_DEVAL_DVG1=Tinting Color 2 (Green)
WESTRING_DEVAL_DVB1=Tinting Color 3 (Blue)
WESTRING_DEVAL_DUSR=On User-Specified List

// Ability Editor fields
WESTRING_AEVAL_LVL=Level %d
WESTRING_AEVAL_ANAM=Name
WESTRING_AEVAL_ANSF=Editor Suffix
WESTRING_AEVAL_AHER=Hero Ability
WESTRING_AEVAL_AITE=Item Ability
WESTRING_AEVAL_ABPX=Button Position - Normal (X)
WESTRING_AEVAL_ABPY=Button Position - Normal (Y)
WESTRING_AEVAL_AUBX=Button Position - Turn Off (X)
WESTRING_AEVAL_AUBY=Button Position - Turn Off (Y)
WESTRING_AEVAL_ARPX=Button Position - Research (X)
WESTRING_AEVAL_ARPY=Button Position - Research (Y)
WESTRING_AEVAL_AART=Icon - Normal
WESTRING_AEVAL_AUAR=Icon - Turn Off
WESTRING_AEVAL_ARAR=Icon - Research
WESTRING_AEVAL_ACAT=Caster
WESTRING_AEVAL_ATAT=Target
WESTRING_AEVAL_ASAT=Special
WESTRING_AEVAL_AEAT=Effect
WESTRING_AEVAL_AAEA=Area Effect
WESTRING_AEVAL_ALIG=Lightning Effects
WESTRING_AEVAL_AMAT=Missile Art
WESTRING_AEVAL_AMSP=Missile Speed
WESTRING_AEVAL_AMAC=Missile Arc
WESTRING_AEVAL_AMHO=Missile Homing Enabled
WESTRING_AEVAL_ATP1=Tooltip - Normal
WESTRING_AEVAL_AUT1=Tooltip - Turn Off
WESTRING_AEVAL_AUB1=Tooltip - Normal - Extended
WESTRING_AEVAL_AUU1=Tooltip - Turn Off - Extended
WESTRING_AEVAL_AHKY=Hotkey - Normal
WESTRING_AEVAL_AUHK=Hotkey - Turn Off
WESTRING_AEVAL_ALEV=Levels
WESTRING_AEVAL_ARLV=Required Level
WESTRING_AEVAL_ALSK=Level Skip Requirement
WESTRING_AEVAL_ALSK_HINT="Hero levels which much be gained for each successive ability level.  Use zero for the default (from Gameplay Constants)."
WESTRING_AEVAL_ATAR=Targets Allowed
WESTRING_AEVAL_ACAS=Casting Time
WESTRING_AEVAL_ADUR=Duration - Normal
WESTRING_AEVAL_AHDU=Duration - Hero
WESTRING_AEVAL_ACDN=Cooldown
WESTRING_AEVAL_AMCS=Mana Cost
WESTRING_AEVAL_AARE=Area of Effect
WESTRING_AEVAL_ARAN=Cast Range
WESTRING_AEVAL_AREQ=Requirements
WESTRING_AEVAL_ARQA=Requirements - Levels
WESTRING_AEVAL_ARET=Tooltip - Learn
WESTRING_AEVAL_ARUT=Tooltip - Learn - Extended
WESTRING_AEVAL_ARHK=Hotkey - Learn
WESTRING_AEVAL_ARAC=Race
WESTRING_AEVAL_ACHD=Check Dependencies
WESTRING_AEVAL_APRI=Priority for Spell Steal
WESTRING_AEVAL_AORD=Order String - Use/Turn On
WESTRING_AEVAL_AORU=Order String - Turn Off
WESTRING_AEVAL_AORO=Order String - Activate
WESTRING_AEVAL_AORF=Order String - Deactivate
WESTRING_AEVAL_AEFS=Effect Sound
WESTRING_AEVAL_AEFL=Effect Sound (Looping)
WESTRING_AEVAL_ATAC=Target Attachments
WESTRING_AEVAL_ATA0=Target Attachment Point 1
WESTRING_AEVAL_ATA1=Target Attachment Point 2
WESTRING_AEVAL_ATA2=Target Attachment Point 3
WESTRING_AEVAL_ATA3=Target Attachment Point 4
WESTRING_AEVAL_ATA4=Target Attachment Point 5
WESTRING_AEVAL_ATA5=Target Attachment Point 6
WESTRING_AEVAL_ACAC=Caster Attachments
WESTRING_AEVAL_ACAP=Caster Attachment Point 1
WESTRING_AEVAL_ACA1=Caster Attachment Point 2
WESTRING_AEVAL_ASPT=Special Attachment Point
WESTRING_AEVAL_ABUF=Buffs
WESTRING_AEVAL_AEFF=Effects
WESTRING_AEVAL_AANI=Animation Names

