[Misc]

// Range around selected ground area to search for a target
CloseEnoughRange=100

// Radius of building blight dispel
BuildingUnblightRadius=350

// Radius of creep notification when a new building gets placed
BuildingPlacementNotifyRadius=600

// Radius of creep notification when a neutral building is in use
NeutralUseNotifyRadius=900

// the angle in degrees structures face
BuildingAngle=270
RootAngle=250

// half angle in radians that a unit must meet to be facing his target
AttackHalfAngle=0.5
FoggedAttackRevealRadius=200.0
DyingRevealRadius=500.0

// death and decay impact gameplay, so duration is specified
BoneDecayTime=88
StructureDecayTime=30
DecayTime=2
DissipateTime=3
CancelTime=6
BulletDeathTime=5
EffectDeathTime=5
FogFlashTime=3
CreepCampPathingCellDistance=26

// follow ranges
FollowRange=300
StructureFollowRange=100
FollowItemRange=1000

// distance target can move between starting cast and spell effect
SpellCastRangeBuffer=300

// largest possible collision radius for any widget
MaxCollisionRadius=200

// rally point vertical offset when set on non-units
RallyZOffset=200

// duration of art animations that get scaled
ScaledAnimTime=60

// max random reaction delay (seconds)
ReactionDelay=0.25

// missile chance to miss if target is moving or on high ground
ChanceToMiss=0.25

// game-seconds per game-day
DayLength=480
Dawn=6
Dusk=18

// earth has a 24 hour day, how many does Azeroth have
DayHours=24

// maximum amount of gold a gold mine can have
GoldMineMaxGold=1000000

// this is the amount where a gold mine is considered low.
LowGoldAmount=1500

// the length that a mine is considered owned after the last peon leaves it.
GoldMineOwnDuration=2.0

// this is the speed units change visibility (smaller = "cloak" slower)
InvisSpeed=0.4

// All selection circles will have this added to their z coord
SelectionCircleBaseZ=16

// item shadow data
ItemShadowFile=Shadow
ItemShadowSize=120,120
ItemShadowOffset=50,50

// seconds between attack notifications
AttackNotifyDelay=30.0
AttackNotifyRange=1250

// alliance resource trading increments
TradingIncSmall=100
TradingIncLarge=200

MissDamageReduction=0.5