// Ability Specific Values
WESTRING_AEVAL_HBZ1=Number of Waves
WESTRING_AEVAL_HBZ2=Damage
WESTRING_AEVAL_HBZ3=Number of Shards
WESTRING_AEVAL_HBZ4=Building Reduction
WESTRING_AEVAL_HBZ5=Damage Per Second
WESTRING_AEVAL_HBZ6=Maximum Damage per Wave
WESTRING_AEVAL_HAB1=Mana Regeneration Increase
WESTRING_AEVAL_HMT1=Number of Units Teleported
WESTRING_AEVAL_HMT2=Casting Delay
WESTRING_AEVAL_HMT3=Use Teleport Clustering
WESTRING_AEVAL_ITP2=Use Teleport Clustering
WESTRING_AEVAL_HWE1=Summoned Unit Type
WESTRING_AEVAL_HWE2=Summoned Unit Count
WESTRING_AEVAL_OWW1=Damage Per Second
WESTRING_AEVAL_OWW2=Magic Damage Reduction
WESTRING_AEVAL_OCR1=Chance to Critical Strike
WESTRING_AEVAL_OCR2=Damage Multiplier
WESTRING_AEVAL_OCR3=Damage Bonus
WESTRING_AEVAL_OCR4=Chance to Evade
WESTRING_AEVAL_OMI1=Number of Images
WESTRING_AEVAL_OMI2=Damage Dealt (%)
WESTRING_AEVAL_OMI3=Damage Taken (%)
WESTRING_AEVAL_OMI4=Animation Delay
WESTRING_AEVAL_OWK1=Transition Time
WESTRING_AEVAL_OWK2=Movement Speed Increase (%)
WESTRING_AEVAL_OWK3=Backstab Damage
WESTRING_AEVAL_UAN1=Number of Corpses Raised
WESTRING_AEVAL_UDC1=Amount Healed/Damaged
WESTRING_AEVAL_UDP1=Life Converted to Mana
WESTRING_AEVAL_UDP2=Life Converted to Life
WESTRING_AEVAL_UDP3=Mana Conversion As Percent
WESTRING_AEVAL_UDP4=Life Conversion As Percent
WESTRING_AEVAL_UDP5=Leave Target Alive
WESTRING_AEVAL_UAU1=Movement Speed Increase (%)
WESTRING_AEVAL_UAU2=Life Regeneration Increase (%)
WESTRING_AEVAL_EEV1=Chance to Evade
WESTRING_AEVAL_EIM1=Damage per Interval
WESTRING_AEVAL_EIM2=Mana Drained per Second
WESTRING_AEVAL_EIM3=Buffer Mana Required
WESTRING_AEVAL_EMB1=Max Mana Drained
WESTRING_AEVAL_EMB2=Bolt Delay
WESTRING_AEVAL_EMB3=Bolt Lifetime
WESTRING_AEVAL_EME1=Normal Form Unit
WESTRING_AEVAL_EME2=Morphing Flags
WESTRING_AEVAL_EME3=Altitude Adjustment Duration
WESTRING_AEVAL_EME4=Landing Delay Time
WESTRING_AEVAL_EME5=Alternate Form Hit Point Bonus
WESTRING_AEVAL_AVE5=Life Regeneration Rate (per second)
WESTRING_AEVAL_EMEU=Alternate Form Unit
WESTRING_AEVAL_USL1=Stun Duration
WESTRING_AEVAL_UAV1=Attack Damage Stolen (%)
WESTRING_AEVAL_UCS1=Damage
WESTRING_AEVAL_UCS2=Max Damage
WESTRING_AEVAL_UCS3=Distance
WESTRING_AEVAL_UCS4=Final Area
WESTRING_AEVAL_UIN1=Damage
WESTRING_AEVAL_UIN2=Duration
WESTRING_AEVAL_UIN3=Impact Delay
WESTRING_AEVAL_UIN4=Summoned Unit
WESTRING_AEVAL_OCL1=Damage per Target
WESTRING_AEVAL_OCL2=Number of Targets Hit
WESTRING_AEVAL_OCL3=Damage Reduction per Target
WESTRING_AEVAL_OEQ1=Effect Delay
WESTRING_AEVAL_OEQ2=Damage per Second to Buildings
WESTRING_AEVAL_OEQ3=Units Slowed (%)
WESTRING_AEVAL_OEQ4=Final Area
WESTRING_AEVAL_OSF1=Summoned Unit
WESTRING_AEVAL_OSF2=Number of Summoned Units
WESTRING_AEVAL_EER1=Damage per Second
WESTRING_AEVAL_EFN1=Number of Summoned Units
WESTRING_AEVAL_EFNU=Summoned Unit Type
WESTRING_AEVAL_EAH1=Damage Dealt to Attackers
WESTRING_AEVAL_EAH2=Damage is Percent Received
WESTRING_AEVAL_ETQ1=Life Healed
WESTRING_AEVAL_ETQ2=Heal Interval
WESTRING_AEVAL_ETQ3=Building Reduction
WESTRING_AEVAL_UDD1=Max Life Drained per Second (%)
WESTRING_AEVAL_UDD2=Building Reduction
WESTRING_AEVAL_UFA1=Armor Duration
WESTRING_AEVAL_UFA2=Armor Bonus
WESTRING_AEVAL_UFN1=Area of Effect Damage
WESTRING_AEVAL_UFN2=Specific Target Damage
WESTRING_AEVAL_HFA1=Damage Bonus
WESTRING_AEVAL_EST1=Summoned Unit
WESTRING_AEVAL_ESF1=Damage Dealt
WESTRING_AEVAL_ESF2=Damage Interval
WESTRING_AEVAL_ESF3=Building Reduction
WESTRING_AEVAL_EAR1=Damage Bonus (%)
WESTRING_AEVAL_HAV1=Defense Bonus
WESTRING_AEVAL_HAV2=Hit Point Bonus
WESTRING_AEVAL_HAV3=Damage Bonus
WESTRING_AEVAL_HAV4=Magic Damage Reduction
WESTRING_AEVAL_HBH1=Chance to Bash
WESTRING_AEVAL_HBH2=Damage Multiplier
WESTRING_AEVAL_HBH3=Damage Bonus
WESTRING_AEVAL_HBH4=Chance to Miss
WESTRING_AEVAL_HTB1=Damage
WESTRING_AEVAL_HTC1=AOE Damage
WESTRING_AEVAL_HTC2=Specific Target Damage
WESTRING_AEVAL_HTC3=Movement Speed Reduction (%)
WESTRING_AEVAL_HTC4=Attack Speed Reduction (%)
WESTRING_AEVAL_HAD1=Armor Bonus
WESTRING_AEVAL_HHB1=Amount Healed/Damaged
WESTRING_AEVAL_HRE1=Number of Corpses Raised
WESTRING_AEVAL_HRE2=Raised Units Are Invulnerable
WESTRING_AEVAL_HCA1=Extra Damage
WESTRING_AEVAL_HCA2=Movement Speed Factor
WESTRING_AEVAL_HCA3=Attack Speed Factor
WESTRING_AEVAL_HCA4=Stack Flags
WESTRING_AEVAL_OAE1=Movement Speed Increase (%)
WESTRING_AEVAL_OAE2=Attack Speed Increase (%)
WESTRING_AEVAL_ORE1=Reincarnation Delay
WESTRING_AEVAL_OSH1=Damage
WESTRING_AEVAL_OSH2=Maximum Damage
WESTRING_AEVAL_OSH3=Distance
WESTRING_AEVAL_OSH4=Final Area
WESTRING_AEVAL_NFD1=Graphic Delay 
WESTRING_AEVAL_NFD2=Graphic Duration
WESTRING_AEVAL_NFD3=Damage
WESTRING_AEVAL_NDP1=Spawned Units
WESTRING_AEVAL_NDP2=Minimum Number of Units
WESTRING_AEVAL_NDP3=Maximum Number of Units
WESTRING_AEVAL_NRC1=Ability for Unit Creation
WESTRING_AEVAL_NRC2=Number of Units Created
WESTRING_AEVAL_AMS1=Summoned Unit Damage
WESTRING_AEVAL_AMS2=Magic Damage Reduction
WESTRING_AEVAL_AMS3=Shield Life
WESTRING_AEVAL_APL1=Aura Duration
WESTRING_AEVAL_APL2=Damage per Second
WESTRING_AEVAL_APL3=Duration of Plague Ward
WESTRING_AEVAL_APLU=Plague Ward Unit Type
WESTRING_AEVAL_OAR1=Amount of Hit Points Regenerated
WESTRING_AEVAL_OAR2=Percentage
WESTRING_AEVAL_AKB1=Attack Damage Increase
WESTRING_AEVAL_ADM1=Mana Loss
WESTRING_AEVAL_ADM2=Summoned Unit Damage
WESTRING_AEVAL_BTL1=Allowed Unit Type
WESTRING_AEVAL_BTL2=Summon Busy Units
WESTRING_AEVAL_BLI1=Expansion Amount
WESTRING_AEVAL_BLI2=Creates Blight
WESTRING_AEVAL_BGM1=Gold per Interval
WESTRING_AEVAL_BGM2=Interval Duration
WESTRING_AEVAL_BGM3=Max Number of Miners
WESTRING_AEVAL_BGM4=Radius of Mining Ring
WESTRING_AEVAL_BLO1=Attack Speed Increase (%)
WESTRING_AEVAL_BLO2=Movement Speed Increase (%)
WESTRING_AEVAL_BLO3=Scaling Factor
WESTRING_AEVAL_CAN1=Hit Points per Second
WESTRING_AEVAL_CAN2=Max Hit Points
WESTRING_AEVAL_CAR1=Cargo Capacity
WESTRING_AEVAL_DEV2=Damage per Second
WESTRING_AEVAL_DEV3=Maximum Creep Level
WESTRING_AEVAL_CHD1=Movement Update Frequency
WESTRING_AEVAL_CHD2=Attack Update Frequency
WESTRING_AEVAL_CHD3=Summoned Unit Damage
WESTRING_AEVAL_CHA1=New Unit Type
WESTRING_AEVAL_CRI1=Movement Speed Reduction (%)
WESTRING_AEVAL_CRI2=Attack Speed Reduction (%)
WESTRING_AEVAL_CRI3=Damage Reduction
WESTRING_AEVAL_CRS1=Chance to Miss
WESTRING_AEVAL_DDA1=Full Damage Radius
WESTRING_AEVAL_DDA2=Full Damage Amount
WESTRING_AEVAL_DDA3=Partial Damage Radius
WESTRING_AEVAL_DDA4=Partial Damage Amount
WESTRING_AEVAL_SDS5=Building Damage Factor
WESTRING_AEVAL_DEF1=Damage Taken (%)
WESTRING_AEVAL_DEF2=Damage Dealt (%)
WESTRING_AEVAL_DEF3=Movement Speed Factor
WESTRING_AEVAL_DEF4=Attack Speed Factor
WESTRING_AEVAL_DEF5=Magic Damage Reduction
WESTRING_AEVAL_DEV1=Max Creep Level
WESTRING_AEVAL_EAT1=Rip Delay
WESTRING_AEVAL_EAT2=Eat Delay
WESTRING_AEVAL_EAT3=Hit Points Gained
WESTRING_AEVAL_ENS1=Air Unit Lower Duration
WESTRING_AEVAL_ENS2=Air Unit Height
WESTRING_AEVAL_ENS3=Melee Attack Range
WESTRING_AEVAL_ENT1=Resulting Unit Type
WESTRING_AEVAL_EGM1=Gold per Interval
WESTRING_AEVAL_EGM2=Interval Duration
WESTRING_AEVAL_FAE1=Defense Reduction
WESTRING_AEVAL_FAE2=Always Autocast
WESTRING_AEVAL_FLA1=Detection Type
WESTRING_AEVAL_FLA2=Effect Delay
WESTRING_AEVAL_FLA3=Flare Count
WESTRING_AEVAL_GLD1=Max Gold
WESTRING_AEVAL_GLD2=Mining Duration
WESTRING_AEVAL_GLD3=Mining Capacity
WESTRING_AEVAL_GYD1=Maximum Number of Corpses
WESTRING_AEVAL_GYD2=Radius of Gravestones
WESTRING_AEVAL_GYD3=Radius of Corpses
WESTRING_AEVAL_GYDU=Corpse Unit Type
WESTRING_AEVAL_HAR1=Damage to Tree
WESTRING_AEVAL_HAR2=Lumber Capacity
WESTRING_AEVAL_HAR3=Gold Capacity
WESTRING_AEVAL_HEA1=Hit Points Gained 
WESTRING_AEVAL_INF1=Damage Increase (%)
WESTRING_AEVAL_INF2=Defense Increase
WESTRING_AEVAL_INF3=Autocast Range
WESTRING_AEVAL_INF4=Life Regen Rate
WESTRING_AEVAL_LIT1=Graphic Delay
WESTRING_AEVAL_LIT2=Graphic Duration
WESTRING_AEVAL_LSH1=Damage per Second
WESTRING_AEVAL_LOA1=Allowed Unit Type
WESTRING_AEVAL_MBT1=Mana Gained
WESTRING_AEVAL_MBT2=Hit Points Gained
WESTRING_AEVAL_MBT3=Autocast Requirement
WESTRING_AEVAL_MBT4=Water Height
WESTRING_AEVAL_MBT5=Regenerate Only At Night
WESTRING_AEVAL_MIL1=Normal Form Unit
WESTRING_AEVAL_MIL2=Alternate Form Unit
WESTRING_AEVAL_MIN1=Activation Delay
WESTRING_AEVAL_NEU1=Activation Radius
WESTRING_AEVAL_NEU2=Interaction Type
WESTRING_AEVAL_NEU3=Show Select Unit Button
WESTRING_AEVAL_NEU4=Show Unit Indicator
WESTRING_AEVAL_NDT1=Gold Cost
WESTRING_AEVAL_NDT2=Lumber Cost
WESTRING_AEVAL_NDT3=Detection Type
WESTRING_AEVAL_ANS5=Base Order ID
WESTRING_AEVAL_ANS6=Charge Owning Player
WESTRING_AEVAL_NRE1=Amount Regenerated
WESTRING_AEVAL_NRE2=Percentage
WESTRING_AEVAL_POI1=Damage per Second
WESTRING_AEVAL_POI2=Attack Speed Factor
WESTRING_AEVAL_POI3=Movement Speed Factor
WESTRING_AEVAL_POI4=Stacking Type
WESTRING_AEVAL_POA1=Extra Damage
WESTRING_AEVAL_POA2=WESTRING_AEVAL_POI1
WESTRING_AEVAL_POA3=WESTRING_AEVAL_POI2
WESTRING_AEVAL_POA4=WESTRING_AEVAL_POI3
WESTRING_AEVAL_POA5=WESTRING_AEVAL_POI4
WESTRING_AEVAL_PLY1=Maximum Creep Level
WESTRING_AEVAL_PLY2=Morph Units - Ground
WESTRING_AEVAL_PLY3=Morph Units - Air
WESTRING_AEVAL_PLY4=Morph Units - Amphibious
WESTRING_AEVAL_PLY5=Morph Units - Water
WESTRING_AEVAL_POS1=Maximum Creep Level
WESTRING_AEVAL_POS2=Damage Amplification
WESTRING_AEVAL_POS3=Target Is Invulnerable
WESTRING_AEVAL_POS4=Target Is Magic Immune
WESTRING_AEVAL_WAR1=Chance to Stomp (%)
WESTRING_AEVAL_WAR2=Damage Dealt
WESTRING_AEVAL_WAR3=Full Damage Radius
WESTRING_AEVAL_WAR4=Half Damage Radius
WESTRING_AEVAL_PRG1=Movement Update Frequency
WESTRING_AEVAL_PRG2=Attack Update Frequency
WESTRING_AEVAL_PRG3=Summoned Unit Damage
WESTRING_AEVAL_PRG4=Unit Pause Duration
WESTRING_AEVAL_PRG5=Hero Pause Duration
WESTRING_AEVAL_RAI1=Units Summoned (Type One)
WESTRING_AEVAL_RAI2=Units Summoned (Type Two)
WESTRING_AEVAL_RAI3=Unit Type One
WESTRING_AEVAL_RAI4=Unit Type Two
WESTRING_AEVAL_RAIU=Unit Type For Limit Check
WESTRING_AEVAL_UCB5=Max Units Summoned
WESTRING_AEVAL_REJ1=Hit Points Gained
WESTRING_AEVAL_REJ2=Mana Points Gained
WESTRING_AEVAL_REJ3=Allow When Full
WESTRING_AEVAL_REJ4=No Target Required
WESTRING_AEVAL_RPB3=Minimum Life Required
WESTRING_AEVAL_RPB4=Minimum Mana Required
WESTRING_AEVAL_RPB5=Maximum Units Charged To Caster
WESTRING_AEVAL_RPB6=Maximum Units Affected
WESTRING_AEVAL_REP1=Repair Cost Ratio
WESTRING_AEVAL_REP2=Repair Time Ratio
WESTRING_AEVAL_REP3=Powerbuild Cost
WESTRING_AEVAL_REP4=Powerbuild Rate
WESTRING_AEVAL_REP5=Naval Range Bonus
WESTRING_AEVAL_RTN1=Accepts Gold
WESTRING_AEVAL_RTN2=Accepts Lumber
WESTRING_AEVAL_ROA1=Damage Increase (%)
WESTRING_AEVAL_ROA2=Defense Increase
WESTRING_AEVAL_ROA3=Life Regeneration Rate
WESTRING_AEVAL_NBR1=Damage Increase
WESTRING_AEVAL_ROO1=Rooted Weapons
WESTRING_AEVAL_ROO2=Uprooted Weapons
WESTRING_AEVAL_ROO3=Rooted Turning
WESTRING_AEVAL_ROO4=Uprooted Defense Type
WESTRING_AEVAL_SAL1=Salvage Cost Ratio
WESTRING_AEVAL_SAL2=Accumulation Step
WESTRING_AEVAL_ESN1=In Flight Sight Radius
WESTRING_AEVAL_ESN2=Hovering Sight Radius
WESTRING_AEVAL_ESN3=Hovering Height
WESTRING_AEVAL_ESN4=Number of Owls
WESTRING_AEVAL_SHM1=Fade Duration
WESTRING_AEVAL_SHM2=Day/Night Duration
WESTRING_AEVAL_SHM3=Action Duration
WESTRING_AEVAL_SLO1=Movement Speed Factor
WESTRING_AEVAL_SLO2=Attack Speed Factor
WESTRING_AEVAL_SLO3=Always Autocast
WESTRING_AEVAL_SPO1=Damage Per Second
WESTRING_AEVAL_SPO2=Movement Speed Factor
WESTRING_AEVAL_SPO3=Attack Speed Factor
WESTRING_AEVAL_SPO4=Stacking Type
WESTRING_AEVAL_SOD1=Number of Units
WESTRING_AEVAL_SOD2=Unit Type
WESTRING_AEVAL_SPA1=Spider Capacity
WESTRING_AEVAL_STA1=Activation Delay
WESTRING_AEVAL_STA2=Detection Radius
WESTRING_AEVAL_STA3=Detonation Radius
WESTRING_AEVAL_STA4=Stun Duration
WESTRING_AEVAL_STAU=Ward Unit Type
WESTRING_AEVAL_UHF1=Attack Speed Bonus (%)
WESTRING_AEVAL_UHF2=Damage per Second
WESTRING_AEVAL_WHA1=Lumber per Interval
WESTRING_AEVAL_WHA2=Intervals Before Changing Trees
WESTRING_AEVAL_WHA3=Art Attachment Height
WESTRING_AEVAL_WRP1=Teleport Area Width
WESTRING_AEVAL_WRP2=Teleport Area Height
WESTRING_AEVAL_IAGI=Agility Bonus
WESTRING_AEVAL_IINT=Intelligence Bonus
WESTRING_AEVAL_ISTR=Strength Bonus
WESTRING_AEVAL_IHID=Hide Button
WESTRING_AEVAL_IATT=Attack Bonus
WESTRING_AEVAL_IDEF=Defense Bonus
WESTRING_AEVAL_ISN1=Summon 1 - Amount
WESTRING_AEVAL_IST1=Summon 1 - Unit Type
WESTRING_AEVAL_ISN2=Summon 2 - Amount
WESTRING_AEVAL_IST2=Summon 2 - Unit Type
WESTRING_AEVAL_IXPG=Experience Gained
WESTRING_AEVAL_IHPG=Hit Points Gained
WESTRING_AEVAL_IMPG=Mana Points Gained
WESTRING_AEVAL_IAOE=Area of Effect Radius
WESTRING_AEVAL_IVAM=Life Stolen Per Attack
WESTRING_AEVAL_IDIC=Damage Bonus Dice
WESTRING_AEVAL_IARP=Armor Penalty
WESTRING_AEVAL_IDAM=Damage Bonus
WESTRING_AEVAL_IOB2=Chance To Hit Units (%)
WESTRING_AEVAL_IOB3=Chance To Hit Heros (%)
WESTRING_AEVAL_IOB4=Chance To Hit Summons (%)
WESTRING_AEVAL_IOB5=Enabled Attack Index
WESTRING_AEVAL_IOBU=Effect Ability
WESTRING_AEVAL_ILEV=Levels Gained
WESTRING_AEVAL_ILIF=Max Life Gained
WESTRING_AEVAL_IMAN=Max Mana Gained
WESTRING_AEVAL_IGOL=Gold Given
WESTRING_AEVAL_ILUM=Lumber Given
WESTRING_AEVAL_IDEL=Delay For Target Effect
WESTRING_AEVAL_ICRE=Maximum Creep Level
WESTRING_AEVAL_IMVF=Movement Frequency
WESTRING_AEVAL_IATF=Attack Frequency
WESTRING_AEVAL_IDMS=Damage to Summoned Units
WESTRING_AEVAL_IMVB=Movement Speed Bonus
WESTRING_AEVAL_IHPR=Hit Points Regenerated Per Second
WESTRING_AEVAL_ISIB=Sight Range Bonus
WESTRING_AEVAL_ICFD=Damage Per Duration
WESTRING_AEVAL_ICFM=Mana Used Per Second
WESTRING_AEVAL_ICFX=Extra Mana Required
WESTRING_AEVAL_IDET=Detection Radius
WESTRING_AEVAL_IDIM=Mana Loss Per Unit
WESTRING_AEVAL_IDID=Damage To Summoned Units
WESTRING_AEVAL_IILD=Damage Dealt (% of normal)
WESTRING_AEVAL_IILW=Damage Received Multiplier
WESTRING_AEVAL_IREC=Maximum Number of Units
WESTRING_AEVAL_IMRP=Mana Regeneration Bonus (as fraction of normal)
WESTRING_AEVAL_IRCD=Delay After Death (seconds)
WESTRING_AEVAL_IRC2=Restored Life
WESTRING_AEVAL_IRC3=Restored Mana (-1 for current)
WESTRING_AEVAL_IHPS=Hit Points Restored
WESTRING_AEVAL_IMPS=Mana Points Restored
WESTRING_AEVAL_IREA=Area of Effect Radius
WESTRING_AEVAL_ISPI=Movement Speed Increase
WESTRING_AEVAL_ITPM=Maximum Number of Units
WESTRING_AEVAL_IDPS=Damage Per Second
WESTRING_AEVAL_CAD1=Number of Corpses Raised
WESTRING_AEVAL_CAC1=Attack Damage Increase
WESTRING_AEVAL_COR1=Damage Per Second
WESTRING_AEVAL_ISX1=Attack Speed Increase
WESTRING_AEVAL_WRS1=Damage
WESTRING_AEVAL_WRS2=Terrain Deformation Amplitude
WESTRING_AEVAL_WRS3=Terrain Deformation Duration (ms)
WESTRING_AEVAL_CTC1=Damage
WESTRING_AEVAL_CTC2=Extra Damage To Target
WESTRING_AEVAL_CTC3=Movement Speed Reduction
WESTRING_AEVAL_CTC4=Attack Speed Reduction
WESTRING_AEVAL_CTB1=Damage
WESTRING_AEVAL_IBL1=Unit Created (per player race)
WESTRING_AEVAL_UDS1=Maximum Units
WESTRING_AEVAL_UDS2=Casting Delay (seconds)
WESTRING_AEVAL_NDC1=Race to Convert
WESTRING_AEVAL_NDC2=Conversion Unit
WESTRING_AEVAL_NSL1=Unit to Preserve
WESTRING_AEVAL_CHL1=Unit Type Allowed
WESTRING_AEVAL_DET1=Detection Type
WESTRING_AEVAL_DTN1=Mana Loss (per unit)
WESTRING_AEVAL_DTN2=Damage to Summoned Units
WESTRING_AEVAL_ETH1=Immune to Morph Effects
WESTRING_AEVAL_ETH2=Does Not Block Buildings
WESTRING_AEVAL_GHO1=Auto-Acquire Attack Targets
WESTRING_AEVAL_GHO2=WESTRING_AEVAL_ETH1
WESTRING_AEVAL_GHO3=WESTRING_AEVAL_ETH2
WESTRING_AEVAL_IVS1=Transition Time (seconds)
WESTRING_AEVAL_NMR1=Mana Drained per Second
WESTRING_AEVAL_NSP1=Gold Cost per Structure
WESTRING_AEVAL_NSP2=Lumber Cost per Use
WESTRING_AEVAL_NSP3=Detection Type
WESTRING_AEVAL_SSK1=Chance to Reduce Damage (%)
WESTRING_AEVAL_SSK2=Minimum Damage
WESTRING_AEVAL_SSK3=Ignored Damage
WESTRING_AEVAL_SSK4=Include Ranged Damage
WESTRING_AEVAL_SSK5=Include Melee Damage
WESTRING_AEVAL_HFS1=Full Damage Dealt
WESTRING_AEVAL_HFS2=Full Damage Interval
WESTRING_AEVAL_HFS3=Half Damage Dealt
WESTRING_AEVAL_HFS4=Half Damage Interval
WESTRING_AEVAL_HFS5=Building Reduction
WESTRING_AEVAL_HFS6=Maximum Damage
WESTRING_AEVAL_NMS1=Mana per Hit Point
WESTRING_AEVAL_NMS2=Damage Absorbed (%)
WESTRING_AEVAL_UIM1=Wave Distance
WESTRING_AEVAL_UIM2=Wave Time (seconds)
WESTRING_AEVAL_UIM3=Damage Dealt
WESTRING_AEVAL_UIM4=Air Time (seconds)
WESTRING_AEVAL_ULS1=Number of Swarm Units
WESTRING_AEVAL_ULS2=Unit Release Interval (seconds)
WESTRING_AEVAL_ULS3=Max Swarm Units Per Target
WESTRING_AEVAL_ULS4=Damage Return Factor
WESTRING_AEVAL_ULS5=Damage Return Threshold
WESTRING_AEVAL_ULSU=Swarm Unit Type
WESTRING_AEVAL_UTS1=Returned Damage Factor
WESTRING_AEVAL_UTS2=Received Damage Factor
WESTRING_AEVAL_UTS3=Defense Bonus
WESTRING_AEVAL_NBA1=Damage Bonus
WESTRING_AEVAL_NBA2=Number of Summoned Units
WESTRING_AEVAL_NBA3=Summoned Unit Duration (seconds)
WESTRING_AEVAL_NBAU=Summoned Unit Type
WESTRING_AEVAL_NCH1=Maximum Creep Level
WESTRING_AEVAL_CMG2=Mana per Summoned Hitpoint
WESTRING_AEVAL_NDR1=Hit Points Drained
WESTRING_AEVAL_NDR2=Mana Points Drained
WESTRING_AEVAL_NDR3=Drain Interval (seconds)
WESTRING_AEVAL_NSI1=Attacks Prevented
WESTRING_AEVAL_NSI2=Chance To Miss (%)
WESTRING_AEVAL_NSI3=Movement Speed Modifier
WESTRING_AEVAL_NSI4=Attack Speed Modifier
WESTRING_AEVAL_OFS1=Detection Type
WESTRING_AEVAL_NTOU=Summoned Unit Type
WESTRING_AEVAL_TDG1=Damage Per Second
WESTRING_AEVAL_TDG2=Medium Damage Radius
WESTRING_AEVAL_TDG3=Medium Damage Per Second
WESTRING_AEVAL_TDG4=Small Damage Radius
WESTRING_AEVAL_TDG5=Small Damage Per Second
WESTRING_AEVAL_TSP1=Air Time (seconds)
WESTRING_AEVAL_TSP2=Minimum Hit Interval (seconds)
WESTRING_AEVAL_NBF5=Damage Per Second
WESTRING_AEVAL_EBL1=Maximum Range
WESTRING_AEVAL_EBL2=Minimum Range
WESTRING_AEVAL_EFK1=Damage Per Target
WESTRING_AEVAL_EFK2=Maximum Total Damage
WESTRING_AEVAL_EFK3=Maximum Number of Targets
WESTRING_AEVAL_EFK4=Maximum Speed Adjustment
WESTRING_AEVAL_ESH1=Decaying Damage
WESTRING_AEVAL_ESH2=Movement Speed Factor
WESTRING_AEVAL_ESH3=Attack Speed Factor
WESTRING_AEVAL_ESH4=Decay Power
WESTRING_AEVAL_ESH5=Initial Damage
WESTRING_AEVAL_ESV1=Number of Summoned Units
WESTRING_AEVAL_ESVU=Summoned Unit Type
WESTRING_AEVAL_ABS1=Maximum Life Absorbed
WESTRING_AEVAL_ABS2=Maximum Mana Absorbed
WESTRING_AEVAL_BSK1=Movement Speed Increase
WESTRING_AEVAL_BSK2=Attack Speed Increase
WESTRING_AEVAL_BSK3=Damage Taken Increase
WESTRING_AEVAL_COAU=Resulting Unit Type
WESTRING_AEVAL_COA1=Partner Unit Type
WESTRING_AEVAL_COA2=Move To Partner
WESTRING_AEVAL_CYC1=Can Be Dispelled
WESTRING_AEVAL_DCP1=Partner Unit Type One
WESTRING_AEVAL_DCP2=Partner Unit Type Two
WESTRING_AEVAL_DVM1=Life Per Unit
WESTRING_AEVAL_DVM2=Mana Per Unit
WESTRING_AEVAL_DVM3=Life Per Buff
WESTRING_AEVAL_DVM4=Mana Per Buff
WESTRING_AEVAL_DVM5=Summoned Unit Damage
WESTRING_AEVAL_DCH1=Summoned Unit Damage
WESTRING_AEVAL_DCH2=Medium Damage Factor
WESTRING_AEVAL_DCH3=Small Damage Factor
WESTRING_AEVAL_EXH1=Maximum Number of Corpses
WESTRING_AEVAL_EXHU=Unit Type
WESTRING_AEVAL_FAK1=Damage Bonus
WESTRING_AEVAL_FAK2=Medium Damage Factor
WESTRING_AEVAL_FAK3=Small Damage Factor
WESTRING_AEVAL_FAK4=Full Damage Radius
WESTRING_AEVAL_FAK5=Half Damage Radius
WESTRING_AEVAL_HWDU=Ward Unit Type
WESTRING_AEVAL_INV1=Item Capacity
WESTRING_AEVAL_INV2=Drop Items On Death
WESTRING_AEVAL_INV3=Can Use Items
WESTRING_AEVAL_INV4=Can Get Items
WESTRING_AEVAL_INV5=Can Drop Items
WESTRING_AEVAL_LIQ1=Extra Damage Per Second
WESTRING_AEVAL_LIQ2=Movement Speed Reduction
WESTRING_AEVAL_LIQ3=Attack Speed Reduction
WESTRING_AEVAL_LIQ4=Repairs Allowed
WESTRING_AEVAL_MIM1=Magic Damage Factor
WESTRING_AEVAL_MFL1=Unit - Damage Per Mana Point
WESTRING_AEVAL_MFL2=Hero - Damage Per Mana Point
WESTRING_AEVAL_MFL3=Unit - Maximum Damage
WESTRING_AEVAL_MFL4=Hero - Maximum Damage
WESTRING_AEVAL_MFL5=Damage Cooldown
WESTRING_AEVAL_TPI1=Required Unit Type
WESTRING_AEVAL_TPI2=Converted Unit Type
WESTRING_AEVAL_SPL1=Distributed Damage Factor
WESTRING_AEVAL_SPL2=Maximum Number of Targets
WESTRING_AEVAL_IRL1=Life Regenerated
WESTRING_AEVAL_IRL2=Mana Regenerated
WESTRING_AEVAL_IRL3=Allow When Full
WESTRING_AEVAL_IRL4=No Target Required
WESTRING_AEVAL_IRL5=Dispel On Attack
WESTRING_AEVAL_IDC1=Mana Loss Per Unit
WESTRING_AEVAL_IDC2=Summoned Unit Damage
WESTRING_AEVAL_IDC3=Maximum Dispelled Units
WESTRING_AEVAL_IMO1=Number of Lures
WESTRING_AEVAL_IMO2=Activation Delay
WESTRING_AEVAL_IMO3=Lure Interval (seconds)
WESTRING_AEVAL_IMOU=Lure Unit Type
WESTRING_AEVAL_ICT1=New Time of Day - Hour
WESTRING_AEVAL_ICT2=New Time of Day - Minute
WESTRING_AEVAL_ISR1=Damage Bonus
WESTRING_AEVAL_ISR2=Damage Reduction
WESTRING_AEVAL_IPV1=Damage Bonus
WESTRING_AEVAL_IPV2=Life Steal Amount
WESTRING_AEVAL_IPV3=Amount Is Raw Value
WESTRING_AEVAL_MEC1=Number of Units Created
WESTRING_AEVAL_SPB1=Spell List
WESTRING_AEVAL_SPB2=Shared Spell Cooldown
WESTRING_AEVAL_SPB3=Minimum Spells
WESTRING_AEVAL_SPB4=Maximum Spells
WESTRING_AEVAL_SPB5=Base Order ID
WESTRING_AEVAL_AST1=Life Restored Factor
WESTRING_AEVAL_AST2=Mana Restored Factor
WESTRING_AEVAL_GRA1=Attach Delay
WESTRING_AEVAL_GRA2=Remove Delay
WESTRING_AEVAL_GRA3=Disabled Attack Index
WESTRING_AEVAL_GRA4=Enabled Attack Index
WESTRING_AEVAL_GRA5=Maximum Attacks
WESTRING_AEVAL_IPMU=Unit Type
WESTRING_AEVAL_NPR1=Building Types Allowed
WESTRING_AEVAL_NSA1=Building Types Allowed
WESTRING_AEVAL_NSA2=Hero Regeneration Delay
WESTRING_AEVAL_NSA3=Unit Regeneration Delay
WESTRING_AEVAL_NSA4=Magic Damage Reduction
WESTRING_AEVAL_NSA5=Hit Points Per Second
WESTRING_AEVAL_IAA1=Attack Modification
WESTRING_AEVAL_IXS1=Damage To Summoned Units
WESTRING_AEVAL_IXS2=Magic Damage Reduction
WESTRING_AEVAL_NEF1=Summoned Unit Types
WESTRING_AEVAL_NPA5=Summoned Unit Count
WESTRING_AEVAL_NPA6=Summoned Unit Duration
WESTRING_AEVAL_IGL1=Upgrade Levels
WESTRING_AEVAL_IGLU=Upgrade Type
WESTRING_AEVAL_NSE1=Shield Cooldown Time
WESTRING_AEVAL_NDO1=Damage Per Second
WESTRING_AEVAL_NDO2=Number of Summoned Units
WESTRING_AEVAL_NDO3=Summoned Unit Duration (seconds)
WESTRING_AEVAL_NDOU=Summoned Unit Type
WESTRING_AEVAL_FLK1=Medium Damage Radius
WESTRING_AEVAL_FLK2=Small Damage Radius
WESTRING_AEVAL_FLK3=Full Damage Amount
WESTRING_AEVAL_FLK4=Medium Damage Amount
WESTRING_AEVAL_FLK5=Small Damage Amount
WESTRING_AEVAL_HBN1=Movement Speed Reduction (%)
WESTRING_AEVAL_HBN2=Attack Speed Reduction (%)
WESTRING_AEVAL_FBK1=Max Mana Drained - Units
WESTRING_AEVAL_FBK2=Damage Ratio - Units (%)
WESTRING_AEVAL_FBK3=Max Mana Drained - Heros
WESTRING_AEVAL_FBK4=Damage Ratio - Heros (%)
WESTRING_AEVAL_NCA1=Distributed Damage Factor
WESTRING_AEVAL_PXF1=Initial Damage
WESTRING_AEVAL_PXF2=Damage Per Second
WESTRING_AEVAL_MLS1=Damage Per Second
WESTRING_AEVAL_SLA1=Sleep Once
WESTRING_AEVAL_SLA2=Allow On Any Player Slot
WESTRING_AEVAL_NST1=Beasts Per Second
WESTRING_AEVAL_NST2=Beast Collision Radius
WESTRING_AEVAL_NST3=Damage Amount
WESTRING_AEVAL_NST4=Damage Radius
WESTRING_AEVAL_NST5=Damage Delay
WESTRING_AEVAL_NCL1=Follow Through Time
WESTRING_AEVAL_NCL2=Target Type
WESTRING_AEVAL_NCL3=Options
WESTRING_AEVAL_NCL4=Art Duration
WESTRING_AEVAL_NCL5=Disable Other Abilities
WESTRING_AEVAL_NCL6=Base Order ID
WESTRING_AEVAL_NAB1=Movement Speed Reduction (%)
WESTRING_AEVAL_NAB2=Attack Speed Reduction (%)
WESTRING_AEVAL_NAB3=Armor Penalty
WESTRING_AEVAL_NAB4=Primary Damage
WESTRING_AEVAL_NAB5=Secondary Damage
WESTRING_AEVAL_NAB6=Damage Interval
WESTRING_AEVAL_NHS6=Wave Count
WESTRING_AEVAL_NTM1=Gold Cost Factor
WESTRING_AEVAL_NTM2=Lumber Cost Factor
WESTRING_AEVAL_NTM3=Max Creep Level
WESTRING_AEVAL_NTM4=Allow Bounty
WESTRING_AEVAL_NEG1=Move Speed Bonus
WESTRING_AEVAL_NEG2=Damage Bonus
WESTRING_AEVAL_NEG3=Ability Upgrade 1
WESTRING_AEVAL_NEG4=Ability Upgrade 2
WESTRING_AEVAL_NEG5=Ability Upgrade 3
WESTRING_AEVAL_NEG6=Ability Upgrade 4
WESTRING_AEVAL_NCS1=Damage Amount
WESTRING_AEVAL_NCS2=Damage Interval
WESTRING_AEVAL_NCS3=Missile Count
WESTRING_AEVAL_NCS4=Max Damage
WESTRING_AEVAL_NCS5=Building Damage Factor
WESTRING_AEVAL_NCS6=Effect Duration
WESTRING_AEVAL_NSY1=Spawn Interval
WESTRING_AEVAL_NSY2=Spawn Unit ID
WESTRING_AEVAL_NSY3=Spawn Unit Duration
WESTRING_AEVAL_NSY4=Spawn Unit Offset
WESTRING_AEVAL_NSYU=Factory Unit ID
WESTRING_AEVAL_NFY1=Spawn Interval
WESTRING_AEVAL_NFYU=Spawn Unit ID
WESTRING_AEVAL_NDE1=Chance to Demolish
WESTRING_AEVAL_NDE2=Damage Multiplier (Buildings)
WESTRING_AEVAL_NDE3=Damage Multiplier (Units)
WESTRING_AEVAL_NDE4=Damage Multiplier (Heroes)
WESTRING_AEVAL_NIC1=Bonus Damage Multiplier
WESTRING_AEVAL_NIC2=Death Damage Full Amount
WESTRING_AEVAL_NIC3=Death Damage Full Area
WESTRING_AEVAL_NIC4=Death Damage Half Amount
WESTRING_AEVAL_NIC5=Death Damage Half Area
WESTRING_AEVAL_NIC6=Death Damage Delay
WESTRING_AEVAL_NSO1=Damage Amount
WESTRING_AEVAL_NSO2=Damage Period
WESTRING_AEVAL_NSO3=Damage Penalty
WESTRING_AEVAL_NSO4=Movement Speed Reduction (%)
WESTRING_AEVAL_NSO5=Attack Speed Reduction (%)
WESTRING_AEVAL_NLM2=Split Delay
WESTRING_AEVAL_NLM3=Split Attack Count
WESTRING_AEVAL_NLM4=Max Hitpoint Factor
WESTRING_AEVAL_NLM5=Life Duration Split Bonus
WESTRING_AEVAL_NLM6=Generation Count
WESTRING_AEVAL_NVC1=Rock Ring Count
WESTRING_AEVAL_NVC2=Wave Count
WESTRING_AEVAL_NVC3=Wave Interval
WESTRING_AEVAL_NVC4=Building Damage Factor
WESTRING_AEVAL_NVC5=Full Damage Amount
WESTRING_AEVAL_NVC6=Half Damage Factor

// Ability Editor Field Values
WESTRING_AE_ATTACKBITS_NONE=None
WESTRING_AE_ATTACKBITS_ONE=Attack 1 Only
WESTRING_AE_ATTACKBITS_TWO=Attack 2 Only
WESTRING_AE_ATTACKBITS_BOTH=Both

// Buff Editor Fields
WESTRING_FEVAL_FNAM=Name (Editor Only)
WESTRING_FEVAL_FNSF=Editor Suffix
WESTRING_FEVAL_FTIP=Tooltip
WESTRING_FEVAL_FUBE=Tooltip - Extended
WESTRING_FEVAL_FART=Icon
WESTRING_FEVAL_FEFF=Is an Effect
WESTRING_FEVAL_FRAC=Race
WESTRING_FEVAL_FTAT=Target
WESTRING_FEVAL_FSAT=Special
WESTRING_FEVAL_FEAT=Effect
WESTRING_FEVAL_FLIG=Lightning
WESTRING_FEVAL_FMAT=Missile Art
WESTRING_FEVAL_FMSP=Missile Speed
WESTRING_FEVAL_FMAC=Missile Arc
WESTRING_FEVAL_FMHO=Missile Homing Enabled
WESTRING_FEVAL_FTAC=Target Attachments
WESTRING_FEVAL_FTA0=Target Attachment Point 1
WESTRING_FEVAL_FTA1=Target Attachment Point 2
WESTRING_FEVAL_FTA2=Target Attachment Point 3
WESTRING_FEVAL_FTA3=Target Attachment Point 4
WESTRING_FEVAL_FTA4=Target Attachment Point 5
WESTRING_FEVAL_FTA5=Target Attachment Point 6
WESTRING_FEVAL_FEFT=Effect Attachment Point
WESTRING_FEVAL_FSPT=Special Attachment Point
WESTRING_FEVAL_FEFS=Effect Sound
WESTRING_FEVAL_FEFL=Effect Sound (Looping)
WESTRING_FEVAL_FSPD=Required Spell Detail

// Upgrade Editor Fields
WESTRING_GEVAL_LVL=Level %d
WESTRING_GEVAL_GNAM=Name
WESTRING_GEVAL_GNSF=Editor Suffix
WESTRING_GEVAL_GTP1=Tooltip
WESTRING_GEVAL_GUB1=Tooltip - Extended
WESTRING_GEVAL_GHK1=Hotkey
WESTRING_GEVAL_GBPX=Button Position (X)
WESTRING_GEVAL_GBPY=Button Position (Y)
WESTRING_GEVAL_GAR1=Icon
WESTRING_GEVAL_GCLS=Class
WESTRING_GEVAL_GLVL=Levels
WESTRING_GEVAL_GGLB=Gold Base
WESTRING_GEVAL_GGLM=Gold Increment
WESTRING_GEVAL_GLMB=Lumber Base
WESTRING_GEVAL_GLMM=Lumber Increment
WESTRING_GEVAL_GTIB=Time Base
WESTRING_GEVAL_GTIM=Time Increment
WESTRING_GEVAL_GEF1=Effect 1
WESTRING_GEVAL_GBA1=Effect 1 - %s
WESTRING_GEVAL_GMO1=Effect 1 - %s
WESTRING_GEVAL_GCO1=Effect 1 - %s
WESTRING_GEVAL_GEF2=Effect 2
WESTRING_GEVAL_GBA2=Effect 2 - %s
WESTRING_GEVAL_GMO2=Effect 2 - %s
WESTRING_GEVAL_GCO2=Effect 2 - %s
WESTRING_GEVAL_GEF3=Effect 3
WESTRING_GEVAL_GBA3=Effect 3 - %s
WESTRING_GEVAL_GMO3=Effect 3 - %s
WESTRING_GEVAL_GCO3=Effect 3 - %s
WESTRING_GEVAL_GEF4=Effect 4
WESTRING_GEVAL_GBA4=Effect 4 - %s
WESTRING_GEVAL_GMO4=Effect 4 - %s
WESTRING_GEVAL_GCO4=Effect 4 - %s
WESTRING_GEVAL_GINH=Transfer with Unit Ownership
WESTRING_GEVAL_GREQ=Requirements
WESTRING_GEVAL_GRQC=Requirements - Levels
WESTRING_GEVAL_GRAC=Race
WESTRING_GEVAL_GLOB=Applies to All Units

// Upgrade Effect Fields
WESTRING_EEVAL_ATDB=Attack Dice Bonus - Base
WESTRING_EEVAL_ATDM=Attack Dice Bonus - Increment
WESTRING_EEVAL_LEVB=Ability Level Bonus - Base
WESTRING_EEVAL_LEVM=Ability Level Bonus - Increment
WESTRING_EEVAL_LEVC=Ability Affected
WESTRING_EEVAL_HPXB=Hit Point Bonus - Base
WESTRING_EEVAL_HPXM=Hit Point Bonus - Increment
WESTRING_EEVAL_MNXB=Mana Point Bonus - Base
WESTRING_EEVAL_MNXM=Mana Point Bonus - Increment
WESTRING_EEVAL_MVXB=Movement Speed Bonus - Base
WESTRING_EEVAL_MVXM=Movement Speed Bonus - Increment
WESTRING_EEVAL_MNRB=Mana Regeneration Bonus (%) - Base
WESTRING_EEVAL_MNRM=Mana Regeneration Bonus (%) - Increment
WESTRING_EEVAL_HPOB=Hit Point Bonus (%) - Base
WESTRING_EEVAL_HPOM=Hit Point Bonus (%) - Increment
WESTRING_EEVAL_MANB=Mana Point Bonus (%) - Base
WESTRING_EEVAL_MANM=Mana Point Bonus (%) - Increment
WESTRING_EEVAL_MOVB=Movement Speed Bonus (%) - Base
WESTRING_EEVAL_MOVM=Movement Speed Bonus (%) - Increment
WESTRING_EEVAL_ATXB=Attack Damage Bonus - Base
WESTRING_EEVAL_ATXM=Attack Damage Bonus - Increment
WESTRING_EEVAL_LUMB=Lumber Harvest Bonus - Base
WESTRING_EEVAL_LUMM=Lumber Harvest Bonus - Increment
WESTRING_EEVAL_ATRB=Attack Range Bonus - Base
WESTRING_EEVAL_ATRM=Attack Range Bonus - Increment
WESTRING_EEVAL_ATSB=Attack Speed Bonus (%) - Base
WESTRING_EEVAL_ATSM=Attack Speed Bonus (%) - Increment
WESTRING_EEVAL_SPIB=Spike Damage - Base
WESTRING_EEVAL_SPIM=Spike Damage - Increment
WESTRING_EEVAL_HPRB=Hit Point Regeneration Bonus (%) - Base
WESTRING_EEVAL_HPRM=Hit Point Regeneration Bonus (%) - Increment
WESTRING_EEVAL_SIGB=Sight Range Bonus - Base
WESTRING_EEVAL_SIGM=Sight Range Bonus - Increment
WESTRING_EEVAL_ATCB=Attack Target Count Bonus - Base
WESTRING_EEVAL_ATCM=Attack Target Count Bonus - Increment
WESTRING_EEVAL_ADLB=Attack Damage Loss Bonus - Base
WESTRING_EEVAL_ADLM=Attack Damage Loss Bonus - Increment
WESTRING_EEVAL_MINB=Gold Harvest Bonus - Base
WESTRING_EEVAL_MINM=Gold Harvest Bonus - Increment
WESTRING_EEVAL_RAIB=Raise Dead Duration Bonus - Base
WESTRING_EEVAL_RAIM=Raise Dead Duration Bonus - Increment
WESTRING_EEVAL_ENTB=Gold Harvest Bonus (Entangle) - Base
WESTRING_EEVAL_ENTM=Gold Harvest Bonus (Entangle) - Increment
WESTRING_EEVAL_ENWB=Attacks to Enable
WESTRING_EEVAL_AUDB=Aura Data Bonus - Base
WESTRING_EEVAL_AUDM=Aura Data Bonus - Increment
WESTRING_EEVAL_ASDB=Attack Spill Distance Bonus - Base
WESTRING_EEVAL_ASDM=Attack Spill Distance Bonus - Increment
WESTRING_EEVAL_ASRB=Attack Spill Radius Bonus - Base
WESTRING_EEVAL_ASRM=Attack Spill Radius Bonus - Increment
WESTRING_EEVAL_ROOB=Attacks to Enable (Rooted)
WESTRING_EEVAL_UROB=Attacks to Enable (Uprooted)
WESTRING_EEVAL_UART=New Defense Type
WESTRING_EEVAL_UTMA=New Availability
WESTRING_EEVAL_TTMA=Unit Type Affected

// Upgrade Editor Field Values
WESTRING_GE_UPGRADECLASS_NONE=None
WESTRING_GE_UPGRADECLASS_ARMOR=Armor
WESTRING_GE_UPGRADECLASS_ARTILLERY=Artillery
WESTRING_GE_UPGRADECLASS_MELEE=Melee
WESTRING_GE_UPGRADECLASS_RANGED=Ranged
WESTRING_GE_UPGRADECLASS_CASTER=Caster

WESTRING_GE_UPGRADEEFFECT_ARMOR=Apply Defense Upgrade Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACK=Apply Attack Upgrade Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKEX=Attack Damage Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKDMGLOSS=Attack Damage Loss Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKDICE=Attack Dice Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKRANGE=Attack Range Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKSPEED=Attack Speed Bonus (%)
WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLDST=Attack Spill Distance Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLRAD=Attack Spill Radius Bonus
WESTRING_GE_UPGRADEEFFECT_ATTACKTARGCOUNT=Attack Target Count Bonus
WESTRING_GE_UPGRADEEFFECT_AURADATA=Aura Data Bonus
WESTRING_GE_UPGRADEEFFECT_ENABLEWEAPON=Enable Attacks
WESTRING_GE_UPGRADEEFFECT_ENTANGLE=Gold Harvest Bonus (Entangle)
WESTRING_GE_UPGRADEEFFECT_HITPOINTS=Hit Point Bonus (%)
WESTRING_GE_UPGRADEEFFECT_HITPOINTSEX=Hit Point Bonus
WESTRING_GE_UPGRADEEFFECT_HITPOINTSREGEN=Hit Point Regeneration
WESTRING_GE_UPGRADEEFFECT_LUMBERJACK=Lumber Harvest Bonus
WESTRING_GE_UPGRADEEFFECT_MAGICIMMUNITY=Magic Immunity
WESTRING_GE_UPGRADEEFFECT_MANA=Mana Point Bonus (%)
WESTRING_GE_UPGRADEEFFECT_MANAEX=Mana Point Bonus
WESTRING_GE_UPGRADEEFFECT_MANAREGEN=Mana Regeneration
WESTRING_GE_UPGRADEEFFECT_MINING=Gold Harvest Bonus
WESTRING_GE_UPGRADEEFFECT_MOVESPEED=Movement Speed Bonus (%)
WESTRING_GE_UPGRADEEFFECT_MOVESPEEDEX=Movement Speed Bonus
WESTRING_GE_UPGRADEEFFECT_RAISEDEAD=Raise Dead Duration Bonus
WESTRING_GE_UPGRADEEFFECT_ROOTWEAPONS=Enable Attacks (Rooted)
WESTRING_GE_UPGRADEEFFECT_SIGHT=Sight Range Bonus
WESTRING_GE_UPGRADEEFFECT_SPELL=Ability Level Bonus
WESTRING_GE_UPGRADEEFFECT_SPIKES=Spiked Barricades
WESTRING_GE_UPGRADEEFFECT_UPROOTWEAPONS=Enable Attacks (Uprooted)
WESTRING_GE_UPGRADEEFFECT_UNITAVAILABLE=Unit Availability Change
WESTRING_GE_UPGRADEEFFECT_DEFENSETYPE=Defense Type Change
WESTRING_GE_UPGRADEEFFECT_ULTRAVISION=Add Ultravision

// Misc data fields
WESTRING_MISCVAL_GEXP=Hero XP - Global Distribution
WESTRING_MISCVAL_BGXP=Hero XP - Building Kills Grant XP
WESTRING_MISCVAL_MHDX=Hero XP - Max Level Heroes Drain XP
WESTRING_MISCVAL_DBST=Building Status Display
WESTRING_MISCVAL_DEIN=Enemy Inventory Display
WESTRING_MISCVAL_MHEL=Hero Maximum Level
WESTRING_MISCVAL_MULE=Unit Maximum Level
WESTRING_MISCVAL_MXPN=Hero XP Required - Table
WESTRING_MISCVAL_XPN1=Hero XP Required - Previous Value Factor
WESTRING_MISCVAL_XPN2=Hero XP Required - Level Factor
WESTRING_MISCVAL_XPN3=Hero XP Required - Constant Factor
WESTRING_MISCVAL_MHRC=Hero Maximum Revive Cost - Gold
WESTRING_MISCVAL_MHRL=Hero Maximum Revive Cost - Lumber
WESTRING_MISCVAL_MHRT=Hero Maximum Revive Cost - Time
WESTRING_MISCVAL_MHAC=Hero Maximum Awaken Cost - Gold
WESTRING_MISCVAL_MHAL=Hero Maximum Awaken Cost - Lumber
WESTRING_MISCVAL_HRMS=Hero Revive - Use Starting Mana
WESTRING_MISCVAL_HRMF=Hero Revive - Mana Factor
WESTRING_MISCVAL_HRLF=Hero Revive - Life Factor
WESTRING_MISCVAL_HAMS=Hero Awaken - Use Starting Mana
WESTRING_MISCVAL_HAMF=Hero Awaken - Mana Factor
WESTRING_MISCVAL_HALF=Hero Awaken - Life Factor
WESTRING_MISCVAL_BUBR=Building Radius - Blight Dispel
WESTRING_MISCVAL_BCNR=Creeps - Radius to Notice Building Construction
WESTRING_MISCVAL_NUNR=Creeps - Radius to Notice Neutral Building Use
WESTRING_MISCVAL_FARR=Fog Reveal Radius - Attacking Unit
WESTRING_MISCVAL_DFRR=Fog Reveal Radius - Dying Unit
WESTRING_MISCVAL_BDET=Decay Time (sec) - Bones
WESTRING_MISCVAL_SDET=Decay Time (sec) - Structures
WESTRING_MISCVAL_DECT=Decay Time (sec) - Flesh
WESTRING_MISCVAL_DIST=Decay Time (sec) - Hero Dissipation
WESTRING_MISCVAL_BUDT=Decay Time (sec) - Missiles
WESTRING_MISCVAL_EFDT=Decay Time (sec) - Effects
WESTRING_MISCVAL_CADT=Decay Time (sec) - Cancellation
WESTRING_MISCVAL_FFDT=Decay Time (sec) - Fog of War Flash
WESTRING_MISCVAL_FOLR=Follow Range - Units
WESTRING_MISCVAL_FOLS=Follow Range - Structures
WESTRING_MISCVAL_FOLI=Follow Range - Items
WESTRING_MISCVAL_SCRB=Spells - Target Motion Allowance
WESTRING_MISCVAL_READ=Reaction Delay (sec) - Maximum
WESTRING_MISCVAL_CHTM=Combat - Chance to Miss (moving or high ground)
WESTRING_MISCVAL_DAYL=Time - Real seconds per game day
WESTRING_MISCVAL_DAWN=Time - Dawn
WESTRING_MISCVAL_DUSK=Time - Dusk
WESTRING_MISCVAL_DAYH=Time - Hours Per Day
WESTRING_MISCVAL_GMMG=Gold Mine - Maximum Gold
WESTRING_MISCVAL_HEXR=Hero Maximum XP Gain Range
WESTRING_MISCVAL_RBFG=Hero Revive Cost - Gold Constant Factor
WESTRING_MISCVAL_RLFG=Hero Revive Cost - Gold Level Factor
WESTRING_MISCVAL_RBFL=Hero Revive Cost - Lumber Constant Factor
WESTRING_MISCVAL_RLFL=Hero Revive Cost - Lumber Level Factor
WESTRING_MISCVAL_RMAF=Hero Revive Cost - Maximum Gold/Lumber Factor
WESTRING_MISCVAL_RBFT=Hero Revive Cost - Time Level Factor
WESTRING_MISCVAL_RMTF=Hero Revive Cost - Maximum Time Factor
WESTRING_MISCVAL_AWBF=Hero Awaken Cost - Gold Constant Factor
WESTRING_MISCVAL_AWLF=Hero Awaken Cost - Gold Level Factor
WESTRING_MISCVAL_AWBL=Hero Awaken Cost - Lumber Constant Factor
WESTRING_MISCVAL_AWLL=Hero Awaken Cost - Lumber Level Factor
WESTRING_MISCVAL_AWMF=Hero Awaken Cost - Maximum Gold/Lumber Factor
WESTRING_MISCVAL_LOGA=Gold Mine - Low Gold Amount
WESTRING_MISCVAL_GMOD=Gold Mine - Ownership Time Buffer (sec)
WESTRING_MISCVAL_INVS=Unit Visibility Change Rate
WESTRING_MISCVAL_FROM=Spells - Frost Movement Speed Reduction
WESTRING_MISCVAL_FROA=Spells - Frost Attack Speed Reduction
WESTRING_MISCVAL_GNXP="Hero XP Gained - Normal, Table"
WESTRING_MISCVAL_GNXA="Hero XP Gained - Normal, Previous Value Factor"
WESTRING_MISCVAL_GNXB="Hero XP Gained - Normal, Level Factor"
WESTRING_MISCVAL_GNXC="Hero XP Gained - Normal, Constant Factor"
WESTRING_MISCVAL_GHXP="Hero XP Gained - Hero, Table"
WESTRING_MISCVAL_GHFA="Hero XP Gained - Hero, Previous Value Factor"
WESTRING_MISCVAL_GHFB="Hero XP Gained - Hero, Level Factor"
WESTRING_MISCVAL_GHFC="Hero XP Gained - Hero, Constant Factor"
WESTRING_MISCVAL_HFXP=Hero XP Gained - Creep Reduction Table
WESTRING_MISCVAL_SATB=Hero Attributes - Attack Bonus per Primary Att. Point
WESTRING_MISCVAL_SHPB=Hero Attributes - Hit Point Bonus per Strength Point
WESTRING_MISCVAL_SREB=Hero Attributes - HP Regen. Bonus per Strength Point
WESTRING_MISCVAL_IMAB=Hero Attributes - Mana Point Bonus per Intelligence Point
WESTRING_MISCVAL_IMRB=Hero Attributes - Mana Regen. Bonus per Intelligence Point
WESTRING_MISCVAL_ADEB=Hero Attributes - Defense Bonus per Agility Point
WESTRING_MISCVAL_ADBA=Hero Attributes - Defense Base Value (before Agility Bonus)
WESTRING_MISCVAL_AMVB=Hero Attributes - Movement Bonus per Agility Point
WESTRING_MISCVAL_AASB=Hero Attributes - Attack Speed Bonus per Agility Point
WESTRING_MISCVAL_DROP=Inventory - Drop Item Range
WESTRING_MISCVAL_GIVE=Inventory - Give Item Range
WESTRING_MISCVAL_PICK=Inventory - Pick Up Item Range
WESTRING_MISCVAL_PAIR=Inventory - Sell Item Range
WESTRING_MISCVAL_PAIF=Inventory - Sell Item Return Rate
WESTRING_MISCVAL_CFHR=Combat - Call For Help Range
WESTRING_MISCVAL_CFHC="Combat - Call For Help Range, Creeps"
WESTRING_MISCVAL_DEFA=Combat - Armor Damage Reduction Multiplier
WESTRING_MISCVAL_CTNO=Combat - Damage Bonus Table - Normal
WESTRING_MISCVAL_CTPI=Combat - Damage Bonus Table - Pierce
WESTRING_MISCVAL_CTSI=Combat - Damage Bonus Table - Siege
WESTRING_MISCVAL_CTMA=Combat - Damage Bonus Table - Magic
WESTRING_MISCVAL_CTCH=Combat - Damage Bonus Table - Chaos
WESTRING_MISCVAL_CTSP=Combat - Damage Bonus Table - Spells
WESTRING_MISCVAL_CTHE=Combat - Damage Bonus Table - Hero
WESTRING_MISCVAL_GUAD=Creeps - Guard Distance
WESTRING_MISCVAL_GUAM=Creeps - Guard Return Distance
WESTRING_MISCVAL_GUAT=Creeps - Guard Return Time (sec)
WESTRING_MISCVAL_RRCO=Cancel Refund Factor - Building Construction
WESTRING_MISCVAL_RRRE=Cancel Refund Factor - Research
WESTRING_MISCVAL_RRHR=Cancel Refund Factor - Hero Revival
WESTRING_MISCVAL_RRTU=Cancel Refund Factor - Unit Training
WESTRING_MISCVAL_RRBU=Cancel Refund Factor - Building Upgrade
WESTRING_MISCVAL_ANDE=Attack Notification - Minimum Interval (sec)
WESTRING_MISCVAL_ANRA=Attack Notification - Minimum Range
WESTRING_MISCVAL_TRAS=Ally Trading Increment - Normal Click
WESTRING_MISCVAL_TRAL=Ally Trading Increment - Control Click
WESTRING_MISCVAL_HALS=Hero Abilities Level Skip (Default)
WESTRING_MISCVAL_HALS_HINT="Hero levels which much be gained for each successive ability level."
WESTRING_MISCVAL_CLDR=Cancel Construction - HP Loss Rate (per sec)
WESTRING_MISCVAL_BANG=Building Facing Angle (degrees)
WESTRING_MISCVAL_RANG="Building Facing Angle, Rooted (degrees)"
WESTRING_MISCVAL_MCOR=Collision - Maximum Radius
WESTRING_MISCVAL_RZOF=Rally Point - Z Offset
WESTRING_MISCVAL_SANT=Animation Time Scale
WESTRING_MISCVAL_SKIF=Hero XP Gained - Summoned Unit Factor
WESTRING_MISCVAL_EDBO=Combat - Damage Bonus Table - Ethereal
WESTRING_MISCVAL_MDRE=Combat - Missed Attacks Damage Factor
WESTRING_MISCVAL_EHBO=Spells - Ethereal Heal Bonus
WESTRING_MISCVAL_MXUS=Movement - Unit Speed - Maximum
WESTRING_MISCVAL_MNUS=Movement - Unit Speed - Minimum
WESTRING_MISCVAL_MXBS=Movement - Building Speed - Maximum
WESTRING_MISCVAL_MNBS=Movement - Building Speed - Minimum
WESTRING_MISCVAL_CCCR=Creeps - Maximum Creep Camp Radius (pathing cells)
WESTRING_MISCVAL_CCCR_HINT="This radius is used for determining creep camps for the minimap icons and AI evaluation."
//#LINENOBETA
WESTRING_MISCVAL_FCAP=Food Limit
//#LINENOBETA
WESTRING_MISCVAL_UPKU=Upkeep - Food Levels
//#LINENOBETA
WESTRING_MISCVAL_UPKG=Upkeep - Gold Tax Rates
//#LINENOBETA
WESTRING_MISCVAL_UPKW=Upkeep - Lumber Tax Rates
WESTRING_MISCVAL_HERO=Techtree - Dependency Equivalents - Hero
WESTRING_MISCVAL_HERO_HINT=These units will be considered heroes when limiting the number of total heroes a player can have.
WESTRING_MISCVAL_TALT=Techtree - Dependency Equivalents - Altar
WESTRING_MISCVAL_TWN1=Techtree - Dependency Equivalents - Tier 1 Hall
WESTRING_MISCVAL_TWN2=Techtree - Dependency Equivalents - Tier 2 Hall
WESTRING_MISCVAL_TWN3=Techtree - Dependency Equivalents - Tier 3 Hall
WESTRING_MISCVAL_TWN4=Techtree - Dependency Equivalents - Tier 4 Hall
WESTRING_MISCVAL_TWN5=Techtree - Dependency Equivalents - Tier 5 Hall
WESTRING_MISCVAL_TWN6=Techtree - Dependency Equivalents - Tier 6 Hall
WESTRING_MISCVAL_TWN7=Techtree - Dependency Equivalents - Tier 7 Hall
WESTRING_MISCVAL_TWN8=Techtree - Dependency Equivalents - Tier 8 Hall
WESTRING_MISCVAL_TWN9=Techtree - Dependency Equivalents - Tier 9 Hall
WESTRING_MISCVAL_TXP1=Hero XP Gained - Tier 1 Bonus Factors
WESTRING_MISCVAL_TXP2=Hero XP Gained - Tier 2 Bonus Factors
WESTRING_MISCVAL_TXP3=Hero XP Gained - Tier 3 Bonus Factors
WESTRING_MISCVAL_TXP4=Hero XP Gained - Tier 4 Bonus Factors
WESTRING_MISCVAL_TXP5=Hero XP Gained - Tier 5 Bonus Factors
WESTRING_MISCVAL_TXP6=Hero XP Gained - Tier 6 Bonus Factors
WESTRING_MISCVAL_TXP7=Hero XP Gained - Tier 7 Bonus Factors
WESTRING_MISCVAL_TXP8=Hero XP Gained - Tier 8 Bonus Factors
WESTRING_MISCVAL_TXP9=Hero XP Gained - Tier 9 Bonus Factors
WESTRING_MISCVAL_TXP1_HINT=This table defines experience gain bonus based on the number of heroes the player has.
WESTRING_MISCVAL_TXP2_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP3_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP4_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP5_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP6_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP7_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP8_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_TXP9_HINT=WESTRING_MISCVAL_TXP1_HINT
WESTRING_MISCVAL_EQNH=Techtree - Dependency Equivalents Text - Hero
WESTRING_MISCVAL_EQNA=Techtree - Dependency Equivalents Text - Altar
WESTRING_MISCVAL_EQN1=Techtree - Dependency Equivalents Text - Tier 1 Hall
WESTRING_MISCVAL_EQN2=Techtree - Dependency Equivalents Text - Tier 2 Hall
WESTRING_MISCVAL_EQN3=Techtree - Dependency Equivalents Text - Tier 3 Hall
WESTRING_MISCVAL_EQN4=Techtree - Dependency Equivalents Text - Tier 4 Hall
WESTRING_MISCVAL_EQN5=Techtree - Dependency Equivalents Text - Tier 5 Hall
WESTRING_MISCVAL_EQN6=Techtree - Dependency Equivalents Text - Tier 6 Hall
WESTRING_MISCVAL_EQN7=Techtree - Dependency Equivalents Text - Tier 7 Hall
WESTRING_MISCVAL_EQN8=Techtree - Dependency Equivalents Text - Tier 8 Hall
WESTRING_MISCVAL_EQN9=Techtree - Dependency Equivalents Text - Tier 9 Hall

// Skin data fields
WESTRING_SKINVAL_IDLE=Icon - Idle Worker
WESTRING_SKINVAL_C001=Icon - Unknown Button
WESTRING_SKINVAL_C002=Icon - Gold
WESTRING_SKINVAL_C003=Icon - Lumber
WESTRING_SKINVAL_C004=Icon - Upkeep
WESTRING_SKINVAL_C005=Icon - Food
WESTRING_SKINVAL_C006=Icon - Replay Pause
WESTRING_SKINVAL_C007=Icon - Replay Speed Up
WESTRING_SKINVAL_C008=Icon - Replay Speed Down
WESTRING_SKINVAL_C009=Icon - Replay Restart
WESTRING_SKINVAL_C010=Icon - Replay Loop
WESTRING_SKINVAL_C011=Icon - Replay Pause - Disabled
WESTRING_SKINVAL_C012=Icon - Replay Speed Up - Disabled
WESTRING_SKINVAL_C013=Icon - Replay Speed Down - Disabled
WESTRING_SKINVAL_C014=Icon - Replay Restart - Disabled
WESTRING_SKINVAL_C015=Icon - Replay Loop - Disabled
WESTRING_SKINVAL_C016=Icon - Hero Strength
WESTRING_SKINVAL_C017=Icon - Hero Agility
WESTRING_SKINVAL_C018=Icon - Hero Intelligence
WESTRING_SKINVAL_C019=Icon - Upgrade Melee
WESTRING_SKINVAL_C020=Icon - Upgrade Ranged
WESTRING_SKINVAL_C021=Icon - Upgrade Artillery
WESTRING_SKINVAL_C022=Icon - Upgrade Armor
WESTRING_SKINVAL_C023=Icon - Attack Type Unknown
WESTRING_SKINVAL_C024=Icon - Attack Type Normal
WESTRING_SKINVAL_C025=Icon - Attack Type Melee
WESTRING_SKINVAL_C026=Icon - Attack Type Pierce
WESTRING_SKINVAL_C027=Icon - Attack Type Siege
WESTRING_SKINVAL_C028=Icon - Attack Type Magic
WESTRING_SKINVAL_C029=Icon - Attack Type Chaos
WESTRING_SKINVAL_C030=Icon - Attack Type Hero
WESTRING_SKINVAL_C031=Icon - Defense Type Unknown
WESTRING_SKINVAL_C032=Icon - Defense Type Small
WESTRING_SKINVAL_C033=Icon - Defense Type Medium
WESTRING_SKINVAL_C034=Icon - Defense Type Large
WESTRING_SKINVAL_C035=Icon - Defense Type Fort
WESTRING_SKINVAL_C036=Icon - Defense Type Normal
WESTRING_SKINVAL_C037=Icon - Defense Type Hero
WESTRING_SKINVAL_C038=Icon - Defense Type Divine
WESTRING_SKINVAL_C039=Icon - Defense Type None
WESTRING_SKINVAL_C040=Icon - Attack Type Unknown (No Upgrades)
WESTRING_SKINVAL_C041=Icon - Attack Type Normal (No Upgrades)
WESTRING_SKINVAL_C042=Icon - Attack Type Melee (No Upgrades)
WESTRING_SKINVAL_C043=Icon - Attack Type Pierce (No Upgrades)
WESTRING_SKINVAL_C044=Icon - Attack Type Siege (No Upgrades)
WESTRING_SKINVAL_C045=Icon - Attack Type Magic (No Upgrades)
WESTRING_SKINVAL_C046=Icon - Attack Type Chaos (No Upgrades)
WESTRING_SKINVAL_C047=Icon - Attack Type Hero (No Upgrades)
WESTRING_SKINVAL_C048=Icon - Defense Type Unknown (No Upgrades)
WESTRING_SKINVAL_C049=Icon - Defense Type Small (No Upgrades)
WESTRING_SKINVAL_C050=Icon - Defense Type Medium (No Upgrades)
WESTRING_SKINVAL_C051=Icon - Defense Type Large (No Upgrades)
WESTRING_SKINVAL_C052=Icon - Defense Type Fort (No Upgrades)
WESTRING_SKINVAL_C053=Icon - Defense Type Normal (No Upgrades)
WESTRING_SKINVAL_C054=Icon - Defense Type Hero (No Upgrades)
WESTRING_SKINVAL_C055=Icon - Defense Type Divine (No Upgrades)
WESTRING_SKINVAL_C056=Icon - Defense Type None (No Upgrades)
WESTRING_SKINVAL_C057=Icon - Food (Info Panel)
WESTRING_SKINVAL_C058=Icon - Gold (Info Panel)
WESTRING_SKINVAL_C059=Icon - Hero Strength (Info Panel)
WESTRING_SKINVAL_C060=Icon - Hero Agility (Info Panel)
WESTRING_SKINVAL_C061=Icon - Hero Intelligence (Info Panel)
WESTRING_SKINVAL_C062=Model - Command Button - Autocast
WESTRING_SKINVAL_C063=Model - Command Button - Cooldown
WESTRING_SKINVAL_C064=Icon - Command - Active Highlight
WESTRING_SKINVAL_C065=Icon - Command - Hero Glow
WESTRING_SKINVAL_C066=Icon - Command - Number Overlay
WESTRING_SKINVAL_CM01=Icon - Minimap Signal Button Enabled
WESTRING_SKINVAL_CM02=Icon - Minimap Signal Button Pushed
WESTRING_SKINVAL_CM03=Icon - Minimap Signal Button Disabled
WESTRING_SKINVAL_CM04=Icon - Minimap Terrain Button Active Enabled
WESTRING_SKINVAL_CM05=Icon - Minimap Terrain Button Active Pushed
WESTRING_SKINVAL_CM06=Icon - Minimap Terrain Button Active Disabled
WESTRING_SKINVAL_CM07=Icon - Minimap Terrain Button Inactive Enabled
WESTRING_SKINVAL_CM08=Icon - Minimap Terrain Button Inactive Pushed
WESTRING_SKINVAL_CM09=Icon - Minimap Terrain Button Inactive Disabled
WESTRING_SKINVAL_CM10=Icon - Minimap Ally Button Active Enabled
WESTRING_SKINVAL_CM11=Icon - Minimap Ally Button Active Pushed
WESTRING_SKINVAL_CM12=Icon - Minimap Ally Button Active Disabled
WESTRING_SKINVAL_CM13=Icon - Minimap Ally Button Inactive Enabled
WESTRING_SKINVAL_CM14=Icon - Minimap Ally Button Inactive Pushed
WESTRING_SKINVAL_CM15=Icon - Minimap Ally Button Inactive Disabled
WESTRING_SKINVAL_CM16=Icon - Minimap Ally Button Off Enabled
WESTRING_SKINVAL_CM17=Icon - Minimap Ally Button Off Pushed
WESTRING_SKINVAL_CM18=Icon - Minimap Ally Button Off Disabled
WESTRING_SKINVAL_CM19=Icon - Minimap Creep Button Active Enabled
WESTRING_SKINVAL_CM20=Icon - Minimap Creep Button Active Pushed
WESTRING_SKINVAL_CM21=Icon - Minimap Creep Button Active Disabled
WESTRING_SKINVAL_CM22=Icon - Minimap Creep Button Inactive Enabled
WESTRING_SKINVAL_CM23=Icon - Minimap Creep Button Inactive Pushed
WESTRING_SKINVAL_CM24=Icon - Minimap Creep Button Inactive Disabled
WESTRING_SKINVAL_CM25=Icon - Minimap Formation On Button Enabled
WESTRING_SKINVAL_CM26=Icon - Minimap Formation On Button Enabled Pushed
WESTRING_SKINVAL_CM27=Icon - Minimap Formation On Button Disabled
WESTRING_SKINVAL_CM28=Icon - Minimap Formation Off Button Enabled
WESTRING_SKINVAL_CM29=Icon - Minimap Formation Off Button Enabled Pushed
WESTRING_SKINVAL_CM30=Icon - Minimap Formation Off Button Disabled
WESTRING_SKINVAL_C094=Icon - Gold (Alliance)
WESTRING_SKINVAL_C095=Icon - Lumber (Alliance)
WESTRING_SKINVAL_C096=Icon - Gold (Alliance Disabled)
WESTRING_SKINVAL_C097=Icon - Lumber (Alliance Disabled)
WESTRING_SKINVAL_C098=Icon - Command - Attack
WESTRING_SKINVAL_C099=Icon - Command - Attack Ground
WESTRING_SKINVAL_C100=Icon - Command - Advanced Structure
WESTRING_SKINVAL_C101=Icon - Command - Basic Structure
WESTRING_SKINVAL_C102=Icon - Command - Basic Structure (Human)
WESTRING_SKINVAL_C103=Icon - Command - Basic Structure (Orc)
WESTRING_SKINVAL_C104=Icon - Command - Basic Structure (Night Elf)
WESTRING_SKINVAL_C105=Icon - Command - Basic Structure (Undead)
WESTRING_SKINVAL_C106=Icon - Command - Harvest
WESTRING_SKINVAL_C107=Icon - Command - Hold Position
WESTRING_SKINVAL_C108=Icon - Command - Move
WESTRING_SKINVAL_C109=Icon - Command - New Skill
WESTRING_SKINVAL_C110=Icon - Command - Patrol
WESTRING_SKINVAL_C111=Icon - Command - Pick Up Item
WESTRING_SKINVAL_C112=Icon - Command - Purchase
WESTRING_SKINVAL_C113=Icon - Command - Rally
WESTRING_SKINVAL_C114=Icon - Command - Repair
WESTRING_SKINVAL_C115=Icon - Command - Return Gold
WESTRING_SKINVAL_C116=Icon - Command - Stop
WESTRING_SKINVAL_C117=Icon - Command - Cancel
WESTRING_SKINVAL_C118=Icon - Minimap Resource
WESTRING_SKINVAL_C119=Icon - Minimap Neutral
WESTRING_SKINVAL_C120=Icon - Minimap Circle of Power
WESTRING_SKINVAL_C121=Icon - Minimap Hero
WESTRING_SKINVAL_C122=Icon - Minimap Creep Camp (Small)
WESTRING_SKINVAL_C123=Icon - Minimap Creep Camp (Large)
WESTRING_SKINVAL_C124=Icon - Undiscovered Quest
WESTRING_SKINVAL_C125=Icon - Score Screen Player (Human)
WESTRING_SKINVAL_C126=Icon - Score Screen Player (Orc)
WESTRING_SKINVAL_C127=Icon - Score Screen Player (Undead)
WESTRING_SKINVAL_C128=Icon - Score Screen Player (Night Elf)

WESTRING_SKINVAL_M001=Model - Cursor
WESTRING_SKINVAL_M002=Model - Map Load Background
WESTRING_SKINVAL_M003=Model - Map Load Button
WESTRING_SKINVAL_M004=Model - Selection Circle
WESTRING_SKINVAL_M005=Model - Pre-selection Circle
WESTRING_SKINVAL_M006=Model - Rally Indicator
WESTRING_SKINVAL_M007=Model - Waypoint Indicator
WESTRING_SKINVAL_M008=Model - Target Unit Confirm
WESTRING_SKINVAL_M009=Model - Target Point Confirm
WESTRING_SKINVAL_M010=Model - Target Pre-select
WESTRING_SKINVAL_M011=Model - Console - Hit Point Bar
WESTRING_SKINVAL_M012=Model - Console - Hit Point Bar (Small)
WESTRING_SKINVAL_M013=Model - Console - Mana Bar
WESTRING_SKINVAL_M014=Model - Console - Mana Bar (Small)
WESTRING_SKINVAL_M015=Model - Console - Experience Bar
WESTRING_SKINVAL_M016=Model - Console - Progress Bar
WESTRING_SKINVAL_M017=Model - Minimap Sprite
WESTRING_SKINVAL_M018=Model - Resource Bar
WESTRING_SKINVAL_M019=Model - Build Time Indicator
WESTRING_SKINVAL_M020=Model - Ally Dialog Background
WESTRING_SKINVAL_M021=Model - Ally Dialog Button
WESTRING_SKINVAL_M022=Model - Ally Dialog Checkbox
WESTRING_SKINVAL_M023=Model - Time Of Day Indicator
WESTRING_SKINVAL_M024=Model - Quest Changed Particles
WESTRING_SKINVAL_M025=Model - Loading Melee Background
WESTRING_SKINVAL_M026=Model - Loading Progress Bar
WESTRING_SKINVAL_M027=Model - Score Screen - Victory
WESTRING_SKINVAL_M028=Model - Score Screen - Defeat
WESTRING_SKINVAL_M029=Model - Command Button
WESTRING_SKINVAL_M030=Model - Bounty Art
WESTRING_SKINVAL_M031=Model - Minimap Resource
WESTRING_SKINVAL_M032=Model - Minimap Item
WESTRING_SKINVAL_M033=Model - Minimap Neutral
WESTRING_SKINVAL_M034=Model - Minimap Hero
WESTRING_SKINVAL_M035=Model - Minimap Indicator
WESTRING_SKINVAL_M036=Model - Minimap Waypoint
WESTRING_SKINVAL_M037=Model - Minimap Creep Camp (Small)
WESTRING_SKINVAL_M038=Model - Minimap Creep Camp (Large)
WESTRING_SKINVAL_M039=Model - Hero Bar Point

WESTRING_SKINVAL_I001=Image - Console Background
WESTRING_SKINVAL_I002=Image - Console Inventory
WESTRING_SKINVAL_I003=Image - Console Inventory None
WESTRING_SKINVAL_I004=Image - Placement Cursor
WESTRING_SKINVAL_I005=Image - Console - Simple Mana Bar
WESTRING_SKINVAL_I006=Image - Console - Simple Hit Point Bar
WESTRING_SKINVAL_I007=Image - Console - Simple Experience Bar
WESTRING_SKINVAL_I008=Image - Console - Simple Experience Bar Border
WESTRING_SKINVAL_I009=Image - Console - Simple Progress Bar
WESTRING_SKINVAL_I010=Image - Console - Simple Progress Bar Border
WESTRING_SKINVAL_I011=Image - Console - Simple Hit Point Bar (Small)
WESTRING_SKINVAL_I012=Image - Console - Simple Mana Bar (Small)
WESTRING_SKINVAL_I013=Image - Selected Subgroup Highlight
WESTRING_SKINVAL_I014=Image - Simple Build Time Indicator
WESTRING_SKINVAL_I015=Image - Simple Build Time Indicator Border
WESTRING_SKINVAL_I016=Image - Build Queue Backdrop
WESTRING_SKINVAL_I017=Image - Cargo Backdrop
WESTRING_SKINVAL_I018=Image - Occupied Backdrop
WESTRING_SKINVAL_I019=Image - Occupied Background
WESTRING_SKINVAL_I020=Image - Occupied Border
WESTRING_SKINVAL_I021=Image - Replay Panel Backdrop
WESTRING_SKINVAL_I022=Image - Replay Check Box Normal
WESTRING_SKINVAL_I023=Image - Replay Check Box Pressed
WESTRING_SKINVAL_I024=Image - Replay Check Box Check
WESTRING_SKINVAL_I025=Image - Console Button Background
WESTRING_SKINVAL_I026=Image - Console Button Border
WESTRING_SKINVAL_I027=Image - Console Button Pushed Background
WESTRING_SKINVAL_I028=Image - Console Button Pushed Border
WESTRING_SKINVAL_I029=Image - Console Button Disabled Background
WESTRING_SKINVAL_I030=Image - Console Button Disabled Border
WESTRING_SKINVAL_I031=Image - Console Button Mouse Over Highlight
WESTRING_SKINVAL_I032=Image - Tooltip Background
WESTRING_SKINVAL_I033=Image - Tooltip Border
WESTRING_SKINVAL_I034=Image - Tooltip Gold Icon
WESTRING_SKINVAL_I035=Image - Tooltip Lumber Icon
WESTRING_SKINVAL_I036=Image - Tooltip Stones Icon
WESTRING_SKINVAL_I037=Image - Tooltip Mana Icon
WESTRING_SKINVAL_I038=Image - Tooltip Supply Icon
WESTRING_SKINVAL_I039=Image - Hero Bar Border
WESTRING_SKINVAL_I040=Image - Group Button Border
WESTRING_SKINVAL_I041=Image - Upper Menu Button
WESTRING_SKINVAL_I042=Image - Cinematic Border
WESTRING_SKINVAL_I043=Image - Quest Dialog Border
WESTRING_SKINVAL_I044=Image - Quest Dialog Background
WESTRING_SKINVAL_I045=Image - Quest Dialog Button Mouse Over Highlight
WESTRING_SKINVAL_I046=Image - Quest Dialog Normal Background
WESTRING_SKINVAL_I047=Image - Quest Dialog Normal Border
WESTRING_SKINVAL_I048=Image - Quest Dialog Completed Background
WESTRING_SKINVAL_I049=Image - Quest Dialog Completed Border
WESTRING_SKINVAL_I050=Image - Quest Dialog Completed Mouse Over Highlight
WESTRING_SKINVAL_I051=Image - Quest Dialog Failed Background
WESTRING_SKINVAL_I052=Image - Quest Dialog Failed Border
WESTRING_SKINVAL_I053=Image - Quest Dialog Failed Mouse Over Highlight
WESTRING_SKINVAL_I054=Image - Game Menu Border
WESTRING_SKINVAL_I055=Image - Game Menu Background
WESTRING_SKINVAL_I056=Image - Game Menu Button Background
WESTRING_SKINVAL_I057=Image - Game Menu Button Border
WESTRING_SKINVAL_I058=Image - Game Menu Button Background Pushed
WESTRING_SKINVAL_I059=Image - Game Menu Button Border Pushed
WESTRING_SKINVAL_I060=Image - Game Menu Button Background Disabled
WESTRING_SKINVAL_I061=Image - Game Menu Button Border Disabled
WESTRING_SKINVAL_I062=Image - Game Menu Button Background Disabled Pushed 
WESTRING_SKINVAL_I063=Image - Game Menu Button Border Disabled Pushed
WESTRING_SKINVAL_I064=Image - Game Menu Button Mouse Over Highlight
WESTRING_SKINVAL_I065=Image - Game Menu Slider Background
WESTRING_SKINVAL_I066=Image - Game Menu Slider Border
WESTRING_SKINVAL_I067=Image - Game Menu Slider Border Disabled
WESTRING_SKINVAL_I068=Image - Game Menu Slider Thumb Button
WESTRING_SKINVAL_I069=Image - Game Menu Slider Thumb Button Disabled
WESTRING_SKINVAL_I070=Image - Game Menu Popup Menu Menu Background
WESTRING_SKINVAL_I071=Image - Game Menu Popup Menu Arrow
WESTRING_SKINVAL_I072=Image - Game Menu Checkbox Background
WESTRING_SKINVAL_I073=Image - Game Menu Checkbox Background Pushed
WESTRING_SKINVAL_I074=Image - Game Menu Checkbox Highlight
WESTRING_SKINVAL_I075=Image - Game Menu Checkbox Background Disabled
WESTRING_SKINVAL_I076=Image - Game Menu Checkbox Highlight Disabled
WESTRING_SKINVAL_I077=Image - Game Menu Radio Button Background
WESTRING_SKINVAL_I078=Image - Game Menu Radio Button Background Disabled
WESTRING_SKINVAL_I079=Image - Game Menu Radio Button Background Pushed
WESTRING_SKINVAL_I080=Image - Game Menu Radio Button Selected Highlight
WESTRING_SKINVAL_I081=Image - Game Menu Radio Button Selected Highlight Disabled
WESTRING_SKINVAL_I082=Image - Game Menu Blank Background
WESTRING_SKINVAL_I083=Image - Game Menu Editbox Border
WESTRING_SKINVAL_I084=Image - Game Menu Editbox Background
WESTRING_SKINVAL_I085=Image - Console Texture 1
WESTRING_SKINVAL_I086=Image - Console Texture 2
WESTRING_SKINVAL_I087=Image - Console Texture 3
WESTRING_SKINVAL_I088=Image - Console Texture 4
WESTRING_SKINVAL_I089=Image - Unit Tip Background
WESTRING_SKINVAL_I090=Image - Multiboard Border
WESTRING_SKINVAL_I091=Image - Multiboard Background
WESTRING_SKINVAL_I092=Image - Multiboard Icon Border
WESTRING_SKINVAL_I093=Image - Multiboard Icon Default
WESTRING_SKINVAL_I094=Image - Multiboard Minimize Button Enabled
WESTRING_SKINVAL_I095=Image - Multiboard Minimize Button Pushed
WESTRING_SKINVAL_I096=Image - Multiboard Minimize Button Disabled
WESTRING_SKINVAL_I097=Image - Multiboard Maximize Button Enabled
WESTRING_SKINVAL_I098=Image - Multiboard Maximize Button Pushed
WESTRING_SKINVAL_I099=Image - Multiboard Maximize Button Disabled
WESTRING_SKINVAL_I100=Image - Score Screen Banner - Win
WESTRING_SKINVAL_I101=Image - Score Screen Banner - Loss

WESTRING_SKINVAL_S000=Sound - Job Done
WESTRING_SKINVAL_S001=Sound - Upgrade Complete
WESTRING_SKINVAL_S002=Sound - Research Complete
WESTRING_SKINVAL_S003=Sound - Under Attack
WESTRING_SKINVAL_S004=Sound - Town Attack
WESTRING_SKINVAL_S005=Sound - Place Building
WESTRING_SKINVAL_S006=Sound - Constructing Building
WESTRING_SKINVAL_S007=Sound - Ally Under Attack
WESTRING_SKINVAL_S008=Sound - Ally Town Under Attack
WESTRING_SKINVAL_S009=Sound - Gold Mine Collapse
WESTRING_SKINVAL_S010=Sound - Gold Mine Low
WESTRING_SKINVAL_S011=Sound - No Food
WESTRING_SKINVAL_S012=Sound - No Gold
WESTRING_SKINVAL_S013=Sound - No Lumber
WESTRING_SKINVAL_S014=Sound - No Mana
WESTRING_SKINVAL_S015=Sound - Inventory Full
WESTRING_SKINVAL_S016=Sound - Cannot Place
WESTRING_SKINVAL_S017=Sound - Hero Dies
WESTRING_SKINVAL_S018=Sound - Ally Hero Dies

WESTRING_SKINVAL_SOU1=Sound - Music - Victory
WESTRING_SKINVAL_SOU2=Sound - Music - Defeat

WESTRING_SKINVAL_PAT1=Path - Command Button Disabled Art
WESTRING_SKINVAL_PAT2=Path - Team Color Images
WESTRING_SKINVAL_PAT3=Path - Team Glow Images

WESTRING_SKINVAL_FRAMEDEF_DEFAULT=Text - General - '%s'
WESTRING_SKINVAL_ERROR_DEFAULT=Text - Message - '%s'

WESTRING_SKINVAL_FUH2=Text - General - '|Cffff0000High Upkeep 2'
WESTRING_SKINVAL_FUH3=Text - General - '|Cffff0000High Upkeep 3'
WESTRING_SKINVAL_FUH4=Text - General - '|Cffff0000High Upkeep 4'
WESTRING_SKINVAL_FUH5=Text - General - '|Cffff0000High Upkeep 5'
WESTRING_SKINVAL_FUH6=Text - General - '|Cffff0000High Upkeep 6'
WESTRING_SKINVAL_FUH7=Text - General - '|Cffff0000High Upkeep 7'
WESTRING_SKINVAL_FUH8=Text - General - '|Cffff0000High Upkeep 8'

WESTRING_SKINVAL_CAT1=Text - Unit Classification - Giant
WESTRING_SKINVAL_CAT2=Text - Unit Classification - Undead
WESTRING_SKINVAL_CAT3=Text - Unit Classification - Mechanical
WESTRING_SKINVAL_CAT4=Text - Unit Classification - Tauren

// Loading Screen Values
WESTRING_LOADINGSCREEN_TUTORIAL01=Tutorial 01
WESTRING_LOADINGSCREEN_TUTORIAL02=Tutorial 02
WESTRING_LOADINGSCREEN_HUMAN01=Human 01
WESTRING_LOADINGSCREEN_HUMAN02=Human 02
WESTRING_LOADINGSCREEN_HUMAN02_INTERLUDE=Human 02 Interlude
WESTRING_LOADINGSCREEN_HUMAN03=Human 03
WESTRING_LOADINGSCREEN_HUMAN04=Human 04
WESTRING_LOADINGSCREEN_HUMAN05=Human 05
WESTRING_LOADINGSCREEN_HUMAN05_INTERLUDE=Human 05 Interlude
WESTRING_LOADINGSCREEN_HUMAN06=Human 06
WESTRING_LOADINGSCREEN_HUMAN06_INTERLUDE=Human 06 Interlude
WESTRING_LOADINGSCREEN_HUMAN07=Human 07
WESTRING_LOADINGSCREEN_HUMAN08=Human 08
WESTRING_LOADINGSCREEN_HUMAN09=Human 09
WESTRING_LOADINGSCREEN_UNDEAD01=Undead 01
WESTRING_LOADINGSCREEN_UNDEAD02=Undead 02
WESTRING_LOADINGSCREEN_UNDEAD02_INTERLUDE=Undead 02 Interlude
WESTRING_LOADINGSCREEN_UNDEAD03=Undead 03
WESTRING_LOADINGSCREEN_UNDEAD04=Undead 04
WESTRING_LOADINGSCREEN_UNDEAD05=Undead 05
WESTRING_LOADINGSCREEN_UNDEAD05_INTERLUDE=Undead 05 Interlude
WESTRING_LOADINGSCREEN_UNDEAD06=Undead 06
WESTRING_LOADINGSCREEN_UNDEAD07=Undead 07
WESTRING_LOADINGSCREEN_UNDEAD08=Undead 08
WESTRING_LOADINGSCREEN_ORC01=Orc 01
WESTRING_LOADINGSCREEN_ORC02=Orc 02
WESTRING_LOADINGSCREEN_ORC02_INTERLUDE=Orc 02 Interlude
WESTRING_LOADINGSCREEN_ORC03=Orc 03
WESTRING_LOADINGSCREEN_ORC04=Orc 04
WESTRING_LOADINGSCREEN_ORC04_INTERLUDE=Orc 04 Interlude
WESTRING_LOADINGSCREEN_ORC05=Orc 05
WESTRING_LOADINGSCREEN_ORC06=Orc 06
WESTRING_LOADINGSCREEN_ORC07=Orc 07
WESTRING_LOADINGSCREEN_ORC08=Orc 08
WESTRING_LOADINGSCREEN_NIGHTELF01=Night Elf 01
WESTRING_LOADINGSCREEN_NIGHTELF02=Night Elf 02
WESTRING_LOADINGSCREEN_NIGHTELF03=Night Elf 03
WESTRING_LOADINGSCREEN_NIGHTELF04=Night Elf 04
WESTRING_LOADINGSCREEN_NIGHTELF05=Night Elf 05
WESTRING_LOADINGSCREEN_NIGHTELF06=Night Elf 06
WESTRING_LOADINGSCREEN_NIGHTELF06_INTERLUDE=Night Elf 06 Interlude
WESTRING_LOADINGSCREEN_NIGHTELF07=Night Elf 07
WESTRING_LOADINGSCREEN_NIGHTELF07_INTERLUDE=Night Elf 07 Interlude
WESTRING_LOADINGSCREEN_NIGHTELF08=Night Elf 08
WESTRING_LOADINGSCREEN_CREDITS=Credits
WESTRING_LOADINGSCREEN_GENERIC=Generic
WESTRING_LOADINGSCREEN_NIGHTELFX01=Night Elf X 01
WESTRING_LOADINGSCREEN_NIGHTELFX02=Night Elf X 02
WESTRING_LOADINGSCREEN_NIGHTELFX03=Night Elf X 03
WESTRING_LOADINGSCREEN_NIGHTELFX04=Night Elf X 04
WESTRING_LOADINGSCREEN_NIGHTELFX04_INTERLUDE=Night Elf X 04 Interlude
WESTRING_LOADINGSCREEN_NIGHTELFX05=Night Elf X 05
WESTRING_LOADINGSCREEN_NIGHTELFX06=Night Elf X 06
WESTRING_LOADINGSCREEN_NIGHTELFX06_INTERLUDE=Night Elf X 06 Interlude
WESTRING_LOADINGSCREEN_NIGHTELFX07=Night Elf X 07
WESTRING_LOADINGSCREEN_NIGHTELFX08=Night Elf X 08
WESTRING_LOADINGSCREEN_NIGHTELFX08_FINALE=Night Elf X 08 Finale
WESTRING_LOADINGSCREEN_HUMANX01=Human X 01
WESTRING_LOADINGSCREEN_HUMANX02=Human X 02
WESTRING_LOADINGSCREEN_HUMANX03=Human X 03
WESTRING_LOADINGSCREEN_HUMANX03_SECRET=Human X 03 Secret
WESTRING_LOADINGSCREEN_HUMANX03_INTERLUDE=Human X 03 Interlude
WESTRING_LOADINGSCREEN_HUMANX04=Human X 04
WESTRING_LOADINGSCREEN_HUMANX04_INTERLUDE=Human X 04 Interlude
WESTRING_LOADINGSCREEN_HUMANX05=Human X 05
WESTRING_LOADINGSCREEN_HUMANX06=Human X 06
WESTRING_LOADINGSCREEN_HUMANX06_FINALE=Human X 06 Finale
WESTRING_LOADINGSCREEN_UNDEADX01=Undead X 01
WESTRING_LOADINGSCREEN_UNDEADX01_INTERLUDE=Undead X 01 Interlude
WESTRING_LOADINGSCREEN_UNDEADX02=Undead X 02
WESTRING_LOADINGSCREEN_UNDEADX02_INTERLUDE=Undead X 02 Interlude
WESTRING_LOADINGSCREEN_UNDEADX03=Undead X 03
WESTRING_LOADINGSCREEN_UNDEADX04=Undead X 04
WESTRING_LOADINGSCREEN_UNDEADX05=Undead X 05
WESTRING_LOADINGSCREEN_UNDEADX06=Undead X 06
WESTRING_LOADINGSCREEN_UNDEADX07A=Undead X 07A
WESTRING_LOADINGSCREEN_UNDEADX07B=Undead X 07B
WESTRING_LOADINGSCREEN_UNDEADX07C=Undead X 07C
WESTRING_LOADINGSCREEN_UNDEADX07_INTERLUDE=Undead X 07 Interlude
WESTRING_LOADINGSCREEN_UNDEADX08=Undead X 08
WESTRING_LOADINGSCREEN_UNDEADX08_FINALE=Undead X 08 Finale
WESTRING_LOADINGSCREEN_ORCX01_01=Orc X 01 Overmap
WESTRING_LOADINGSCREEN_ORCX01_02=Orc X 01 Submap 02
WESTRING_LOADINGSCREEN_ORCX01_03=Orc X 01 Submap 03
WESTRING_LOADINGSCREEN_ORCX01_04=Orc X 01 Submap 04
WESTRING_LOADINGSCREEN_ORCX01_05=Orc X 01 Submap 05
WESTRING_LOADINGSCREEN_ORCX02_01=Orc X 02 Overmap
WESTRING_LOADINGSCREEN_ORCX02_02=Orc X 02 Submap 02
WESTRING_LOADINGSCREEN_ORCX02_03=Orc X 02 Submap 03
WESTRING_LOADINGSCREEN_ORCX02_04=Orc X 02 Submap 04
WESTRING_LOADINGSCREEN_ORCX02_05=Orc X 02 Submap 05
WESTRING_LOADINGSCREEN_ORCX02_06=Orc X 02 Submap 06
WESTRING_LOADINGSCREEN_ORCX02_07=Orc X 02 Submap 07
WESTRING_LOADINGSCREEN_ORCX02_08=Orc X 02 Submap 08
WESTRING_LOADINGSCREEN_ORCX02_09=Orc X 02 Submap 09
WESTRING_LOADINGSCREEN_ORCX02_10=Orc X 02 Submap 10
WESTRING_LOADINGSCREEN_ORCX03A=Orc X 03A
WESTRING_LOADINGSCREEN_ORCX03B=Orc X 03B

// Unit Sounds
WESTRING_SOUND_ENTANGLEDGOLDMINE=Entangled Gold Mine
WESTRING_SOUND_ANCIENTOFLORE=Ancient of Lore
WESTRING_SOUND_ANCIENTOFWAR=Ancient of War
WESTRING_SOUND_ANCIENTOFWIND=Ancient of Wind
WESTRING_SOUND_ARCHER=Archer
WESTRING_SOUND_ALTAROFELDERS=Altar of Elders
WESTRING_SOUND_BALLISTA=Ballista
WESTRING_SOUND_CHIMAERA=Chimaera
WESTRING_SOUND_HERODEMONHUNTER=Demon Hunter
WESTRING_SOUND_HERODEMONHUNTERMORPHED=Demon Hunter (Demon Form)
WESTRING_SOUND_HUNTERSHALL=Hunter's Hall
WESTRING_SOUND_DRUIDOFTHECLAW=Druid of the Claw
WESTRING_SOUND_DRUIDOFTHECLAWMORPHED=Druid of the Claw (Bear Form)
WESTRING_SOUND_CHIMAERAROOST=Chimaera Roost
WESTRING_SOUND_DRUIDOFTHETALON=Druid of the Talon
WESTRING_SOUND_DRUIDOFTHETALONMORPHED=Druid of the Talon (Crow Form)
WESTRING_SOUND_DRYAD=Dryad
WESTRING_SOUND_ENT=Treant
WESTRING_SOUND_HIPPOGRYPH=Hippogryph
WESTRING_SOUND_RIDDENHIPPOGRYPH=Ridden Hippogryph
WESTRING_SOUND_HEROKEEPEROFTHEGROVE=Keeper of the Grove
WESTRING_SOUND_HEROMOONPRIESTESS=Priestess of the Moon
WESTRING_SOUND_MOONWELL=Moon Well
WESTRING_SOUND_HUNTRESS=Huntress
WESTRING_SOUND_TREEOFLIFE=Tree of Life
WESTRING_SOUND_ANCIENTPROTECTOR=Ancient Protector
WESTRING_SOUND_WISP=Wisp
WESTRING_SOUND_ALTAROFKINGS=Altar of Kings
WESTRING_SOUND_HEROARCHMAGE=Archmage
WESTRING_SOUND_WORKSHOP=Workshop
WESTRING_SOUND_ARCANESANCTUM=Arcane Sanctum
WESTRING_SOUND_HUMANBARRACKS=Human Barracks
WESTRING_SOUND_BLACKSMITH=Blacksmith
WESTRING_SOUND_CASTLE=Castle
WESTRING_SOUND_CANNONTOWER=Cannon Tower
WESTRING_SOUND_DRAGONHAWK=Dragonhawk Rider
WESTRING_SOUND_FOOTMAN=Footman
WESTRING_SOUND_GRYPHONAVIARY=Gryphon Aviary
WESTRING_SOUND_GRYPHONRIDER=Gryphon Rider
WESTRING_SOUND_GUARDTOWER=Guard Tower
WESTRING_SOUND_GYROCOPTER=Gyrocopter
WESTRING_SOUND_FARM=Farm
WESTRING_SOUND_KEEP=Keep
WESTRING_SOUND_KNIGHT=Knight
WESTRING_SOUND_HUMANLUMBERMILL=Lumber Mill
WESTRING_SOUND_PEASANT=Peasant
WESTRING_SOUND_HEROMOUNTAINKING=Mountain King
WESTRING_SOUND_PRIEST=Priest
WESTRING_SOUND_MORTARTEAM=Mortar Team
WESTRING_SOUND_HEROPALADIN=Paladin
WESTRING_SOUND_PEASANT=Peasant
WESTRING_SOUND_RIFLEMAN=Rifleman
WESTRING_SOUND_SORCERESS=Sorceress
WESTRING_SOUND_STEAMTANK=Steam Tank
WESTRING_SOUND_TOWNHALL=Town Hall
WESTRING_SOUND_WATERELEMENTAL=Water Elemental
WESTRING_SOUND_SCOUTTOWER=Scout Tower
WESTRING_SOUND_AZUREDRAGON=Dragon
WESTRING_SOUND_BANDIT=Bandit
WESTRING_SOUND_CENTAURARCHER=Centaur Archer
WESTRING_SOUND_COP=Circle of Power
WESTRING_SOUND_WOLF=Wolf
WESTRING_SOUND_DRAGONROOST=Dragon Roost
WESTRING_SOUND_FORESTTROLLSHADOWPRIEST=Forest Troll Shadow Priest
WESTRING_SOUND_FORESTTTROLL=Forest Troll
WESTRING_SOUND_CORRUPTEDENT=Corrupted Treant
WESTRING_SOUND_FELHOUND=Felhound
WESTRING_SOUND_FURBOLG=Furbolg
WESTRING_SOUND_AMMODUMP=Goblin Laboratory
WESTRING_SOUND_ROCKGOLEM=Rock Golem
WESTRING_SOUND_GHOST=Ghost
WESTRING_SOUND_IRONGOLEM=Goblin Shredder
WESTRING_SOUND_MERCHANT=Goblin Merchant
WESTRING_SOUND_GNOLLARCHER=Gnoll Archer
WESTRING_SOUND_GNOLL=Gnoll
WESTRING_SOUND_GNOLLKING=Gnoll King
WESTRING_SOUND_GOLDMINE=Gold Mine
WESTRING_SOUND_GOBLINSAPPER=Goblin Sapper
WESTRING_SOUND_HARPY=Harpy
WESTRING_SOUND_ACOLYTE=Acolyte
WESTRING_SOUND_HARPYNEST=Harpy Nest
WESTRING_SOUND_ICETROLLSHADOWPRIEST=Ice Troll Shadow Priest
WESTRING_SOUND_ICETROLL=Ice Troll
WESTRING_SOUND_KOBOLD=Kobold
WESTRING_SOUND_KOTOBEASTNORIDER=Kodo Beast (Riderless)
WESTRING_SOUND_MERCENARY=Mercenary Camp
WESTRING_SOUND_FOUNTAINOFLIFE=Fountain of Life
WESTRING_SOUND_MURLOC=Murloc
WESTRING_SOUND_NERUBIAN=Nerubian
WESTRING_SOUND_OGRE=Ogre
WESTRING_SOUND_OWLBEAR=Owlbear
WESTRING_SOUND_PIG=Pig
WESTRING_SOUND_RAT=Rat
WESTRING_SOUND_REVENANT=Revenant
WESTRING_SOUND_RAZORMANE=Razormane
WESTRING_SOUND_BRISTLEBACK=Bristleback
WESTRING_SOUND_SATYR=Satyr
WESTRING_SOUND_SEAL=Seal
WESTRING_SOUND_SHEEP=Sheep
WESTRING_SOUND_OWL=Owl
WESTRING_SOUND_SKELETONARCHER=Skeleton Archer
WESTRING_SOUND_SKELETON=Skeleton
WESTRING_SOUND_SPIDER=Spider
WESTRING_SOUND_SLUDGEMONSTER=Sludge Monster
WESTRING_SOUND_WENDIGO=Wendigo
WESTRING_SOUND_VILLAGERMAN0=Villager Man 1
WESTRING_SOUND_VILLAGERMAN1=Villager Man 2
WESTRING_SOUND_VILLAGERWOMAN=Villager Woman
WESTRING_SOUND_VILLAGERKID=Villager Kid
WESTRING_SOUND_VULTURE=Vulture
WESTRING_SOUND_HUMANMAGE=Bandit Mage
WESTRING_SOUND_SPIRITWOLF=Spirit Wolf
WESTRING_SOUND_GOBLINZEPPELIN=Goblin Zeppelin
WESTRING_SOUND_ZOMBIE=Zombie
WESTRING_SOUND_ALTAROFSTORMS=Altar of Storms
WESTRING_SOUND_ANCESTRALGUARDIAN=Ancestral Guardian
WESTRING_SOUND_ORCBARRACKS=Orc Barracks
WESTRING_SOUND_BESTIARY=Bestiary
WESTRING_SOUND_HEROBLADEMASTER=Blademaster
WESTRING_SOUND_CATAPULT=Catapult
WESTRING_SOUND_WITCHDOCTOR=Witch Doctor
WESTRING_SOUND_SENTRYWARD=Sentry Ward
WESTRING_SOUND_STASISTOTEM=Stasis Trap
WESTRING_SOUND_HEROFARSEER=Far Seer
WESTRING_SOUND_WARMILL=War Mill
WESTRING_SOUND_FORTRESS=Fortress
WESTRING_SOUND_GREATHALL=Great Hall
WESTRING_SOUND_GRUNT=Grunt
WESTRING_SOUND_HEADHUNTER=Headhunter
WESTRING_SOUND_HEALINGWARD=Healing Ward
WESTRING_SOUND_KOTOBEAST=Kodo Beast
WESTRING_SOUND_PEON=Peon
WESTRING_SOUND_WOLFRIDER=Raider
WESTRING_SOUND_SHAMAN=Shaman
WESTRING_SOUND_SPIRITLODGE=Spirit Lodge
WESTRING_SOUND_STRONGHOLD=Stronghold
WESTRING_SOUND_TAUREN=Tauren
WESTRING_SOUND_HEROTAURENCHIEFTAIN=Tauren Chieftain
WESTRING_SOUND_TROLLBURROW=Orc Burrow
WESTRING_SOUND_TAURENTOTEM=Tauren Totem
WESTRING_SOUND_WATCHTOWER=Watch Tower
WESTRING_SOUND_WYVERNRIDER=Wyvern
WESTRING_SOUND_ABOMINATION=Abomination
WESTRING_SOUND_ALTAROFDARKNESS=Altar of Darkness
WESTRING_SOUND_BANSHEE=Banshee
WESTRING_SOUND_BONEYARD=Boneyard
WESTRING_SOUND_CRYPTFIEND=Crypt Fiend
WESTRING_SOUND_HERODEATHKNIGHT=Death Knight
WESTRING_SOUND_HERODREADLORD=Dreadlord
WESTRING_SOUND_FROSTWYRM=Frost Wyrm
WESTRING_SOUND_GARGOYLE=Gargoyle
WESTRING_SOUND_HAUNTEDMINE=Haunted Gold Mine
WESTRING_SOUND_GHOUL=Ghoul
WESTRING_SOUND_GRAVEYARD=Graveyard
WESTRING_SOUND_HEROLICH=Lich
WESTRING_SOUND_MEATWAGON=Meat Wagon
WESTRING_SOUND_NECROMANCER=Necromancer
WESTRING_SOUND_NECROPOLISU1=Halls of the Dead
WESTRING_SOUND_NECROPOLISU2=Black Citadel
WESTRING_SOUND_NECROPOLIS=Necropolis
WESTRING_SOUND_PLAGUECLOUD=Plague Cloud
WESTRING_SOUND_SACRIFICIALPIT=Sacrificial Pit
WESTRING_SOUND_CRYPT=Crypt
WESTRING_SOUND_SHADE=Shade
WESTRING_SOUND_SLAUGHTERHOUSE=Slaughterhouse
WESTRING_SOUND_TEMPLEOFTHEDAMNED=Temple of the Damned
WESTRING_SOUND_ZIGGURAT=Ziggurat
WESTRING_SOUND_ZIGGURATUPGRADE=Spirit Tower
WESTRING_SOUND_INFERNAL=Infernal
WESTRING_SOUND_WARLOCK=Archimonde
WESTRING_SOUND_DOOMGUARD=Doom Guard
WESTRING_SOUND_PITLORD=Pit Lord
WESTRING_SOUND_WAYGATE=Way Gate
WESTRING_SOUND_CENTAURTENT=Centaur Tent
WESTRING_SOUND_TAURENTENT=Tauren Tent 1
WESTRING_SOUND_TAURENTENT2=Tauren Tent 2
WESTRING_SOUND_GNOLLHUT=Gnoll Hut
WESTRING_SOUND_TENT=Tent
WESTRING_SOUND_FORESTTROLLHUT0=Forest Troll Hut 1
WESTRING_SOUND_FORESTTROLLHUT1=Forest Troll Hut 2
WESTRING_SOUND_ICETROLLHUT0=Ice Troll Hut 1
WESTRING_SOUND_ICETROLLHUT1=Ice Troll Hut 2
WESTRING_SOUND_CITYBUILDING0=City Building 0
WESTRING_SOUND_CITYBUILDING1=City Building 1
WESTRING_SOUND_CITYBUILDING2=City Building 2
WESTRING_SOUND_CITYBUILDING3=City Building 3
WESTRING_SOUND_CITYBUILDING4=City Building 4
WESTRING_SOUND_CITYBUILDING5=City Building 5
WESTRING_SOUND_CITYBUILDING6=City Building 6
WESTRING_SOUND_CITYBUILDING7=City Building 7
WESTRING_SOUND_CITYBUILDING8=City Building 8
WESTRING_SOUND_CITYBUILDING9=City Building 9
WESTRING_SOUND_CITYBUILDINGA=City Building 10
WESTRING_SOUND_CITYBUILDINGB=City Building 11
WESTRING_SOUND_CITYBUILDINGC=City Building 12
WESTRING_SOUND_CITYBUILDINGD=City Building 13
WESTRING_SOUND_CITYBUILDINGE=City Building 14
WESTRING_SOUND_CITYBUILDINGF=City Building 15
WESTRING_SOUND_GRANARYINFECTED=Infected Granary
WESTRING_SOUND_GRAINWAREHOUSE=Grain Warehouse
WESTRING_SOUND_FURBOLGHUT=Furbolg Hut
WESTRING_SOUND_MURLOCHUT0=Murloc Hut 1
WESTRING_SOUND_MURLOCHUT1=Murloc Hut 2
WESTRING_SOUND_NERUBIANZIGGURAT=Nerubian Ziggurat
WESTRING_SOUND_CAPTAIN=The Captain
WESTRING_SOUND_HIGHELFSWORDSMAN=High Elf Swordsman
WESTRING_SOUND_ARTHAS=Arthas
WESTRING_SOUND_EVILARTHAS=Evil Arthas
WESTRING_SOUND_UTHER=Uther
WESTRING_SOUND_JAINA=Jaina
WESTRING_SOUND_KELTHUZADNECRO=Kel'Thuzad (Necromancer)
WESTRING_SOUND_KELTHUZADLICH=Kel'Thuzad (Lich)
WESTRING_SOUND_MURADIN=Muradin
WESTRING_SOUND_TICHONDRIUS=Tichondrius
WESTRING_SOUND_SYLVANUS=Sylvanus
WESTRING_SOUND_KNIGHTNORIDER=Riderless Horse
WESTRING_SOUND_MEDIVH=Medivh
WESTRING_SOUND_THRALL=Thrall
WESTRING_SOUND_GROM=Grom Hellscream
WESTRING_SOUND_CAIRNE=Cairne
WESTRING_SOUND_ILLIDAN=Illidan
WESTRING_SOUND_ILLIDANMORPHED=Illidan (Demon Form)
WESTRING_SOUND_FURION=Furion
WESTRING_SOUND_TYRANDE=Tyrande
WESTRING_SOUND_SHANDRIS=Shandris
WESTRING_SOUND_SACRIFICIALALTAR=Shrine
WESTRING_SOUND_ELVENFARM=Elven Farm
WESTRING_SOUND_ELVENGUARDTOWER=Elven Guard Tower
WESTRING_SOUND_CHAOSWARLORD=Orc Warchief
WESTRING_SOUND_CHAOSGRUNT=Chaos Grunt
WESTRING_SOUND_GOBLINLANDMINE=Goblin Land Mine
WESTRING_SOUND_PIGFARM=Pig Farm
WESTRING_SOUND_MAGETOWER=Mage Tower
WESTRING_SOUND_FOUNTAINOFLIFEBLOOD=Fountain of Blood
WESTRING_SOUND_FOUNTAINOFLIFEDEFILED=Defiled Fountain of Life
WESTRING_SOUND_BOOKOFSUMMONING=Book of Summoning
WESTRING_SOUND_HORNOFCENARIUS=Horn of Cenarius
WESTRING_SOUND_FROSTMOURNE=Frostmourne
WESTRING_SOUND_BARROWDEN=Barrow Den
WESTRING_SOUND_DEMONGATE=Demon Gate
WESTRING_SOUND_TERRANMARINE=Terran Marine
WESTRING_SOUND_HYDRALISK=Hydralisk
WESTRING_SOUND_ORCJUGGERNAUT=Orc Juggernaut
WESTRING_SOUND_ZERGLING=Zergling
WESTRING_SOUND_WATCHER=Sentry
WESTRING_SOUND_ASSASSIN=Warden
WESTRING_SOUND_CHAOSSPACEORC=Chaos Space Orc
WESTRING_SOUND_SAMMYCUBE=Sammy Cube

// Editor command names
WESTRING_WECOMMAND_NONE=None
WESTRING_WECOMMAND_DEBUG=Cake
WESTRING_WECOMMAND_DEBUG_MOUSEMOVE=Debug - Mouse Move
WESTRING_WECOMMAND_DEBUG_UNDO=Debug - Undo
WESTRING_WECOMMAND_CAMERA_RESET_DEBUG=Debug - Camera Reset
WESTRING_WECOMMAND_DEBUG_INFO=Debug - Toggle Debug Info
WESTRING_WECOMMAND_REMOVEINVALIDOBJECTS=Debug - Remove Invalid Objects
WESTRING_WECOMMAND_CONVERTOLDWATER=Debug - Convert Old Water
WESTRING_WECOMMAND_REVIEWWARNINGS=Other - Review Warnings
WESTRING_WECOMMAND_FIXUPBLIGHT=Debug - Fix Blight
WESTRING_WECOMMAND_DEBUG_TILESHIFT=Debug - Shift Tiles
WESTRING_WECOMMAND_CONVERTOLDBOUNDARY=Debug - Convert Old Boundary
WESTRING_WECOMMAND_FORCE_OM_UPDATE=Debug - Force Object Manager Update
WESTRING_WECOMMAND_DEBUG_CONVERTWAVTOMP3=Debug - Convert WAV to MP3
WESTRING_WECOMMAND_DEBUG_RESETSOUNDPITCH=Debug - Reset Sound Pitch
WESTRING_WECOMMAND_DEBUG_RESETSOUNDFADERATES=Debug - Reset Sound Fade Rates
WESTRING_WECOMMAND_ADJUSTMAPSTRINGS=Debug - Adjust Map Strings
WESTRING_WECOMMAND_DEBUG_FIXUNITABILITIES=Debug - Fix Unit Abilities
WESTRING_WECOMMAND_DEBUG_CHECKMETACOMPLETE=Debug - Check Ability Meta Data Completeness
WESTRING_WECOMMAND_DEBUG_CHECKMETAFIELDS=Debug - Check All Meta Data Fields
WESTRING_WECOMMAND_DEBUG_CHECKCMDTABLECOMPLETE=Debug - Check Command Table Completeness
WESTRING_WECOMMAND_DEBUG_DUMP_REFS_IMAGE=Debug - Dump Image Refs
WESTRING_WECOMMAND_DEBUG_DUMP_REFS_MODEL=Debug - Dump Model Refs
WESTRING_WECOMMAND_DEBUG_DUMP_EXPTRIGFUNCS=Debug - Dump Trigger Functions

WESTRING_WECOMMAND_QUIT=File - Exit
WESTRING_WECOMMAND_NEXTDOC=Other - Next Map
WESTRING_WECOMMAND_PREVDOC=Other - Previous Map

WESTRING_WECOMMAND_NEW=File - New Map
WESTRING_WECOMMAND_SAVE=File - Save Map
WESTRING_WECOMMAND_SAVEAS=File - Save Map As
WESTRING_WECOMMAND_OPEN=File - Open Map
WESTRING_WECOMMAND_CLOSE=File - Close Map
WESTRING_WECOMMAND_EDITPREFS=File - Edit Preferences
WESTRING_WECOMMAND_CONFIGCONTROLS=File - Configure Controls
WESTRING_WECOMMAND_TESTMAP=File - Test Map
WESTRING_WECOMMAND_EXPORTSCRIPT=File - Export Script
WESTRING_WECOMMAND_EXPORTMINIMAP=File - Export Minimap
WESTRING_WECOMMAND_EXPORTSTRINGS=File - Export Strings
WESTRING_WECOMMAND_IMPORTSTRINGS=File - Import Strings
WESTRING_WECOMMAND_BATCHRESAVE=Debug - Batch Resave

WESTRING_WECOMMAND_UNDO=Edit - Undo
WESTRING_WECOMMAND_REDO=Edit - Redo

WESTRING_WECOMMAND_COPY=Edit - Copy
WESTRING_WECOMMAND_CUT=Edit - Cut
WESTRING_WECOMMAND_PASTE=Edit - Paste
WESTRING_WECOMMAND_CLEAR=Edit - Clear
WESTRING_WECOMMAND_CANCELPASTE=Other - Cancel Paste
WESTRING_WECOMMAND_PASTE_FLIPH=Edit - Paste - Flip Horizontally
WESTRING_WECOMMAND_PASTE_FLIPV=Edit - Paste - Flip Vertically
WESTRING_WECOMMAND_PASTE_ROTCW=Edit - Paste - Rotate 90 Clockwise
WESTRING_WECOMMAND_PASTE_ROTCCW=Edit - Paste - Rotate 90 Counterclockwise

WESTRING_WECOMMAND_SELECT_ALL=Edit - Select All
WESTRING_WECOMMAND_SELECT_ALL_SPECIAL=Edit - Select All Special
WESTRING_WECOMMAND_SELECT_NONE=Other - Select None
WESTRING_WECOMMAND_SELECTION_MOVE=Selection - Move
WESTRING_WECOMMAND_SELECTION_MOVE_RIGHT=Selection - Move Right
WESTRING_WECOMMAND_SELECTION_MOVE_LEFT=Selection - Move Left
WESTRING_WECOMMAND_SELECTION_MOVE_UP=Selection - Move Up
WESTRING_WECOMMAND_SELECTION_MOVE_DOWN=Selection - Move Down
WESTRING_WECOMMAND_SELECTION_MOVE_UP_RIGHT=Selection - Move Up + Right
WESTRING_WECOMMAND_SELECTION_MOVE_UP_LEFT=Selection - Move Up + Left
WESTRING_WECOMMAND_SELECTION_MOVE_DOWN_RIGHT=Selection - Move Down + Right
WESTRING_WECOMMAND_SELECTION_MOVE_DOWN_LEFT=Selection - Move Down + Left
WESTRING_WECOMMAND_SELECTION_MOVE_Z_UP=Selection - Increase Z
WESTRING_WECOMMAND_SELECTION_MOVE_Z_DOWN=Selection - Decrease Z
WESTRING_WECOMMAND_SELECTION_ROTATE=Selection - Rotate
WESTRING_WECOMMAND_SELECTION_ROTATE_GROUP=Selection - Rotate Group
WESTRING_WECOMMAND_SELECTION_ROTATE_RIGHT=Selection - Rotate Right
WESTRING_WECOMMAND_SELECTION_ROTATE_LEFT=Selection - Rotate Left
WESTRING_WECOMMAND_SELECTION_SCALE_UP=Selection - Scale Up
WESTRING_WECOMMAND_SELECTION_SCALE_DOWN=Selection - Scale Down
WESTRING_WECOMMAND_SELECTION_SCALE_UP_XY=Selection - Scale Up XY
WESTRING_WECOMMAND_SELECTION_SCALE_DOWN_XY=Selection - Scale Down XY
WESTRING_WECOMMAND_SELECTION_SCALE_UP_Z=Selection - Scale Up Z
WESTRING_WECOMMAND_SELECTION_SCALE_DOWN_Z=Selection - Scale Down Z
WESTRING_WECOMMAND_SELECTION_EDITPROPERTIES=Edit - Edit Properties
WESTRING_WECOMMAND_SELECTION_CYCLEVIEW_NEXT=Edit - Cycle Main View - Next
WESTRING_WECOMMAND_SELECTION_CYCLEVIEW_PREV=Edit - Cycle Main View - Previous

WESTRING_WECOMMAND_SELECTION_FLIPH=Selection - Mirror Horizontally
WESTRING_WECOMMAND_SELECTION_FLIPV=Selection - Mirror Vertically
WESTRING_WECOMMAND_SELECTION_ROT180=Selection - Rotate 180
WESTRING_WECOMMAND_SELECTION_ROT90CW=Selection - Rotate 90 Clockwise
WESTRING_WECOMMAND_SELECTION_ROT90CCW=Selection - Rotate 90 Counter

WESTRING_WECOMMAND_CANCEL_SELECTMODE=Other - Cancel Select Object Mode

WESTRING_WECOMMAND_OBJECTLIST_MOVEUP=Object List - Move Up
WESTRING_WECOMMAND_OBJECTLIST_MOVEDOWN=Object List - Move Down
WESTRING_WECOMMAND_OBJECTLIST_SELECTNEXT=Object List - Select Next
WESTRING_WECOMMAND_OBJECTLIST_SELECTPREV=Object List - Select Previous

WESTRING_WECOMMAND_CAMERA_TRANSLATE=Camera - Translate
WESTRING_WECOMMAND_CAMERA_ROTATE=Camera - Rotate
WESTRING_WECOMMAND_CAMERA_ZOOM=Camera - Zoom
WESTRING_WECOMMAND_CAMERA_RESET=Camera - Reset
WESTRING_WECOMMAND_CAMERA_ADJUSTCLIP=Camera - Adjust Clipping
WESTRING_WECOMMAND_CAMERA_VIEWWORLD=Camera - View Entire World

WESTRING_WECOMMAND_CAMERA_TRANSLATE_UP=Camera - Translate Up
WESTRING_WECOMMAND_CAMERA_TRANSLATE_DOWN=Camera - Translate Down
WESTRING_WECOMMAND_CAMERA_TRANSLATE_RIGHT=Camera - Translate Right
WESTRING_WECOMMAND_CAMERA_TRANSLATE_LEFT=Camera - Translate Left
WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_UP=Camera - Translate Up Fast
WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_DOWN=Camera - Translate Down Fast
WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_RIGHT=Camera - Translate Right Fast
WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_LEFT=Camera - Translate Left Fast
WESTRING_WECOMMAND_CAMERA_ROTATE_RIGHT=Camera - Rotate Right
WESTRING_WECOMMAND_CAMERA_ROTATE_LEFT=Camera - Rotate Left
WESTRING_WECOMMAND_CAMERA_ZOOM_IN=Camera - Zoom In
WESTRING_WECOMMAND_CAMERA_ZOOM_OUT=Camera - Zoom Out
WESTRING_WECOMMAND_CAMERA_CLIP_IN=Camera - Clip In
WESTRING_WECOMMAND_CAMERA_CLIP_OUT=Camera - Clip Out

WESTRING_WECOMMAND_CAMERA_SNAPTOGAME=Camera - Snap to Game Camera
WESTRING_WECOMMAND_CAMERA_STOPPREVIEW=Camera - Cancel Preview

WESTRING_WECOMMAND_WORLDACTION=Other - Apply Brush
WESTRING_WECOMMAND_VIEWINOBJECTMANAGER=Edit - View In Object Manager
WESTRING_WECOMMAND_VIEWINOBJECTEDITOR=Edit - View In Object Editor
WESTRING_WECOMMAND_VIEWINPALETTE=Edit - Select In Tool Palette

WESTRING_WECOMMAND_MODIFY_MAPDESCRIPTION=Scenario - Map Description
WESTRING_WECOMMAND_MODIFY_MAPOPTIONS=Scenario - Map Options
WESTRING_WECOMMAND_MODIFY_MAPSIZE=Scenario - Map Size
WESTRING_WECOMMAND_MODIFY_LOADSCREEN=Scenario - Map Loading Screen
WESTRING_WECOMMAND_MODIFY_PROLOGUE=Scenario - Map Prologue
WESTRING_WECOMMAND_MODIFY_MAPPREFS=Scenario - Map Preferences

WESTRING_WECOMMAND_MODIFY_PLAYERS=Scenario - Player Properties
WESTRING_WECOMMAND_MODIFY_FORCES=Scenario - Force Properties
WESTRING_WECOMMAND_MODIFY_ALLYPRIORITIES=Scenario - Ally Priorities
WESTRING_WECOMMAND_MODIFY_TECHTREE=Scenario - Techtree Properties
WESTRING_WECOMMAND_MODIFY_ABILITIES=Scenario - Ability Properties
WESTRING_WECOMMAND_MODIFY_UPGRADES=Scenario - Upgrade Properties

WESTRING_WECOMMAND_MODIFY_TEXTURES=Advanced - Modify Tileset
WESTRING_WECOMMAND_RANDOMGROUPS=Advanced - Random Groups
WESTRING_WECOMMAND_ITEMTABLES=Advanced - Item Tables
WESTRING_WECOMMAND_RESETSHADOWMAP=File - Calculate Shadow Map
WESTRING_WECOMMAND_RESETHEIGHT=Advanced - Reset Height Field
WESTRING_WECOMMAND_GAMECONSTANTS=Advanced - Gameplay Constants
WESTRING_WECOMMAND_GAMEINTERFACE=Advanced - Game Interface
WESTRING_WECOMMAND_ADJUSTCLIFFLEVELS=Advanced - Adjust Cliff Levels
WESTRING_WECOMMAND_REPLACE_CLIFFTYPE=Advanced - Replace Cliff Type
WESTRING_WECOMMAND_REPLACE_DOODAD=Advanced - Replace Doodads
WESTRING_WECOMMAND_REPLACE_UNITS=Advanced - Replace Units
WESTRING_WECOMMAND_REPLACE_TILES=Advanced - Replace Tiles
WESTRING_WECOMMAND_RESETTEXTUREVARIATIONS=Advanced - Reset Texture Variations

WESTRING_WECOMMAND_ABOUT=Help - Editor About
WESTRING_WECOMMAND_HELP=Help - Editor Help
WESTRING_WECOMMAND_LICENSE=Help - Editor License Agreement

WESTRING_WECOMMAND_TOGGLE_PERF=View - Toggle Performance Display
WESTRING_WECOMMAND_TOGGLE_DEBUGDRAW=View - Toggle Debug Draw
WESTRING_WECOMMAND_TOGGLE_DEBUGCAMERA=View - Toggle Debug Camera
WESTRING_WECOMMAND_TOGGLE_GAMECAMERA=View - Toggle Game Camera
WESTRING_WECOMMAND_TOGGLE_LETTERBOX=View - Toggle Letterbox Mode
WESTRING_WECOMMAND_TOGGLE_DEBUGMOUSE=View - Toggle Debug Mouse
WESTRING_WECOMMAND_TOGGLE_CAMERATERRAINADJUST=View - Toggle Camera Terrain Adjustment
WESTRING_WECOMMAND_TOGGLE_MAPGRID=View - Toggle Grid Display
WESTRING_WECOMMAND_TOGGLE_SHOWPATHING=View - Toggle Ground Pathing Display
WESTRING_WECOMMAND_TOGGLE_NAVALPATHING=View - Toggle Naval Pathing Display
WESTRING_WECOMMAND_TOGGLE_SHOWTERRAIN=View - Toggle Terrain Display
WESTRING_WECOMMAND_TOGGLE_SHOWWEATHER=View - Toggle Weather Display
WESTRING_WECOMMAND_TOGGLE_SHOWWATER=View - Toggle Water Display
WESTRING_WECOMMAND_TOGGLE_SHOWSHADOWS=View - Toggle Shadow Display
WESTRING_WECOMMAND_TOGGLE_SHOWDOODADS=View - Toggle Doodad Display
WESTRING_WECOMMAND_TOGGLE_SHOWUNITS=View - Toggle Unit Display
WESTRING_WECOMMAND_TOGGLE_SHOWREGIONS=View - Toggle Region Display
WESTRING_WECOMMAND_TOGGLE_SHOWCAMERAOBJECTS=View - Toggle Camera Object Display
WESTRING_WECOMMAND_TOGGLE_SHOWCAMERABOUNDS=View - Toggle Camera Bounds Display
WESTRING_WECOMMAND_TOGGLE_MINIMAPSTYLE=View - Toggle Minimap Target Style
WESTRING_WECOMMAND_TOGGLE_SHOWGRID_CHUNKS=View - Toggle Large Grid Display
WESTRING_WECOMMAND_TOGGLE_SHOWGRID_CELLS=View - Toggle Medium Grid Display
WESTRING_WECOMMAND_TOGGLE_SHOWGRID_PATHING=View - Toggle Small Grid Display
WESTRING_WECOMMAND_TOGGLE_SHOWLIGHTING=View - Toggle Lighting Display
WESTRING_WECOMMAND_TOGGLE_UNITINFODISPLAY=View - Toggle Unit Info Display
WESTRING_WECOMMAND_TOGGLE_SHOWBLIGHT=View - Toggle Blight display
WESTRING_WECOMMAND_TOGGLE_SHOWSKY=View - Toggle Sky Display
WESTRING_WECOMMAND_TOGGLE_SHOWFOGEFFECTS=View - Toggle Fog Effects Display
WESTRING_WECOMMAND_TOGGLE_GAMEVIEWSETTINGS=View - Toggle Game View Settings

WESTRING_WECOMMAND_TOGGLE_MINIMAPDISPLAY=Window - Toggle Minimap Display
WESTRING_WECOMMAND_TOGGLE_PREVIEWDISPLAY=Window - Toggle Previewer Display
WESTRING_WECOMMAND_TOGGLE_TOOLBARDISPLAY=Window - Toggle Toolbar Display
WESTRING_WECOMMAND_TOGGLE_BRUSHTREEDISPLAY=Window - Toggle Brush List Display

WESTRING_WECOMMAND_SHOWTERRAIN=View - Show Terrain
WESTRING_WECOMMAND_HIDETERRAIN=View - Hide Terrain
WESTRING_WECOMMAND_WIREFRAMETERRAIN=View - Show Terrain Wireframe

WESTRING_WECOMMAND_SHOWDOODADS=View - Show Doodads
WESTRING_WECOMMAND_HIDEDOODADS=View - Hide Doodads

WESTRING_WECOMMAND_SHOWUNITS=View - Show Units
WESTRING_WECOMMAND_HIDEUNITS=View - Hide Units

WESTRING_WECOMMAND_GRIDMODE_NONE=View - Hide Grid
WESTRING_WECOMMAND_GRIDMODE_LARGE=View - Show Grid - Large
WESTRING_WECOMMAND_GRIDMODE_MEDIUM=View - Show Grid - Medium
WESTRING_WECOMMAND_GRIDMODE_SMALL=View - Show Grid - Small

WESTRING_WECOMMAND_TOGGLE_AUTORANDGROUPS=Advanced - Auto Cycle Random Groups
WESTRING_WECOMMAND_CYCLE_RANDGROUPS_NEXT=Advanced - Cycle Random Groups - Next
WESTRING_WECOMMAND_CYCLE_RANDGROUPS_PREV=Advanced - Cycle Random Groups - Previous

WESTRING_WECOMMAND_BRUSH_SELECT=Tools - Toggle Selection Mode
WESTRING_WECOMMAND_BRUSH_SELECT_SET=Tools - Set Selection Mode

WESTRING_WECOMMAND_BRUSHSIZE1=Tools - Set Brush Size - 1
WESTRING_WECOMMAND_BRUSHSIZE2=Tools - Set Brush Size - 2
WESTRING_WECOMMAND_BRUSHSIZE3=Tools - Set Brush Size - 3
WESTRING_WECOMMAND_BRUSHSIZE4=Tools - Set Brush Size - 4
WESTRING_WECOMMAND_BRUSHSIZE5=Tools - Set Brush Size - 5
WESTRING_WECOMMAND_BRUSHSIZE6=Tools - Set Brush Size - 6
WESTRING_WECOMMAND_BRUSHSIZE7=Tools - Set Brush Size - 7
WESTRING_WECOMMAND_BRUSHSIZE8=Tools - Set Brush Size - 8

WESTRING_WECOMMAND_BRUSHSHAPE_CIRCLE=Tools - Set Brush Shape - Circle
WESTRING_WECOMMAND_BRUSHSHAPE_SQUARE=Tools - Set Brush Shape - Square
WESTRING_WECOMMAND_TOGGLE_BRUSHSHAPE=Tools - Toggle Brush Shape

WESTRING_WECOMMAND_DOODRAND_ROTATE=Tools - Toggle Random Doodad Rotation
WESTRING_WECOMMAND_DOODRAND_SCALEOFF=Tools - Random Doodad Scaling - Off
WESTRING_WECOMMAND_DOODRAND_SCALESYM=Tools - Random Doodad Scaling - Symmetric
WESTRING_WECOMMAND_DOODRAND_SCALEASYM=Tools - Random Doodad Scaling - Asymmetric
WESTRING_WECOMMAND_DOODRAND_SCALEZ=Tools - Random Doodad Scaling - Z Only
WESTRING_WECOMMAND_DOODRAND_SCALEXY=Tools - Random Doodad Scaling - XY Only
WESTRING_WECOMMAND_SELECTION_SETUNIFORMZ=Tools - Set Uniform Heights
WESTRING_WECOMMAND_RESETRANDBRUSH=Tools - Reset Random Brush
WESTRING_WECOMMAND_ENFORCE_WATERLIMITS=Advanced - Toggle Enforce Water Limits
WESTRING_WECOMMAND_ENFORCE_CAMBOUNDS=Advanced - Toggle Enforce Camera Bounds
WESTRING_WECOMMAND_RESETFIXEDZ=Advanced - Toggle Reset Fixed Object Heights

WESTRING_WECOMMAND_PLAYER_1=Other - Set Current Player - 01
WESTRING_WECOMMAND_PLAYER_2=Other - Set Current Player - 02
WESTRING_WECOMMAND_PLAYER_3=Other - Set Current Player - 03
WESTRING_WECOMMAND_PLAYER_4=Other - Set Current Player - 04
WESTRING_WECOMMAND_PLAYER_5=Other - Set Current Player - 05
WESTRING_WECOMMAND_PLAYER_6=Other - Set Current Player - 06
WESTRING_WECOMMAND_PLAYER_7=Other - Set Current Player - 07
WESTRING_WECOMMAND_PLAYER_8=Other - Set Current Player - 08
WESTRING_WECOMMAND_PLAYER_9=Other - Set Current Player - 09
WESTRING_WECOMMAND_PLAYER_10=Other - Set Current Player - 10
WESTRING_WECOMMAND_PLAYER_11=Other - Set Current Player - 11
WESTRING_WECOMMAND_PLAYER_12=Other - Set Current Player - 12
WESTRING_WECOMMAND_PLAYER_NP=Other - Set Current Player - Neutral Passive
WESTRING_WECOMMAND_PLAYER_NH=Other - Set Current Player - Neutral Hostile

WESTRING_WECOMMAND_LAYER_TERRAIN=Layer - Terrain
WESTRING_WECOMMAND_LAYER_UNITS=Layer - Units
WESTRING_WECOMMAND_LAYER_DOODADS=Layer - Doodads
WESTRING_WECOMMAND_LAYER_REGIONS=Layer - Regions
WESTRING_WECOMMAND_LAYER_CAMERAS=Layer - Cameras

WESTRING_WECOMMAND_NEWPAL_TERRAIN=Window - New Palette - Terrain
WESTRING_WECOMMAND_NEWPAL_UNITS=Window - New Palette - Units
WESTRING_WECOMMAND_NEWPAL_DOODADS=Window - New Palette - Doodads
WESTRING_WECOMMAND_NEWPAL_REGIONS=Window - New Palette - Regions
WESTRING_WECOMMAND_NEWPAL_CAMERAS=Window - New Palette - Cameras
WESTRING_WECOMMAND_TOGGLE_PALETTEDISPLAY=Window - Toggle Palette Display

WESTRING_WECOMMAND_MODULE_TERRAIN=Module - Terrain Editor
WESTRING_WECOMMAND_MODULE_SCRIPTS=Module - Trigger Editor
WESTRING_WECOMMAND_MODULE_CAMPAIGN=Module - Campaign Editor
WESTRING_WECOMMAND_MODULE_SOUND=Module - Sound Editor
WESTRING_WECOMMAND_MODULE_OBJEDIT=Module - Object Editor
WESTRING_WECOMMAND_MODULE_OBJMAN=Module - Object Manager
WESTRING_WECOMMAND_MODULE_IMPORT=Module - Import Manager
WESTRING_WECOMMAND_MODULE_AI=Module - AI Editor

WESTRING_WECOMMAND_MODULE_CLOSE=File - Close Module
WESTRING_WECOMMAND_MODULE_UNDO=Edit - Undo - Module
WESTRING_WECOMMAND_MODULE_REDO=Edit - Redo - Module
WESTRING_WECOMMAND_MODULE_TOGGLETOOLBAR=Window - Toggle Toolbar Display - Module

WESTRING_WECOMMAND_SE_NEWCATEGORY=New - Category
WESTRING_WECOMMAND_SE_NEWTRIGGER=New - Trigger
WESTRING_WECOMMAND_SE_NEWTRIGGERCOMMENT=New - Trigger Comment
WESTRING_WECOMMAND_SE_NEWEVENT=New - Event
WESTRING_WECOMMAND_SE_NEWCONDITION=New - Condition
WESTRING_WECOMMAND_SE_NEWACTION=New - Action
WESTRING_WECOMMAND_SE_RENAME=File - Rename
WESTRING_WECOMMAND_SE_GLOBVARS=Edit - Edit Variables
WESTRING_WECOMMAND_SE_RESETTRIGGERS=File - Reset Triggers
WESTRING_WECOMMAND_SE_IMPORTTRIGGERS=File - Import Triggers
WESTRING_WECOMMAND_SE_EXPORTTRIGGERS=File - Export Triggers
WESTRING_WECOMMAND_SE_COPY=Edit - Copy
WESTRING_WECOMMAND_SE_COPYASTEXT=Edit - Copy As Text
WESTRING_WECOMMAND_SE_PASTE=Edit - Paste
WESTRING_WECOMMAND_SE_CUT=Edit - Cut
WESTRING_WECOMMAND_SE_CLEAR=Edit - Clear
WESTRING_WECOMMAND_SE_SELECTALL=Edit - Select All
WESTRING_WECOMMAND_SE_MOVEUP=Edit - Move Up
WESTRING_WECOMMAND_SE_MOVEDOWN=Edit - Move Down
WESTRING_WECOMMAND_SE_CONVERTTOCUSTOM=Edit - Convert To Custom Text
WESTRING_WECOMMAND_SE_TOGGLEFUNCENABLE=Edit - Toggle Function Enabled
WESTRING_WECOMMAND_SE_TOGGLETRIGENABLE=Edit - Toggle Trigger Enabled
WESTRING_WECOMMAND_SE_TOGGLETRIGINITON=Edit - Toggle Trigger Initially On
WESTRING_WECOMMAND_SE_TOGGLECATCOMMENT=Edit - Toggle Category Comment
WESTRING_WECOMMAND_SE_FIND=Edit - Find
WESTRING_WECOMMAND_SE_FINDNEXT=Edit - Find Next
WESTRING_WECOMMAND_SE_FINDPREV=Edit - Find Previous
WESTRING_WECOMMAND_SE_VARIABLE_ADD=Edit - Variables Dialog - Add Variable
WESTRING_WECOMMAND_SE_VARIABLE_EDIT=Edit - Variables Dialog - Edit Variable
WESTRING_WECOMMAND_SE_VARIABLE_RENAME=Edit - Variables Dialog - Rename Variable
WESTRING_WECOMMAND_SE_VARIABLE_DELETE=Edit - Variables Dialog - Delete Variable

WESTRING_WECOMMAND_OE_NEWOBJECT=File - New Object
WESTRING_WECOMMAND_OE_RENAMEOBJECT=File - Rename Object
WESTRING_WECOMMAND_OE_DELETEOBJECT=File - Delete Object
WESTRING_WECOMMAND_OE_RESETSELECTEDOBJECT=File - Reset Object
WESTRING_WECOMMAND_OE_RESETALLOBJECTS=File - Reset All Objects
WESTRING_WECOMMAND_OE_IMPORTDATA=File - Import Data
WESTRING_WECOMMAND_OE_EXPORTDATA=File - Export Data
WESTRING_WECOMMAND_OE_IMPORTALLDATA=File - Import All Data
WESTRING_WECOMMAND_OE_EXPORTALLDATA=File - Export All Data
WESTRING_WECOMMAND_OE_EDITFIELD=Edit - Edit Field
WESTRING_WECOMMAND_OE_RESETFIELD=Edit - Reset Field
WESTRING_WECOMMAND_OE_TOGGLERAWDATA=View - Display Values As Raw Data
WESTRING_WECOMMAND_OE_TOGGLESORTBYNAME=View - Sort Objects By Name
WESTRING_WECOMMAND_OE_AUTOFILL=Edit - Auto Fill Levels
WESTRING_WECOMMAND_OE_COPY=Edit - Copy
WESTRING_WECOMMAND_OE_PASTE=Edit - Paste
WESTRING_WECOMMAND_OE_FIND=Edit - Find
WESTRING_WECOMMAND_OE_FINDNEXT=Edit - Find Next
WESTRING_WECOMMAND_OE_FINDPREV=Edit - Find Previous

WESTRING_WECOMMAND_OE_VIEWCAT_00=View - View Category 01
WESTRING_WECOMMAND_OE_VIEWCAT_01=View - View Category 02
WESTRING_WECOMMAND_OE_VIEWCAT_02=View - View Category 03
WESTRING_WECOMMAND_OE_VIEWCAT_03=View - View Category 04
WESTRING_WECOMMAND_OE_VIEWCAT_04=View - View Category 05
WESTRING_WECOMMAND_OE_VIEWCAT_05=View - View Category 06
WESTRING_WECOMMAND_OE_VIEWCAT_06=View - View Category 07
WESTRING_WECOMMAND_OE_VIEWCAT_07=View - View Category 08
WESTRING_WECOMMAND_OE_VIEWCAT_08=View - View Category 09
WESTRING_WECOMMAND_OE_VIEWCAT_09=View - View Category 10
WESTRING_WECOMMAND_OE_VIEWCAT_10=View - View Category 11
WESTRING_WECOMMAND_OE_VIEWCAT_11=View - View Category 12

WESTRING_WECOMMAND_SNE_USESOUND=File - Use As Sound
WESTRING_WECOMMAND_SNE_IMPORTSOUND=File - Import Sound
WESTRING_WECOMMAND_SNE_EXPORTSOUND=File - Export Sound
WESTRING_WECOMMAND_SNE_REMOVESOUND=File - Remove Imported Sound
WESTRING_WECOMMAND_SNE_USEMUSIC=File - Use As Music
WESTRING_WECOMMAND_SNE_REPLACESOUND=File - Replace Internal Sound
WESTRING_WECOMMAND_SNE_PLAYSOUND=Edit - Play Sound
WESTRING_WECOMMAND_SNE_STOPPLAYBACK=Edit - Stop Playback
WESTRING_WECOMMAND_SNE_RENAMEVARIABLE=Edit - Rename Sound Variable
WESTRING_WECOMMAND_SNE_SORTVARIABLES=Edit - Sort Sound Variables
WESTRING_WECOMMAND_SNE_DELETEVARIABLE=Edit - Delete Sound Variable
WESTRING_WECOMMAND_SNE_VIEWSOUNDPROPS=Edit - Edit Sound Properties
WESTRING_WECOMMAND_SNE_MOVEVARUP=Edit - Move Up
WESTRING_WECOMMAND_SNE_MOVEVARDOWN=Edit - Move Down
WESTRING_WECOMMAND_SNE_FIND=Edit - Find
WESTRING_WECOMMAND_SNE_FINDNEXT=Edit - Find Next
WESTRING_WECOMMAND_SNE_FINDPREV=Edit - Find Previous

WESTRING_WECOMMAND_SOUNDVOLUME_UP=Edit - Sound Volume Up
WESTRING_WECOMMAND_SOUNDVOLUME_DOWN=Edit - Sound Volume Down
WESTRING_WECOMMAND_MUSICVOLUME_UP=Edit - Music Volume Up
WESTRING_WECOMMAND_MUSICVOLUME_DOWN=Edit - Music Volume Down

WESTRING_WECOMMAND_CE_NEW=File - New
WESTRING_WECOMMAND_CE_OPEN=File - Open
WESTRING_WECOMMAND_CE_CLOSE=File - Close
WESTRING_WECOMMAND_CE_SAVE=File - Save
WESTRING_WECOMMAND_CE_SAVEAS=File - Save As
WESTRING_WECOMMAND_CE_ADDMAP=Edit - Add Map
WESTRING_WECOMMAND_CE_REMOVEMAP=Edit - Remove Map
WESTRING_WECOMMAND_CE_EXPORTMAP=Edit - Export Map
WESTRING_WECOMMAND_CE_REPLACEMAP=Edit - Replace Map
WESTRING_WECOMMAND_CE_EDITMAP=Edit - Edit Map
WESTRING_WECOMMAND_CE_MOVEMAPUP=Edit - Move Map Up
WESTRING_WECOMMAND_CE_MOVEMAPDOWN=Edit - Move Map Down
WESTRING_WECOMMAND_CE_GAMECONSTANTS=Edit - Gameplay Constants
WESTRING_WECOMMAND_CE_GAMEINTERFACE=Edit - Game Interface
WESTRING_WECOMMAND_CE_ADDBUTTON=Edit - Add Button
WESTRING_WECOMMAND_CE_EDITBUTTON=Edit - Edit Button
WESTRING_WECOMMAND_CE_DELETEBUTTON=Edit - Delete Button
WESTRING_WECOMMAND_CE_MOVEBUTTONUP=Edit - Move Button Up
WESTRING_WECOMMAND_CE_MOVEBUTTONDOWN=Edit - Move Button Down
WESTRING_WECOMMAND_CE_COPY=Edit - Copy
WESTRING_WECOMMAND_CE_CUT=Edit - Cut
WESTRING_WECOMMAND_CE_PASTE=Edit - Paste
WESTRING_WECOMMAND_CE_CLEAR=Edit - Clear
WESTRING_WECOMMAND_CE_HELP=Help - Campaign Editor Help

WESTRING_WECOMMAND_AIE_NEW=File - New
WESTRING_WECOMMAND_AIE_OPEN=File - Open
WESTRING_WECOMMAND_AIE_CLOSE=File - Close
WESTRING_WECOMMAND_AIE_SAVE=File - Save
WESTRING_WECOMMAND_AIE_SAVEAS=File - Save As
WESTRING_WECOMMAND_AIE_EXPORTSCRIPT=File - Export Script
WESTRING_WECOMMAND_AIE_TESTAI=File - Test AI

WESTRING_WECOMMAND_AIE_COPY=Edit - Copy
WESTRING_WECOMMAND_AIE_CUT=Edit - Cut
WESTRING_WECOMMAND_AIE_PASTE=Edit - Paste
WESTRING_WECOMMAND_AIE_CLEAR=Edit - Clear
WESTRING_WECOMMAND_AIE_MOVEUP=Edit - Move Up
WESTRING_WECOMMAND_AIE_MOVEDOWN=Edit - Move Down
WESTRING_WECOMMAND_AIE_MODIFY_CONDITION=Edit - Modify Condition
WESTRING_WECOMMAND_AIE_EDITITEM=Edit - Edit Item
WESTRING_WECOMMAND_AIE_ADDITEM=Edit - Add Item
WESTRING_WECOMMAND_AIE_CUSTOMDATA_IMPORT=Edit - Import Custom Data
WESTRING_WECOMMAND_AIE_CUSTOMDATA_EXPORT=Edit - Export Custom Data
WESTRING_WECOMMAND_AIE_CUSTOMDATA_CLEAR=Edit - Clear Custom Data
WESTRING_WECOMMAND_AIE_ADDTOMAP=File - Add To Map

WESTRING_WECOMMAND_OM_VIEWOBJECT=Edit - View Object
WESTRING_WECOMMAND_OM_CROSSREF=Edit - Cross Reference Object
WESTRING_WECOMMAND_OM_EDITPROPS=Edit - Edit Object
WESTRING_WECOMMAND_OM_DELETEOBJ=Edit - Delete Object
WESTRING_WECOMMAND_OM_RENAMEOBJ=Edit - Rename Object

WESTRING_WECOMMAND_OM_VIEW_MAPSUMMARY=View - View 01 (Map Summary)
WESTRING_WECOMMAND_OM_VIEW_UNITS=View - View 02 (Units)
WESTRING_WECOMMAND_OM_VIEW_ITEMS=View - View 03 (Items)
WESTRING_WECOMMAND_OM_VIEW_DOODADS=View - View 04 (Doodads)
WESTRING_WECOMMAND_OM_VIEW_REGIONS=View - View 05 (Regions)
WESTRING_WECOMMAND_OM_VIEW_CAMERAS=View - View 06 (Cameras)
WESTRING_WECOMMAND_OM_VIEW_TRIGGERS=View - View 07 (Triggers)
WESTRING_WECOMMAND_OM_VIEW_FUNCTIONS=View - View 08 (Functions)
WESTRING_WECOMMAND_OM_VIEW_VARIABLES=View - View 09 (Variables)
WESTRING_WECOMMAND_OM_VIEW_SOUNDS=View - View 10 (Sounds)

WESTRING_WECOMMAND_IM_IMPORT=File - Import File
WESTRING_WECOMMAND_IM_IMPORTMULTIPLE=File - Import Files
WESTRING_WECOMMAND_IM_EXPORT=File - Export File
WESTRING_WECOMMAND_IM_EXPORTALL=File - Export All Files
WESTRING_WECOMMAND_IM_DELETE=Edit - Delete
WESTRING_WECOMMAND_IM_MODIFY=Edit - Modify
WESTRING_WECOMMAND_IM_REPLACE=Edit - Replace

WESTRING_WECOMMAND_MORPHUNITS=Other - Morph Selection
WESTRING_WECOMMAND_VICTORY=Other - Victory Selection

WESTRING_EDITORSUFFIX_HORIZONTAL=(Horizontal)
WESTRING_EDITORSUFFIX_VERTICAL=(Vertical)
WESTRING_EDITORSUFFIX_HORIZONTAL1=(Horizontal 1)
WESTRING_EDITORSUFFIX_VERTICAL1=(Vertical 1)
WESTRING_EDITORSUFFIX_HORIZONTAL2=(Horizontal 2)
WESTRING_EDITORSUFFIX_VERTICAL2=(Vertical 2)
WESTRING_EDITORSUFFIX_HORIZONTAL3=(Horizontal 3)
WESTRING_EDITORSUFFIX_VERTICAL3=(Vertical 3)
WESTRING_EDITORSUFFIX_HORIZONTAL4=(Horizontal 4)
WESTRING_EDITORSUFFIX_VERTICAL4=(Vertical 4)
WESTRING_EDITORSUFFIX_DIAGONAL1=(Diagonal 1)
WESTRING_EDITORSUFFIX_DIAGONAL2=(Diagonal 2)
WESTRING_EDITORSUFFIX_BOTTOMLEFT=(Bottom Left)
WESTRING_EDITORSUFFIX_BOTTOMRIGHT=(Bottom Right)
WESTRING_EDITORSUFFIX_TOPLEFT=(Top Left)
WESTRING_EDITORSUFFIX_TOPRIGHT=(Top Right)
WESTRING_EDITORSUFFIX_BOTTOMLEFT2=(Bottom Left 2)
WESTRING_EDITORSUFFIX_BOTTOMRIGHT2=(Bottom Right 2)
WESTRING_EDITORSUFFIX_TOPLEFT2=(Top Left 2)
WESTRING_EDITORSUFFIX_TOPRIGHT2=(Top Right 2)
WESTRING_EDITORSUFFIX_ANGLED=(Angled)
WESTRING_EDITORSUFFIX_ONE=(1)
WESTRING_EDITORSUFFIX_TWO=(2)

// 1.17 strings
WESTRING_UEVAL_UCBO=Can Build On
WESTRING_UEVAL_UIBO=Can Be Built On
WESTRING_AEVAL_AANC=Animation Name Levels
WESTRING_AEVAL_AAN1=Animation Names (Level 2)
WESTRING_AEVAL_AAN2=Animation Names (Level 3)
WESTRING_AEVAL_AAN3=Animation Names (Level 4)
WESTRING_SKINVAL_C11A=Icon - Minimap Resource (Entangled)
WESTRING_SKINVAL_C11B=Icon - Minimap Resource (Haunted)
WESTRING_MISCVAL_MIRD=Gameplay - Magic Immunes Resist Damage
WESTRING_MISCVAL_MIRT=Gameplay - Magic Immunes Resist Thorns
WESTRING_MISCVAL_MIRL=Gameplay - Magic Immunes Resist Leech
WESTRING_MISCVAL_MIRU=Gameplay - Magic Immunes Resist Ultimates
WESTRING_MISCVAL_CYST=Gameplay - Cyclone Hides Unit
WESTRING_MISCVAL_DCAL=Gameplay - Dependencies Check Ability Data ID
WESTRING_MISCVAL_MTCL=Gameplay - Mass Teleport Clustering
WESTRING_MISCVAL_DSCL=Gameplay - Dark Summoning Clustering
WESTRING_MISCVAL_TPCL=Gameplay - Town Portal Clustering
WESTRING_MISCVAL_ARCL=Gameplay - Amulet Of Recall Clustering
WESTRING_MISCVAL_MLCL=Gameplay - Morphing Flyers Land At Closest Position
WESTRING_MISCVAL_MADI=Gameplay - Morphing Disables Alternate Abilities
WESTRING_MISCVAL_ISDD=Gameplay - Invulnerable Summonables Take Dispel Damage
WESTRING_MISCVAL_CDRP=Gameplay - Construction Damage Refund Penalty
WESTRING_MISCVAL_UDRP=Gameplay - Upgrade Damage Refund Penalty
WESTRING_MISCVAL_AMBO=Gameplay - Allow Multiple Bounces Per Unit
WESTRING_MISCVAL_EIMA=Gameplay - Ensnare Checks Magic Immunity
WESTRING_MISCVAL_WIMA=Gameplay - Web Checks Magic Immunity
WESTRING_MISCVAL_IGAB=Gameplay - Illusions Get Attack Bonuses
WESTRING_MISCVAL_IASB=Gameplay - Illusions Get Attack Speed Bonuses
WESTRING_MISCVAL_IGMB=Gameplay - Illusions Get Move Speed Bonuses
WESTRING_MISCVAL_IGDB=Gameplay - Illusions Get Defense Bonuses
WESTRING_MISCVAL_ICRL=Gameplay - Illusions Can Restore Life
WESTRING_MISCVAL_ICRM=Gameplay - Illusions Can Restore Mana
WESTRING_MISCVAL_IBAU=Gameplay - Illusions Bestow Auras
WESTRING_MISCVAL_IGAU=Gameplay - Illusions Are Autocast Targets
WESTRING_MISCVAL_INBA=Gameplay - Invisible Units Bestow Auras
WESTRING_MISCVAL_PUBA=Gameplay - Polymorphed Units Bestow Auras
WESTRING_MISCVAL_BUBA=Gameplay - Burrowed Units Bestow Auras
WESTRING_MISCVAL_AUBA=Gameplay - Animate Dead Units Bestow Auras
WESTRING_MISCVAL_FHBA=Gameplay - Flying Heroes Bestow Auras
WESTRING_MISCVAL_MSBS=Gameplay - Move Speed Bonuses Stack
WESTRING_MISCVAL_DUEB=Gameplay - Drain Uses Etheral Bonus
WESTRING_MISCVAL_DTLI=Gameplay - Drain Transfers Life
WESTRING_MISCVAL_DTMA=Gameplay - Drain Transfers Mana
WESTRING_MISCVAL_DGBL=Gameplay - Drain Gives Bonus Life
WESTRING_MISCVAL_DGBM=Gameplay - Drain Gives Bonus Mana
WESTRING_MISCVAL_EDBA=Gameplay - Ethereal Damage Bonus Ally
WESTRING_MISCVAL_CDAV=Gameplay - Can Deactivate Avatar (NYI)
WESTRING_MISCVAL_CDAF=Gameplay - Can Deactivate Avenger Form (NYI)
WESTRING_MISCVAL_CDBS=Gameplay - Can Deactivate Barkskin (NYI)
WESTRING_MISCVAL_CDBF=Gameplay - Can Deactivate Bear Form (NYI)
WESTRING_MISCVAL_CDBM=Gameplay - Can Deactivate Bladestorm (NYI)
WESTRING_MISCVAL_CDBU=Gameplay - Can Deactivate Burrow (NYI)
WESTRING_MISCVAL_CDCA=Gameplay - Can Deactivate Call To Arms (NYI)
WESTRING_MISCVAL_CDCR=Gameplay - Can Deactivate Chemical Rage (NYI)
WESTRING_MISCVAL_CDCF=Gameplay - Can Deactivate Corporeal Form (NYI)
WESTRING_MISCVAL_CDDE=Gameplay - Can Deactivate Defend (NYI)
WESTRING_MISCVAL_CDDS=Gameplay - Can Deactivate Divine Shield
WESTRING_MISCVAL_CDIM=Gameplay - Can Deactivate Immolation (NYI)
WESTRING_MISCVAL_CDMF=Gameplay - Can Deactivate Mana Flare (NYI)
WESTRING_MISCVAL_CDMS=Gameplay - Can Deactivate Mana Shield (NYI)
WESTRING_MISCVAL_CDME=Gameplay - Can Deactivate Metamorphosis (NYI)
WESTRING_MISCVAL_CDRF=Gameplay - Can Deactivate Raven Form (NYI)
WESTRING_MISCVAL_CDRG=Gameplay - Can Deactivate Robo Goblin (NYI)
WESTRING_MISCVAL_CDSF=Gameplay - Can Deactivate Stone Form (NYI)
WESTRING_MISCVAL_CDSU=Gameplay - Can Deactivate Submerge (NYI)
WESTRING_MISCVAL_CDWW=Gameplay - Can Deactivate Wind Walk (NYI)
WESTRING_MISCVAL_RUCO=Gameplay - Use Relative Upgrade Costs
WESTRING_MISCVAL_DEDE=Gameplay - Defend Can Deflect
WESTRING_MISCVAL_ISAR=Gameplay - Item Sale Creep Aggro Range
WESTRING_MISCVAL_USAR=Gameplay - Unit Sale Creep Aggro Range
WESTRING_MISCVAL_ASAR=Gameplay - Abil Sale Creep Aggro Range
WESTRING_TRIGTYPE_attacktype=WESTRING_COD_TYPE_ATTACKTYPE
WESTRING_TRIGTYPE_damagetype=Damage Type
WESTRING_TRIGTYPE_lightning=Lightning
WESTRING_TRIGTYPE_weapontype=WESTRING_COD_TYPE_COMBATSOUND
WESTRING_TRIGTYPE_effecttype=Effect Type
WESTRING_TRIGTYPE_soundtype=Sound Type
WESTRING_DAMAGE_TYPE_UNKNOWN=Unknown
WESTRING_DAMAGE_TYPE_NORMAL=Normal
WESTRING_DAMAGE_TYPE_ENHANCED=Enhanced
WESTRING_DAMAGE_TYPE_FIRE=Fire
WESTRING_DAMAGE_TYPE_COLD=Cold
WESTRING_DAMAGE_TYPE_LIGHTNING=Lightning
WESTRING_DAMAGE_TYPE_POISON=Poison
WESTRING_DAMAGE_TYPE_DISEASE=Disease
WESTRING_DAMAGE_TYPE_DIVINE=Divine
WESTRING_DAMAGE_TYPE_MAGIC=Magic
WESTRING_DAMAGE_TYPE_SONIC=Sonic
WESTRING_DAMAGE_TYPE_ACID=Acid
WESTRING_DAMAGE_TYPE_FORCE=Force
WESTRING_DAMAGE_TYPE_DEATH=Death
WESTRING_DAMAGE_TYPE_MIND=Mind
WESTRING_DAMAGE_TYPE_PLANT=Plant
WESTRING_DAMAGE_TYPE_DEFENSIVE=Defensive
WESTRING_DAMAGE_TYPE_DEMOLITION=Demolition
WESTRING_DAMAGE_TYPE_SLOW_POISON=Slow Poison
WESTRING_DAMAGE_TYPE_SPIRIT_LINK=Spirit Link
WESTRING_DAMAGE_TYPE_SHADOW_STRIKE=Shadow Strike
WESTRING_DAMAGE_TYPE_UNIVERSAL=Universal
WESTRING_EFFECT_TYPE_EFFECT=Effect Art
WESTRING_EFFECT_TYPE_TARGET=Target Art
WESTRING_EFFECT_TYPE_CASTER=Caster Art
WESTRING_EFFECT_TYPE_SPECIAL=Special Art
WESTRING_EFFECT_TYPE_AREA_EFFECT=Area Effect Art
WESTRING_EFFECT_TYPE_MISSILE=Missile Art
WESTRING_EFFECT_TYPE_LIGHTNING=Lightning Art
WESTRING_SOUND_TYPE_EFFECT=Effect Sound
WESTRING_SOUND_TYPE_EFFECT_LOOPED=Effect Sound Looped
WESTRING_AEVAL_HAB2=Percent Bonus
WESTRING_AEVAL_OCR5=Never Miss
WESTRING_AEVAL_OWK4=Never Miss
WESTRING_AEVAL_NDR4=Life Transferred Per Second
WESTRING_AEVAL_NDR5=Mana Transferred Per Second
WESTRING_AEVAL_NDR6=Bonus Life Factor
WESTRING_AEVAL_NDR7=Bonus Mana Factor
WESTRING_AEVAL_NDR8=Bonus Life Decay
WESTRING_AEVAL_NDR9=Bonus Mana Decay
WESTRING_AEVAL_UAN3=Inherit Upgrades
WESTRING_AEVAL_UAU3=Percent Bonus
WESTRING_AEVAL_HAD2=Percent Bonus
WESTRING_AEVAL_HDS1=Can Deactivate
WESTRING_AEVAL_ROA4=Mana Regen
WESTRING_AEVAL_ROA5=Prefer Hostiles
WESTRING_AEVAL_ROA6=Prefer Friendlies
WESTRING_AEVAL_ROA7=Max Units
WESTRING_AEVAL_EAR2=Melee Bonus
WESTRING_AEVAL_EAR3=Ranged Bonus
WESTRING_AEVAL_EAR4=Flat Bonus
WESTRING_AEVAL_NCR5=Move Speed Bonus (Info Panel Only)
WESTRING_AEVAL_NCR6=Attack Speed Bonus (Info Panel Only)
WESTRING_AEVAL_NRG5=Strength Bonus
WESTRING_AEVAL_NRG6=Defense Bonus
WESTRING_AEVAL_NSY5=Leash Range
WESTRING_AEVAL_NVCU=Destructible ID
WESTRING_AEVAL_CAD3=Inherit Upgrades
WESTRING_AEVAL_AMS4=Mana Loss
WESTRING_AEVAL_CMG3=Charge for Current Life
WESTRING_AEVAL_DEF6=Chance to Deflect
WESTRING_AEVAL_DEF7=Deflect Damage Taken (Piercing)
WESTRING_AEVAL_DEF8=Deflect Damage Taken (Spells)
WESTRING_AEVAL_DVM6=Ignore Friendly Buffs
WESTRING_AEVAL_NFY2=Leash Range
WESTRING_AEVAL_FBK5=Summoned Damage
WESTRING_AEVAL_MFL6=Caster Only Splash
WESTRING_AEVAL_MIN2=Invisibility Transition Time
WESTRING_AEVAL_PRG6=Mana Loss
WESTRING_AEVAL_SDS6=Explodes on Death
WESTRING_AEVAL_TAU1=Prefer Hostiles
WESTRING_AEVAL_TAU2=Prefer Friendlies
WESTRING_AEVAL_TAU3=Max Units
WESTRING_AEVAL_UCO5=Max Damage
WESTRING_AEVAL_UCO6=Move Speed Bonus
WESTRING_AEVAL_UCB6=Kill On Caster Death
WESTRING_AEVAL_HBH5=Never Miss

//  1.18 Strings
WESTRING_UNITTYPE_STUNNED="Stunned"
WESTRING_UNITTYPE_PLAGUED="Plagued"
WESTRING_UNITTYPE_SNARED="Snared"
WESTRING_UNITTYPE_POISONED="Poisoned"
WESTRING_UNITTYPE_POLYMORPHED="Polymorphed"
WESTRING_UNITTYPE_SLEEPING="Sleeping"
WESTRING_UNITTYPE_RESISTANT="Resistant"
WESTRING_UNITTYPE_ETHEREAL="Ethereal"
WESTRING_UNITTYPE_MAGICIMMUNE="Magic Immune"
WESTRING_TRIGTYPE_image=Image
WESTRING_TRIGTYPE_imagetype=Image Type
WESTRING_TRIGTYPE_ubersplat=Ubersplat
WESTRING_TRIGTYPE_ubersplattype=Ubersplat Type
WESTRING_TRIGTYPE_lightningtype=Lightning Type
WESTRING_TRIGTYPE_pathingtype=Pathing Type
WESTRING_TRIGTYPE_terrainshape=Terrain Shape
WESTRING_TRIGTYPE_terraintype=Terrain Type
WESTRING_TRIGCAT_IMAGE="Image"
WESTRING_TRIGCAT_LIGHTNING="Lightning"
WESTRING_TRIGCAT_UBERSPLAT="Ubersplat"
WESTRING_PATHINGTYPE_ANY=Any
WESTRING_PATHINGTYPE_WALKABILITY=Walkability
WESTRING_PATHINGTYPE_FLYABILITY=Flyability
WESTRING_PATHINGTYPE_BUILDABILITY=Buildability
WESTRING_PATHINGTYPE_PEONHARVESTPATHING=Peon Harvest Pathing
WESTRING_PATHINGTYPE_BLIGHTPATHING=Blight Pathing
WESTRING_PATHINGTYPE_FLOATABILITY=Floatability
WESTRING_PATHINGTYPE_AMPHIBIOUSPATHING=Amphibious Pathing
WESTRING_LIGHTNINGTYPE_CLPB=Chain Lightning - Primary
WESTRING_LIGHTNINGTYPE_CLSB=Chain Lightning - Secondary
WESTRING_LIGHTNINGTYPE_DRAB=Drain
WESTRING_LIGHTNINGTYPE_DRAL=Drain Life
WESTRING_LIGHTNINGTYPE_DRAM=Drain Mana
WESTRING_LIGHTNINGTYPE_AFOD=Finger of Death
WESTRING_LIGHTNINGTYPE_FORK=Forked Lightning
WESTRING_LIGHTNINGTYPE_HWPB=Healing Wave - Primary
WESTRING_LIGHTNINGTYPE_HWSB=Healing Wave - Secondary
WESTRING_LIGHTNINGTYPE_CHIM=Lightning Attack
WESTRING_LIGHTNINGTYPE_LEAS=Magic Leash
WESTRING_LIGHTNINGTYPE_MBUR=Mana Burn
WESTRING_LIGHTNINGTYPE_MFPB=Mana Flare
WESTRING_LIGHTNINGTYPE_SPLK=Spirit Link
WESTRING_TERRAINTYPE_Ldrt=Lordaeron Summer - Dirt
WESTRING_TERRAINTYPE_Ldro=Lordaeron Summer - Rough Dirt
WESTRING_TERRAINTYPE_Ldrg=Lordaeron Summer - Grassy Dirt
WESTRING_TERRAINTYPE_Lrok=Lordaeron Summer - Rock
WESTRING_TERRAINTYPE_Lgrs=Lordaeron Summer - Grass
WESTRING_TERRAINTYPE_Lgrd=Lordaeron Summer - Dark Grass
WESTRING_TERRAINTYPE_Fdrt=Lordaeron Fall - Dirt
WESTRING_TERRAINTYPE_Fdro=Lordaeron Fall - Rough Dirt
WESTRING_TERRAINTYPE_Fdrg=Lordaeron Fall - Grassy Dirt
WESTRING_TERRAINTYPE_Frok=Lordaeron Fall - Rock
WESTRING_TERRAINTYPE_Fgrs=Lordaeron Fall - Grass
WESTRING_TERRAINTYPE_Fgrd=Lordaeron Fall - Dark Grass
WESTRING_TERRAINTYPE_Wdrt=Lordaeron Winter - Dirt
WESTRING_TERRAINTYPE_Wdro=Lordaeron Winter - Rough Dirt
WESTRING_TERRAINTYPE_Wsng=Lordaeron Winter - Grassy Snow
WESTRING_TERRAINTYPE_Wrok=Lordaeron Winter - Rock
WESTRING_TERRAINTYPE_Wgrs=Lordaeron Winter - Grass
WESTRING_TERRAINTYPE_Wsnw=Lordaeron Winter - Snow
WESTRING_TERRAINTYPE_Bdrt=Barrens - Dirt
WESTRING_TERRAINTYPE_Bdrh=Barrens - Rough Dirt
WESTRING_TERRAINTYPE_Bdrr=Barrens - Pebbles
WESTRING_TERRAINTYPE_Bdrg=Barrens - Grassy Dirt
WESTRING_TERRAINTYPE_Bdsr=Barrens - Desert
WESTRING_TERRAINTYPE_Bdsd=Barrens - Dark Desert
WESTRING_TERRAINTYPE_Bflr=Barrens - Rock
WESTRING_TERRAINTYPE_Bgrr=Barrens - Grass
WESTRING_TERRAINTYPE_Adrt=Ashenvale - Dirt
WESTRING_TERRAINTYPE_Adrd=Ashenvale - Rough Dirt
WESTRING_TERRAINTYPE_Agrs=Ashenvale - Grass
WESTRING_TERRAINTYPE_Arck=Ashenvale - Rock
WESTRING_TERRAINTYPE_Agrd=Ashenvale - Lumpy Grass
WESTRING_TERRAINTYPE_Avin=Ashenvale - Vines
WESTRING_TERRAINTYPE_Adrg=Ashenvale - Grassy Dirt
WESTRING_TERRAINTYPE_Alvd=Ashenvale - Leaves
WESTRING_TERRAINTYPE_Cdrt=Felwood - Dirt
WESTRING_TERRAINTYPE_Cdrd=Felwood - Rough Dirt
WESTRING_TERRAINTYPE_Cpos=Felwood - Poison
WESTRING_TERRAINTYPE_Crck=Felwood - Rock
WESTRING_TERRAINTYPE_Cvin=Felwood - Vines
WESTRING_TERRAINTYPE_Cgrs=Felwood - Grass
WESTRING_TERRAINTYPE_Clvg=Felwood - Leaves
WESTRING_TERRAINTYPE_Ndrt=Northrend - Dirt
WESTRING_TERRAINTYPE_Ndrd=Northrend - Dark Dirt
WESTRING_TERRAINTYPE_Nrck=Northrend - Rock
WESTRING_TERRAINTYPE_Ngrs=Northrend - Grass
WESTRING_TERRAINTYPE_Nice=Northrend - Ice
WESTRING_TERRAINTYPE_Nsnw=Northrend - Snow
WESTRING_TERRAINTYPE_Nsnr=Northrend - Rocky Snow
WESTRING_TERRAINTYPE_Ydrt=Cityscape - Dirt
WESTRING_TERRAINTYPE_Ydtr=Cityscape - Rough Dirt
WESTRING_TERRAINTYPE_Yblm=Cityscape - Black Marble
WESTRING_TERRAINTYPE_Ybtl=Cityscape - Brick
WESTRING_TERRAINTYPE_Ysqd=Cityscape - Square Tiles
WESTRING_TERRAINTYPE_Yrtl=Cityscape - Round Tiles
WESTRING_TERRAINTYPE_Ygsb=Cityscape - Grass
WESTRING_TERRAINTYPE_Yhdg=Cityscape - Grass Trim
WESTRING_TERRAINTYPE_Ywmb=Cityscape - White Marble
WESTRING_TERRAINTYPE_Vdrt=Village - Dirt
WESTRING_TERRAINTYPE_Vdrr=Village - Rough Dirt
WESTRING_TERRAINTYPE_Vcrp=Village - Crops
WESTRING_TERRAINTYPE_Vcbp=Village - Cobble Path
WESTRING_TERRAINTYPE_Vstp=Village - Stone Path
WESTRING_TERRAINTYPE_Vgrs=Village - Short Grass
WESTRING_TERRAINTYPE_Vrck=Village - Rocks
WESTRING_TERRAINTYPE_Vgrt=Village - Thick Grass
WESTRING_TERRAINTYPE_Qdrt=Village Fall - Dirt
WESTRING_TERRAINTYPE_Qdrr=Village Fall - Rough Dirt
WESTRING_TERRAINTYPE_Qcrp=Village Fall - Crops
WESTRING_TERRAINTYPE_Qcbp=Village Fall - Cobble Path
WESTRING_TERRAINTYPE_Qstp=Village Fall - Stone Path
WESTRING_TERRAINTYPE_Qgrs=Village Fall - Short Grass
WESTRING_TERRAINTYPE_Qrck=Village Fall - Rocks
WESTRING_TERRAINTYPE_Qgrt=Village Fall - Thick Grass
WESTRING_TERRAINTYPE_Xdrt=Dalaran - Dirt
WESTRING_TERRAINTYPE_Xdtr=Dalaran - Rough Dirt
WESTRING_TERRAINTYPE_Xblm=Dalaran - Black Marble
WESTRING_TERRAINTYPE_Xbtl=Dalaran - Brick Tiles
WESTRING_TERRAINTYPE_Xsqd=Dalaran - Square Tiles
WESTRING_TERRAINTYPE_Xrtl=Dalaran - Round Tiles
WESTRING_TERRAINTYPE_Xgsb=Dalaran - Grass
WESTRING_TERRAINTYPE_Xhdg=Dalaran - Trim Grass
WESTRING_TERRAINTYPE_Xwmb=Dalaran - White Marble
WESTRING_TERRAINTYPE_Ddrt=Dungeon - Dirt
WESTRING_TERRAINTYPE_Dbrk=Dungeon - Brick
WESTRING_TERRAINTYPE_Drds=Dungeon - Red Stones
WESTRING_TERRAINTYPE_Dlvc=Dungeon - Lava Cracks
WESTRING_TERRAINTYPE_Dlav=Dungeon - Lava
WESTRING_TERRAINTYPE_Ddkr=Dungeon - Dark Rocks
WESTRING_TERRAINTYPE_Dgrs=Dungeon - Grey Stones
WESTRING_TERRAINTYPE_Dsqd=Dungeon - Square Tiles
WESTRING_TERRAINTYPE_Gdrt=Underground - Dirt
WESTRING_TERRAINTYPE_Gbrk=Underground - Brick
WESTRING_TERRAINTYPE_Grds=Underground - Red Stones
WESTRING_TERRAINTYPE_Glvc=Underground - Lava Cracks
WESTRING_TERRAINTYPE_Glav=Underground - Lava
WESTRING_TERRAINTYPE_Gdkr=Underground - Dark Rocks
WESTRING_TERRAINTYPE_Ggrs=Underground - Grey Stones
WESTRING_TERRAINTYPE_Gsqd=Underground - Square Tiles
WESTRING_TERRAINTYPE_Zdrt=Sunken Ruins - Dirt
WESTRING_TERRAINTYPE_Zdtr=Sunken Ruins - Rough Dirt
WESTRING_TERRAINTYPE_Zdrg=Sunken Ruins - Grassy Dirt
WESTRING_TERRAINTYPE_Zbks=Sunken Ruins - Small Bricks
WESTRING_TERRAINTYPE_Zsan=Sunken Ruins - Sand
WESTRING_TERRAINTYPE_Zbkl=Sunken Ruins - Large Bricks
WESTRING_TERRAINTYPE_Ztil=Sunken Ruins - Round Tiles
WESTRING_TERRAINTYPE_Zgrs=Sunken Ruins - Grass
WESTRING_TERRAINTYPE_Zvin=Sunken Ruins - Dark Grass
WESTRING_TERRAINTYPE_Idrt=Icecrown Glacier - Dirt
WESTRING_TERRAINTYPE_Idtr=Icecrown Glacier - Rough Dirt
WESTRING_TERRAINTYPE_Idki=Icecrown Glacier - Dark Ice
WESTRING_TERRAINTYPE_Ibkb=Icecrown Glacier - Black Bricks
WESTRING_TERRAINTYPE_Irbk=Icecrown Glacier - Rune Bricks
WESTRING_TERRAINTYPE_Itbk=Icecrown Glacier - Tiled Bricks
WESTRING_TERRAINTYPE_Iice=Icecrown Glacier - Ice
WESTRING_TERRAINTYPE_Ibsq=Icecrown Glacier - Black Squares
WESTRING_TERRAINTYPE_Isnw=Icecrown Glacier - Snow
WESTRING_TERRAINTYPE_Odrt=Outland - Dirt
WESTRING_TERRAINTYPE_Odtr=Outland - Light Dirt
WESTRING_TERRAINTYPE_Osmb=Outland - Rough Dirt
WESTRING_TERRAINTYPE_Ofst=Outland - Cracked Dirt
WESTRING_TERRAINTYPE_Olgb=Outland - Flat Stones
WESTRING_TERRAINTYPE_Orok=Outland - Rock
WESTRING_TERRAINTYPE_Ofsl=Outland - Light Flat Stones
WESTRING_TERRAINTYPE_Oaby=Outland - Abyss
WESTRING_TERRAINTYPE_Kdrt=Black Citadel - Dirt
WESTRING_TERRAINTYPE_Kfsl=Black Citadel - Light Dirt
WESTRING_TERRAINTYPE_Kdtr=Black Citadel - Rough Dirt
WESTRING_TERRAINTYPE_Kfst=Black Citadel - Flat Stones
WESTRING_TERRAINTYPE_Ksmb=Black Citadel - Small Bricks
WESTRING_TERRAINTYPE_Klgb=Black Citadel - Large Bricks
WESTRING_TERRAINTYPE_Ksqt=Black Citadel - Square Tiles
WESTRING_TERRAINTYPE_Kdkt=Black Citadel - Dark Tiles
WESTRING_TERRAINTYPE_Jdrt=Dalaran Ruins - Dirt
WESTRING_TERRAINTYPE_Jdtr=Dalaran Ruins - Rough Dirt
WESTRING_TERRAINTYPE_Jblm=Dalaran Ruins - Black Marble
WESTRING_TERRAINTYPE_Jbtl=Dalaran Ruins - Brick Tiles
WESTRING_TERRAINTYPE_Jsqd=Dalaran Ruins - Square Tiles
WESTRING_TERRAINTYPE_Jrtl=Dalaran Ruins - Round Tiles
WESTRING_TERRAINTYPE_Jgsb=Dalaran Ruins - Grass
WESTRING_TERRAINTYPE_Jhdg=Dalaran Ruins - Trim Grass
WESTRING_TERRAINTYPE_Jwmb=Dalaran Ruins - White Marble
WESTRING_TERRAINTYPE_cAc2=Ashenvale - Dirt Cliff
WESTRING_TERRAINTYPE_cAc1=Ashenvale - Grass Cliff
WESTRING_TERRAINTYPE_cBc2=Barrens - Desert Cliff
WESTRING_TERRAINTYPE_cBc1=Barrens - Grass Cliff
WESTRING_TERRAINTYPE_cKc1=Black Citadel - Dirt Cliff
WESTRING_TERRAINTYPE_cKc2=Black Citadel - Dark Tiles Cliff
WESTRING_TERRAINTYPE_cYc2=Cityscape - Dirt Cliff
WESTRING_TERRAINTYPE_cYc1=Cityscape - Square Tiles Cliff
WESTRING_TERRAINTYPE_cXc2=Dalaran - Dirt Cliff
WESTRING_TERRAINTYPE_cXc1=Dalaran - Square Tiles Cliff
WESTRING_TERRAINTYPE_cJc2=Dalaran Ruins - Dirt Cliff
WESTRING_TERRAINTYPE_cJc1=Dalaran Ruins - Square Tiles Cliff
WESTRING_TERRAINTYPE_cDc2=Dungeon - Dirt Cliff
WESTRING_TERRAINTYPE_cDc1=Dungeon - Square Tiles Cliff
WESTRING_TERRAINTYPE_cCc2=Felwood - Dirt Cliff
WESTRING_TERRAINTYPE_cCc1=Felwood - Grass Cliff
WESTRING_TERRAINTYPE_cIc2=Icecrown Glacier - Rune Bricks Cliff
WESTRING_TERRAINTYPE_cIc1=Icecrown Glacier - Snow Cliff
WESTRING_TERRAINTYPE_cFc2=Lordaeron Fall - Dirt Cliff
WESTRING_TERRAINTYPE_cFc1=Lordaeron Fall - Grass Cliff
WESTRING_TERRAINTYPE_cLc2=Lordaeron Summer - Dirt Cliff
WESTRING_TERRAINTYPE_cLc1=Lordaeron Summer - Grass Cliff
WESTRING_TERRAINTYPE_cWc2=Lordaeron Winter - Grass Cliff
WESTRING_TERRAINTYPE_cWc1=Lordaeron Winter - Snow Cliff
WESTRING_TERRAINTYPE_cNc2=Northrend - Dirt Cliff
WESTRING_TERRAINTYPE_cNc1=Northrend - Snow Cliff
WESTRING_TERRAINTYPE_cOc1=Outland - Abyss Cliff
WESTRING_TERRAINTYPE_cOc2=Outland - Rough Dirt Cliff
WESTRING_TERRAINTYPE_cZc2=Sunken Ruins - Dirt Cliff
WESTRING_TERRAINTYPE_cZc1=Sunken Ruins - Large Bricks Cliff
WESTRING_TERRAINTYPE_cGc2=Underground - Dirt Cliff
WESTRING_TERRAINTYPE_cGc1=Underground - Square Tiles Cliff
WESTRING_TERRAINTYPE_cVc2=Village - Dirt Cliff
WESTRING_TERRAINTYPE_cVc1=Village - Grass Thick Cliff
WESTRING_TERRAINTYPE_cQc2=Village Fall - Dirt Cliff
WESTRING_TERRAINTYPE_cQc1=Village Fall - Grass Thick Cliff
WESTRING_TERRAINSHAPE_CIRCLE=Circle
WESTRING_TERRAINSHAPE_SQUARE=Square
WESTRING_IMAGETYPE_SHADOW=Shadow
WESTRING_IMAGETYPE_SELECTION=Selection
WESTRING_IMAGETYPE_INDICATOR=Indicator
WESTRING_IMAGETYPE_OCCLUSIONMARK=Occlusion Mark
WESTRING_IMAGETYPE_UBERSPLAT=Ubersplat
WESTRING_IMAGETYPE_LAST=Topmost
WESTRING_UBERSPLAT_TEST=Test
WESTRING_UBERSPLAT_LSDS=Lordaeron Summer Plain Dirt Small
WESTRING_UBERSPLAT_LSDM=Lordaeron Summer Plain Dirt Medium
WESTRING_UBERSPLAT_LSDL=Lordaeron Summer Plain Dirt Large
WESTRING_UBERSPLAT_HCRT=Human Crater
WESTRING_UBERSPLAT_UDSU=Undead Uber Splat
WESTRING_UBERSPLAT_DNCS=Death Neutral City Building Small
WESTRING_UBERSPLAT_HMTP=Human Mass Teleport
WESTRING_UBERSPLAT_SCTP=Scroll Of Town Portal
WESTRING_UBERSPLAT_AMRC=Amulet Of Recall
WESTRING_UBERSPLAT_DRKC=Dark Conversion
WESTRING_UBERSPLAT_DOSB=Death Orc Small Building
WESTRING_UBERSPLAT_DOMB=Death Orc Medium Building
WESTRING_UBERSPLAT_DOLB=Death Orc Large Building
WESTRING_UBERSPLAT_DHSB=Death Human Small Building
WESTRING_UBERSPLAT_DHMB=Death Human Medium Building
WESTRING_UBERSPLAT_DHLB=Death Human Large Building
WESTRING_UBERSPLAT_DUSB=Death Undead Small Building
WESTRING_UBERSPLAT_DUMB=Death Undead Medium Building
WESTRING_UBERSPLAT_DULB=Death Undead Large Building
WESTRING_UBERSPLAT_DNSB=Death NightElf Small Building
WESTRING_UBERSPLAT_DNMB=Death NightElf Medium Building
WESTRING_UBERSPLAT_DNSA=Death NightElf Small Ancient
WESTRING_UBERSPLAT_DNMA=Death NightElf Medium Ancient
WESTRING_UBERSPLAT_HSMA=Human Small Building
WESTRING_UBERSPLAT_HMED=Human Medium Building
WESTRING_UBERSPLAT_HLAR=Human Large Building
WESTRING_UBERSPLAT_OSMA=Orc Small Building
WESTRING_UBERSPLAT_OMED=Orc Medium Building
WESTRING_UBERSPLAT_OLAR=Orc Large Building
WESTRING_UBERSPLAT_USMA=Undead Building
WESTRING_UBERSPLAT_UMED=Undead Building
WESTRING_UBERSPLAT_ULAR=Undead Building
WESTRING_UBERSPLAT_ESMA=Night Elf Small Ancient
WESTRING_UBERSPLAT_EMDA=Night Elf Medium Ancient
WESTRING_UBERSPLAT_ESMB=Night Elf Small Building
WESTRING_UBERSPLAT_EMDB=Night Elf Medium Building
WESTRING_UBERSPLAT_HTOW=Town Hall
WESTRING_UBERSPLAT_HCAS=Castle
WESTRING_UBERSPLAT_NGOL=Goldmine
WESTRING_UBERSPLAT_THND=Thunder Clap
WESTRING_UBERSPLAT_NDGS=Demon Gate
WESTRING_UBERSPLAT_CLTS=Thorny Shield
WESTRING_UBERSPLAT_HFS1=Human Flame Strike 1
WESTRING_UBERSPLAT_HFS2=Human Flame Strike 2
WESTRING_UBERSPLAT_USBR=Burrow
WESTRING_UBERSPLAT_NLAR=Naga Large Building
WESTRING_UBERSPLAT_NMED=Naga Medium Building
WESTRING_UBERSPLAT_DPSW=Dark Portal SW
WESTRING_UBERSPLAT_DPSE=Dark Portal SE
WESTRING_UBERSPLAT_NVOL=Volcano
WESTRING_UBERSPLAT_NVCR=Volcano Crater
WESTRING_UNITORDERUTARG_INCINERATEARROW="Neutral Fire Lord - Incinerate (Arrow)"
WESTRING_UNITORDERNOTARG_INCINERATEARROWON="Neutral Fire Lord - Activate Incinerate (Arrow)"
WESTRING_UNITORDERNOTARG_INCINERATEARROWOFF="Neutral Fire Lord - Deactivate Incinerate (Arrow)"
WESTRING_HEROSKILL_INCINERATEARROW="Neutral Fire Lord - Incinerate (Arrow)"

WESTRING_PREFS_EDITOR_UI_SOUNDS=Editor Interface Sound Effects
WESTRING_ERROR_WORLD_VALIDATION_FAILED=World Validation Failed
WESTRING_MENU_VALIDATE_MAP_TRIGGERS=Validate Map Triggers
